Using a Canvas in a Panel
Im doing a programming project for uni, and I need to know how to use the Graphics class, even although we have never covered it. The task is to create a game of hangman, and I am fine with every aspect of the program except when it comes to showing the actual hangman display. This figure must make use of the Graphics class (problem 1- ive no material on how to use it), and be inside a panel (which is in turn inside another panel). I was told today that I would need to create a Canvas in the panel I want to use for the Graphic, then place the graphic on the canvas (problem 2- same as problem 1).
Question is: how do I do ANY of this?
I would be really thankful for any help, because its due in pretty soon. Thanks.
I wrote this game a year ago, it uses 2 gifs for the gallow and the hangman, if you like this 2 gif i can email them to you, or you can change it to plain graphics .
import java.awt.*;
import java.awt.event.*;
public class HangA extends Frame implements ActionListener
Label l1 = new Label();
String theX;
char[] theC;
int cntT;
TheGallows theG;
ATextField af = new ATextField(12);
public HangA()
addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent ev)
{ dispose();
System.exit(0);}});
setBounds(10,10,650,450);
setBackground(new Color(206,206,206));
setLayout(null);
add(l1);
theG = new TheGallows();
add(theG);
showAbc();
getWord();
showl1();
setVisible(true);
public void getWord()
theX = "encapsulate";
theX = "cap";
theC = new char[theX.length()];
for (int j = 0; j < theX.length(); j++) theC[j] = '.';
theX = theX.toUpperCase();
cntT = 0;
public void showl1()
l1.setBounds(30,70,200,50);
l1.setBackground(Color.pink);
l1.setForeground(Color.black);
l1.setText(new String(theC));
l1.setFont(new Font("",0,20));
public void showAbc()
String s[] =
{"A","B","C","D","E","F","G","H","I","J","K","L","M",
"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"
for (int j=0; j < s.length; j ++)
Button jb = new Button(s[j]);
jb.setFont(new Font("",1,16));
jb.setBounds(j*24+10,30,22,22);
jb.setName(s[j]);
jb.addActionListener(this);
add(jb);
public void newAbc()
for (int i = 0; i < getComponentCount(); i++)
Component jc = (Component)getComponent(i);
jc.setEnabled(true);
getWord();
showl1();
theG.clear();
public void actionPerformed(ActionEvent be)
cntT++;
boolean hit = false;
char c = be.getActionCommand().charAt(0);
for (int j=0; j < theX.length(); j++)
if (theX.charAt(j) == c)
theC[j] = c;
hit = true;
if (hit) showl1();
else theG.hangm();
String s = be.getActionCommand();
for (int i = 0; i < getComponentCount(); i++)
Component jc = (Component)getComponent(i);
if (jc.getName() != null && jc.getName().equals(s))
jc.setEnabled(false);
if (theG.cntM > 9)
new dialog(this,(""+cntT+ " try's Very Bad"));
newAbc();
if (theX.equals(new String(theC)))
new dialog(this,(""+cntT+ " try's Very Nice"));
newAbc();
public class TheGallows extends Canvas
Image gall;
Image hang;
int cntM;
public TheGallows()
super();
gall = getToolkit().getImage("gallows.gif");
hang = getToolkit().getImage("gallowh.gif");
MediaTracker tracker = new MediaTracker(this);
tracker.addImage(gall,0);
tracker.addImage(hang,0);
try {tracker.waitForID(0);}
catch (InterruptedException e){}
clear();
setBounds(300,70,gall.getWidth(null),gall.getHeight(null));
public void clear()
cntM = 0;
repaint();
public void hangm()
cntM = cntM + 1;
repaint();
public void paint(Graphics g)
if (cntM < 1) super.paint(g);
int h = gall.getHeight(null) / 10 * cntM;
int w = gall.getWidth(null);
g.drawImage(gall,0,0,w,h,0,0,w,h,null);
if (cntM > 9) g.drawImage(hang,0,0,null);
public void update(Graphics g)
paint(g);
public class dialog extends Dialog
public dialog(Frame frame, String s)
super(frame,"",true);
Label l = new Label(" "+s);
l.setFont(new Font("",0,16));
add(l);
pack();
setLocation(200,200);
this.addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent ev)
setVisible(false);
setVisible(true);
public static void main (String[] args)
new HangA();
Noah
unformatted
import java.awt.*;
import java.awt.event.*;
public class HangA extends Frame implements ActionListener
Label l1 = new Label();
String theX;
char[] theC;
int cntT;
TheGallows theG;
ATextField af = new ATextField(12);
public HangA()
addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent ev)
{ dispose();
System.exit(0);}});
setBounds(10,10,650,450);
setBackground(new Color(206,206,206));
setLayout(null);
add(l1);
theG = new TheGallows();
add(theG);
showAbc();
getWord();
showl1();
setVisible(true);
public void getWord()
theX = "encapsulate";
theX = "cap";
theC = new char[theX.length()];
for (int j = 0; j < theX.length(); j++) theC[j] = '.';
theX = theX.toUpperCase();
cntT = 0;
public void showl1()
l1.setBounds(30,70,200,50);
l1.setBackground(Color.pink);
l1.setForeground(Color.black);
l1.setText(new String(theC));
l1.setFont(new Font("",0,20));
public void showAbc()
String s[] =
{"A","B","C","D","E","F","G","H","I","J","K","L","M",
"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"
for (int j=0; j < s.length; j ++)
Button jb = new Button(s[j]);
jb.setFont(new Font("",1,16));
jb.setBounds(j*24+10,30,22,22);
jb.setName(s[j]);
jb.addActionListener(this);
add(jb);
public void newAbc()
for (int i = 0; i < getComponentCount(); i++)
Component jc = (Component)getComponent(i);
jc.setEnabled(true);
getWord();
showl1();
theG.clear();
public void actionPerformed(ActionEvent be)
cntT++;
boolean hit = false;
char c = be.getActionCommand().charAt(0);
for (int j=0; j < theX.length(); j++)
if (theX.charAt(j) == c)
theC[j] = c;
hit = true;
if (hit) showl1();
else theG.hangm();
String s = be.getActionCommand();
for (int i = 0; i < getComponentCount(); i++)
Component jc = (Component)getComponent(i);
if (jc.getName() != null && jc.getName().equals(s))
jc.setEnabled(false);
if (theG.cntM > 9)
new dialog(this,(""+cntT+ " try's Very Bad"));
newAbc();
if (theX.equals(new String(theC)))
new dialog(this,(""+cntT+ " try's Very Nice"));
newAbc();
public class TheGallows extends Canvas
Image gall;
Image hang;
int cntM;
public TheGallows()
super();
gall = getToolkit().getImage("gallows.gif");
hang = getToolkit().getImage("gallowh.gif");
MediaTracker tracker = new MediaTracker(this);
tracker.addImage(gall,0);
tracker.addImage(hang,0);
try {tracker.waitForID(0);}
catch (InterruptedException e){}
clear();
setBounds(300,70,gall.getWidth(null),gall.getHeight(null));
public void clear()
cntM = 0;
repaint();
public void hangm()
cntM = cntM + 1;
repaint();
public void paint(Graphics g)
if (cntM < 1) super.paint(g);
int h = gall.getHeight(null) / 10 * cntM;
int w = gall.getWidth(null);
g.drawImage(gall,0,0,w,h,0,0,w,h,null);
if (cntM > 9) g.drawImage(hang,0,0,null);
public void update(Graphics g)
paint(g);
public class dialog extends Dialog
public dialog(Frame frame, String s)
super(frame,"",true);
Label l = new Label(" "+s);
l.setFont(new Font("",0,16));
add(l);
pack();
setLocation(200,200);
this.addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent ev)
setVisible(false);
setVisible(true);
public static void main (String[] args)
new HangA();
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// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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steve>>I asked about inserting a canvas into a tab item and ws given an answer which helped sort the problem , howvere i have hit another problem , the code is
Please close your previous threads by marking helpful posts as answer before starting a new one. And please only ask one question per thread.
>>How can I set the background colour in the tab using Canvas_Paint?
You never set the Background of the canvas1 that you create in the AddTabItem() and use as the Content of the TabItem. Just remove this line from this method:
Canvas canvas1 = new Canvas();
...and you will see the background:
private TabItem AddTabItem()
int count = _tabItems.Count;
// create new tab item
TabItem tab = new TabItem();
tab.Header = string.Format("Tab {0}", count);
tab.Name = string.Format("tab{0}", count);
tab.HeaderTemplate = tabDynamic.FindResource("TabHeader") as DataTemplate;
// add controls to tab item, this case I added just a canvas
Canvas canvas = new Canvas();
canvas.Name = "canvas";
canvas1.Name = "canvas1";
// defining the background color of "canvas"
switch (count)
case 0:
canvas.Background = Brushes.Green;
break;
case 1:
canvas.Background = Brushes.Red;
break;
case 2:
canvas.Background = Brushes.Blue;
break;
case 3:
canvas.Background = Brushes.Yellow;
break;
case 4:
canvas.Background = Brushes.Brown;
break;
case 5:
canvas.Background = Brushes.Orange;
break;
case 6:
canvas.Background = Brushes.Olive;
break;
default:
break;
// Canvas_Paint defines the background color of "canvas1"
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
//tab.Content = canvas; // ORIGINAL (commented out) to populate tab.Content with canvas
Canvas_Paint();
tab.Content = canvas1; // NEW to populate tab.Content with canvas
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// insert tab item right before the last (+) tab item
_tabItems.Insert(count - 1, tab);
return tab;
Another approach bay be to pass the Canvas element to the painted to the Canvas_Paint() method by reference instead of using a class-level field:
Canvas_Paint(ref canvas1);
tab.Content = canvas1;
private void Canvas_Paint(ref Canvas canvas1)
int count = _tabItems.Count;
switch (count)
case 0:
canvas1.Background = Brushes.Green;
break;
case 1:
canvas1.Background = Brushes.Red;
break;
case 2:
canvas1.Background = Brushes.Blue;
break;
case 3:
canvas1.Background = Brushes.Yellow;
break;
case 4:
canvas1.Background = Brushes.Brown;
break;
case 5:
canvas1.Background = Brushes.Orange;
break;
case 6:
canvas1.Background = Brushes.Olive;
break;
default:
break;
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Adobe CS5 Mac OS 10.6.7 iMac (Intel) 2010
Happened several times since I use this effect quite a bit.
I have a block of area text with a placed .psd photo which has possibly a clipping path (or not) and a separate stroke box for a border, grouped together and then a drop shadow applied. Then select both group and text block and apply text warp. Then select just the photo group and try to nudge it by using the arrow keys on my Apple factory shipped keyboard.
Usually hit the arrow key 3 to 4 times before I realize that I get the spinning wheel of death and finally crash.
Can anyone duplicate this? -
Does ADF supports using HTML5 canvas tag?
Hi
My use case is to render the PDF using canvas tag introduced in HTML5 and java script. but I could not find any ADF faces component with Canvas behavior so I thought of using html canvas tag in a jsff page directly
I am new to JDeveloper so please let me know is there a way to use HTML5 tags directly on .jsff page?
Thanks,
Suresh KI'm not aware of y component in adf that supports canvas. You can try to include yout html in f:verbatim tags and see what you get.
Timo
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