What is the best design pattern for multiple instrument​s?

I have several PXI cards (DMM, O-scope, etc) that I want to create a master panel that can control all of the instruments individually, though not necessarily all at the same time (turn "instruments" on and off at will while the master vi continues to run).  Is there one design pattern (master/slave, producer/consumer, etc.) that works better than another for this type of master panel?  Are there other alternatives for this type of problem (VI Server, etc)?
I was hoping that I could save a bunch of time if I could start on the right path right off the bat!
Thanks,
-Warren

elrathia wrote:
Hi Ben,
I haven't much idea of how override works and when you would use it and why. I'm the newest of the new here. 
Good. At least you will not be smaking with a OPPer dOOPer hammer if I make some gramatical mistake.
You may want to look at this thread in the BreakPoint where i trie to help Cory get a handle on Dynamic Dispatching with an example of two classes that inherit from a common parent and invoke Over-ride VIs to do the same thing but with wildly varying results.
The example uses a Class of "Numeric"  and a sibling class "Text" and the both implement an Add method.
It is dirt simple and Cory did a decent job of explaining it.
It just be the motivation you are looking for.
have fun!
Ben
Ben Rayner
I am currently active on.. MainStream Preppers
Rayner's Ridge is under construction

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    elrathia wrote:
    Hi Ben,
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    Good. At least you will not be smaking with a OPPer dOOPer hammer if I make some gramatical mistake.
    You may want to look at this thread in the BreakPoint where i trie to help Cory get a handle on Dynamic Dispatching with an example of two classes that inherit from a common parent and invoke Over-ride VIs to do the same thing but with wildly varying results.
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    Ben Rayner
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    elrathia wrote:
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