Whats latest AIR SDK for CS5

CS5 (11.02.489)  I downloaded a file from Adobe and got 2.6, another I got seems to indicte 3.0. Have spent a day trying different avenues to update CS5 Flash Pro as far as possible
Can't get templates for Android etc, am thoroughly confused after a day of no-go, would very much appreciate advice and assistance.
I would like to be able to develope Android and iOS apps, feel happy with the flash but really stuck here at SDK

There is a way if you are able to download the flash cs 5.5. demo to homebrew a Flash CS5 with Air SDK 2.7: shown here
I can vouche for that working, because I have used it.
Its rumored that you can use the same technique to use 3.2 on flash cs5, but I have never tried it.
All the Air SDK versions are available here

Similar Messages

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    Hey how would I install Adobe Air SDK 3.7 for Flash Pro CS5.5 and Flash Builder 4.6?

    Okay this is what I got from the .XML file:
    <?xml version ="1.0" encoding="utf-8" ?><application xmlns="Untitled-11.0Untitled-1http://ns.adobe.com/air/application/3.7"><id>Untitled-1</id><versio nNumber>1.0</versionNumber><filename>Untitled-1</filename><description></description><!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>--><name>Untitled-1</name><!-- To localize the name, use the following format for the name element.<name><text xml:lang="en">English App name goes here</text><text xml:lang="fr">French App name goes here</text><text xml:lang="ja">Japanese App name goes here</text></name>--><copyright></copyright><initialWindow><content>Untitled-1.swf</conte nt><systemChrome>standard</systemChrome><transparent>false</transparent><visible>true</vis ible><fullScreen>false</fullScreen><aspectRatio>portrait</aspectRatio><renderMode>auto</re nderMode></initialWindow><icon></icon><customUpdateUI>false</customUpdateUI><allowBrowserI nvocation>false</allowBrowserInvocation></application>

  • How to setup Flex SDK with latest AIR SDK?

    Now the latest AIRSDK web page has a small link at the bottom for Flex users and it states that Flex users should take the SDK version without the compiler. BUT....
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    which contains a large list of archived SDK's. So that help page never really says which version of the SDK to use - with or without the compiler. But other forum posts have implied its suppose to be the one with the compiler.
    Now since we're overlaying the ...plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK folder that would make sense.
    But now there's a second overlay instructions page at:
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    So my questions are:
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            If I've followed the (first) overlay instructions above, does this checkbox now mean I'm using the overlaid AIR SDK 3.6
            with the current Flex SDK I've chosen?
            What if I'm using the Apache Flex 4.9.1 SDK? Will the AIR SDK 3.6 overlay that?
                (Doesn't Apache Flex have AIR 3.4 embedded - will this confuse Flash Builder 4.7 ?)
    Is it just me, or is this just getting more and more confusing? Can we perhaps get a AIR SDK combo box to go beside the Flex combo box and when we check the 'Include Adobe AIR libraries' then we can select the AIR SDK we want? And get a 'configure AIR SDKs...' link too? Then perhaps we can get completely away from overlays and all this merged SDK nonsense. I've had nothing but problems with it.
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    Thanks in advance.

    If you are not using Flash Builder go here: http://www.adobe.com/devnet/air/air-sdk-download.html
    At the bottom it says:
    Note : Flex users will need to download the original AIR SDK without the new compiler. Mac Windows.
    Download the proper one for your OS and then extract it over your existing Flex SDK directory.
    EDIT: Just read your post again and noticed you mentioned Flash Builder. In that case you want to follow these directions: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html and grab the version with the compiler at http://www.adobe.com/devnet/air/air-sdk-download.html

  • Problems with mobile projects with apache flex 4.8 and an overlay of the latest air sdk

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    Gert

    Hi Crill,
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    Where did you get the installer from?
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    thanks,
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  • Compiling Errors with latest air sdk

    Not sure if any is having similar issues but here it is:
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    After that I overlayed the latest AIR SDK (did this three times to make sure I did right -- have done multiple times before)
    Updated the application descriptor (with 3.7) and -swf-version=20 in compiler settings.
    Now I am getting these errors when compiling (compiling completed 100% successfully before the upgrade).
    Any suggestions or solutions would be greatly appreciated (note that I require the mx.controls.HTML class as well as the mx List and mx Canvas classes for very good reason).

    Hi,
    This article starts with how to overlay AIR SDK's over Flex. http://www.adobe.com/devnet/air/articles/ane-android-devices.html
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    Regards,
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    I am trying to use ActionScript's File.upload to upload a file on Air SDK for iOS8 environment, but the File.upload does not work properly. No handler about the file upload is executed after File.upload is invoked, and no exception is caught. When I check the network traffic of the server side, I found that no http request even hit the server after File.upload is executed. The code snippet here is very simple.
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      private var dir:File;
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      protected function OnUploadButtonPressed(event:MouseEvent):void{
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      file.addEventListener(ErrorEvent.ERROR, someError);
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      } catch( e:Error ) {
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      //IOError handler
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      //SecurityError handler
      private function securityError(error:SecurityErrorEvent):void{
      trace( "Security error:" + error.text );
      //Other handler
      private function someError(error:ErrorEvent):void{
      trace("some error" + error.text);
      //Progress handler
      private function onProgress(event:ProgressEvent):void{
      trace("progressHandler");
    When executed on Air Simulator, it works fine as expected, and the file is successfully uploaded to the server. But When executed on iOS devices(in my case, iPad), as I explain early, no handler about the file upload is executed, and no the http request even hit the server. So I think the problem may be in the client side. It seems that the Air SDK for iOS just failed to send the http request for some reason.
    To make my problem more clear, I list my environment below:
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    IDE: Flash Builder 4.7
    Air SDK:  3.8 / 16.0.0 (After I updated to the lastest Air SDK 16.0.0 , the problem still exists.)
    Application Server:  Tomcat7 + Spring
    Target OS: iOS 8
    I have been struggling for this for days. So I really appreciate it if anyone has any idea about this.
    Thanks in advance.

    Hi bluewindice ,
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    Tushar

  • Adobe Air SDK for IOS, i'm searching for a week  to get the certificate and provisioning files

    Adobe Air SDK for IOS, I'm searching for a week  to get the certificate and provisioning files!!
    Please help me to get the certificate and provisioning files and I should pay to have these files.
    Thanks

    Apple doesn't provide support for third-party development tools.
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  • AIR SDK for Windows Phone 7?

    Hi
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    Hi
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  • How to install latest AIR SDK (13 or 14) in Flash Pro CS6?

    Hi, I'm using Adobe Flash Pro CS6 on Windows 7 64-bit and I wanted to add latest Adobe AIR SDK, either 13 or 14, but non of them is seen as a valid SDK by Flash.
    I've tried downloading two possible SDKs (SDK & compiler and SDK without compiler) from here: Download Adobe AIR SDK (version 13) and here http://labs.adobe.com/downloads/air.html (version 14). Each time I copied the extracted SDK folder to my Flash CS6 folder where default 3.2 and 3.4 SDKs are located. After that I open Flash, then Help > Manage Air SDK, click on " + ", browse for the new folder, and all I get is "The selected folder does not contain a valid AIR SDK" warning message. It all looks the same with all four SDKs I downloaded!
    Not long ago I added AIR 4.0 without any problems. What am I doing wrong? Is new SDK Flash CC only or what?

    What are you naming the folder?
    Just as a general tip, since many applications (Flash CS4, 5, 5.5, 6, CC) you can save some space by only putting the AIR SDK in one place. Since CS6 and CC have "Manage AIR SDK" in their settings you no longer need to locate that folder like 5.5 which requires you to overlay the AIR 2.6 folder. So save some space and put it anywhere out of the way, out of the Flash folder. I have multiple drives and I have lots of SDKs installed at root on my E:\ (E:\SDK\AIR, E:\SDK\JDK, E:\SDK\Android, etc). I then just go in the help panel like you do and point CS6 and CC to E:\SDK\AIR and they work perfectly fine with the latest SDK released recently.
    Are you updating Flash Player to 13 as well?
    Last, do not download the Flex version for Flash. Flex is for Flash Builder if you intend on using Flex (it is different than Flash).
    Do not get this:
    You want the SDK from the big orange buttons above this warning.

  • What laptop to get for CS5 or CS6...

    Increasingly there appear questions about which laptop to get for CS5/6.
    First, the question is why a laptop and why not a desktop?
    Laptops are always at least 2 to 3 times slower than a desktop, they are significantly more expensive than a desktop with the same or better performance and they need a wall outlet to use. Batteries don't last long enough for editing and you need a wall outlet for external components (disks, monitor, BD-R etc.) that are required. All that makes a laptop more like an expensive, underpowered luggable machine.
    For video editing machines it is always best to use a machine for video editing only and use a second system for other applications and this is especially true for much weaker laptops than desktops.
    So, let me repeat the question: What are the considerations to use a laptop over a desktop? You have to be very clear about it to sell the idea to the one responsible for the budget. You also have to be clear about the performance penalty, if you decide to go forward with a laptop.
    OK, we got this out of the way. You have good arguments to get a laptop and you have succesfully sold the idea to the one responsible for the available budget.
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    All these solutions have a number of common components, under the assumption you want to edit HD material:
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    GPU: at least a nVidia GTX 660M or better with 1+ GB DDR5 memory.
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    Connections: minimum is eSATA plus USB3 ports.
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    The last option is to go to a custom builder to get a laptop that is exactly tuned to your needs and budget. It will not be less expensive than the Sager route, but it will get you the best balance between performance and price for your needs. Additionally, you get great service if ever needed.
    To sum this up, a laptop is a compromise. A compromise in performance and price. It is not for the faint of heart, faint of wallet. It is not a laptop, it is a luggable system on a wall outlet. An alternative is coasters under a desktop system and you can use other wall outlets as well, but with a better price and far better performance.
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    As usual, Harm has provided very knowledgeable and helpful advice in this matter. I would like to add that if you are inclined, and feel it's worth a gamble.....New Egg has been selling refurbished Asus i7 laptops that have almost all the necessary components for a lower price than normal. You may have to add more memory yourself and add a quality SSD for OS and programs and pagefile, ( cloned from the supplied drive). Then, use the supplied drive for media and all else in the second bay....or, as an emergency backup of your original configuration. I am not sure,but I think if you put a second Marvell controlled SSD in the second bay instead,( Corsair Pro or Plextor Pro...no Sandforce), you may get the benefit of SATA III speeds from BOTH drives for best laptop performance.....I am not sure if earlier criticisms of SSD degradation still apply with these newer Marvell controlled SSDs.
          I DO know that my old Asus G73JW tested MUCH FASTER on Harm's PPBM5 benchmark when I added extra memory,( from 8 to 14GB ), AND used a Corsair Force 120GB SATA II SSD in each of the two internal drive bays.  On that site you can see similar laptops to mine performing way slower using less memory and conventional spinning HDDs. At the time, I was careful to choose SSDs that had a high read AND write speed. I have had no issues with my SSDs. I also have used the Seagate Momentus XT hybrid HDD as project drive.....and scored lower on the PPBM test,( not submitted).
          Harm is right.....any laptop will not approach the performance of a good desktop setup....not to mention PPro CS 6 appears to be even more powerful and demanding than the 5.03 I'm using. People are reporting needing at least 32GB memory  and more than 2GB video card memory to get better performance.
       Someone posted about Exotic PC selling upgraded laptops, ( some Asus) with up to 32GB memory and muliple HDD configurations....you may be able to upgrade a laptop similarly yourself for less money. Watch the sales at Tiger Direct and New Egg....you may find some thing workable.

  • Latest flex sdk for Flash Builder 4

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    Thanks Chris.
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    The most recent info I can find is for Flash Pro CS6:
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    Thanks Colin.
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  • What about AIR on dreaweaver CS5?

    it will be a feature? it only will be on flash family and firworks, it did not work?
    i just want to know was happened there...

    it will be a feature? it only will be on flash family and firworks, it did not work?
    i just want to know was happened there...
    The AIR Extension for Dreamweaver CS4 should still work in CS5. You can find it here:
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    Does that answer your question?
    Regards,
    Randy

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    Hello everyone.
    First of all, I apologize for my english. And also for my possible lacks of knowledge about this matter, I am a completely newbie.
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    Hello again.
    Thanks for your response.
    Right now I have been able to finally got the exporter SDK plugin working on Premiere Elements 9. I am going to write a guide in case it helps potentially users who wants to start with the SDK.
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    With these steps, you should be able to see your exporter in the Sharing tab, in PC option (a list box will appear saying 'others', that´s where our exporter shows up!).
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    From this point there is a huge way to move on, but at least it is possible to study how the exporter interacts with Elements, and also to analyze the classes used.
    I hope this post will help anyone.
    Thanks again for the support.
    Kind regards.

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