VI wndow re-draw

Vis don't get refreshed/redrawn correctly. Display artificats are seen in the vis. In order to correct the window must be minimized and then activated to refreshen/redraw it without the artifacts. I am using Labview 6.1 on Solaris 8.
Thanks

This sort of thing can also come about as the result of subtle incompatabilities with the video drivers.
Mike...
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Certified LabVIEW Architect
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"... after all, He's not a tame lion..."
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  • Need Help to Draw and Drag Triangle - URGENT

    Hi everyone - I am developing various proofs of the pythagora's theorem
    and the following code draws a triangle on screen and the proof follows -
    but i need to know how to drag the triangle such tht 1 angle is always set to 90 degrees.
    i.e. i need to resize the triangle by dragging its vertex points by which the1 angle remains at 90 no matter what the size.
    The proof has got some graphics code hardcoded in it - i.e. LINES AND POLYGONS have been hardcoded
    i need to reconfigure that such that everytime the user increases the size of the triagnle and clicks on next it draws the lines and polygons in the correct area and place
    PLEASE HELP
    the code is as follows
    MAIN CLASS
    import java.awt.BorderLayout;
    import java.awt.Container;
    import java.awt.*;
    import java.awt.event.*;
    import java.text.*;
    import javax.swing.*;
    public class TestProof {
        TestControl control;          // the controls for the visual proof
        TestView view;          // the drawing area to display proof
        // called upon class creation
        public TestProof() {
            view = new TestView();
    view.setBackground(Color.WHITE);
            control = new TestControl(view);
            Frame f = new Frame("Pythagoras");
            f.add(view,"Center");
            f.add(control,"South");
            f.setSize(600,600);
            f.setBackground(Color.lightGray);
            f.addMouseMotionListener(
            new MouseMotionListener() { //anonymous inner class
                //handle mouse drag event
                public void mouseMoved(MouseEvent e) {
                    System.out.println("Mouse  " + e.getX() +","  + e.getY());
                public void mouseDragged(MouseEvent e) {
                    System.out.println("Draggg: x=" + e.getX() + "; y=" + e.getY());
            JMenu File = new JMenu("File");
            JMenuItem Exit = new JMenuItem("Exit");
            Exit.addActionListener(new java.awt.event.ActionListener() {
                public void actionPerformed(java.awt.event.ActionEvent evt) {
                    ExitActionPerformed(evt);
            JMenuBar menuBar = new JMenuBar();
            menuBar.add(File);
       File.add(Exit);
            f.add(menuBar,"North");
            f.show();
        private JMenuBar getMenuBar() {
            JMenu File = new JMenu("File");
            JMenuItem Exit = new JMenuItem("Exit");
            Exit.addActionListener(new java.awt.event.ActionListener() {
                public void actionPerformed(java.awt.event.ActionEvent evt) {
                    ExitActionPerformed(evt);
            JMenuBar menuBar = new JMenuBar();
            menuBar.add(File);
                 File.add(Exit);   
            return menuBar;
        private void ExitActionPerformed(java.awt.event.ActionEvent evt) {
            // TODO add your handling code here:
            System.exit(0);
        // for standalone use
        public static void main(String args[]) {
      TestProof TP = new TestProof();
    }Test VIEW
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import java.text.*;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    public class TestView extends Canvas {
        int TRANSLUCENT = 1;
        int sequence;          // sequencer that determines what should be drawn
        // notes matter
        int noteX = 100;     // note coordinates
        int noteY = 60;
        int fontSize = 11;     // font size
        int lineSpacing     // space between two consecutive lines
        = fontSize + 2;
        Font noteFaceFont;     // font used to display notes
        // objects matter
        Polygon tri;          // right-angled triangle with sides A, B, and C
        Polygon tri1;
        Polygon sqrA;          // square with side of length A
        Polygon sqrB;          // square with side of length B
        Polygon sqrC;          // square with side of length C
        Polygon parA;          // parallelogram of base A and height A
        Polygon parB;          // parallelogram of base B and height B
        Polygon poly1;
        Polygon poly2;
        Polygon poly3;
        Polygon poly4;
        Polygon poly5;
        Polygon poly6;
        int X0 = 350;          // coordinates of triangle
        int Y0 = 350;
        int A = 90;//60;          // triangle size
        int B = 120;//80;
        int C = 150;//100;
        //CORDS of 2nd triangle
        int X1 = 350;
        int Y1 = 500;
        // notes: three lines per note
        String notes[] = {
            // note 0
            // note 1
            // note 2
            // note 3
            // note 4
            // note 5
            // note 6
            // note 7
            // note 8
            // note 9
            // note 10
            // note 11
            // note 12
            // note 13
            // note 14
        // constructor
        public TestView() {
            addMouseMotionListener(
            new MouseMotionListener() { //anonymous inner class
                //handle mouse drag event
                public void mouseMoved(MouseEvent e) {
                    System.out.println("Mouse  " + e.getX() +","  + e.getY());
                public void mouseDragged(MouseEvent e) {
                    System.out.println("Draggg: x=" + e.getX() + "; y=" + e.getY());
            // set font
            noteFaceFont = new Font("TimesRoman", Font.PLAIN, fontSize);
            // (coordinates specified w.r.t. to P0, unless otherwise specified)
            // create the triangle
            tri = new Polygon();
            tri.addPoint(0, 0);                    // add P0 coordinate
            tri.addPoint(A*A/C, -A*B/C);          // add A3 coordinate
            tri.addPoint(C, 0);                    // add C1 coordinate
            tri.translate(X0, Y0);               // place triangle
            tri1 = new Polygon();
            tri1.addPoint(0,0);                    // add P0 coordinate
            tri1.addPoint(A*A/C +38, +A*B/C);          // add A3 coordinate
            tri1.addPoint(C, 0);                    // add C1 coordinate
            tri1.translate(X1, Y1);
            // create square of side A
            sqrA = new Polygon();
            sqrA.addPoint(0, 0);               // add P0 coordinate
            sqrA.addPoint(-A*B/C, -A*A/C);          // add A1 coordinate
            sqrA.addPoint(-A*(B-A)/C, -A*(A+B)/C);     // add A2 coordinate
            sqrA.addPoint(A*A/C, -A*B/C);          // add A3 coordinate
            sqrA.translate(X0, Y0);               // place square
            // create square of side B
            // warning: the coordinate of this object are specified relative to C1
            sqrB = new Polygon();
            sqrB.addPoint(0, 0);               // add C1 coordinate
            sqrB.addPoint(B*A/C, -B*B/C);          // add B1 coordinate
            sqrB.addPoint(B*(A-B)/C, -B*(A+B)/C);     // add B2 coordinate
            sqrB.addPoint(-B*B/C, -B*A/C);          // add A3 coordinate
            sqrB.translate(X0 + C, Y0);               // place square
            // create square of side C
            sqrC = new Polygon();
            sqrC.addPoint(0, 0);               // add P0 coordinate
            sqrC.addPoint(C, 0);               // add C1 coordinate
            sqrC.addPoint(C, C);               // add C2 coordinate
            sqrC.addPoint(0, C);               // add C3 coordinate
            sqrC.translate(X0, Y0);               // place square
            poly1 = new Polygon();
            poly1.addPoint(405,279);
            poly1.addPoint(413,350);
            poly1.addPoint(432,500);
            poly1.addPoint(442,571);
            poly1.addPoint(500,500);
            poly1.addPoint(500,350);
            poly2 = new Polygon();
            poly2.addPoint(279,297);
            poly2.addPoint(404,280);
            poly2.addPoint(571,254);
            poly2.addPoint(500,350);
            poly2.addPoint(350,350);
            //Polygon 3
            poly3 = new Polygon();
            poly3.addPoint(404,280);
            poly3.addPoint(350,350);
            poly3.addPoint(414,350);
            poly4 = new Polygon();
            poly4.addPoint(350,350);
            poly4.addPoint(350,500);
            poly4.addPoint(442,572);
            poly4.addPoint(433,500);
            poly4.addPoint(414,350);
            poly5 = new Polygon();
            poly5.addPoint(476,183);
            poly5.addPoint(332,225);
            poly5.addPoint(278,295);
            poly5.addPoint(404,279);
            poly5.addPoint(571,254);
            poly6= new Polygon();
            poly6.addPoint(405,278);
            poly6.addPoint(332,224);
            poly6.addPoint(476,182);
            // create parallelogram of height A
            parA = new Polygon();
            parA.addPoint(0, 0);               // add P0 coordinate
            parA.addPoint(0, C);               // add C3 coordinate
            parA.addPoint(A*A/C, C - A*B/C);          // add Q0 coordinate
            parA.addPoint(A*A/C, -A*B/C);          // add A3 coordinate
            parA.translate(X0,Y0);               // place parallelogram
            // create parallelogram of height B
            // warning: the coordinate of this object are specified from C1
            parB = new Polygon();
            parB.addPoint(0, 0);               // add C1 coordinate
            parB.addPoint(-B*B/C, -B*A/C);          // add A3 coordinate
            parB.addPoint(A*A/C - C, C - A*B/C);     // add Q0 coordinate
            parB.addPoint(0, C);               // add C2 coordinate
            parB.translate(X0 + C, Y0);
            // place parallelogram
        // depending on the sequence number we draw certain objects
        public void paint(Graphics gfx) {
            super.paint(gfx);
            Graphics2D g = (Graphics2D) gfx;
            g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
            // text first, then objects (and animation)
            // we always output some notes
            g.drawString(notes[3*sequence], noteX, noteY);
            g.drawString(notes[3*sequence + 1], noteX, noteY + lineSpacing);
            g.drawString(notes[3*sequence + 2], noteX, noteY + 2*lineSpacing);
            // the object are drawn in an order so that they are properly overlapped
            if(sequence == 13) {
                g.setColor(Color.green);
                g.fillPolygon(poly1);
                g.fillPolygon(poly2);
                g.fillPolygon(poly3);
                g.fillPolygon(poly4);
                g.fillPolygon(poly5);
                g.setColor(Color.RED);
                g.setColor(Color.GREEN);
                g.drawLine(413,351,433,499);
                g.setColor(Color.white);
                g.fillPolygon(tri);
                g.fillPolygon(tri1);
                g.fillPolygon(poly6);
            if(sequence == 12 ) {
                g.setColor(Color.green);
                g.fillPolygon(poly1);
                g.fillPolygon(poly2);
                g.fillPolygon(poly3);
                g.fillPolygon(poly4);
                g.fillPolygon(poly5);
                g.setColor(Color.BLACK);
            if(sequence == 11){
                g.setColor(Color.green);
                g.fillPolygon(poly1);
                g.fillPolygon(poly3);
                g.fillPolygon(poly4);
                g.setColor(Color.BLACK);
            if(sequence == 8 ){
                g.setColor(Color.green);
                g.fillPolygon(poly5);
                g.setColor(Color.MAGENTA);
                g.drawString("E",578,254);
                g.drawString("D",268,302);
                g.setColor(Color.black);
                g.drawArc(250,150,350,250,320,65);
            else if (sequence == 9 ){
                g.setColor(Color.green);
                g.fillPolygon(poly2);
                g.setColor(Color.MAGENTA);
                g.drawString("E",578,254);
                g.drawString("D",268,302);
                g.setColor(Color.black);
                g.drawArc(250,150,350,250,320,65);
            if( sequence == 10){
                g.setColor(Color.green);
                g.fillPolygon(poly2);
                g.fillPolygon(poly5);
                g.setColor(Color.black);
                g.setColor(Color.MAGENTA);
                g.drawString("E",578,254);
                g.drawString("D",268,302);
                g.setColor(Color.black);
                g.drawArc(250,150,350,250,320,65);
            if(sequence == 7){
                g.setColor(Color.green);
                g.fillPolygon(poly2);
                g.setColor(Color.MAGENTA);
                g.drawString("E",578,254);
                g.drawString("D",268,302);
                g.setColor(Color.black);
            if(sequence == 6){
                g.setColor(Color.yellow);
                g.fillPolygon(poly2);
                g.setColor(Color.green);
                g.fillPolygon(poly3);
                g.setColor(Color.blue);
                g.fillPolygon(poly4);
                g.setColor(Color.black);
                g.drawArc(250,175,350,275,300,65);
                //g.drawArc(250,150,350,250,320,65);
                g.drawLine( 606,309,599,299);
                g.drawLine(592,313, 599,299);
                g.drawString("+90 degrees",605,378);
            if (sequence == 5 ) {
                g.setColor(Color.yellow);
                g.fillPolygon(poly2);
                g.setColor(Color.black);
            if (sequence == 4) {
                g.setColor(Color.YELLOW);
                g.fillPolygon(poly1);
                g.setColor(Color.black);
                g.drawArc(319,310,250,195,89,-35);
                g.drawLine(499,319, 492,312);
                g.drawLine(499,319, 492,325);
                g.drawArc(200,180, 233,238,-120,-60);
                g.drawLine(200,298, 208,309);
                g.drawLine(200,298, 194,313);
                g.drawString("-90 degrees",227,347);
            if (sequence >= 3) {
                g.drawLine(404,279,442,572);
            // draw the squares
            if (sequence >= 2) {
                g.drawLine(278,296,572,254);
            // draw the squares
            if (sequence >= 1) {
                g.drawLine(333,224,476,182);
                g.drawPolygon(tri1);
            // always draw the triangle
            g.drawPolygon(tri);
            g.drawPolygon(sqrA);
            g.drawPolygon(sqrB);
            g.drawPolygon(sqrC);
            g.setColor(Color.MAGENTA);
            g.drawString("C", X0 + C/2 - fontSize/2, Y0 + lineSpacing);
            g.drawString("A",
            X0 + A*A/(2*C) - fontSize*A/B/2,
            Y0 - A*B/(2*C) - lineSpacing*A/B);
            g.drawString("B",
            X0 + C - B*B/(2*C) - fontSize*A/B/2,// the last "-" isn't log.
            Y0 - B*A/(2*C) - lineSpacing*A/B);
        public void redraw(int sequence) {
            this.sequence = sequence;
            repaint();
    }TEST CONTROL
    * TestControl.java
    * Created on 28 February 2005, 11:16
    import java.awt.*;
    import java.awt.event.*;
    import java.text.*;
    import javax.swing.JFrame;
    * @author  Kripa Bhojwani
    public class TestControl extends Panel implements ActionListener {
      TestView view;
      int sequence;                    // event sequence
      // constructor
      public TestControl(TestView view) {
        Button b = null;
        Label label = new Label("A^2 ");
        this.view = view;          // initialize drawble area
        sequence = 0;               // initialize sequence
        b = new Button("Prev");
        b.addActionListener(this);
        add(b);
        b = new Button("Next");
        b.addActionListener(this);
        add(b);
        add(label);
      // exported method
      public void actionPerformed(ActionEvent ev) {
        String label = ev.getActionCommand();
        if (label.equals("Prev")) {
          if (sequence >0) {
         --sequence;
        else {
          if (sequence < 15) {
         ++sequence;
        this.setEnabled(false);          // disable the controls
        view.redraw(sequence);
        this.setEnabled(true);          // enable the controls
    }Please help --- really need to sort this out...
    THANKS

    One of the problems you face is that it is hard to recognise which parts of your code are drawing the triangle. This is because you are writing code in a procedural way rather than an object oriented way.
    In object oriented code you would have a triangle object that could draw itself. You would create the triangle object by specifying its sizes and angles in some way. Then it should be easy to change the triangles sizes and angles and ask all the drawn objects to redraw themselves.

  • Possibility of drawing numbers on java bouncing balls?

    Can anyone show me how to put numbers on these moving balls in my code. I need the numbers 1-60 on them. I have two sets the red and white. Here is my code. Any help is appreciated. I am trying to write a program to represent the powerball.
    import java.awt.*;
    import java.applet.*;
    import java.util.*;
    import javax.swing.*;
    import java.awt.Rectangle;
    class CollideBall{
    int width, height;
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    double x, y, xinc, yinc, coll_x, coll_y;
    boolean collide;
    Color color;
    Graphics g;
    Rectangle r;
    //the constructor
    public CollideBall(int w, int h, int x, int y, double xinc, double yinc, Color c){
    width=w;
    height=h;
    this.x=x;
    this.y=y;
    this.xinc=xinc;
    this.yinc=yinc;
    color=c;
    r=new Rectangle(150,80,130,90);
    public double getCenterX() {return x+diameter/2;}
    public double getCenterY() {return y+diameter/2;}
    public void alterRect(int x, int y, int w, int h){
    r.setLocation(x,y);
    r.setSize(w,h);
    public void move(){
    if (collide){  
    double xvect=coll_x-getCenterX();
    double yvect=coll_y-getCenterY();
    if((xinc>0 && xvect>0) || (xinc<0 && xvect<0))
    xinc=-xinc;
    if((yinc>0 && yvect>0) || (yinc<0 && yvect<0))
    yinc=-yinc;
    collide=false;
    x+=xinc;
    y+=yinc;
    //when the ball bumps against a boundary, it bounces off
    //ball width is 6 so if the ball becomes less then 6 it is touching the frame
    //if ball is greater than the entire width-the diameter of the rectangle, then the ball is just touching the frame of the rectangle and must switch to negative to go in opposit direction
    if(x<6 || x>width-diameter){
    xinc=-xinc;
    x+=xinc;
    //same thing as about just about the Y-axis instead of the x-axis
    if(y<6 || y>height-diameter){
    yinc=-yinc;
    y+=yinc;
    public void hit(CollideBall b){
    if(!collide){
    coll_x=b.getCenterX();
    coll_y=b.getCenterY();
    collide=true;
    public void paint(Graphics gr){
    g=gr;
    g.setColor(color);
    //the coordinates in fillOval have to be int, so we cast
    //explicitly from double to int
    g.fillOval((int)x,(int)y,diameter,diameter);
    //Draws half white and half dark gray arc around the balls to give light and shadow effect
    g.setColor(Color.white);
    g.drawArc((int)x,(int)y,diameter,diameter,45,180);
    g.setColor(Color.darkGray);
    g.drawArc((int)x,(int)y,diameter,diameter,225,180);
    public class BouncingBalls extends Applet implements Runnable { 
    Thread runner;
    Image Buffer;
    Graphics gBuffer;
    CollideBall ball[];
    //Obstacle o;
    //how many balls?
    static final int MAX=60;
    boolean intro=true,drag,shiftW,shiftN,shiftE,shiftS;
    boolean shiftNW,shiftSW,shiftNE,shiftSE;
    int xtemp,ytemp,startx,starty;
    int west, north, east, south;
    public void init() {  
    Buffer=createImage(getSize().width,getSize().height);
    gBuffer=Buffer.getGraphics();
    ball=new CollideBall[MAX];
    int w=getSize().width-5;
    int h=getSize().height-5;
    //our balls have different start coordinates, increment values
    //(speed, direction) and colors
    for (int i = 0;i<30;i++){
    ball=new CollideBall(w,h,48+i,500+i,1.5,2.0,Color.white);
    ball[i+30]=new CollideBall(w,h,890+i,200+i,1.5,2.0,Color.red);
    public void start(){
    if (runner == null) {
    runner = new Thread (this);
    runner.start();
    /* public void stop(){
    if (runner != null) {
    runner.stop();
    runner = null;
    public void run(){
    while(true) {
    Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
    try {runner.sleep(15);}
    catch (Exception e) { }
    //move our balls around
    for(int i=0;i<MAX;i++){
    ball[i].move();
    handleCollision();
    repaint();
    boolean collide(CollideBall b1, CollideBall b2){
    double wx=b1.getCenterX()-b2.getCenterX();
    double wy=b1.getCenterY()-b2.getCenterY();
    //we calculate the distance between the centers two
    //colliding balls (theorem of Pythagoras)
    double distance=Math.sqrt(wx*wx+wy*wy);
    if(distance<b1.diameter)
    return true;
    return false;
    private void handleCollision(){
    //we iterate through all the balls, checking for collision
    for(int i=0;i<MAX;i++)
    for(int j=0;j<MAX;j++){
    if(i!=j){         
    if(collide(ball[i], ball[j])){  
    ball[i].hit(ball[j]);
    ball[j].hit(ball[i]);
    public void update(Graphics g){
    paint(g);
    public void paint(Graphics g) { 
    gBuffer.setColor(Color.lightGray);
    gBuffer.fillRect(0,0,getSize().width,getSize().height);
    gBuffer.draw3DRect(5,5,getSize().width-10,getSize().height-10,false);
    //paint our balls
    for(int i=0;i<MAX;i++)
    ball[i].paint(gBuffer);
    g.drawImage (Buffer,0,0, this);
    Thanks again

    this.user wrote:
    JakeG27 post your code within the code tab it will be more clear.
    You can do this by clicking on CODE when you do this will appear { code} { code} post your code inbetween those to tags.
    ie
    { code} code... { code}
    and it will look like this
    code
    This must be the first sensible post you've ever made. At least you're able to copy someone else's response and pretend you know something.

  • Alarm status drawing iow: recolour JInternalFrame components

    Greetings,
    Please have a look at this picture. It's a low res snapshot of
    a few quite complicated components. Most of the functionality isn't
    visible nor relevant in the example. What you're looking at is a real time
    process of some sort. Things can go wrong in that process. In a previous
    version of my views I'd turn the background colour of some components
    red/yellow/green according to the 'alarm status' of the process. One of
    my customers suggested the idea of turning everything red/yellow/green
    inside those JInternalFrames (that's what you're looking at in the example).
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