Templates and Dynamic Memory Allocation Templates

Hi , I was reading a detailed article about templates and I came across the following paragraph
template<class T, size_t N>
class Stack
T data[N]; // Fixed capacity is N
size_t count;
public:
void push(const T& t);
};"You must provide a compile-time constant value for the parameter N when you request an instance of this template, such as *Stack<int, 100> myFixedStack;*
Because the value of N is known at compile time, the underlying array (data) can be placed on the run time stack instead of on the free store.
This can improve runtime performance by avoiding the overhead associated with dynamic memory allocation.
Now in the above paragraph what does
"This can improve runtime performance by avoiding the overhead associated with dynamic memory allocation." mean ?? What does template over head mean ??
I am a bit puzzled and i would really appreciate it if some one could explain to me what this sentence means thanks...

The run-time memory model of a C or C++ program consists of statically allocated data, automatically allocated data, and dynamically allocated data.
Data objects (e.g. variables) declared at namespace scope (which includes global scope) are statically allocated. Data objects local to a function that are declared static are also statically allocated. Static allocation means the storage for the data is available when the program is loaded, even before it begins to run. The data remains allocated until after the program exits.
Data objects local to a function that are not declared static are automatically allocated when the function starts to run. Example:
int foo() { int i; ... } Variable i does not exist until function foo begins to run, at which time space for it appears automatically. Each new invocation of foo gets its own location for i independent of other invocations of foo. Automatic allocation is usually referred to as stack allocation, since that is the usual implementation method: an area of storage that works like a stack, referenced by a dedicated machine register. Allocating the automatic data consists of adding (or subtracting) a value to the stack register. Popping the stack involves only subtracting (or adding) a value to the stack register. When the function exits, the stack is popped, releasing storage for all its automatic data.
Dynamically allocated storage is acquired by an explicit use of a new-expression, or a call to an allocation function like malloc(). Example:
int* ip = new int[100]; // allocate space for 100 integers
double* id = (double*)malloc(100*sizeof(double)); // allocate space for 100 doublesDynamic storage is not released until you release it explicitly via a delete-expression or a call to free(). Managing the "heap", the area from where dynamic storage is acquired, and to which it is released, can be quite time-consuming.
Your example of a Stack class (not to be confused with the program stack that is part of the C or C++ implementation) uses a fixed-size (that is, fixed at the point of template instance creation) automatically-allocated array to act as a stack data type. It has the advantage of taking zero time to allocate and release the space for the array. It has the disadvantages of any fixed-size array: it can waste space, or result in a program failure when you try to put N+1 objects into it, and it cannot be re-sized once created.

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