Undo operation on iPad..

Has anyone noticed that the Undo operation on iPad is same as iPhone, which means you have to shake the device to undo? Shaking an iPhone is fine but very awkward for iPad give the size of the device. Needless to say, Shake to Undo is not intuitive for the first time user, even on iPhone. Very bizarre UI from Apple. I hope Apple will address this issue in the future release.

There is a little-known gestural capability built into the keyboard on the iPad. If you simply touch and hold the "123" button, the number keyboard will come up immediately and you can just slide your finger to "Undo". When you lift your finger, the keyboard immediately returns to the alphabetic version. This sounds complicated, but it's not at all...and it's one quick, fluid motion. Like this:
Touch "123", slide to "Undo", lift. There's no waiting for anything. Try it.

Similar Messages

  • Use of Vector in undo operation ?

    Hello,
    I am developing simple paint program. And want to use undo redo operation for drawing in drawing canvas. Actually I have done it with the help of Vector. But the problem is that it is not working properly. The first drawn shape is not removing with this operation and also the problem is that When i am using CTRL+Z for undoing last drawing. It is not removing last drawn shape with first undo operation. Let me know that what is the exact problem in my coding. I am not fully java programmer. So please tell me what to do for that. I want to draw n level of drawing on drawing canvas and also want to perform n level (first drawn shape) undo actions. And also want to know how to make redo button for same coding only use of Vector or ArrayList.
    My code is here:
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.BufferedImage;
    import javax.swing.*;
    import java.util.*;
    public class PaintUndo extends JFrame
         Display pan = new Display();
    public PaintUndo()
         addWindowListener(new WindowAdapter()
        {     public void windowClosing(WindowEvent ev)
              {     dispose();
                   System.exit(0);}});
         getContentPane().add("Center",pan);
           setBounds(1,1,600,400);
         JMenuBar  menu = new JMenuBar();;
         JMenu     submenu;
         JMenuItem item, redo;
         submenu = new JMenu("Edit");     
         item = new JMenuItem("UnDo");
        item.setMnemonic(KeyEvent.VK_Z);
            item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Z, ActionEvent.CTRL_MASK));
         item.addActionListener((ActionListener)pan);
         submenu.add(item);   
         menu.add(submenu);
         getContentPane().add("North",menu);
         setVisible(true);
    public class Display extends JComponent implements MouseMotionListener, MouseListener, ActionListener
         Vector   saves = new Vector();
         BufferedImage image = null;
         Graphics ig;
         Graphics pg;
         Point point;
        int x1=0;
        int y1=0;
    public Display()
         setBackground(Color.pink);
         addMouseMotionListener(this);
        addMouseListener(this);
    public void paintComponent(Graphics g)
         if (image == null)
              image = (BufferedImage) createImage(800,600);
              ig = image.createGraphics();
              ig.setColor(Color.white);
              ig.fillRect(0,0,800,600);
              ig.setColor(Color.blue);
              pg = getGraphics();
              pg.setColor(Color.blue);
         g.drawImage(image,0,0,this);
    public void mouseDragged(MouseEvent e)
            int x2 = e.getX(); int y2 = e.getY();
                Graphics gr = image.getGraphics();
                   gr.drawLine(x1, y1, x2, y2);
                repaint();
                x1 = x2; y1 = y2;
    public void mouseMoved(MouseEvent e)
    public void actionPerformed(ActionEvent a)
         if (a.getActionCommand().equals("UnDo") && saves.size() > 0)
              ig.drawImage((Image)saves.remove(saves.size()-1),0,0,null);
              repaint();
            public void mouseClicked(MouseEvent e) {
                System.out.println("mouse clicked....");
            public void mousePressed(MouseEvent e) {
                System.out.println("mouse pressed....");
                x1 = e.getX();
                   y1 = e.getY();
            public void mouseReleased(MouseEvent e) {
                System.out.println("mouse released....");
               Image tmg = createImage(800,600);
              Graphics tg = tmg.getGraphics();
              tg.drawImage(image,0,0,null);
              saves.add(tmg);
            public void mouseEntered(MouseEvent e) {
            public void mouseExited(MouseEvent e) {
    public static void main (String[] args)
         new PaintUndo();
    }This is complete code for undoing.
    Any help will be appreciated.
    Thanks in advance.
    Manveer

    The example code is set up for a protocol completely different than what you are doing, so you can't simply copy it and hope it works.  The example code expects that the other side will send a 4-byte header containing the number of data bytes that follow, then send the data.  The example code first reads that 4-byte header, casts it to an integer, and reads that number of bytes (the second Bluetooth Read).
    When you run this with your device, the first read gets your 4 bytes - FF FF 22 33 - and converts that to an integer.  0xFFFF2233 is decimal 4294910515.  So you then try to read this huge number of bytes and you get an error - looks like error 1, an input parameter is invalid, because you can't read 4GB at once.  You can probably get your code working with a single Bluetooth Read, with a 1 second timeout (because you have a 1 second delay between packets).  You'll want to wire in some number of bytes to read that is at least the size of the largest packet you ever expect, but don't use a ridiculously huge number that generates an error.  LabVIEW will return as many bytes as are available when the timeout expires, even if it isn't as many as you asked to read (you might also get a timeout error, though, which you'll need to clear).  You can then do whatever you need to do with that data - search for FF FF, typecast anything after that to array of U16, display it. 
    The output of the Bluetooth Read is a string, but it's not text - it's exactly the bytes that were sent.  The Y with the dots over it is the way ASCII 255 (0xFF) displays (at least in that font).  ASCII 34 (0x22) is ", and ASCII 51 (0x33) is the number 3.

  • Redo and undo operations in lingo.

    I wanted to know how you people develop redo and undo method in a director project using lingo? Is there any standard function which keeps track of user interactions and provide the traditional method of redo and undo? Else should i develop a own logic? I'm new to lingo programming, so asking you experienced people how to go about it?

    Thanks, finally i was able to create undo operation in lingo! Lists are very helpfull in lingo, i got to know these just after coding undo action, i was able to create with counters and two lists.
    Here is just sample i did, not too great though!
    global clicklist, counter, undolist, undocounter
    on mouseUp me
    -- store values in variables for undo operation
      spriteName = undolist.getAt(undocounter - 2)
      spriteX = undolist.getAt(undocounter - 1)
      spriteY = undolist.getlast(undocounter) 
      sprite(spriteName).loc = point(spriteX, spriteY)
      undolist.deleteAt(undocounter)
      undolist.deleteAt(undocounter-1)
      undolist.deleteAt(undocounter-2)
      undocounter = undocounter - 3
    end

  • Managing undo operations across components

    Hi,
    I've been able to share an IUndoManager between various RichEditableText components using the interactionManager property of their text flows and the EditManager class. This works great for undoing and redoing -- except when a component is removed from the display list.
    When a text field is re-added something odd seems to happen to its text flow generation property, which causes a mismatch when compared in the EditManager, thereby preventing the next operation to undo or redo.
    Are operations being applied to the text flow simply by removing and re-adding it to the display list? Or what's affecting this count?
    The failure is repeatable, and in each case the text flow's generation value is greater than the operation's endGeneration (in performUndo()) or beginGeneration (in performRedo()).
    What can be done to freeze the text flow or its generation value, or is there a better way of keeping the EditManager operation validation happy?
    Many thanks,
    Waj
    Flex 4.5.20967

    Hi:
    We studied your case. The operation num/count will increase when the container re-attached to the box. That's work as design. Seems you can only work around it. The following is my workaround for your special case. Hope it will be helpful:
    Main application:
    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
       xmlns:s="library://ns.adobe.com/flex/spark"
       xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
       creationComplete="creationCompleteHandler(event)">
    <s:layout>
    <s:VerticalLayout/>
    </s:layout>
    <fx:Script>
    <![CDATA[
    import flashx.undo.UndoManager;
    import mx.events.FlexEvent;
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    [Bindable]
    protected var _textOnDisplayList:Boolean = false;
    [Bindable]
    protected var _undoManager:UndoManager = new UndoManager();
    protected function creationCompleteHandler(event:FlexEvent):void
    _textComp = new TextComp();
    _textComp.init(_undoManager);
    addText();
    protected function addText():void
    _textComp.handleAddon();
    box.addElement(_textComp);
    _textOnDisplayList = true;
    protected function removeText():void
    if (box.contains(_textComp))
    box.removeElement(_textComp);
    _textOnDisplayList = false;
    ]]>
    </fx:Script>
    <s:Label text="Type some things (using flow operations such as insert, delete, cut &amp; paste etc.), remove text from display, re-add it then try to undo or redo.{'\n'}This fails because of a mismatch in EditManager (line 923 or 1018 for undo or redo, respectively)." paddingTop="10" paddingLeft="10"/>
    <s:HGroup width="100%" paddingLeft="10">
    <s:Button label="Remove from display" click="removeText()" enabled="{_textOnDisplayList}"/>
    <s:Button label="Add to display" click="addText()" enabled="{!_textOnDisplayList}"/>
    <s:Button label="Undo" click="_undoManager.undo()"/>
    <s:Button label="Redo" click="_undoManager.redo()"/>
    </s:HGroup>
    <s:HGroup id="box" paddingLeft="10"/>
    </s:Application>
    Component:
    <?xml version="1.0" encoding="utf-8"?>
    <s:BorderContainer xmlns:fx="http://ns.adobe.com/mxml/2009"
       xmlns:s="library://ns.adobe.com/flex/spark"
       xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300">
    <fx:Script>
    <![CDATA[
    import flashx.textLayout.edit.EditManager;
    import flashx.textLayout.elements.TextFlow;
    import flashx.textLayout.events.DamageEvent;
    import flashx.textLayout.tlf_internal;
    import flashx.undo.IUndoManager;
    use namespace tlf_internal;
    [Bindable]
    /** Main text flow. */
    protected var _text:TextFlow;
    public function init(undoManager:IUndoManager):void
    _text = new TextFlow();
    _text.interactionManager = new EditManager(undoManager);
    public function handleAddon():void
    _text.addEventListener(DamageEvent.DAMAGE, damageHandler);
    private function damageHandler(event:DamageEvent):void
    _text.setGeneration(_text.generation - 1);
    _text.removeEventListener(DamageEvent.DAMAGE, damageHandler);
    ]]>
    </fx:Script>
    <s:RichEditableText id="textBox" editable="true" width="100%" height="100%" textFlow="{_text}"/>
    </s:BorderContainer>

  • Wireless keyboard operation on ipad - how to handle touch functions like email garbage can?

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  • Random develop preset applied on undo operation

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    Anyone else with random presets being applied on undo?  I've encountered it a few times, and it's usually one of the following scenarios:
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  • Adobe flash player not operating on ipad 2

    flash player does not work

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  • How can i perform the right click and double click operation in ipad.

    I have an email application i.e web application working fine in desktops, in that application if i will double click on the mail that mail will be open, and after opening that mail if i will right click on the mail it will show the different functionality .
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    mm.thejeshwini wrote:
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  • IPad 1 3G wifi Model using original operating software and video streaming

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  • IPad not recognized by iTunes, recovery keeps failing.

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  • Undo Drag and Drop

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  • Does Safari on iPad support SNI (Server Name Indication)

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  • Undo() function... need advice

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    in case of runing out of disc is necessary, really data will be up to 1Mb(but I don't think it would reach these 1Mb), and programn is only for showing to the lecturer what and how you done program.
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  • Undo command in Entity Framewok ?

    Hello !
    Is there any Undo command in entity framework ?
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    Hello dcode25,
    >>Is there any Undo command in entity framework ?
    It is not very clear what operation you want to undo, if they are changes as insert/update/delete, since Entity Framework would use a state manager class to manage these states of entities, you could achieve the undo operation by changing these states of
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    Entity Set Level
    Entity Level
    Property Level
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    How to undo the changes in Entity Framework 4.1 and later
    Regards,
    Fred.
    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
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