Unrolling a spiral shape

Does anyone know of a reasonable method to animate a spiral unrolling to a straight line? The points used to describe the spiral take a fairly complex path during unrolling and are thus it is quite hard to record or keyframe their positions during the process. Maybe I'm missing something easy? Thanks.

David Bogie Chq-1 wrote:
Can you use a replicator to create a spiral that is complex enough to satisfy your needs?
bogiesan
Turns out your idea to use a replicator was very helpful. I made a small circle, replicated it (Shape = spiral, # of arms = 1, and enough points to fill in the shape of a spiral. Then I applied the sequence replicator behavior, sequencing TO zero opacity (makes the spiral disappear starting from the outside). I then rotated and translated the replicator while having it follow a growing straight line.
Yeah, kind of a pain, but if I absolutely need it, I can make it work. Here's a video example.
http://www.youtube.com/watch?v=7WATNlzUkBg
It's still a little lame, but it wouldn't take much to clean it up. Still looking for a better approach though.
Thanks, Pat

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