Urgent need for help

Hi folks,
I really need help to solve an urgent issue.
The context
We are about to deliver an e-learning course made essentially
with captivate lessons.
The content is accessed through an html Main Menu which in
turn is nested in a frameset.
The reason for that is that in the second half of the
frameset resides the SCO script since the content will be
ultimately accessed from an LMS.
The problem
To exit the captivate content at the end of a lesson and go
back to the main menu, we insert a button in the last slide where
we indicate the main menu dynamic file location in case of success.
All links are working fine during execution except when the
main menu is called from the frameset.
It looks like if captivate simulations don’t know what
to do when they are launched from a frameset.
I tried to go around it using JavaScript in the button, but
that also won’t work.
Any help would be greatly appreciated.
Thanks in advance
Mike

I'm unclear on the issue.
This is an HTML page your group has made? The Main Menu is
nested in a
frameset? Or, as I would think makes more sense, the Main
Menu us *part*
of the frameset, with the other frame being what loads the
Captivate
content?
So you want to bundle a bunch of Captivate SWFs into one HTML
frameset...
And when you load the Captivate file, since the Captivate's
HTML file -
that contains the code to communicate with the LMS API - is
in a
frameset, it can't find the LMS?
Or is it a different issue?
Why would you call the Main Menu from the Captivate file?
Erik
MichelGervais wrote:
> Hi folks,
>
> I really need help to solve an urgent issue.
>
>
> The context
>
>
> We are about to deliver an e-learning course made
essentially with captivate
> lessons.
>
> The content is accessed through an html Main Menu which
in turn is nested in a
> frameset.
>
> The reason for that is that in the second half of the
frameset resides the SCO
> script since the content will be ultimately accessed
from an LMS.
>
> The problem
>
> To exit the captivate content at the end of a lesson and
go back to the main
> menu, we insert a button in the last slide where we
indicate the main menu
> dynamic file location in case of success.
>
> All links are working fine during execution except when
the main menu is
> called from the frameset.
>
> It looks like if captivate simulations don?t know what
to do when they are
> launched from a frameset.
>
> I tried to go around it using JavaScript in the button,
but that also won?t
> work.
>
> Any help would be greatly appreciated.
>
> Thanks in advance
>
> Mike
>
>
>
>
Erik Lord
http://www.capemedia.net
Adobe Community Expert - Authorware
http://www.adobe.com/communities/experts/
http://www.awaretips.net -
samples, tips, products, faqs, and links!
*Search the A'ware newsgroup archives*
http://groups.google.com/group/macromedia.authorware

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             a1.setMaterial(m1);
             Sphere sp1 = new Sphere(0.2f);
             sp1.setAppearance(a1);
             objTransformGroup0.get(0).addChild(sp1);
              swtch0.addChild(objTransformGroup0.get(0));
              objTransform1.add(0,new Transform3D());
             objTransformGroup1.add(0,new TransformGroup(objTransform1.get(0)));
             objTransformGroup1.get(0).setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
             Material m5 = new Material(coneColor, eColor, coneColor, sColor, 100.0f);
             Appearance a5 = new Appearance();
             m5.setLightingEnable(true);
             a5.setMaterial(m5);
             Sphere sp5 = new Sphere(0.3f);
             sp5.setAppearance(a5);
             objTransformGroup1.get(0).addChild(sp5);
              swtch0.addChild(objTransformGroup1.get(0));
              objTransform2.add(0,new Transform3D());
             objTransformGroup2.add(0,new TransformGroup(objTransform2.get(0)));
             objTransformGroup2.get(0).setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
             Material m7 = new Material(coneColor, eColor, coneColor, sColor, 100.0f);
             Appearance a7 = new Appearance();
             m7.setLightingEnable(true);
             a7.setMaterial(m7);
             Sphere sp7 = new Sphere(0.6f);
             sp7.setAppearance(a7);
             objTransformGroup2.get(0).addChild(sp7);
              swtch0.addChild(objTransformGroup2.get(0));
              //swtch.setBounds(bounds);
              scene.addChild( swtch0 );
              //scene.addChild( swtch1 );
              //scene.addChild( swtch2 );
              return scene;
         * This creates the scene with 5 knot points represented by cyan
         * spheres, a cone obejct that will be transformed, and two directional
         * lights + and ambient light.
        public void createSceneGraph() {
             SimpleUniverse universe=new SimpleUniverse (canvas);
              Viewer viewer = universe.getViewer( );
              ViewingPlatform viewingPlatform = universe.getViewingPlatform( );
              exampleViewTransform = viewingPlatform.getViewPlatformTransform( );
              OrbitBehavior orbit = new OrbitBehavior(canvas,OrbitBehavior.REVERSE_ALL);          
              //BoundingSphere allBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
              BoundingSphere bounds =
                  new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
              orbit.setSchedulingBounds(bounds);
              viewingPlatform.setViewPlatformBehavior(orbit);
    //                Build the scene root
                    sceneRoot = new BranchGroup( );
                   // Build a transform that we can modify
                   exampleSceneTransform = new TransformGroup( );
                   exampleSceneTransform.setCapability(
                        TransformGroup.ALLOW_TRANSFORM_READ );
                   exampleSceneTransform.setCapability(
                        TransformGroup.ALLOW_TRANSFORM_WRITE );
                   exampleSceneTransform.setCapability(
                        Group.ALLOW_CHILDREN_EXTEND );
                   Group scene = this.buildScene( );
                   exampleSceneTransform.addChild( scene );
                   sceneRoot.addChild( exampleSceneTransform );
    //                Create transforms such that all objects appears in the scene
                    sceneTransform = new Transform3D();
                    sceneTransform.setScale(0.14f);
                    Transform3D yrot = new Transform3D();
                    yrot.rotY(-Math.PI/5.0d);
                    sceneTransform.mul(yrot);
                    sceneTransformGroup = new TransformGroup(sceneTransform);
                    sceneTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
                    sceneTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
                    sceneRoot.addChild(sceneTransformGroup);
    //                Create bounds for the background and lights
                    bounds =  new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0f);
                    // Set up the background
                    Background bg = new Background(bgColor);
                    bg.setApplicationBounds(bounds);
                    sceneTransformGroup.addChild(bg);
                    // Create the transform group node for the lights
                    lightTransform1 = new Transform3D();
                    lightTransform2 = new Transform3D();
                    Vector3d lightPos1 =  new Vector3d(0.0, 0.0, 2.0);
                    Vector3d lightPos2 =  new Vector3d(1.0, 0.0, -2.0);
                    lightTransform1.set(lightPos1);
                    lightTransform2.set(lightPos2);
                    light1TransformGroup = new TransformGroup(lightTransform1);
                    light2TransformGroup = new TransformGroup(lightTransform2);
                    sceneTransformGroup.addChild(light1TransformGroup);
                    sceneTransformGroup.addChild(light2TransformGroup);
                    // Create lights
                    AmbientLight ambLight = new AmbientLight(aColor);
                    Light        dirLight1;
                    Light        dirLight2;
                    Vector3f lightDir1 = new Vector3f(lightPos1);
                    Vector3f lightDir2 = new Vector3f(lightPos2);
                    lightDir1.negate();
                    lightDir2.negate();
                    dirLight1 = new DirectionalLight(lightColor, lightDir1);
                    dirLight2 = new DirectionalLight(lightColor, lightDir2);
                    // Set the influencing bounds
                    ambLight.setInfluencingBounds(bounds);
                    dirLight1.setInfluencingBounds(bounds);
                    dirLight2.setInfluencingBounds(bounds);
                    // Add the lights into the scene graph
                    sceneTransformGroup.addChild(ambLight);
                    sceneTransformGroup.addChild(dirLight1);
                    sceneTransformGroup.addChild(dirLight2);
                   // Create transform groups for each knot point
                    // knot point 0
                    Transform3D t3dKnot = new Transform3D();
                    t3dKnot.set (pos0);
                    TransformGroup k0TransformGroup = new TransformGroup(t3dKnot);
                    Material m4 = new Material(new Color3f(Color.YELLOW), eColor,new Color3f(Color.YELLOW), sColor, 100.0f);
                    Appearance a4 = new Appearance();
                    m4.setLightingEnable(true);
                    a4.setMaterial(m4);
                    Box box = new Box(2.0f,2.0f,2.0f,a4);
                    box.setAppearance(a4);
                   // column.addChild(box);
                    k0TransformGroup.addChild(box/*new Link(column)*/);
                    sceneTransformGroup.addChild(k0TransformGroup);
                    // knot point 1
                    t3dKnot = new Transform3D();
                    t3dKnot.set (pos1);
                    TransformGroup k1TransformGroup = new TransformGroup(t3dKnot);
                    Material m5 = new Material(new Color3f(Color.CYAN), eColor, new Color3f(Color.CYAN), sColor, 100.0f);
                    Appearance a5 = new Appearance();
                    m5.setLightingEnable(true);
                    a5.setMaterial(m5);
                    Box box1 = new Box(2.0f,2.0f,2.0f,a5); 
                    box1.setAppearance(a5);
                    k1TransformGroup.addChild(box1);
                    sceneTransformGroup.addChild(k1TransformGroup);
                    // knot point 2
                    t3dKnot = new Transform3D();
                    t3dKnot.set (pos2);
                    TransformGroup k2TransformGroup = new TransformGroup(t3dKnot);
                    Material m6 = new Material(new Color3f(Color.GREEN), eColor, new Color3f(Color.GREEN), sColor, 100.0f);
                    Appearance a6 = new Appearance();
                    m6.setLightingEnable(true);
                    a6.setMaterial(m6);
                    Box box2 = new Box(2.0f,2.0f,2.0f,a6);
                    box2.setAppearance(a6);
                    k2TransformGroup.addChild(box2);
                    sceneTransformGroup.addChild(k2TransformGroup);
                   drawflow();
          // Colors for lights and objects
          if ( shouldCompile )
                   sceneRoot.compile( );
              universe.addBranchGraph( sceneRoot );
              reset( );
        public void reset( )
              Transform3D trans = new Transform3D( );
              exampleSceneTransform.setTransform( trans );
              trans.set( new Vector3f( 0.0f, 0.0f, 10.0f ) );
              exampleViewTransform.setTransform( trans );
              //setNavigationType( navigationType );
         * This sets up the key frame data for the spline interpolator. Each knot
         * point has a scale and rotation component specified. The second argument
         * to KBKeyFrame (in this case 0) tells the interpolator that this is
         * to be interpolated using splines. The last three arguments to
         * KBKeyFrame are Tension, Continuity, and Bias components for each
         * key frame.
         * This sets up the key frame data for the linear interpolator. Each knot
         * point has a scale and rotation component specified. The second argument
         * to KBKeyFrame (in this case 1) tells the interpolator that this is
         * to be interpolated linearly. The last three arguments to TCBKeyFrame
         * are Tension, Continuity, and Bias components for each key frame.
        private KBKeyFrame[] setupLinearKeyFrames (int begin,int end) {
          // Prepare linear keyframe data
          Point3f p =new Point3f(po[begin]);
          System.out.print("positions is"+p+"\n");
          float head  = 0.0f;                          // heading
          float pitch = 0.0f;                          // pitch
          float bank  = 0.0f;                          // bank
          Point3f s = new Point3f(1.0f, 1.0f, 1.0f);   // uniform scale
          KBKeyFrame[] linearKeyFrames=new KBKeyFrame[2];
          linearKeyFrames[0] =
             new KBKeyFrame(0.0f, 1, p, head, pitch, bank, s, 0.0f, 0.0f, 0.0f);
          p =new Point3f(po[end]);
          System.out.print("positions is"+p+"\n");
          linearKeyFrames[1] =
             new KBKeyFrame(1.0f, 1, p, head, pitch, bank, s, 0.0f, 0.0f, 0.0f);
          return linearKeyFrames;
         * This sets up alpha for the interpolator
        private Alpha setupAnimationData (int times,int duration) {
          yAxis = new Transform3D();
          Alpha animAlpha = new Alpha (times,Alpha.INCREASING_ENABLE,0,0,duration,0,0,0,0,0);
          return animAlpha;
         * create a spline and a linear interpolator, but we will activate only
         * one in startInterpolator()
        private void createInterpolators (TransformGroup t,KBKeyFrame[] k,Alpha a)
             KBKeyFrame[] kk=new KBKeyFrame[2];
             kk[0]=k[0];
             kk[1]=k[1];
          BranchGroup behaviorBranch = new BranchGroup();
          KBRotPosScaleSplinePathInterpolator linearInterpolator =
             new KBRotPosScaleSplinePathInterpolator(a, t,new Transform3D(),kk);
          BoundingSphere bounds =  new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0f);
          linearInterpolator.setSchedulingBounds(bounds);
          behaviorBranch.addChild(linearInterpolator);
          t.addChild(behaviorBranch);
         * This activates one of the interpolators depending on the state of the
         * linear boolean flag which may be toggled by the user using the choice
         * menu.
        public void startInterpolator ()
            //linearInterpolator.setEnable(true);
         * Toggle animation 
        public void actionPerformed (ActionEvent event) {
          Object source = event.getSource();
          if (source == animateButton) {
            try {
              // toggle animation
              if (!animationOn) {
                animationOn = true;
                swtch0.setWhichChild(Switch.CHILD_NONE);
                //linearInterpolator.setEnable(false);
                animateButton.setLabel("Start Animation");
              } else {
                animationOn = false;
                startInterpolator();
                GridBagLayout      gl  = new GridBagLayout();
                GridBagConstraints gbc = new GridBagConstraints();
                canvasPanel.setLayout(gl);
                gbc.gridx = 0;  gbc.gridy = 0;
                gbc.gridwidth = 5;  gbc.gridheight = 5;
                GraphicsConfiguration config =
                    SimpleUniverse.getPreferredConfiguration();
                 canvas = new Canvas3D(config);
                 canvas.setSize(490,490);
                 canvasPanel.add(canvas,gbc);
                //linearInterpolator.setEnable(true);
                animateButton.setLabel("Stop Animation");
                createSceneGraph();
               // drawflow();
            } catch (Exception e) {
               System.err.println ("Exception " + e);
               e.printStackTrace();
         * Toggle the interpolators 
        public void itemStateChanged (ItemEvent event) {
          Object source = event.getSource();
          ItemSelectable ie = event.getItemSelectable();
          if (source == interpChoice) {
            try {
              if (ie.getSelectedObjects()[0] == "Spline") {
                linear = false;
              if (ie.getSelectedObjects()[0] == "Linear") {
                linear = true;
              startInterpolator();
            } catch (Exception e) {
               System.err.println ("Exception " + e);
         * Adjust the speed of the animations
        public void adjustmentValueChanged (AdjustmentEvent e) {
          int value = e.getValue();
          duration = 6000 - (500 * value);
          animAlpha.setIncreasingAlphaDuration(duration);
        public void drawflow()
             for(int i=0;i<unitsno;i++)
                  for(int j=0;j<2;j++)
                       for(int k=0;k<2;k++)
                            System.out.print(customerFlow[j][k]+"\n");
                        //System.out.print("i'm third loop ");
                        if(customerFlow[j][k][i]>0&&customerFlow[j][k][i]<5)
                             System.out.print("i'm small ball");
                             if(animationOn==true)
                                  break;
                             System.out.print("i'm small ball");
                             for(int x=0;x<1;x++)
                                  KBKeyFrame []KKF;
                                  KKF=setupLinearKeyFrames(j,k);
                                  Alpha a=setupAnimationData(1,5000);
                                  createInterpolators(objTransformGroup0.get(x),KKF,a);
                             //for(int t=0;t<3;t++)
                             System.out.print("i'm small ball");
                                  swtch0.setWhichChild(0);
                                  //swtch0.getChild(0).setPickable(true);
                             //swtch1.setWhichChild(Switch.CHILD_NONE);
                             //.setWhichChild(Switch.CHILD_NONE);
                             /*swtch0.setWhichChild( options[0].child );
                             swtch0.setChildMask( options[0].mask );*/
                        else if(customerFlow[j][k][i]>5&&customerFlow[j][k][i]<25)
                             if(animationOn==true)
                                  break;
                                  KBKeyFrame []KKF;
                                  KKF=setupLinearKeyFrames(j,k);
                                  Alpha a=setupAnimationData(1,5000);
                                  createInterpolators(objTransformGroup1.get(0),KKF,a);
                                  System.out.print("i'm mid ball");
                                  //swtch0.setWhichChild(Switch.CHILD_NONE);
                             //swtch2.setWhichChild(Switch.CHILD_NONE);
                             /*swtch0.setWhichChild( options[1].child );
                                  swtch0.setChildMask( options[1].mask );*/
                             swtch0.setWhichChild(1);
                             System.out.print("i'm mid ball");     
                        else if(customerFlow[j][k][i]>24)
                             if(animationOn==true)
                                  break;
                                  KBKeyFrame []KKF;
                                  KKF=setupLinearKeyFrames(j,k);
                                  Alpha a=setupAnimationData(1,10000);
                                  createInterpolators(objTransformGroup2.get(0),KKF,a);
                                  //swtch1.setWhichChild(Switch.CHILD_NONE);
                             swtch0.setWhichChild(2);
                                  /*swtch0.setWhichChild( options[2].child );
                                  swtch0.setChildMask( options[2].mask );*/
    private class NameChildMask
              public String name;
              public int child;
              public BitSet mask;
              public NameChildMask( String n, int c, int m )
                   name = n;
                   child = c;
                   mask = new BitSet(3);
                   if( (m&1) != 0 )     mask.set( 0 );
                   if( (m&2) != 0 )     mask.set( 1 );
                   if( (m&4) != 0 )     mask.set( 2 );
    private NameChildMask[] options =
              //new NameChildMask( "CHILD_ALL", Switch.CHILD_ALL,     0 ),
              //new NameChildMask( "CHILD_NONE", Switch.CHILD_NONE,     0 ),
              new NameChildMask( "Child 0",     0,               0 ),
              new NameChildMask( "Child 1",     1,               0 ),
              new NameChildMask( "Child 2",     2,               0 )};

    ORA-01722:     invalid number
    Cause:     The attempted conversion of a character string to a number failed because the character string was not a valid numeric literal. Only numeric fields or character fields containing numeric data may be used in arithmetic functions or expressions. Only numeric fields may be added to or subtracted from dates.
    Action:     Check the character strings in the function or expression. Check that they contain only numbers, a sign, a decimal point, and the character "E" or "e" and retry the operation.
    Cheers,
    Prasanna

  • Need for helps in Business Warehouse

    Hihi,
    I would like to request for experts out there to help me up on this problem:
    Step 1 : From Business Warehouse, i tried to pull the records (infopackage) from ECC with the tariff code "abc123" -> failed
    Step 2: I tried again by set the conditions to pull  the records with tariff "abc123" and date : before april -> it is work!!
    As per above description, it proved that the failure in data pulling is not because of the tariff code, does you all have any solution for me on this? I need this urgently.
    [I confirmed the data for APRIL, MAY have no problem and in ECC (RSO2) - the function module do pick up those records (which didnt show up in BW site)].
    Hope can hear from you all soon.
    Edited by: MOPZ Narayanan on May 18, 2010 10:06 AM

    Hello,
    Are you getting any ST22 dumps while loading data? Please check ST22.
    You may try to load data by reducing the data packet size. Go to(Infopackage) Scheduler -> Data Source. Default Data Transfer and reduce the packet size there. Also try loading it till PSA only and then load above.
    It would be difficult to analyze why there is error for only 1 record but most probably it would be the packet size, so try reducing it.
    Also go through the below forum discussions to further drill-down into the issue details:
    [Caller 70 is missing]
    [Caller 70 is missing]
    [Re: Error Caller 70" is missing when loading delta to DSO]
    Hope it helps..  All the best.
    Regards,
    Pratap Sone

  • Urgent need for Free Goods configuration

    Hi,
         i need a document which have steps to configure free goods.
    i created a condition record using VBN3 using condition NA00 but free goods doesn't come.
    Requirement is
    Customer buys 10 items whose item catg is TAN and 1 item is free.  so cust pays only for 9 items.
    free good is not coming as sub item. i got stuck. please help .
    anybody plz send document which have steps to configure.
    my email id is [email protected]
    Thanks
    Afsar

    Free Goods Determination in Sales Order
    Free goods has the following limitations:
    - Free goods can only be supported on a 1:1 ratio. This means that an order item can lead to a free goods item. Agreements in the following form are not supported: ‘With material 1, material 2 and material 3 are free of charge‘ or ‘If material 1 and material 2 are ordered at the same time, then material 3 is free of charge‘.
    - Free goods are not supported in combinations with material structures (for example, product selection, BOM, variants with BOM explosion).
    - Free goods are only supported for sales orders with document category C (for example, not quotations).
    - Free goods are not supported for deliveries without reference to a sales order.
    - Free goods cannot be used in make-to-order production, third-party order processing and scheduling agreements.
    - If you defined a free goods for variants in a generic article (only SAP Retail), you can only process the variants in the purchase order and goods receipt individually (as single articles). In other words, you cannot process them using the generic article matrix.
    4.6x
    Not all Sales Order can be used for free goods determination.  You have to check the SD document category if it does not work.  Only category 'C' are supported.  Check transaction VOV8.
    Assume that you want to configure an inclusive FREE goods routine.  Customers must order a minumum quantity of 5 before any free goods can be assign.  For every quantity of 3, the customer will be given 1 free goods.
    WC07 - Maintain Number Range Intervals
    e.g.
    No   From number       To number
    01    0000010000         0000099999
    IMG -> Sales and Distribution -> Basic Functions -> Free Goods ->
    Maintain Access Sequences
    New Entries
    Acsq
    NA00
    Save
    Maintain Condition Types
    New Entries
    Ctyp   Name             AcSq
    FREE  Free Goods    NA00
    Save
    Maintain Pricing Procedures
    Procedures
    New Entries
    Procedure   Description
    FREE           Free Goods
    Select Procedure FREE then click Control data
    Step   Cntr   Ctyp
    10       10      FREE
    V/N6 - Activate Free Goods Determination
    Assign Order Type OR with Document Procedure A with Procedure FREE
    VBN1 - Create free goods determination
    e.g.  FREE inclusive
    Material  Min qty   From   are free good   Calc Rule   Free Goods
                           5           3                1                      1                1
    In this example, if you create a Sales Order for a quantity of 10, SAP will prompt you 7 as the customer order qty and 3 will be free.  Customer only pay for the 7 quantity.
    Free goods –
    Free goods play a large role in price negotiations with your customers. As a result, free goods are determined to be placed in sales document automatically. In retail, chemical industry or consumer goods industry, it is common to provide discounts in the form of free goods.
    Inclusive Bonus Quantities – Free goods can be part of order quantity not included in the invoice (billing). This is called inclusive bonus quantity. The ordered goods and the free goods both involve the same material. The quantity units of the free goods and the ordered goods must be the same.
    Exclusive Bonus Quantities – Free goods that take the form of extra goods that are free of charge are called exclusive bonus quantities. In this case, the extra bonus quantities are not typically included in the invoice (billing). This can either be an additional quantity of the goods ordered or it can be another article. The exclusive free of goods appear in the SD document as an individual ‘free of charge’ item.
    Both types of free goods are treated in the same way in the sales order. The material that has been ordered is entered as a main item (TAN) and the free item (TANN) is automatically displayed as a sub item. The item category determines how the item is controlled later in the business process.
    The system re-reads the free goods master record in the sales order if the quantities in the main item change or if the pricing date changes. The system then deletes the sub items and re-creates them. Any manual changes to the free goods quantity are lost.
    Note: If pricing is re-run in the sales order, it does not affect the free goods determination.
    The condition technique is used for free goods. Free goods are generally regarded as a supplement to the pricing agreement for a material. You can define master records for free goods at any level such as material, customer/material, price list category/currency/material or customer hierarchy/material. The transaction code is VBN1 and condition type – NA00 which automatically gets converted into R100 during sales document processing.
    You can restrict a free goods condition master record for one level in many ways –
    a. Validity period: the condition is only valid within this period
    b. Lowest quantity: the condition comes into affect when this quantity has been exceeded.
    c. Delivery control:
    d. Calculation type:
    e. Scales
    You can process different master data with the same key for inclusive and exclusive bonus quantities at the same time. You only need to press a button to switch between two types of discount. When you enter an exclusive bonus quantity, an extra entry line appears where you can enter the free material if it is not the same as the ordered material.
    When you specify a calculation rule, you decide how the system determines the free goods quantity in the sales order from the additional and document quantities.
    a. The free goods quantity is the quantity that is calculated from the discount quantity (not the minimum quantity)
    b. Additional quantity is the quantity delivered free of charge
    c. Document quantity is the quantity entered by the person creating the sales order.
    Three calculation rules are provided by the system i.e.
    Prorated – the system calculates the free goods in right proportion to document the quantity. For example – if 20 units are offered for free for 100 units in the condition record and the customer orders 162 units, then the system calculates 162 * 20/100 (rounded off) as free goods.
    Related to units – 20 units are given for free for every 100 units ordered. In the above case the customer would only get 20 units free as he placed an order for 162 units.
    Whole units – the customer would not get any free goods if he doesn’t match the exact quantity proposed. That is, in the above case, the customer doesn’t get any free goods as the ordered quantity did not match 100 units. Anything below or over the mark will not be qualified for a free good.
    Calculation rules are stored in the system in the form of ABAP/4 code. You can also define your own rules by using transaction code VOFM (system modifications).
    The free goods determination procedure contains a list of condition types for the free goods. One access sequence is assigned to each condition type and each access sequence contains one ore more accesses and each access contains exactly one table. This represents the search key that the system uses to search for valid condition records.
    The free goods determination procedure is assigned to sales area + document pricing procedure + customer pricing procedure just as in the case of pricing procedure assignment as free goods are generally regarded as a supplement to the pricing agreement for a material.
    If the search is successful, the system generates a sub item for free goods in the document. The item category is assigned with the item category usage FREE.
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    Message was edited by:
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