Too many eventListeners in nested form causes falsh cs6 debugging session to crash ?

Hello all !
The above video (http://www.youtube.com/watch?v=53vqkd5VLFw) is that of a simple sequential click game. The code works perfectly in a simple situation of just nine movieclips or even upto 20 movieclips or so. But when i increase the numbers of movieclips further and adds more eventlisteners in nested form, the flash cs6 debugging sessions seems to get overloaded and fails to give a result. It simply gets hanged.
Working Code for a simple situation:
startBtn.addEventListener(MouseEvent.CLICK, trigGame)
function trigGame(e:MouseEvent):void{
//n1 to n9 are the nine movieclips arranged in grid form
n1.alpha = 1;          n2.alpha = 1;          n3.alpha = 1;
n4.alpha = 1;          n5.alpha = 1;          n6.alpha = 1;
n7.alpha = 1;          n8.alpha = 1;          n9.alpha = 1;
startBtn.visible = false;
//GRID SHUFFLE CODE:OPEN
function randomSort(a:*, b:*):Number
    if (Math.random() < 0.5) return -1;
    else return 1;
var positions:Array = [new Point( 158, 296),new Point(238, 296),new Point(318,  296),
new Point( 158, 366),new Point( 238, 366),new Point( 318, 366),new Point(158, 436),
new Point( 238,436),new Point(318, 436)];
var mcs:Array = [n1,n2,n3,n4,n5,n6,n7,n8,n9];
positions.sort(randomSort);
var q:int = positions.length;
for(var t = 0; t < q; t++)
    var mc:MovieClip = mcs[t];
    var point:Point = positions[t];
    mc.x = point.x;
    mc.y = point.y;
//GRID SHUFFLE CODE:CLOSE
{n1.addEventListener(MouseEvent.MOUSE_DOWN, alph1);
function alph1(e:MouseEvent):void
{{n1.alpha = .5;n1.removeEventListener(MouseEvent.MOUSE_DOWN, alph1);};
n2.addEventListener(MouseEvent.MOUSE_DOWN, alph2);
function alph2(e:MouseEvent):void
{{n2.alpha = .5;n2.removeEventListener(MouseEvent.MOUSE_DOWN, alph2);};
n3.addEventListener(MouseEvent.MOUSE_DOWN, alph3);
function alph3(e:MouseEvent):void
{{n3.alpha = .5;n3.removeEventListener(MouseEvent.MOUSE_DOWN, alph3);};
n4.addEventListener(MouseEvent.MOUSE_DOWN, alph4);
function alph4(e:MouseEvent):void
{{n4.alpha = .5;n4.removeEventListener(MouseEvent.MOUSE_DOWN, alph4);};
n5.addEventListener(MouseEvent.MOUSE_DOWN, alph5);
function alph5(e:MouseEvent):void
{{n5.alpha = .5;n5.removeEventListener(MouseEvent.MOUSE_DOWN, alph5);};
n6.addEventListener(MouseEvent.MOUSE_DOWN, alph6);
function alph6(e:MouseEvent):void
{{n6.alpha = .5;n6.removeEventListener(MouseEvent.MOUSE_DOWN, alph6);};
n7.addEventListener(MouseEvent.MOUSE_DOWN, alph7);
function alph7(e:MouseEvent):void
{{n7.alpha = .5;n7.removeEventListener(MouseEvent.MOUSE_DOWN, alph7);};
n8.addEventListener(MouseEvent.MOUSE_DOWN, alph8);
function alph8(e:MouseEvent):void
{{n8.alpha = .5;n8.removeEventListener(MouseEvent.MOUSE_DOWN, alph8);};
n9.addEventListener(MouseEvent.MOUSE_DOWN, alph9);
function alph9(e:MouseEvent):void
{{n9.alpha = .5;n9.removeEventListener(MouseEvent.MOUSE_DOWN, alph9);};
{startBtn.visible = true}
Can anyone please help.
Thanks in advance
with best regards
shams

@kglad
i have copied and pasted the code as given below. Can you please point out
if there is anything that needs to be completed. Or rather, how can i
complete the "if" statement:
var positions:Array = [new Point( 158, 296),new Point(238, 296),new
Point(318,  296),
new Point( 158, 366),new Point( 238, 366),new Point( 318, 366),new
Point(158, 436),
new Point( 238,436),new Point(318, 436)];
var errors:int;
var mcs:Array = ;
startF();
function startF():void{
errors=0;
shuffle(positions);
for(var i:int=0;i<positions.length;i++){
mcs[i].addEventListener(MouseEvent.MOUSE_DOWN,downF);
mcs[i].x=positions[i].x;
mcs[i].y=positions[i].y;
mcs[i].alpha=1;
function downF(e:MouseEvent):void{
if(mcs.indexOf(e.currentTarget)==0 ||
mcs[mcs.indexOf(e.currentTarget)-1].alpha<.8){
e.currentTarget.alpha=.5;
e.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN,downF);
if(mcs.indexOf(e.currentTarget)==mcs.length-1){
gameoverF();
} else {
errors++;
function gameoverF():void{
// display congrats if errors 0 or some other low number
// when you want to restart the game, call startF().
function shuffle(a:Array) {
    var p:int;
    var t:*;
    var ivar:int;
    for (ivar = a.length-1; ivar>=0; ivar--) {
        p=Math.floor((ivar+1)*Math.random());
        t = a[ivar];
        a[ivar] = a[p];
        a[p] = t;
thanks a lot

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    If we have asked you to email us with your details, please make sure you are logged in to the forum, otherwise you will not be able to see our ‘Contact Us’ link within our profiles.
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