What classes should I use to send/receive bytes inmediately?

What classes should I use to send/receive bytes inmediately? I mean, without using any buffers or whatever (I will implement this on my app), just the faster method.
Is InputStream/OutputStream the lowest level choice?
Thanks!

Hi!
Thank you very much for your help, I appreciate it a lot.
While I test my server, I execute ping www.myclienthost.com -t (my client games are in other office, in the same building, but different ISP) and I don't see anything strange, so I guess network is working perfectly. However, if I use wireshark (sniffer) and I see that my system fails (server does not send acks so client disconnects) is because my acks messages are not sended for 6 o 7 seconds (it should send them every 2 or 3). It seems thread is blocked. and after 6 or 7 seconds one message with 2 or 3 acks together is sent. So, I see that the thread handler blocked for a few seconds and this is doing my server is failing. Why client handler thread on my server is blocked? One question: every 2 or 3 seconds I have a thread that uses sleep that iterates thru client handlers and takes OutputStream and send one ack message for every client handler. My question is, in client handler class I have a method called SendInfo(String whatever) which encrypts and sends through OutputStream, should I protectd this method from accesing from two threads??? as acks thread and client thread can access at the same time. Could this be the problem??
EDIT: In my previous post I forgot to say what I found out with wireshark. Here I explain it. Sorry.
By the way, how can I debug threads?? I would like to know if my client thread is blocked in that critical moment.
Thanks a lot for your ideas and sorry for my English.
Edited by: Ricardo_Ruiz_Lopez on Jan 22, 2009 7:38 AM

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    Ciao.

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