Using an array in another class to set text of a button

I am trying to use an array from one class in another to set the text of a button.
This is the code in the class where i have made the array.
public class EnterHomeTeam
     public int NumberOfPlayers = 11;
     public String[] PlayerName = new String [NumberOfPlayers];
private void button1_Click (Object sender, System.EventArgs e)
          PlayerName [0] = this.HGoalKeeper.toString();
          PlayerName [1] = this.HDef1.toString();
          PlayerName [2] = this.HDef2.toString();
          PlayerName [3] = this.HDef3.toString();
          PlayerName [4] = this.HDef4.toString();
          PlayerName [5] = this.HMid1.toString();
          PlayerName [6] = this.HMid2.toString();
          PlayerName [7] = this.HMid3.toString();
          PlayerName [8] = this.HMid4.toString();
          PlayerName [9] = this.HAtt1.toString();
          PlayerName [10] = this.HAtt2.toString();     
          Players IM = new Players();
          this.Hide();
          IM.Show();
}Then in the class where i want to use the variables (ie. PlayerName[0]) I have got
public class Players
EnterHomeTeam HT = new EnterHomeTeam();
//and included in the button code
this.button1.set_Text(HT.PlayerName[0]);I hope i have explained this well enough and hope someone can help me solve this problem! Im not a very competent programmer so i apologise if I havent explained this well enough!
Adam

.NET automatically generates quite a bit of code.... this is button1:
private void InitializeComponent()
          this.button1 = new System.Windows.Forms.Button();
// button1
          this.button1.set_BackColor(System.Drawing.Color.get_LightBlue());
          this.button1.set_Location(new System.Drawing.Point(88, 32));
          this.button1.set_Name("button1");
          this.button1.set_Size(new System.Drawing.Size(72, 56));
          this.button1.set_TabIndex(0);
          this.button1.set_Text(HT.PlayerName[0]);
          this.button1.add_Click( new System.EventHandler(this.button1_Click) );
this.get_Controls().Add(this.button1);
     private void button1_Click (Object sender, System.EventArgs e)
          System.out.print(HT.PlayerName[0]);
          GKAction GK = new GKAction();
          this.Hide();
          GK.Show();
     }Hope that helps - im pretty sure that's all the button1 code

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    >
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