Visitors to Flash site post content onto movie clips?
Can visitors to a Flash web site post content like images on
to Flash movie clips?
Do you know of a Flash web site that does this that I can
visit?
Thanks.
What I mean is Flash capable of excepting content such as
images posted from visitors to a Flash web site or must a server
side program be used with Flash such as PHP or Coldfusion.
Thanks for any advice.
Similar Messages
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Flash CS4 Link to a Movie Clip from inside another Movie Clip
I am working on a Flash CS4 project which has 5 buttons with 5 corresponding movie clips all on the main timeline. Everything in functional so far.
My problem is this: I want to be able to mouse click on a particular word in the text inside movie clip 4 ("mc4") and have it link to movie clip 3 ("mc3") (on the main timeline).
I've tried many things, and I can't get it working.
I have tried to highlight the word then link it to "mc3" in the properties panel where it says link (I successfully linked to an email address and to an outside website in other parts of the project)....
I tried to link it in the properties panel to "mc3", I tried & "parent.mc3", "root.mc3";
Linking it this ways seems to be the simplest, logical thing to do, but I don't know what kind of prefix it needs.
Then, I tried making the word (inside mc4) an invisible button (button6) then linking it to the mc3, with it's actionscript in the main timeline with the other button functions.
I tried duplicating mc3 and duplicating invisible button 3 and moving it's hotspot to over the word.
I tried putting a copy of mc3 and the button inside mc4, with the actionscript also inside mc4.
I tried duplicating mc3 and calling it mc6, and putting that inside mc4, with the actions back on the main timeline, and tried again with the actions inside mc4.
I tried with mc6 and invisible button 6 on the main timeline, but that doesn't seem possible.
I tried using this code from Adobe Actionscript 3.0:
button6.addEventListener(MouseEvent.CLICK, startMovie);
function startMovie(e:MouseEvent):void
this.play("mc6"); [and I also tried with "mc3"]
Nothing works!! Please, I would appreciate any suggestions!!
Thanks,
SuzanneIf I limit my attention to the second sentence of your posting, then I suggest the following (borrowing from the rest of your posting)...
If that invisible button6 is inside MC3 (on MC3's main timeline), atop the word you are trying to link to the movieclip, and you just want to make mc4 play by clicking that invisible button6, then assign the following code to the button6 inside MC3...
button6.addEventListener(MouseEvent.CLICK, startMovie);
function startMovie(e:MouseEvent):void
MovieClip(this.parent).MC4.play();
If I missed, then I missed following your explanation. -
Flash Newbie needs help with Movie Clips/Action Scripting
Hi -
I'm having a problem with my movie clips playing
simultaneously and cannot, for the life of me, figure out what I
have done wrong. I'm new to flash, so I may have set something up
incorrectly, but here's what I have so far:
11 layers, total: 1 layer with 10 control buttons, each
button with the following actionscript:
on (release) {
gotoAndPlay(85);
Where the number changes in relation to which keyframe the
next movie is on.
I have 10 movies, total, but they are only movie clips,
essentially photo slide shows with audio, made all in the library.
The problem happens when I click on the second or third
button. Not only does the movie that I have selected begin to play,
but all of the previous clips do as well, so it all sounds quite
garbled. I don't know what I am missing in the action script, as my
Action Layer has a stop command on it at each keyframe where there
is a new clip to play.
I have tried to add a stopAllSounds command, but I'm afraid
that doesn't do anything because it is not a "sound file" per se,
playing in the timeline.
I'm at the end of my rope and really need some help in
figuring this one out. My project is hanging in the balance on
this, as I have scripted everything else correctly and it runs
beautifully.
Please help!
Thanks,
CarolineEach layer has a blank keyframe before and after each
movieclip. Each movie clip is at a different frame. Even with the
blank keyframes added, the second video starts to play and then the
first video begins to play. Same happens if I click on the third
button. Third plays, and starts 1st and 2nd shortly thereafter. Is
there an action script I can put in that will tell the timeline
that, when a button is clicked, no matter where the movieclip is,
it will stop and start the newly selected movieclip? -
Hi,
I work for with Flash CS5 for an advertising company. We make banners and my job is to animate them. Lately I have been having a weird issue.
When I work on a flash file all is well, I save export and all, but later when I come back to the file for modifications some of my elements are disappearing?! Most of the elements are imported from illustrator CS5 and they seem OK when I leave but when I come back I see just empty Movie-Clips.Things seem to disappear without any logic, for example some text layers can disappear while some don’t.
This issue is frustrating since it's causing much work and I would really love to resolve it.
Can anyone guide me as to what I should do. I will gladly provide any info needed.
Thank you.that's a task much easier to do using actionscript rather than use the timeline. each location or parent location (if you want one parent for retail and one for residential etc) could have two keyframes. one for highlighted locations, the other for non-highlighted. you can timeline tween between the two keyframes, if you want.
your main timeline would not change frames. clicking the retail toggle button would cause all retail locations to tween to the highlighted frame. clicking it again, it should cause the retail locations to tween to the non-highlighted frame.
likewise for you other buttons and other locations.
this setup will remove the complications caused by having various combinations of buttons toggled on and off. -
Exporting Flash Files (which contain embedded movie clips) to Quicktime!
Since the recent Quicktime upgrade to 7.1.3 I have had trouble with the
animations I've made in Flash and exported to Quicktime. Most of the time,
my flash animations require flash movie clips embeded in the flash timeline.
In the past, when I have exported these flash animations as Quicktime files,
there is no problems, but now, since the upgrade, the export does not play
back properly, and it is obvious that Quicktime is unhappy with these
embedded clips within the flash timeline. Is there a way around this
problem? A way for me to maintain embedded movie clips in my timeline and
still export a working Quicktime file!?!I've never mastered Flash but I know a lot about how QuickTime works.
I do know that some Flash features are limited to specific "publish" versions and some newer ones are not supported in older publish states.
Could you export two files (background and focus object) and test the actions?
QuickTime uses "layers" (lower layer numbers are on the "top"). Adding multiple layers to a .mov file is easy with Pro but Flash tracks that contain mouse actions must be on the top layer. If the track layer is behind another it may still appear (via transparency) but not be able to hold mouse actions.
One of my "movies" that uses Flash tracks and sprites:
http://homepage.mac.com/kkirkster/C/ -
Flash Buttons and a nested movie clip
I have made my movie clip and now I want to nest it into a
button. I am not sure what code I need to use for this and how to
nest it. I want, when a person rolls over the button for the movie
clip to run. When they roll off of the button the movie clip stops.
When they click on the button it takes them to a link. If anyone
can please help me with this, I would SO greatly apprecaite it.
Thank You ahead of time.Thank You SOOOO Much for replying to this. I can't tell you
how much I appreciate your help.
I just assumed that was the only way I could do it, (nest
it.) So, my MC is called jiggle.
So everywhere you have the my_mc. Should I replace it with
jiggle.onRollOver etc....?
ALso you say to attach the code to the action layer in the
frame the MC appears, not in the MC itself.
So, in the timeline that I have my MC , I have an actions
layer. Do I not want an actions layer there? Should I just save the
timeline with my MC and then cut and paste it into another timeline
that has the actions layer?
I actually have 5 of these MC.that all need to do the same
thing, they are each for a different button. -
Buttons with nested movies clips...
Hi guys
I'm a flash newb. Have just read some tutorials on creating
flash buttons that contain nested movie clips for the different
states. So I went and made 5 of them for my site, all seems great
the rollover effects are just as planned, and I thought I could add
URL link to them in Dreamweaver but thats not working out. Been
googling my *** off to add URL via actionscript (of which I
understand VERY little) , found some code (add the following to key
frame :on(release) {
getURL('
http://www.generic.com',
'_parent');
Major problem is, when I try to add AS to the frame/button,
I'm getting told I 'current selection cannot have actions applied
to it' If I persist and add the script anyway, funnily enough it
doesn't work.
I did an experimental button, consisting of diff coloured
boxes, and AS will apply to that no problem.
I'm tearing my hair out, as I already posted the flash links
on my site and have had to add a note for visitors to use static
links in the interim.
I would love to post the .fla file but I don't see an option
anywhere here to do so.
If some wise soul can help my dumb *** out of this bind it
would be greatly appreciated.You were using AS2 code, which will not work in AS3. That
particular code is placed on an object, which AS3 does not allow
for, which is why it wouldn't let you... all code in AS3 goes into
timeline frames.
For mouse interctive objects (buttons, movieclips, etc) you
assign event listeners to the object. Let's say your button has an
instance name of "btn", here's a variety of the possible event
listeners avaiable, and I've assigned them to the button....
btn.addEventListener(MouseEvent.CLICK, clickHandler);
btn.addEventListener(MouseEvent.DOUBLE_CLICK,
doubleClickHandler);
btn.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
btn.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
btn.addEventListener(MouseEvent.MOUSE_OVER,
mouseOverHandler);
btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
btn.addEventListener(MouseEvent.MOUSE_WHEEL,
mouseWheelHandler);
All of those "...Handler" things at the end are the names of
functions you create to take action when the listener hears
something it's assigned for... you can name them anything you want,
and here's and example of how the function might look for the CLICK
event...
function clickHandler(event:MouseEvent):void {
trace("clickHandler");
Again, you can name the function anything you want, and the
code within the function can be whatever you need done when the
button is clicked... just be sure to include the argument
"event:MouseEvent" because the listeners throws an argument to the
function and the function needs to expect it. The "event" part of
that is a variable name, so you can name it whatever you like, such
as "e", which is commonly done. The MouseEvent defines the class,
and should be exactly what it is.... a MouseEvent, caps and
all. -
Playing multiple movie clips one after other on main timeline
Excuse the probably simple question but I'm just starting off with Flash.
I have imported a few video trailers directly into flash and saved them as movie clips.
I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played.
On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer.
When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file.
What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?
Sorry for what is probably a simple thing to ask.
thanksCreate an actions layer on the main timeline and place stop(); commands on that layer in each frame where a movieclip resides.
Within in each movieclip, at the end (last frame) you want to tell the main timeline to play(); so that it moves to the next frame (where it will stop because of the stop() commands you add).
So at the end of each movieclip you will put either:
for AS2: _parent.nextFrame();
for AS3: MovieClip(parent).nextFrame();
For the last movieclip in the lineup you will replace nextFrame() with gotoAndStop(1); -
Hello! I am placing the slide show template from Flash CS3
inside of a movie clip, but it is not working! I’ve exhausted
any ideas I had during the past 8 hrs! I’ve even tried using
other slide shows, but no luck! What I am trying to do is, once a
button is clicked from the home page (the site has only 1 scene), a
movie clip slides in, holding a slide show… Is this possible?
Would you be able to direct me to a tutorial or give me an idea of
what I am doing wrong?
I really appreciate your help!
Thanks!I wasn't sure what was meant with the mention of a slideshow
template, but I finally figured it out I think... When you want to
open a new file in Flash CS3, the offerings at the far right
involve a number of templates, one of which is a slideshow
template. I opened it up, managed to open the timeline, and I don't
think it involves any kind of classes, none I could find anyways,
and it appears to be written in AS2.
So I imagine it would be useable as is. It's a basic frame by
frame piece, no dynamic loading. And it otherwise has all the
controls (buttons) that one would need, which could save some time
if tyou wanted to try to create your own.
It's possible there's just some error in how it was brought
in or something... I would just copy its maintimeline frames into a
movieclip in the new file and try to work it from there. One
potential problem is that because it is written in AS2, and it uses
_root references, it may not feel at home when it's placed in a
movieclip on its own. So you probably need to look into the code
and make some adjustments for that kind of stuff.
If the main file is an AS3 file, then you will need to change
the slideshow to AS3 as well if it's gonna live in the same file.
You could save it as a separate swf in AS2 and load it into an AS3
file during run time, but you still may need to modify the _root
references to be _parent types. -
Targeting Multiple Movie Clips
Hi everyone,
I'm fairly new to ActionScript so I would really appreciate
any help I can receive.
Right, I have a Flash file which contains a movie clip with
an instance called, 'contentHold_mc'. Inside this movie clip are 4
individual movie clips with instances entitled, 'content1_mc',
'content2_mc', 'content3_mc' and 'content4_mc'. I know these are
not the best names for instances, but this is just for simplicty's
sake. At present all movie clips run at the same time. I want them
to run sequentially. On the last frame of the instance,
'content1_mc', I want to stop the instance from playing and start
playing the instance, 'content2_mc'. On the final frame on
'content3_mc', I want to stop the instance from playing and start
playing the instance, 'content3_mc', and so on until 'content4_mc'
finishes playing. I have tried to use the tellTarget function
without success and anyway, I believe this is now deprecated.
Would anybody be able to provide me some guidance please as
to how I can achieve the previous using the 'dot' notation?
I have tried the using the code found at the bottom of this
message in the final frame of the movie clip instance that I want
to play first ('content1_mc'), however get a compiler error because
of the preceding two full stops '..'
Thank you in advance for any help I may receive with this
query.Put a stop(); command at the first frame of each of the
clips. On the last frame of the first clip put:
stop();
_parent.contentHold_mc.content2_mc.play();
repeat as needed for each movie clip.
Tell the first clip to play. -
Overlapping buttons within a movie clip
I am using Flash CS3. Within a movie clip, I have a button
symbol on one
layer and an invisible button, which covers the whole canvas,
on another
layer. Regardless of top-down order, the big invisible button
works and the
button symbol (simple text rollover with link) will not work.
If I put the
button on the main timeline it works fine.
What's the solution or what is a good way to have canvas
coverage, plus
individual links?
Thanks for the help.See, I thought of that. It only works on the main timeline,
not within the
movie clips.
If you look at
http://www.graceweb.us/flash/precepts_090310.swf
and mouse
over the right-hand rectangle you'll see the top "blog" link
is on the main
timeline, the second blog link is two MCs deep, and the
bottom two links are
in the same clip as the invisible button.
The actual FLA is at
http://www.graceweb.us/flash/precepts_090310.fla
Thanks again for the help
"NedWebs" <[email protected]> wrote in
message
news:gpqvok$d45$[email protected]..
> Place all of you individual links/buttons on a layer
above the stage one -
Seamless transitions between externally loaded movie clips
I'm building a flash player that loads various movie clips in succession depending on user input. The player should continue to play seamlessly when one clip ends and another starts playing, however there is always a slight noticeable delay between the COMPLETE event for one clip and the actual playing of the next clip. I am using the FLVPlayback component to load the video clips, with successive clips loaded in different players in the component.
I've tried playing the next video a short duration before the current video finishes by adding a cue point just before the end of the currently running clip (about 200 - 300 ms before the end). This improves matters somewhat, but it is not a reliable method as the timings are different for different browsers and computer specs.
I was wondering if anyone here has any experience with smooth transitions between external video clips and could suggest possible optimizations I could use to improve the transitions.Thank you for replying.
The video clips basically continues the same shot only with different directions, so I can't fade out between transitions. It needs to appear as though it's playing a single video clip in that respect (a one-shot scene).
Another major issue is that there is music playing for each video which should continue playing without interuptions. Even a small gap is noticeable with audio. I thought about separating the audio and video streams but that could mean they could go out of sync as the more transitions occur. -
Trying to access a specific movie clip with a string
Ok, what I am trying to do is create as many movie clips as I
need and then access those movie clips using string values. These
string values are stored in an array and coincide with a given
movie clips instance name. Check out the following code:
I think my problem is that Flash is trying to call movie clip
methods on a string instance. I'm not sure how to type cast in
Flash, or even if it is possible, but how would I access the
strings as movie clips?DuhChamp,
> I think my problem is that Flash is trying to call movie
> clip methods on a string instance.
Bingo.
> I'm not sure how to type cast in Flash, or even if it is
> possible, but how would I access the strings as movie
> clips?
Use eval() or the array access operator, []. Details here
http://www.quip.net/blog/2006/flash/actionscript-20/reference-objects-dynamically
David
stiller (at) quip (dot) net
Dev essays:
http://www.quip.net/blog/
"Luck is the residue of good design." -
Can't set Poster Frame for Movies on site
Hi - Any insight into this problem is much appreciated - I've built a simple site, a few pages have 2 or 3 compressed MPEG-4 movie files on the page (they are roughly 30MB each clip). I built the clips in FCP then exported them using Compressor and saved them as MPEG-4 files. I then dragged the files onto blank pages and built the site that way. I have set the Poster Frames for these clips in iWeb08, but after I publish the site the Poster Frames only save on a few files, most do not. Also, some of the clips stop playing mid-way through. Any simple fixes for this/these problem(s)? Thanks.
"This whole thing stems from me being 41 and still bowing down to my Mother's every wish and guilt trip.
Sorry to tell you so late in your life that you only have one job when it comes to moms and grand-moms. Give them what they want!
Part of your "monicker" best describes the issue.
You can edit your published pages using hundreds of tools but the are best edited with a plain text editing app like BBEdit (any plain text editor works).
You can use Safari to view your page and even "save" the source code (Command-Option-U) and then "save as". Edit this new page to make your changes and drag it back into the appropriate Web older of your iDisk (replacing the older version).
I did it to one of my pages to add a sound file to one of my slideshow pages:
http://web.mac.com/kkirkster/iWeb/Maya/Maya_files/slideshow.html
just because others said it couldn't be done.
Darn. Now you have another mother, or worse, an in-law. Sorry. -
Can I copy/move my Dreamweaver website content onto a new design or template?
Apparently the design of my website is not user friendly. I want to easily transfer its content onto a brand new design without all the coding difficulty. Is this possible? This is the website: http://apathykills.site11.com/MyMediaPage1.htm
Vanillaman wrote:
a brand new design without all the coding difficulty.
The difficulty is a function of your knowledge of the code behind your structure and content.
The trickiest coding can be achieved using a three column model like this.
Simple Three Column CSS Layout (Split Sidebars) - Theme Foundation
Then you can cut & paste your content into the new structure.
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