Which listener was notified of an event

is there a way to know from which event listener a particular event was caught? for instance, a MouseEvent may have been caught in a mouse motion listener, a mouse pressed listener, etc. from the MouseEvent object itself, can i know to which listener it was passed to?
thanks!

Not sure if this will always work but you could map the Event ID back to the listener. Something like:
if (e.getID() == MouseEvent.MOUSE_DRAGGED
||  e.getID() == MouseEvent.MOUSE_MOVED
    //  MouseMotionListener
else
    //  MouseListener

Similar Messages

  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
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             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
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             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
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              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
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                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
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                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
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            planeArray[i] = p;
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            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
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                            if (event.target.extra.pIdent == "in")
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                            //left.enabled=false;
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    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
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                                  this.renderHitData = renderhitData;
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    Edited by: 943829 on 01.07.2012 04:57

    Thanks for your fast reply!
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    Copyright (c) 1997, 2010, Oracle. All rights reserved.
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    Copyright (c) 1991, 2010, Oracle. All rights reserved.
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    Alias LISTENER
    Version TNSLSNR for 32-bit Windows: Version 11.2.0.1.0 - Produ
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    Startdatum 01-JUL-2012 13:07:18
    Uptime 0 Tage 6 Std. 16 Min. 7 Sek.
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    SNMP OFF
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    Instanz "CLRExtProc", Status UNKNOWN, hat 1 Handler f³r diesen Dienst...
    Dienst "Oracle8" hat 1 Instanzen.
    Instanz "ORCL", Status UNKNOWN, hat 1 Handler f³r diesen Dienst...
    Dienst "orcl" hat 1 Instanzen.
    Instanz "orcl", Status READY, hat 1 Handler f³r diesen Dienst...
    Dienst "orclXDB" hat 1 Instanzen.
    Instanz "orcl", Status READY, hat 1 Handler f³r diesen Dienst...
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