Please help! Nested Movie Clips as navigation bar
Hi everyone,
I just had my first flash lesson a couple of days ago, but decided to venture myself into trying to build a navigation tool bar with movie clips grouped together. My intention is that once the mouse rolls over one particular movie clip, another movie clip fades in under it (my version of a "drop down" menu). Just so it happens, the movie clip that fades in, is also comprised of particular movie clips with their own behaviors (roll over tween effects).
I can make each individual movie clip behave as it should, but I cannot get them to work once they are pieced together. I'm attaching a link that contains the file I'm talking about (submenu), in the hopes that one of you good Samaritans would take a look at it and tell me where I went wrong.
Hopefully I haven't absolutely shocked you guys with my level of ignorance.
http://docs.google.com/fileview?id=0B09iy1xwVTUYZmY0NjdhM2EtZDRjYS00MGNlLWJmNmEtMDJmOTI4ZT ZjYWFi&hl=en
Gaby
its just with the frame labels you have given every where.
and its the same "over" and "out"
the player is confused to play which one fist
i removed some lables and saw that it works partially. (did not debug the whole fla)
hope you will got the way
Similar Messages
-
Hi All,
First off, I am a noob to Flash and AS3, but have learned a lot over the last few weeks working on this project (http://www.jtapia.com/vcore/vcore_eng_up.html - go to COMPANY INFORMATION > PROCESS SUMMARIES to see the problem).
My problem is I have a nested movie clip that houses a text URL link to a PDF file in another nested MC. The link works fine OUT of the parent clip but does not work when nested inside the clip. The odd thing is, I have almost the SAME exact thing in the navigation and it all works fine (except it isn't a URL link but I do use an event listener to look for MOUSE_OVER, etc).
The only code refrencing the parent clip is:
1) The fluid layout code (a stage event listener)
2) At different stages in the main timeline, I adjust the nested timeline to various points in the nested clip (i.e. - MovieClip(mc_page_text).gotoAndPlay(2); )
Everything works great EXCEPT the URL links. The animations, everthing else works - no errors.
I've been reading and searching for help on this for hours and can't find a solution. Any help is much appreciated!
Thanks!
Jake
PS - if I left out critical info, please let me know and sorry in advanceHi kglad,
There really isn't any code...the parent clip (main timeline) is on a stop(); frame - the link is via the STATIC TEXT properties box under OPTIONS > LINK. I think that is what's so confusing to me. The only other code is this (as I mentioned in the first post):
the fluid layout code:
function resizeListener (e:Event):void { //fluid layout code
// trace("stageWidth: " + stage.stageWidth + " stageHeight: " + stage.stageHeight);
mc_page_text.x = ((stage.stageWidth / 2) - 258);
mc_page_text.y = ((stage.stageHeight / 2) - 161.5);
mc_logo.x = ((stage.stageWidth / 2) - 354.05);
mc_logo.y = ((stage.stageHeight / 2) - 244);
mc_contact.x = ((stage.stageWidth / 2) + 132.95);
mc_contact.y = ((stage.stageHeight / 2) - 239.7);
mc_nav.x = ((stage.stageWidth / 2) - 500);
mc_nav.y = stage.stageHeight - 178;
mc_footer.x = ((stage.stageWidth / 2) - 500);
mc_footer.y = stage.stageHeight - 15.05;
mc_bg.width = stage.stageWidth;
mc_bg.height = stage.stageHeight;
mc_fade_out.width = stage.stageWidth;
mc_fade_out.height = stage.stageHeight;
And these two references to the mc_page_text MC (the parent clip of the actual STATIC TEXT items) from the main timeline:
MovieClip(mc_page_text).gotoAndPlay(2);
MovieClip(mc_page_text).gotoAndPlay("textFADE");
Thanks for the help!
Jake -
hi,
I recently downloaded a flash template that was built on AS2
and have been trying to figure out how it works for a couple of
weeks now (excuse my ignorance when it comes to AS). I have a
question about nested Movie Clips. The way the template is
constructed invovles a massive amount of nested movie clips and a
large number of instances of each movie clip. The way i understand
it is that if an instance of a movie clip is put on the stage and
given an instance name, any modifications to that movie clip should
be unique to that instance. However when i modify the colour of any
of the movie clips i select, it changes the colour of all other
instances.
Am i missing something obvious here??
Thanks in advance for your help
Kind Regards
DamienYea. This particular template i am working with appears to
change and manipulate colours dynamically as you said. Also it
doesn't have all of the content (txt and images) within the actual
flash document. They are all loaded dynamically through a txt
document and external files (jpgs amoungst others) which makes it
alot harder to edit since i dont fully understand the xml format
they have in the txt document. As well as this, the template has
no, and i mean NO documentation what so ever which makes it much
more difficult to work through. But i guess i will keep pluggin
away at it :)
Thanks again for your help Ned
Damien -
Buttons with nested movies clips...
Hi guys
I'm a flash newb. Have just read some tutorials on creating
flash buttons that contain nested movie clips for the different
states. So I went and made 5 of them for my site, all seems great
the rollover effects are just as planned, and I thought I could add
URL link to them in Dreamweaver but thats not working out. Been
googling my *** off to add URL via actionscript (of which I
understand VERY little) , found some code (add the following to key
frame :on(release) {
getURL('
http://www.generic.com',
'_parent');
Major problem is, when I try to add AS to the frame/button,
I'm getting told I 'current selection cannot have actions applied
to it' If I persist and add the script anyway, funnily enough it
doesn't work.
I did an experimental button, consisting of diff coloured
boxes, and AS will apply to that no problem.
I'm tearing my hair out, as I already posted the flash links
on my site and have had to add a note for visitors to use static
links in the interim.
I would love to post the .fla file but I don't see an option
anywhere here to do so.
If some wise soul can help my dumb *** out of this bind it
would be greatly appreciated.You were using AS2 code, which will not work in AS3. That
particular code is placed on an object, which AS3 does not allow
for, which is why it wouldn't let you... all code in AS3 goes into
timeline frames.
For mouse interctive objects (buttons, movieclips, etc) you
assign event listeners to the object. Let's say your button has an
instance name of "btn", here's a variety of the possible event
listeners avaiable, and I've assigned them to the button....
btn.addEventListener(MouseEvent.CLICK, clickHandler);
btn.addEventListener(MouseEvent.DOUBLE_CLICK,
doubleClickHandler);
btn.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
btn.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
btn.addEventListener(MouseEvent.MOUSE_OVER,
mouseOverHandler);
btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
btn.addEventListener(MouseEvent.MOUSE_WHEEL,
mouseWheelHandler);
All of those "...Handler" things at the end are the names of
functions you create to take action when the listener hears
something it's assigned for... you can name them anything you want,
and here's and example of how the function might look for the CLICK
event...
function clickHandler(event:MouseEvent):void {
trace("clickHandler");
Again, you can name the function anything you want, and the
code within the function can be whatever you need done when the
button is clicked... just be sure to include the argument
"event:MouseEvent" because the listeners throws an argument to the
function and the function needs to expect it. The "event" part of
that is a variable name, so you can name it whatever you like, such
as "e", which is commonly done. The MouseEvent defines the class,
and should be exactly what it is.... a MouseEvent, caps and
all. -
Can't get nested movie clip to play
Hi everyone,
I have a movieclip on one of the frames on the maintimeline.
Within this movieclip is a nested movieclip which itself is
contained by another clip. The first movie clip plays to a certain
frame where I've got some code telling the nested movie clip to
play at that frame but this nested clip doesn't play. I'm not sure
if I'm targetting the nested clip incorrectly or whether something
else is wrong with the code.
The .fla file can be downloaded at:
http://www.officelinkonline.com.au/Ad/
if someone would take a look. The movie clip in question is
on the layer called text5, and within this mc on frame 15 is the
code I'm trying to use to get the nested movieclip to play at that
point. The code used on that frame is:
this.innerText5_mc.free_mc.play();
stop();
pauseAnim = setInterval (this, "nextFrame", 4000);
I wondered if someone could take a look and see what I might
be doing wrong? Basically the free_mc clip just makes the word
"FREE" scale up.
Would really appreciated any advice.
ThanksThanks again. I'm a bit worried that you weren't able to see
the font that I used. All of the text used in the animations are
static text fields. I don't seem to have the option to embed these
characters since it's static text. It'll only let me embed if the
text fields are dynamic. Does this mean I have to change them all
to dynamic text fields, and if so do I need to embed the font in
every text field in every frame of the animation or can you do this
in one place?
Appreciate your continued help. -
Please help, i movie is not exporting or sharing movies, it will closed unexpectedly please help?
Hi Videoframe
This was emailed to Apple Support on 23 DEc 2012 at 09:50 Eastern Australia time.
"I continued to talk to other Apple Mac users on iMovie….Interesting to have found out that their movies were made using iDVD without any known issues as yet…Looking at the results from Apple Support Forum and Youtube, problems appears to be when NOT using iDVD. I and many others can't understand how these many technical problems were overlooked by the programmers of iMovie. One would have thought iMovie problems have been iron out prior to getting rid of iDVD. By the way when I first contacted Apple Support back on 16th Nov, I was told I need to RE-INSTALL my computer…..that I did and in the process my iDVD was removed and never was re-installed.
May I suggest you delegate a junior person or someone string together a project consisting over near 1700 images, approx. 25mins of video footage, titles and including with and without transitions then export the project.
I am still in the dark as to what is being done about this extended non result. I am not sure if is known by the people who is in charge of this iMovie programme. it would be nice to get some sort of feedback. Not sure if I should refer this to a third party to do the testing?? I am sure Apple's competitors would love to make a mockery of this.
There has to be a time frame for this to end, as I and many others can't simply sit here in the dark and wait for someone to come back for a solution, this could be months or years who knows. As you can appreciate I am not the only user anxiously waiting for a solution.
I guess I am in a way representing other worldwide users in pursuing a solution on this matter ASAP. I therefore ask you to please make this a priority if this is at all possible.
Many thanks."
I've been corresponding to them since Fri 16th Nov on and off without a solution. -
Deadline: 22 May 08H00 Help ME Please Scrolling a movie clip from the Centre
Hi
It has been a while since I have been here I am in need for
some serious help, I am so frustrated.
What I want to do is pretty simple, I am building a DJ
website and the navigation is a pitch controller, similar to what
they have on a mixing board anyway, when you drag the pitch
controller I need the movie clip symbol to scroll either up and
down, so technically the pitch controller will have to start from
the center, but I have no idea what I am doing.
I have been going through tutorials for 15 hours but all they
show you is how to create a normal scroller that starts at the top
and srolls down. I am in desprite need as I have a deadline to meet
for tomorrow morning. HELPok this is the code I got from a tutorial that i was woking
from, but I dont really understand it in detail what I do know is I
dont need the arror buttons in this code becuase all I need is a
the scroller.
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;
var scrollFaceHeight:Number = scrollFace._height;
var maskHeight:Number = maskedView._height;
var initPosition:Number = scrollFace._y=scrollTrack._y;
var initContentPos:Number = contentMain._y;
var finalContentPos:Number =
maskHeight-contentHeight+initContentPos;
var left:Number = scrollTrack._x;
var top:Number = scrollTrack._y;
var right:Number = scrollTrack._x;
var bottom:Number =
scrollTrack._height-scrollFaceHeight+scrollTrack._y;
var dy:Number = 0;
var speed:Number = 10;
var moveVal:Number =
(contentHeight-maskHeight)/(scrollHeight-scrollFaceHeight);
scrollFace.onPress = function() {
var currPos:Number = this._y;
startDrag(this, false, left, top, right, bottom);
this.onMouseMove = function() {
dy = Math.abs(initPosition-this._y);
contentMain._y = Math.round(dy*-1*moveVal+initContentPos);
scrollFace.onMouseUp = function() {
stopDrag();
delete this.onMouseMove;
btnUp.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._y+speed<maskedView._y) {
if (scrollFace._y<=top) {
scrollFace._y = top;
} else {
scrollFace._y -= speed/moveVal;
contentMain._y += speed;
} else {
scrollFace._y = top;
contentMain._y = maskedView._y;
delete this.onEnterFrame;
btnUp.onDragOut = function() {
delete this.onEnterFrame;
btnUp.onRelease = function() {
delete this.onEnterFrame;
btnDown.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._y-speed>finalContentPos) {
if (scrollFace._y>=bottom) {
scrollFace._y = bottom;
} else {
scrollFace._y += speed/moveVal;
contentMain._y -= speed;
} else {
scrollFace._y = bottom;
contentMain._y = finalContentPos;
delete this.onEnterFrame;
btnDown.onRelease = function() {
delete this.onEnterFrame;
btnDown.onDragOut = function() {
delete this.onEnterFrame;
if (contentHeight<maskHeight) {
scrollFace._visible = false;
btnUp.enabled = false;
btnDown.enabled = false;
} else {
scrollFace._visible = true;
btnUp.enabled = true;
btnDown.enabled = true;
scrolling(); -
Button in a nested movie clip-Help!
Hello!
I have an issue that I have never been able to solve and need
to now since I am on a tight deadline.
I have a movie clip button on my main timeline. The code
works fine (up, over and out). Inside that movie I have an
animation where a bubble appears with text, our mission. If I use
the URL link for text it works fine. The problem is I need, when
clicked on, a UILoader to load a file. If I put the correct code on
the main timeline I get an error since that pop-up has not loaded
yet. If I put the correct code(I used before on main timeline only)
in the movie where the pop-up is I also get an error which send the
file into an eternal loop. What am I doing wrong??
I would greatly appreciate any help with this.
Thanks.
RobHi Ned,
Thank for the quick response. The button does have an instance name of "myreserve_btn" and it only seats on page layer in frame 3. and I changed publish settings and got this output message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at SpaLuvicebestmassageoptionintown_fla::MainTimeline/frame3()[SpaLuvicebestmassageoptionint own_fla.MainTimeline::frame3:1]
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
at SpaLuvicebestmassageoptionintown_fla::innnerbody_25()
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
at flash.display::MovieClip/gotoAndStop()
at SpaLuvicebestmassageoptionintown_fla::MainTimeline/bodymassagebtn_clicked()[SpaLuvicebest massageoptionintown_fla.MainTimeline::frame1:12]
Is there a way around this?
thanx in advance -
How to stop , play nested movie clips....
Hi all,
I'm calling a swf file in a container_mc, which is in
another swf file(Interface), by loadMovie() method. The Major
problem I've stucked with is that in the interface I'm having a
Play/Pause Button, which is not stopping the nested movieclips of
the external swf file which is loaded in the container_mc
movieclip.
The other major issue is that I'm not able to add a
progressbar(sliderbar) which runs according to the animation, to
this interface. Please help ASAPI have a similiar situation however the container_mc has me
puzzled, I'm not sure what that is - perhaps you can answer my
question:
I have a master swf called index.swf. The index.swf has a
main tool bar of buttons which load frames; each frame is named to
coincide with the main bar button (i.e. genInfo, setup,
mainentance, etc). This works perfectly. My problem is with Movie
Clips.
Each frame has a sidebar which loads external swfs (i.e.
genInfo.swf) - each external swf is made up of a series of Movie
Clips which run in succession along the timeline; each Movie Clip
belongs within its own frame (i.e. MCseg1 is in frame seg1; MCseg2
is in frame seg2, etc).
I need to pause and play each individual Movie Clip at will;
I have built two buttons (pauseBtn and playBtn) into a Movie Clip
called MCpausePlay. The first frame of MCpausePlay contains the
pauseBtn; this frame is coded with the global "stop();" In order to
move to frame(2) which contains the playBtn, the pauseBtn is coded
with -
on(release) {
gotoAndPlay(2);
The playBtn is coded:
on(release) {
gotoAndPlay(1);
When clicked, the MCpausePlay moves from pause to play.
That's all I have been able to get this to do.
How do I code MCpausePlay to pause and then play each
individual Movie Clip? (How do I get a Movie Clip to control other
Movie Clips?). Should I code the Movie Clip, the frames within the
Movie Clip, or each individual button within the Movie Clip? And,
does this MCpausePlay belong on the Index.swf file, or should it be
on each external swf? Or perhaps built in to every Movie Clip? I
have tried all and have not had any success. -
I am making a website based in flash actionscript 3.0 i have a button nested in its own movie clip, because I have the button expanding to be able to read it i have figured out the only way to do this is by creating it as a movie clipa nd inside the movie clip creating it as a button
I added an event listener to the blog button by saying,
blog.addEventListener(MouseEvent.ROLL_OVER,gotoblog);
function gotoblog(evtobj:MouseEvent){
gotoAndStop(2)
this part of the code works it goes to the 2nd frame of the timeline it is in and stops wich is a blown up version of the origanal symbol
i added on frame 2 a second command
blog.addEventListener(MouseEvent.CLICK.gotoblogpage);
function gotoblogpage(evtobj:MouseEvent){
gotoAndStop("blogframe")
trace("the blog button was clicked")
i have named the symbol blog and have name the frame of where the blog page is going to be "blogframe" this line of code at the bottom is where i run into trouble the output window in Flash is saying "The blog button was clicked" just like i want it to. no errors are accouring why than is the playhead not going to frame "blogframe"? if the button is working when i click it the code is right i belive the problem here is it does not want the playhead to go to the frame i want it to. So i gues my question is, how can i make a button withing a movie clip interact with the main timeline?I have a similar problem if could please help me i'd really apreciate it!!
So i have a looping animation of some thumbnails, the hierarchy goes like this
Scene1(main timeline) -> imgBar(MC)->imgBarB(MC within the imgBar MC)
My buttons symbols are in the last MC "imgBarB" where i have this code:
ss1.addEventListener(MouseEvent.CLICK, OneButtonClicked);
function OneButtonClicked(event:MouseEvent):void{
MovieClip(root).gotoAndStop("ssbox1");
I want to control the Btns in my "imgBarB" MC to play a labeled frame(named "ssbox1") on another MC on the main timeline,this other MC goes like this:
Scene1(main timeline)->ssbox_mc(MC where my labeled frame is) -
Flash Buttons and a nested movie clip
I have made my movie clip and now I want to nest it into a
button. I am not sure what code I need to use for this and how to
nest it. I want, when a person rolls over the button for the movie
clip to run. When they roll off of the button the movie clip stops.
When they click on the button it takes them to a link. If anyone
can please help me with this, I would SO greatly apprecaite it.
Thank You ahead of time.Thank You SOOOO Much for replying to this. I can't tell you
how much I appreciate your help.
I just assumed that was the only way I could do it, (nest
it.) So, my MC is called jiggle.
So everywhere you have the my_mc. Should I replace it with
jiggle.onRollOver etc....?
ALso you say to attach the code to the action layer in the
frame the MC appears, not in the MC itself.
So, in the timeline that I have my MC , I have an actions
layer. Do I not want an actions layer there? Should I just save the
timeline with my MC and then cut and paste it into another timeline
that has the actions layer?
I actually have 5 of these MC.that all need to do the same
thing, they are each for a different button. -
Urgent Need of Help Playing Movie Clips
I'm a complete noob when it comes to AS. I know basic things like stop(); and gotoAndPlay.
Here's my dilemma.
Dearest Professor has given us a task of creating a website in Flash. You need to have 15 links, or 15 pages. He states that you can only go frame by frame on the main timeline with no tweening spaces in between. So I'm virtually creating all of my animations in symbols.
This isnt such a problem... I created a short introduction title video in Flash using a Movie Clip Symbol... placed it on the main timeline on the first page, and then called ActionScript to play the video.
Here's the problem... So.... the movie will play, but it will continuously loop... I've tried putting stop(); on the home page, under the AS... I'm just completely lost on how to get this to play the short clip and go straight to the home page... Could someone PLEASE, direct me on how to do this and give me an explanation as to why this way is the way it is... I would very much like to understand how it works.
Thanks
The Flash NoobThanks Rob!
I did what you suggested but I think I may have messed it up...
Here's the output error I have going on right now.
TypeError: Error #1034: Type Coercion failed: cannot convert flash_website_template2_fla::MainTimeline@7fff0d7aea1 to openingtodogwood.
at openingtodogwood/frame9()[openingtodogwood::frame9:3]
In the end of the timeline of the movie clip I put this:
stop();
openingtodogwood(parent).play();
I think that might be wrong but I'm unsure on what I should have really put. I was also reading that having the name of the movie clip the same as the class in the properties panels is not a good idea?
Thank you so much for your help! -
Flash Newbie needs help with Movie Clips/Action Scripting
Hi -
I'm having a problem with my movie clips playing
simultaneously and cannot, for the life of me, figure out what I
have done wrong. I'm new to flash, so I may have set something up
incorrectly, but here's what I have so far:
11 layers, total: 1 layer with 10 control buttons, each
button with the following actionscript:
on (release) {
gotoAndPlay(85);
Where the number changes in relation to which keyframe the
next movie is on.
I have 10 movies, total, but they are only movie clips,
essentially photo slide shows with audio, made all in the library.
The problem happens when I click on the second or third
button. Not only does the movie that I have selected begin to play,
but all of the previous clips do as well, so it all sounds quite
garbled. I don't know what I am missing in the action script, as my
Action Layer has a stop command on it at each keyframe where there
is a new clip to play.
I have tried to add a stopAllSounds command, but I'm afraid
that doesn't do anything because it is not a "sound file" per se,
playing in the timeline.
I'm at the end of my rope and really need some help in
figuring this one out. My project is hanging in the balance on
this, as I have scripted everything else correctly and it runs
beautifully.
Please help!
Thanks,
CarolineEach layer has a blank keyframe before and after each
movieclip. Each movie clip is at a different frame. Even with the
blank keyframes added, the second video starts to play and then the
first video begins to play. Same happens if I click on the third
button. Third plays, and starts 1st and 2nd shortly thereafter. Is
there an action script I can put in that will tell the timeline
that, when a button is clicked, no matter where the movieclip is,
it will stop and start the newly selected movieclip? -
Hi -
I'm having a problem with my movie clips playing
simultaneously and cannot, for the life of me, figure out what I
have done wrong. I'm new to flash, so I may have set something up
incorrectly, but here's what I have so far:
11 layers, total: 1 layer with 10 control buttons, each
button with the following actionscript:
on (release) {
gotoAndPlay(85);
Where the number changes in relation to which keyframe the
next movie is on.
I have 10 movies, total, but they are only movie clips,
essentially photo slide shows with audio, made all in the library.
The problem happens when I click on a the second or third
button. Not only does the movie that I have selected begin to play,
but all of the previous clips do as well, so it all sounds quite
garbled. I don't know what I am missing in the action script, as my
Action Layer has a stop command on it at each keyframe where there
is a new clip to play.
I have tried to add a stopAllSounds command, but I'm afraid
that doesn't do anything because it is not a "sound file" per se,
playing in the timeline.
I'm at the end of my rope and really need some help in
figuring this one out. My project is hanging in the balance on
this, as I have scripted everything else correctly and it runs
beautifully.
Please help!
Thanks,
CarolineThey do not have to be on the same layer, but they should not
exist on the timeline for the entire movie, just where they are
necessary.
Lets say you have three movieclips ten frames apart on the
timeline. Mc1 (movieclip1) is on frame 1, Mc2 is on frame 11, and
Mc3 is on frame 21. Mc1 should only be on the timeline from frame
1-10, then it should not exist on frame 11. This way if you jump to
frame 11 only Mc2 will play, because Mc1 isn't on the timeline
anymore.
They do not have to be on the same layer.
It may help if you email me the file. My address is on my
name on the lefthand side of this forum post. -
HELP/Problems with pull-down navigator bar
Hi everyone,
I was wondering if I could get some input. I have just
re-designed our magazine's site, www.easternsurf.com
I used Pop-Up menu function in Fireworks 8 to generate our
Navigator bar. For the most part everything has been working well,
BUT we've had a couple of complaints that the navigator bar's
pull-down menus get stuck behind the photos/banner ads/etc. instead
of in front of them when viewing in Internet Explorer. I'm on the
Mac platform (OSX Tiger/Macromedia Studio 8) and have seen no
problems viewing in Safari, Firefox and Netscape. The only
complaints have come from Internet Explorer users. A couple of
people updated their browser to the newest version and the problem
disappeared, however we've still had a couple of people that have
written in that the newest version of IE is still not displaying
properly.
Also we've got a strip of button ads running down the left
hand side of each page and I've also seen another issue that's
common on sites of this type...when the pulldown menu overlaps with
a Flash element, there is a problem with the screen re-draw. I've
seen this on several other sites and know it's a common problem,
but does anyone know of a workaround where this won't happen? I
just noticed that signing on to Adobe's site, there almost seems to
be a command where the menu keeps re-drawing at a very rapid rate
so this won't happen.
Any input would be greatly appreciated, although I'm Mac all
the way, we are a business and have to get this site visible for
everyone!
ThanksHi Oldbudge,
Welcome to the Community,
Please Perform a Battery Pull Restart like this While Device is Powered On remove the Battery wait for a min. then re-insert it back wait till the device take a long Reboot.And see if that helps.
Good Luck
Prince
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