URGENT !!! Help me about JTable.

I want to make a program with swing. I use class JTable to show my datum and I have a problem :
When I create an Object of class JTable (with a Vector , you can review constructor of JTable), I add it into a Scroll (JScrollPane class) and then I add whole into a Dialog (JDialog). My main problem is :
- When Dialog is showed, it contained Table with ScrollPane. On Table, there is some datum and now, I want to clear old datum and show new datum on Table. How can I do that???
Thanks !!!

Instead of passing a Vector to your JTable constructor, do:
// The second arg is the names of the columns.  Adjust the number and names as required.
DefaultTableModel model = new DefaultTableModel(yourVector,
    new String[]{"Names", "For", "The", "Columns"});
JTable table = new JTable(model);When you want to change the data:
// 2nd are is the column names again.
model.setDataVector(newData, new String[]{"New", "Column", "Names", "(or old ones)"});

Similar Messages

  • URGENT!!!  Help me about JTable, Please.

    I have a JTable, it is contained into JScrollPane and I show JScrollPane on a Dialog. When I use JTable, I have some problem :
    + How can I change the data in a JTable, change quantity of columns, quantity of rows (example : I can increase or decrease quantity of columns or rows at the run time).

    if you have the JDK documentation installed than search for JTable, you will get everything on tables there, no offence but it sounds really stupid that you cant get what you want coz according to your question, i have seen more than enough information.
    asrar

  • Urgent help needed in jtable

    PLEASE could someone help me look at this and see why the color of my data in a jtable cell is niot turning red when I press enter
    THX
    package mintest;
    import java.util.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.text.*;
    import javax.swing.*;
    import javax.swing.text.*;
    import javax.swing.table.*;
    import com.borland.jbcl.layout.*;
    import java.awt.color.*;
    import javax.swing.event.*;
    import java.awt.Image;
    import javax.swing.ImageIcon;
    import javax.swing.AbstractButton;
    import javax.swing.JButton;
    import java.awt.datatransfer.*;
    import javax.swing.BorderFactory;
    import javax.swing.border.Border;
    import javax.swing.border.TitledBorder;
    import javax.swing.border.EtchedBorder;
    import java.io.*;
    import java.awt.print.*;
    import javax.print.*;
    import javax.print.attribute.*;
    import javax.print.attribute.standard.*;
    import javax.swing.BorderFactory;
    import javax.swing.JLabel;
    import javax.swing.JTable;
    import javax.swing.border.Border;
    import javax.swing.table.TableCellRenderer;
    import java.awt.Color;
    import java.awt.Component;
    import javax.swing.table.DefaultTableCellRenderer;
    public class VeckoSchema extends JPanel
    private boolean DEBUG = false;
    JTabbedPane tabbedPane;
    Color rgdcolor2= new Color (0,153,255); //Definiera f?rgen f?r schema-,projekt- och l?nehuvudflikarna
    Color rgdcolor1= new Color (0,102,255);
    Color rgdcolor3= new Color (51,204,255); //Definiera f?rgen f?r schema-,projekt- och l?nehuvudflikarna
    Color rgdcolor= new Color (0,0,153);
    Color rgdcolor4= new Color (153,153,153);
    JList list;
    DefaultListModel listModel = new DefaultListModel();
    ImageIcon icon= new ImageIcon ("D:\\Dokument\\Skolarbete\\Examens projekt\\JAVA\\minTest\\Bakgrundsbild2.jpg");
    ImageIcon icon1= new ImageIcon ("D:\\Dokument\\Skolarbete\\Examens projekt\\JAVA\\minTest\\Save16.gif");
    ImageIcon icon2= new ImageIcon ("D:\\Dokument\\Skolarbete\\Examens projekt\\JAVA\\minTest\\printer2.gif");
    JButton spara;
    JButton Ok_knapp = new JButton();
    JPanel panel7;
    TitledBorder title;
    Border blackline;
    JTable table = new JTable(new MyTableModel());
    int x;int y;
    Object data1;
    //ColorRenderer renderer;
    Color mincellColor= Color.red;
    TableCellRenderer Renderer;
    public VeckoSchema() {
    try {
    jbInit();
    catch(Exception e) {
    e.printStackTrace();
    private void jbInit() throws Exception
    this.setBackground(rgdcolor2);
    this.setLayout(null);
    //Skapa tabellen
    //JTable table = new JTable(new MyTableModel());
    table.setPreferredScrollableViewportSize(new Dimension(500, 70));
    JScrollPane scrollPane = new JScrollPane(table);
    scrollPane.setBounds(30, 40, 1000, 600);//(avst?nd fr?n v?nster sidan 49, avst?nd fr?n norr 39, bredd 144, h?jd 38));
    this.add(scrollPane);
    //TableCellRenderer weirdRenderer = new WeirdRenderer();
    table.setCellSelectionEnabled(true);
    table.requestFocus(true);
    table.getInputMap().put(KeyStroke.getKeyStroke(
    KeyEvent.VK_ENTER, 0),
    "check");
    table.getActionMap().put("check", new AbstractAction() {
    public void actionPerformed(ActionEvent e) {
    try {
    System.out.println("BINGO");
    x= table.getSelectedColumn() ;
    y= table.getSelectedRow() ;
    //System.out.println("markerad kolumn ?r" + table.getSelectedColumn()) ;
    //System.out.println("markerad Rad ?r" + table.getSelectedRow()) ;
    // table.setColumnSelectionAllowed(true);
    data1 = table.getModel().getValueAt(
    table.getSelectedRow(),
    table.getColumnModel().getColumn(
    table.getSelectedColumn()).getModelIndex());
    System.out.println("markerad text inneh?ller" + data1);
    x= table.getSelectedColumn() ;
    y= table.getSelectedRow() ;
    /* table.setDefaultRenderer(Object.class, new DefaultTableCellRenderer() {
    public Component getTableCellRendererComponent(JTable table, Object value,
    boolean isSelected, boolean hasFocus, int row, int column)
    System.out.println("hejsan hoppsan markerad text inneh?ller" + data1);
    Component cell =super.getTableCellRendererComponent(table, value, isSelected,hasFocus, row, column);
    if (row == y && column == x ) {
    System.out.println("rad"+y);
    System.out.println("column"+x);*/
    //cell.setFont(new java.awt.Font("Dialog", 0, 20));
    /* cell.setForeground(Color.red);
    else
    cell.setForeground(null);
    return cell;
    // ColorRenderer centerRenderer = new ColorRenderer();
    // Use renderer on a specific column
    /* TableColumn column = table.getColumnModel().getColumn(
    table.getColumnModel().getColumn(
    table.getSelectedColumn()).getModelIndex()
    column.setCellRenderer( centerRenderer );
    table.setDefaultRenderer(String.class, centerRenderer);*/
    class table extends JTable {
    ColorRenderer multiRenderer=new ColorRenderer();
    table(MyTableModel tm)
    super(tm);
    public TableCellRenderer getCellRenderer(int row,int col) {
    if (row == y && col == x) return multiRenderer;
    else return super.getCellRenderer(row,col);
    catch(Exception x) {
    x.printStackTrace();
    class MyTableModel extends AbstractTableModel {
    String[] columnNames = {"",
    "M?NDAG",
    "TISDAG",
    "ONSDAG",
    "TORSDAG",
    "FREDAG",
    "L?RDAG",
    "S?NDAG"};
    Object[][] data = {
    {"Anna Svensson","", "","Eji Eze", "","","",""},
    {"","", "","", "Christopher ?kesson","Eji Eze","",""},
    {"","", "","", "","Sara Eggert","",""},
    {"Eji Eze","", "","", "","","",""},
    {"Stefan Wielsel","", "","", "","","",""},
    {"","", "","", "","","Anna Persson","Markus Nilsson"},
    {"","Markus Nilsson", "Malin Mejby","", "","","",""},
    {"","Stefan Wiesel", "","", "","","",""},
    {"","Anna Svensson", "","", "","","",""},
    public int getColumnCount() {
    return columnNames.length;
    public int getRowCount() {
    return data.length;
    public String getColumnName(int col) {
    return columnNames[col];
    public Object getValueAt(int row, int col) {
    return data[row][col];
    /* Denna metod g?r det m?jligt att ?ndrar i tabellen*/
    public boolean isCellEditable(int row, int col) {
    if (col < 8) {
    return false;
    } else {
    return true;
    /*Denna metod g?r s? ?ndringarna som g?rs i en viss cell inte f?rsvinnar d? man l?mnar cellen*/
    Object[][] value = {              {"Chiji Eze"},
    int row= 3;
    int col = 4;
    public void setValueAt(Object value, int row, int col) {
    /* if (DEBUG) {
    System.out.println("Setting value at " + row + "," + col
    + " to " + value
    + " (an instance of "
    + value.getClass() + ")");
    data[row][col] = value;
    fireTableCellUpdated(row, col);
    /* if (DEBUG) {
    System.out.println("New value of data:");
    printDebugData();
    /* private void printDebugData() {
    int numRows = getRowCount();
    int numCols = getColumnCount();
    for (int i=0; i < numRows; i++) {
    System.out.print(" row " + i + ":");
    for (int j=0; j < numCols; j++) {
    System.out.print(" " + data[i][j]);
    System.out.println();
    System.out.println("--------------------------");*/
    /*class MyCellColor extends DefaultTableCellRenderer
    public MyCellColor()
    public Component getTableCellRendererComponent(JTable table, Object value,
    boolean isSelected, boolean hasFocus, int row, int column)
    JLabel result = null;
    if(isSelected && value != null)
    result = new JLabel(value.toString());
    result.setOpaque(true);
    result.setForeground(Color.blue);
    System.out.println("Result "+result.getText());
    System.out.println("Color is "+result.getForeground());
    return result;
    /* public TableCellRenderer getCellRenderer (int row, int column)
    //seulement pour la premiere colonne
    if (column == 0)
    return Renderer;
    // sinon le Renderer par d?faut
    return super.getCellRenderer (row, column);
    class ColorRenderer extends JTextArea implements TableCellRenderer{ //DefaultTableCellRenderer
    Color testfarg;
    public ColorRenderer( ){
    testfarg= Color.red;
    public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column)
    System.out.println("hejsan hoppsan markerad text inneh?ller" + data1);
    //Component cell =super.getTableCellRendererComponent(table, value, isSelected,hasFocus, row, column);
    if(row==y && column == x)
    setForeground(testfarg);
    else
    setBackground(null);
    return this;

    You really need to study this tutorial:
    http://java.sun.com/docs/books/tutorial/uiswing/components/table.html
    After you have read it, take a look at this example, and tweak it to suit your needs:
    import javax.swing.table.*;
    import javax.swing.*;
    public class Test {
      public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.getContentPane().add(new JScrollPane(new JTable(new MyTableModel())));
        frame.pack();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
    class MyTableModel extends AbstractTableModel {
      private String columnNames[] = new String[] {
          "Name", "Checked"
      private Class columnClasses[] = new Class[] {
          String.class, Boolean.class
      private Object data[][] = new Object[][] {
          { "One", Boolean.TRUE },
          { "Two", Boolean.FALSE },
          { "Three", Boolean.FALSE },
          { "Four", Boolean.TRUE },
      public int getColumnCount() {
        return columnNames.length;
      public int getRowCount() {
        return data.length;
      public Object getValueAt(int rowIndex, int columnIndex) {
        return data[rowIndex][columnIndex];
      public Class getColumnClass(int columnIndex) {
        return columnClasses[columnIndex];
      public String getColumnName(int columnIndex) {
        return columnNames[columnIndex];
      public boolean isCellEditable(int rowIndex, int columnIndex) {
        if (columnIndex == 1)
          return true;
        else
          return false;
      public void setValueAt(Object aValue, int rowIndex, int columnIndex) {
        data[rowIndex][columnIndex] = aValue;
    }

  • URGENT HELP NEEDED FOR JTABLE PROBLEM!!!!!!!!!!!!!!!!!

    firstly i made a jtable to adds and deletes rows and passes the the data to the table model from some textfields. then i wanted to add a tablemoselistener method in order to change the value in the columns 1,2,3,4 and set the result of them in the column 5. when i added that portion of code the buttons that added and deleted rows had problems to function correctly..they dont work at all..can somebody have a look in my code and see wot is wrong..thanx in advance..
    below follows the code..sorry for the mesh of the code..you can use and run the code and notice the problem when you press the add button..also if you want delete the TableChanged method to see that the add button works perfect.
    * Created on 03-Aug-2005
    * TODO To change the template for this generated file go to
    * Window - Preferences - Java - Code Style - Code Templates
    * @author Administrator
    * TODO To change the template for this generated type comment go to
    * Window - Preferences - Java - Code Style - Code Templates
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.util.Vector;
    import javax.swing.*;
    import javax.swing.table.*;
    import javax.swing.event.TableModelEvent;
    import javax.swing.event.TableModelListener;
    import java.io.*;
    public class NodesTable extends JFrame implements TableModelListener, ActionListener {
    JTable jt;
    DefaultTableColumnModel dtcm;
    TableColumn column[] = new TableColumn[100];
    DefaultTableModel dtm;
    JLabel Name,m1,w1,m2,w2;
    JTextField NameTF,m1TF,w1TF,m2TF,w2TF;
    String c [] ={ "Name", "Assessment1", "Weight1" , "Assessment2","Weight2 ","TotalMark"};
    float x=0,y=0,tMark=0,z = 0;
    float j=0;
    int i;
         JButton DelButton;
         JButton AddButton;
         JScrollPane scrollPane;
         JPanel mainPanel,buttonPanel;
         JFrame frame;
         Object[][] data =
              {"tami", new Float(1), new Float(1.11), new Float(1.11),new Float(1),new Float(1)},
              {"tami", new Float(1), new Float(2.22), new Float(2.22),new Float(1),new Float(1)},
              {"petros", new Float(1), new Float(3.33), new Float(3.33),new Float(1),new Float(1)},
              {"petros", new Float(1), new Float(4.44), new Float(4.44),new Float(1),new Float(1)}
    public NodesTable() {
    super("Student Marking Spreadsheet");
    this.AddNodesintoTable();
    setSize(400,250);
    setVisible(true);
    public void AddNodesintoTable(){
    // Create a vector object and load them with the data
    // to be placed on each row of the table
    dtm = new DefaultTableModel(data,c);
    dtm.addTableModelListener( this );
    jt = new JTable(dtm){
         // Returning the Class of each column will allow different
              // renderers to be used based on Class
              public Class getColumnClass(int column)
                   return getValueAt(0, column).getClass();
              // The Cost is not editable
              public boolean isCellEditable(int row, int column)
                   int modelColumn = convertColumnIndexToModel( column );
                   return (modelColumn == 5) ? false : true;
    //****************************User Input**************************
    //Add another node
    //Creating and setting the properties
    //of the panel's component (panels and textfields)
    Name = new JLabel("Name");
    Name.setForeground(Color.black);
    m1 = new JLabel("Mark1");
    m1.setForeground(Color.black);
    w1 = new JLabel("Weigth1");
    w1.setForeground(Color.black);
    m2= new JLabel("Mark2");
    m2.setForeground(Color.black);
    w2 = new JLabel("Weight2");
    w2.setForeground(Color.black);
    NameTF = new JTextField(5);
    NameTF.setText("Node");
    m1TF = new JTextField(5);
    w1TF = new JTextField(5);
    m2TF=new JTextField(5);
    w2TF=new JTextField(5);
    //creating the buttons
    JPanel buttonPanel = new JPanel();
    AddButton=new JButton("Add Row");
    DelButton=new JButton("Delete") ;
    buttonPanel.add(AddButton);
    buttonPanel.add(DelButton);
    //adding the components to the panel
    JPanel inputpanel = new JPanel();
    inputpanel.add(Name);
    inputpanel.add(NameTF);
    inputpanel.add(m1);
    inputpanel.add(m1TF);
    inputpanel.add(w1);
    inputpanel.add(w1TF);
    inputpanel.add(m2);
    inputpanel.add(m2TF);
    inputpanel.add(w2TF);
    inputpanel.add(w2);
    inputpanel.add(AddButton);
    inputpanel.add(DelButton);
    //creating the panel and setting its properties
    JPanel tablepanel = new JPanel();
    tablepanel.add(new JScrollPane(jt, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED
    , JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS));
    getContentPane().add(tablepanel, BorderLayout.CENTER);
    getContentPane().add(inputpanel, BorderLayout.SOUTH);
    //Method to add row for each new entry
    public void addRow()
    Vector r=new Vector();
    r=createBlankElement();
    dtm.addRow(r);
    jt.addNotify();
    public Vector createBlankElement()
    Vector t = new Vector();
    t.addElement((String) " ");
    t.addElement((String) " ");
    t.addElement((String) " ");
    t.addElement((String) " ");
    t.addElement((String) " ");
    return t;
    // Method to delete a row from the spreadsheet
    void deleteRow(int index)
    if(index!=-1) //At least one Row in Table
    dtm.removeRow(index);
    jt.addNotify();
    // Method that adds and deletes rows
    // from the table by pressing the
    //corresponding buttons
    public void actionPerformed(ActionEvent ae){
         Float z=new Float (m2TF.getText());
    String Name= NameTF.getText();
    Float x= new Float(m1TF.getText());
    Float y= new Float(w1TF.getText());
    Float j=new Float (w2TF.getText());
    JFileChooser jfc2 = new JFileChooser();
    String newdata[]= {Name,String.valueOf(x),String.valueOf(y),
    String.valueOf(z),String.valueOf(j)};
    Object source = ae.getSource();
    if(ae.getSource() == (JButton)AddButton)
    addRow();
    if (ae.getSource() ==(JButton) DelButton)
    deleteRow(jt.getSelectedRow());
    //method to calculate the total mark in the TotalMark column
    //that updates the values in every other column
    //It takes the values from the column 1,2,3,4
    //and changes the value in the column 5
    public void tableChanged(TableModelEvent e) {
         System.out.println(e.getSource());
         if (e.getType() == TableModelEvent.UPDATE)
              int row = e.getFirstRow();
              int column = e.getColumn();
              if (column == 1 || column == 2 ||column == 3 ||column == 4)
                   TableModel model = jt.getModel();
              float     q= ((Float)model.getValueAt(row,1)).floatValue();
              float     w= ((Float)model.getValueAt(row,2)).floatValue();
              float     t= ((Float)model.getValueAt(row,3)).floatValue();
              float     r= ((Float)model.getValueAt(row,4)).floatValue();
                   Float tMark = new Float((q*w+t*r)/(w+r) );
                   model.setValueAt(tMark, row, 5);
    // Which cells are editable.
    // It is only necessary to implement this method
    // if the table is editable
    public boolean isCellEditable(int row, int col)
    { return true; //All cells are editable
    public static void main(String[] args) {
         NodesTable t=new NodesTable();
    }

    There are too many mistakes in your program. It looks like you are new to java.
    Your add and delete row buttons are not working because you haven't registered your action listener with these buttons.
    I have modifide your code and now it works fine. Just put some validation code for the textboxes becuase it throws exception when user presses add button without entering anything.
    Here is the updated code: Do the diff and u will know my changes
    * Created on 03-Aug-2005
    * TODO To change the template for this generated file go to
    * Window - Preferences - Java - Code Style - Code Templates
    * @author Administrator
    * TODO To change the template for this generated type comment go to Window -
    * Preferences - Java - Code Style - Code Templates
    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.JTable;
    import javax.swing.JTextField;
    import javax.swing.event.TableModelEvent;
    import javax.swing.event.TableModelListener;
    import javax.swing.table.DefaultTableColumnModel;
    import javax.swing.table.DefaultTableModel;
    import javax.swing.table.TableColumn;
    import javax.swing.table.TableModel;
    public class NodesTable extends JFrame implements TableModelListener,
              ActionListener {
         JTable jt;
         DefaultTableColumnModel dtcm;
         TableColumn column[] = new TableColumn[100];
         DefaultTableModel dtm;
         JLabel Name, m1, w1, m2, w2;
         JTextField NameTF, m1TF, w1TF, m2TF, w2TF;
         String c[] = { "Name", "Assessment1", "Weight1", "Assessment2", "Weight2 ",
                   "TotalMark" };
         float x = 0, y = 0, tMark = 0, z = 0;
         float j = 0;
         int i;
         JButton DelButton;
         JButton AddButton;
         JScrollPane scrollPane;
         JPanel mainPanel, buttonPanel;
         JFrame frame;
         public NodesTable() {
              super("Student Marking Spreadsheet");
              this.AddNodesintoTable();
              setSize(400, 250);
              setVisible(true);
         public void AddNodesintoTable() {
              // Create a vector object and load them with the data
              // to be placed on each row of the table
              dtm = new DefaultTableModel(c,0);
              dtm.addTableModelListener(this);
              jt = new JTable(dtm) {
                   // The Cost is not editable
                   public boolean isCellEditable(int row, int column) {
                        int modelColumn = convertColumnIndexToModel(column);
                        return (modelColumn == 5) ? false : true;
              //****************************User Input**************************
              //Add another node
              //Creating and setting the properties
              //of the panel's component (panels and textfields)
              Name = new JLabel("Name");
              Name.setForeground(Color.black);
              m1 = new JLabel("Mark1");
              m1.setForeground(Color.black);
              w1 = new JLabel("Weigth1");
              w1.setForeground(Color.black);
              m2 = new JLabel("Mark2");
              m2.setForeground(Color.black);
              w2 = new JLabel("Weight2");
              w2.setForeground(Color.black);
              NameTF = new JTextField(5);
              NameTF.setText("Node");
              m1TF = new JTextField(5);
              w1TF = new JTextField(5);
              m2TF = new JTextField(5);
              w2TF = new JTextField(5);
              //creating the buttons
              JPanel buttonPanel = new JPanel();
              AddButton = new JButton("Add Row");
              AddButton.addActionListener(this);
              DelButton = new JButton("Delete");
              DelButton.addActionListener(this);
              buttonPanel.add(AddButton);
              buttonPanel.add(DelButton);
              //adding the components to the panel
              JPanel inputpanel = new JPanel();
              inputpanel.add(Name);
              inputpanel.add(NameTF);
              inputpanel.add(m1);
              inputpanel.add(m1TF);
              inputpanel.add(w1);
              inputpanel.add(w1TF);
              inputpanel.add(m2);
              inputpanel.add(m2TF);
              inputpanel.add(w2TF);
              inputpanel.add(w2);
              inputpanel.add(AddButton);
              inputpanel.add(DelButton);
              //creating the panel and setting its properties
              JPanel tablepanel = new JPanel();
              tablepanel.add(new JScrollPane(jt,
                        JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,
                        JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS));
              getContentPane().add(tablepanel, BorderLayout.CENTER);
              getContentPane().add(inputpanel, BorderLayout.SOUTH);
         //Method to add row for each new entry
         public void addRow() {
              Float z = new Float(m2TF.getText());
              String Name = NameTF.getText();
              Float x = new Float(m1TF.getText());
              Float y = new Float(w1TF.getText());
              Float j = new Float(w2TF.getText());
              String newdata[] = { Name, String.valueOf(x), String.valueOf(y),
                        String.valueOf(z), String.valueOf(j) };
              dtm.addRow(newdata);
         // Method to delete a row from the spreadsheet
         void deleteRow(int index) {
              if (index != -1) //At least one Row in Table
                   dtm.removeRow(index);
                   jt.addNotify();
         // Method that adds and deletes rows
         // from the table by pressing the
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         public void actionPerformed(ActionEvent ae) {
              Object source = ae.getSource();
              if (ae.getSource() == (JButton) AddButton) {
                   addRow();
              if (ae.getSource() == (JButton) DelButton) {
                   deleteRow(jt.getSelectedRow());
         //method to calculate the total mark in the TotalMark column
         //that updates the values in every other column
         //It takes the values from the column 1,2,3,4
         //and changes the value in the column 5
         public void tableChanged(TableModelEvent e) {
              System.out.println(e.getSource());
              //if (e.getType() == TableModelEvent.UPDATE) {
                   int row = e.getFirstRow();
                   int column = e.getColumn();
                   if (column == 1 || column == 2 || column == 3 || column == 4) {
                        TableModel model = jt.getModel();
                        float q = (new Float(model.getValueAt(row, 1).toString())).floatValue();
                        float w = (new Float(model.getValueAt(row, 2).toString())).floatValue();
                        float t = (new Float(model.getValueAt(row, 3).toString())).floatValue();
                        float r = (new Float(model.getValueAt(row, 4).toString())).floatValue();
                        Float tMark = new Float((q * w + t * r) / (w + r));
                        model.setValueAt(tMark, row, 5);
         // Which cells are editable.
         // It is only necessary to implement this method
         // if the table is editable
         public boolean isCellEditable(int row, int col) {
              return true; //All cells are editable
         public static void main(String[] args) {
              NodesTable t = new NodesTable();
    }

  • Urgent help required about nokia N8

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    @MHassan125
    A black screen usually indicates device still in flash mode and a visit to Nokia Care facility for device software to be re-installed is required.
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  • Need help about JTable

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    Can't tell you off the top of my head but I know you will find it here...
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  • [URGENT HELP NEEDED] Premiere Pro CS6 failed rendering

    Hello!
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    But this week it has driven me crazy, I really don`t want to explain how much stress and dissapointment this has caused to me because I think I`ll end up raging...I`ll just tell you I`ve been trying for a couple of days more than 7 time to render the project(each time it takes about an hour and a bit more, so let`s just call it 7 hours wasted). The problem actually is that when I check the output file after exporting the media, the file size is ONLY 24 bytes!!! Other times the file size gets to like half of the one that should be or less, but mainly the render even so takes up a normal length of time of processing but in the end the file is only 24 bytes..Thing is I don`t encounter any error whatsoever...
    I really need some urgent help!
    Thanks!

    1st, some FRAPS information
    These are for Premiere Elements, but may help with PPro
    Fraps & Elements http://forums.adobe.com/thread/871095
    -and more Elements http://forums.adobe.com/thread/943772
    -and yet more Elements http://forums.adobe.com/thread/967201
    2nd, it is REALLY better to have your project sequence match your video
    Please NOTE that the PPro CS6 screen may look a bit different (I use CS5)
    For CS5 and later, the easy way to insure that your video and your project match
    See 2nd post for picture of NEW ITEM process http://forums.adobe.com/thread/872666
    -and a FAQ on sequence setting http://forums.adobe.com/message/3804341

  • URGENT HELP NEEDED!!! (Almost a matter of life and death)

    Well, it's more of a matter of failing a course or not...
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    Scanner west = new Scanner(new File("mswest.dat"));
    I'm trying two seperate ways to do this. Neither are working, this is the error I get:
    Exception in thread "main" java.lang.Error: Unresolved compilation problems:
         Unhandled exception type FileNotFoundException
         Unhandled exception type FileNotFoundException
         at ABC_Manufacturing.main(ABC_Manufacturing.java:38)
    Now, I added these files OVER and OVER again. I added them. I created new files and pasted the contents in there. I used .txt files. All the same error. It's like it just won't take the time out to look for the files that are RIGHT IN THE DAMN PROJECT! Then I tried using a complete path, using C:\Java\whatever. SAME ERROR!!!!
    Please, I need urgent help. This is due tomorrow at noon, and I have no idea what to do at this point. I can't really continue, because at this point its just looking at what prints out and formatting it, and I don't want to do that without testing to see if my code to convert the file data into arrays work. You dig? Thanks for any and all help, and I'm going to kill my professor...she spent a week going over parallel arrays but did nothing to show us how to import files into projects or use the scanner class. Also it doesn't help that at uni we have to use emacs, which I don't use at home.

    d00erino wrote:
    This is the the main class, so far:
    public static void main(String[] args)throws IOException
              Scanner west = new Scanner(new File("mswest.dat"));
              int [] eastParts = new int[13];
              int [] eastQuant = new int[13];
              int [] westParts = new int[17];
              int [] westQuant = new int[17];
              System.out.print(west.nextInt());
    And I didn't ignore that one guy (sorry, don't remember your username) I tried you and the other guy's responce. Both didn't work. I dunno how to get around errors. Figures, you don't learn that in the course but she'll spend a week on parallel arrays...Ok, well that can't possibly be complaining with the same error message you got before, so now you need to be (more) specific about what "didn't work" means.

  • Urgent help needed!! Layout table and Draw layout cell dissapeared.

    I need some urgent help. I'm using CS3 but for a while my
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    them at all. Is there any kind soul out there who knows how to fix
    this? I'm going nuts trying all the possible options but none seem
    to work.
    Help please!!!!!!

    > How would you about designing a page without using html?
    You don't. But I don't recall suggesting that you not use
    HTML. I just
    suggested that you use best-practice HTML, no? Or maybe you
    meant to ask
    how you would go about building your site without learning
    HTML? In that
    case, I think you are outta luck. Using DW without knowing
    HTML is a very
    punishing experience, I'm afraid.
    > PS: A virtual box of 12 bottles of Moet Chandon is
    already on your way!!
    I'd prefer Cristal, please.
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "Untersberg" <[email protected]> wrote in
    message
    news:g4tj9a$m5o$[email protected]..
    > Ahhhhhh!!!!! They came up!!!! They came up again!!
    > I was on standard mode. Now going back to your
    suggestion, which I really
    > appreciate. How would you about designing a page without
    using html? I'm
    > just
    > redesigning my website at the moment and need it to get
    going urgently,
    > hence
    > the reluctance to start learning HTML at the moment.
    I'll do after but I
    > need
    > to get this up and running fairly quickly.
    >
    > Cheers.
    >
    > PS: A virtual box of 12 bottles of Moet Chandon is
    already on your way!!
    >

  • Urgent help needed to get this home page up!

    Hi,
    I need urgent help with this and it is driving me crazy. For
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    doing this and only seems to do it on a PC browser not on a Mac.
    Can anyone help please!!!!!
    Link to sample:
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    Link to fla:
    http://www.totalamber.com/flash/homepage.fla
    Thanks so much for anyone who can help or tries to help me.
    Neil
    Ps this is urgent and i can't find a solution by searching on
    here

    Thanks to anyone who has looked at this but i have found the
    answer.
    It is due to what many of the users on here will already know
    and can be explained in this link:
    http://blog.deconcept.com/swfobject/
    I had forgot about the legal patent going on with microsoft!
    Hope it helps anyone else as bad as i am.
    Neil

  • Urgent help needed; Database shutdown issues.

    Urgent help needed; Database shutdown issues.
    Hi all,
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    ORA-24323: value not allowed
    ORA-01089: immediate shutdown in progress - no operations are permitted
    SQL> shutdown abort
    ORA-01031: insufficient privileges
    Thanks and regards,
    Iqbal

    Hi,
    check SAP Note 700548 - FAQ: Oracle authorizations
    also check Note 834917 - Oracle Database 10g: New database role SAPCONN
    regards,
    kaushal

  • Urgent HELP required on forming the Matrix of data using PL/SQL

    Hi All,
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    Thanking you all Gurus in advance.
    Rgds
    Sai

    Welcome to OTN!
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    On to more interesting things :)
    You can do the matrix, but are out of luck with a 5000 x 5000 table because Oracle only allows 1000 columns per table. There are ways to work around this.
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      select a.*, b.*
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    If not you can use a PL/SQL routine to populate the data.
    There are a couple of ways to solve the 1000 column limit. The easiest way might be to have 5 collections of 1000 columns each. A more complicated but more elegant soltion would be to have nested collections, allowing 2 colliections that you can loop through - a collection of collections. Nested collections can be hard to work with. A third way would be to use nested tables in the database but I personally do not like them and the insert, update, and delete statements for nested tables are hard to use.
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  • Urgent Help Required for Connect Four Game

    Hi all,
    I am a student and I have a project due 20th of this month, I mean May 20, 2007 after 8 days. The project is about creating a Connect Four Game. I have found some code examples on the internet which helped me little bit. But there are lot of problems I am facing developing the whole game. I have drawn the Board and the two players can play. The players numbers can fill the board, but I have problem implementing the winner for the game. I need to implement the hasWon() method for Horizontal win, Vertical win and Diagonal win. I also found some code examples on the net but I was unable to make it working. I have 5 classes and one interface which I m implementing. The main problem is how to implement the hasWon() method in the PlayGame class below with Horizontal, vertical and diagonal moves.
    Sorry there is so much code.
    This the interface I must implement, but now I am only implementing the int move() of this interface. I will implement the rest later after solving the winner problem with your help.
    Interface code..............
    interface Player {
    void init (Boolean color);
    String name ();
    int move ();
    void inform (int i);
    Player1 class......................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class Player1 implements Player
    public Player1()
    public int move()
    Scanner scan = new Scanner(System.in);
    // BufferedReader stdin = new BufferedReader (new InputStreamReader(System.in));
    int player1;
    System.out.println ("What is your Number, player 1?");
    player1 = scan.nextInt();
    System.out.println ("Hey number"+player1+" are you prepared to CONNECT FOUR");
    System.out.println();
    return player1;
    //Player.move();
    //return player1;
    }//end move method
    public void init (Boolean color)
    public void inform (int i)
    public String name()
    return "Koonda";
    }//end player1 class
    Player2 class...........................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class Player2 implements Player
    public int move()
    //int cup0,cup1,cup2,cup3,cup4,cup5,cup6;
    // cup0=5;cup1=5;cup2=5;cup3=5;cup4=5;cup5=5;cup6=5;
    //int num1, num2;
    Scanner scan = new Scanner(System.in);
    // BufferedReader stdin = new BufferedReader (new InputStreamReader(System.in));
    int player2;
    System.out.println ("What is your Number, player 2?");
    player2 = scan.nextInt();
    System.out.println ("Hey "+player2+" are you prepared to CONNECT FOUR");
    System.out.println();
    //return player1;
    return player2;
    }//end move method
    public void init (Boolean color)
    public void inform (int i)
    public String name()
    return "malook";
    }//end player1 class
    PlayGame class which contains all the functionality.........................................................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class PlayGame
    //Player player1;
    //Player player2;
    int [][]ConnectFourArray;
    boolean status;
    int winner;
         int player1;
         int player2;
         public PlayGame()
              //this.player1 = player1;
              //this.player2 = player2;
         public void StartGame()
         try{
         // int X = 0, Y = 0;
         //int value;
         int cup0,cup1,cup2,cup3,cup4,cup5,cup6;
    cup0=5;cup1=5;cup2=5;cup3=5;cup4=5;cup5=5;cup6=5;
         int[][] ConnectFourArray = new int[6][7];
         int num1, num2;
         for(int limit=21;limit!=0;limit--)
    BufferedReader selecter = new BufferedReader (new InputStreamReader(System.in));
    String column1;
    System.out.println();
    for ( int row=0; row < ConnectFourArray.length; row++ ){
    System.out.print("Row " + row + ": ");
    for ( int col=0; col < ConnectFourArray[row].length; col++ )
    System.out.print( ConnectFourArray[row][col] + " ");
    System.out.println();
    System.out.println();
    System.out.println ("Please Select a column of 0 through 6 ");
    column1 = selecter.readLine();
    num1= Integer.parseInt(column1);
    System.out.println();
    if (num1==0){
    ConnectFourArray[cup0][0]=1;
    cup0=cup0-1;
    else if (num1==1){
    ConnectFourArray[cup1][1]=1;
    cup1=cup1-1;
    else if (num1==2){
    ConnectFourArray[cup2][2]=1;
    cup2=cup2-1;
    else if (num1==3){
    ConnectFourArray[cup3][3]=1;
    cup3=cup3-1;
    else if (num1==4){
    ConnectFourArray[cup4][4]=1;
    cup4=cup4-1;
    else if (num1==5){
    ConnectFourArray[cup5][5]=1;
    cup5=cup5-1;
    else if (num1==6){
    ConnectFourArray[cup6][6]=1;
    cup6=cup6-1;
    System.out.println();
    BufferedReader selecter2 = new BufferedReader (new InputStreamReader(System.in));
    String column2;
    System.out.println();
    for ( int row=0; row < ConnectFourArray.length; row++ ){
    System.out.print("Row " + row + ": ");
    for ( int col=0; col < ConnectFourArray[row].length; col++ )
    System.out.print( ConnectFourArray[row][col] + " ");
    System.out.println();
    System.out.println();
    System.out.println ("Please Select a column of 0 through 6 ");
    column1 = selecter.readLine();
    num1= Integer.parseInt(column1);
    System.out.println();
    if (num1==0){
    ConnectFourArray[cup0][0]=2;
    cup0=cup0-1;
    else if (num1==1){
    ConnectFourArray[cup1][1]=2;
    cup1=cup1-1;
    else if (num1==2){
    ConnectFourArray[cup2][2]=2;
    cup2=cup2-1;
    else if (num1==3){
    ConnectFourArray[cup3][3]=2;
    cup3=cup3-1;
    else if (num1==4){
    ConnectFourArray[cup4][4]=2;
    cup4=cup4-1;
    else if (num1==5){
    ConnectFourArray[cup5][5]=2;
    cup5=cup5-1;
    else if (num1==6){
    ConnectFourArray[cup6][6]=2;
    cup6=cup6-1;
    System.out.println();
    System.out.println();
    catch (Exception E){
    System.out.println("Error with input");
    System.out.println("Would you like to play again");
    try{
    String value;
    BufferedReader reader = new BufferedReader (new InputStreamReader(System.in));
    // Scanner scan = new Scanner(System.in);
    System.out.println("Enter yes to play or no to quit");
    // value = scan.nextLine();
    // String value2;
    value = reader.readLine();
    //value2 = reader.readLine();
    if (value.equals("yes"))
    System.out.println("Start again");
    StartGame(); // calling the StartGame method to play a game once more
    else if (value.equals("no"))
    System.out.println("No more games to play");
    // System.exit(0);
    else
    System.exit(0);
    System.out.println();
    catch (Exception e){
    System.out.println("Error with input");
    finally
    System.out.println(" playing done");
    //StartGame();
    //check for horizontal win
    public int hasWon()
    int status = 0;
    for (int row=0; row<6; row++)
    for (int col=0; col<4; col++)
    if (ConnectFourArray[col][row] != 0 &&
    ConnectFourArray[col][row] == ConnectFourArray[col+1][row] &&
    ConnectFourArray[col][row] == ConnectFourArray[col+2][row] &&
    ConnectFourArray[col][row] == ConnectFourArray[col+3][row])
    //status = true;//int winner;
    if(status == player1)
    System.out.println("Player 1 is the winner");
    else if(status == player2)
    System.out.println("Player 2 is the winner" );
    }//end inner for loop
    }// end outer for loop
    } // end method Winner
    return status;
    }//end class
    ClassConnectFour which designs the board........................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class ClassConnectFour
         //Player player1;
         //Player player2;
         public ClassConnectFour()
              //this.player1 = player1;
    public void DrawBoard()
    int[][] ConnectFourArray = new int[6][7] ;
    for ( int row=0; row < ConnectFourArray.length; row++ ){
    System.out.print("Row " + row + ": ");
    for ( int col=0; col < ConnectFourArray[row].length; col++ )
    System.out.print( ConnectFourArray[row][col] + " ");
    System.out.println();
    System.out.println();
    }//end class
    TestConnetFour class which uses most of the above class..................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class TestConnectFour
    public static void main(String[] args)
    ClassConnectFour cf = new ClassConnectFour();
    cf.DrawBoard();
    Player1 player1 = new Player1();
    Player2 player2 = new Player2();
    player1.move();
    player2.move();
    System.out.println("Number 1 belongs to player " + player1.name());
    System.out.println("Number 2 belongs to player " + player2.name());
    PlayGame pg = new PlayGame();
    pg.StartGame();
    pg.hasWon();
    //pg.Play();
    //System.out.println(player.name());
    //System.out.println(player2.name());
    }// end main
    }//end class
    I am sorry for all this junk code but I only understand it this way. Your urgent help is required. Looking forward to your reply.
    Thanks in advance.
    Koonda
    //

    Hi,
    Thanks for your help but I really don't understand the table lookup algorithm. Could you please send me some code to implement that.
    I will send you the formatted code as well
    Thanks for your help.
    looking forward to your reply.
    Koonda
    Hi all,
    I am a student and I have a project due 20th of this month, I mean May 20, 2007 after 8 days. The project is about creating a Connect Four Game. I have found some code examples on the internet which helped me little bit. But there are lot of problems I am facing developing the whole game. I have drawn the Board and the two players can play. The players numbers can fill the board, but I have problem implementing the winner for the game. I need to implement the hasWon() method for Horizontal win, Vertical win and Diagonal win. I also found some code examples on the net but I was unable to make it working. I have 5 classes and one interface which I m implementing. The main problem is how to implement the hasWon() method in the PlayGame class below with Horizontal, vertical and diagonal moves.
    Sorry there is so much code.
    This the interface I must implement, but now I am only implementing the int move() of this interface. I will implement the rest later after solving the winner problem with your help.
    Interface code..............
    interface Player {
    void init (Boolean color);
    String name ();
    int move ();
    void inform (int i);
    Player1 class......................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class Player1 implements Player
    public Player1()
    public int move()
    Scanner scan = new Scanner(System.in);
    // BufferedReader stdin = new BufferedReader (new InputStreamReader(System.in));
    int player1;
    System.out.println ("What is your Number, player 1?");
    player1 = scan.nextInt();
    System.out.println ("Hey number"+player1+" are you prepared to CONNECT FOUR");
    System.out.println();
    return player1;
    //Player.move();
    //return player1;
    }//end move method
    public void init (Boolean color)
    public void inform (int i)
    public String name()
    return "Koonda";
    }//end player1 class
    Player2 class...........................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class Player2 implements Player
    public int move()
    //int cup0,cup1,cup2,cup3,cup4,cup5,cup6;
    // cup0=5;cup1=5;cup2=5;cup3=5;cup4=5;cup5=5;cup6=5;
    //int num1, num2;
    Scanner scan = new Scanner(System.in);
    // BufferedReader stdin = new BufferedReader (new InputStreamReader(System.in));
    int player2;
    System.out.println ("What is your Number, player 2?");
    player2 = scan.nextInt();
    System.out.println ("Hey "+player2+" are you prepared to CONNECT FOUR");
    System.out.println();
    //return player1;
    return player2;
    }//end move method
    public void init (Boolean color)
    public void inform (int i)
    public String name()
    return "malook";
    }//end player1 class
    PlayGame class which contains all the functionality.........................................................
    import java.util.*;
    import java.io.*;
    import javax.swing.*;
    public class PlayGame
    //Player player1;
    //Player player2;
    int [][]ConnectFourArray;
    boolean status;
    int winner;
    int player1;
    int player2;
    public PlayGame()
    //this.player1 = player1;
    //this.player2 = player2;
    public void StartGame()
    try{
    // int X = 0, Y = 0;
    //int value;
    int cup0,cup1,cup2,cup3,cup4,cup5,cup6;
    cup0=5;cup1=5;cup2=5;cup3=5;cup4=5;cup5=5;cup6=5;
    int[][] ConnectFourArray = new int[6][7];
    int num1, num2;
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