Why doesn't this program compile?

Compiling this program:
  public class Foo<T> {
    private final Class<T> type;
    public Foo(Class<T> type) {
        this.type = type;
    public T cast(Object obj) {
        return this.type.cast(obj);
    public void handle(T obj) {
    static void apply(Foo<?> foo, Object obj) {
        foo.handle(foo.cast(obj));
  }gives this error:
    Foo.java:12: handle(capture#31 of ?) in Foo<capture#31 of ?>
      cannot be applied to (java.lang.Object)
    foo.handle(foo.cast(obj));
    ^But this seems bogus. Obviously the result of foo.cast(obj) (generic type T) should be compatible with handle(), which takes a T.
Am I missing something or is this a compiler bug (or limitation)?
This is on openSuSE 11.1:
    $ javac -version
    javac 1.6.0_0
    $ rpm -qf /usr/lib/jvm/java-1.6.0-openjdk/bin/javac
    java-1_6_0-openjdk-devel-1.6_b16-0.1.3Thanks for any insights.

endasil wrote:
alc wrote:
Thank you, this I understand... though it's a little disappointing the compiler can't make the simple inference required. I guess that would require data flow analysis.Which is easier said than done, and sometimes impossible.
Imagine you changed Foo thusly:
static Foo<?> foo = new Foo<String>(String.class);
static void apply(Object obj) {
foo.handle(foo.cast(obj));
}And then used it like this:
public class GT7 {
public static void main(String[] args) {
new Thread(new Runnable() {
public void run() {
Foo.foo = new Foo<Integer>(Integer.class);
}).start();
Foo.apply("Hello!");
}How's the compiler supposed to figure that one out?Yes, if there is a race condition the compiler obviously can't assume "foo" won't change. But that's not the case in the original program.. foo is a local variable. A compiler could (with sufficient work) prove this to itself. This is not one of those an impossible Turing-complete scenarios like you sometimes see with "uninitialized variable" errors where the variable actually is always initialized.
I'm not saying that it's necessarily worth the effort to implement this in the compiler. My only point is that this was strictly a language/compiler design choice -- and a reasonable one. But there's also nothing wrong with the "intent" of the program, even if the compiler doesn't "get it".

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    insert into bwddoc (doc_text) values ('<?xml version="1.0" encoding="UTF-8"?>
    ERROR at line 1:
    ORA-31011: XML parsing failed
    ORA-19202: Error occurred in XML processing
    LPX-00217: invalid character 8211 (U+2013)
    Error at line 2
    It accepts the command if I replace the &#8211; with plain text. Why does it care what the character entity reference is? It's changing the encoding pseudoattribute in the xml declaration to US-ASCII anyway, and this character entity should be perfectly acceptable. I'd appreciate it if anyone knows the reason for this (or what I'm not understanding, which as always is a distinct possibility).

    Sorry, let me try again. SQLPlus doesn't have a problem with the multiple lines, so I'm just trying to insert the XML.
    PS: BWDSTG> insert into bwddoc (doc_text) values (xmltype('<?xml version="1.0" encoding="US-ASCII"?>
    2 <a>&#8212;</a>
    3 '));
    insert into bwddoc (doc_text) values (xmltype('<?xml version="1.0" encoding="US-ASCII"?>
    ERROR at line 1:
    ORA-31011: XML parsing failed
    ORA-19202: Error occurred in XML processing
    LPX-00217: invalid character 8212 (U+2014)
    Error at line 2
    ORA-06512: at "SYS.XMLTYPE", line 310
    ORA-06512: at line 1
    My problem is that...
    <?xml version="1.0" encoding="US-ASCII"?>
    <a>&#8212;</a>
    should be perfectly good HTML. libxml2 and expat both have no problem parsing it. They just leave &#8212; (which is some kind of a dash) alone. But Oracle XMLType doesn't like it for some reason. I need to load a lot of data that has numeric character entities like this but I can't 'til I get this resolved.

  • Erratic file naming. Why doesn't this work?

    The Finder allows certain names for files and folders sometimes, but then doesn't allow them at other times. What's happenig? Here's an example. I created a folder with this name: "National Geog> Africa (4 parts, 1hr each)" with no problem. Later I wanted to change the "4" to a "6". Sounds simple enough. I highlighted the 4 and typed the 6—but the Finder rejected that simple change, with this message: The [new name] cannot be used. Try using another name, with fewer characters or no punctuation marks."
    Why would it like the name with a 4 in it, but not like the name with a 6 instead of the 4?
    I can provide this much a clue. The folder resides on an external LaCie hard disk. I don't recall how that particular folder got there, but I have discovered I can create a folder with the desired name on my desktop and then successfully copy it to my external disk with no problem. But I cannot create the folder on the external disk in give it the desired name (I get the error message), nor can I change an existing folder name on the external disk to that name.
    This is not the world's worst problem, but if anyone has any comments about this, I'd appreciate them.

    Strange...when I create a folder on my desktop with that exact name I can change the 4 to a 6 perfectly fine. Are you able to change the name to other things?
    Are you able to create new files on the disk, or are you only able to copy files to it via the finder?

  • Why doesn't this cycle work?

    drain = true;
    onEnterFrame = function(){
        if(drain == true){water_mc.waterlv_mc._alpha -= 2;}
        if(water_mc.waterlv_mc._alpha < 3){water_mc.waterlv_mc._alpha += 2; drain = !true;}   
        if(water_mc.waterlv_mc._alpha > 97){drain = true;}
    the basic idea is simple, it empties and fills as the frames progress, but It seems to empty and stop when tested. What's going wrong?

    shintashi,
         When code performs in unexpected ways, your best bet is often to do a bit of troubleshooting.  One of the quickest, easiest ways to troubleshoot your code is to use the trace() function, which lets you "see" what's going on in your code.  For example, try adding the following trace statement to your existing code:
    drain = true;
    onEnterFrame = function() {
        trace(water_mc.waterlv_mc._alpha);
        if (drain == true) {
            water_mc.waterlv_mc._alpha -= 2;
        if (water_mc.waterlv_mc._alpha < 3) {
            water_mc.waterlv_mc._alpha += 2;
            drain = !true;
        if (water_mc.waterlv_mc._alpha > 97) {
            drain = true;
         When you test your movie again, you'll see the value of waterlv_mc's _alpha property in the Output panel, which might be an eye-opener for you.  First, you'll notice that the _alpha property doesn't decrement by 2s, which is one of the quirks of ActionScript 1.0/2.0.  The reason for this -- and this is just "one of those things" it's good to know -- is that the _alpha property is stored internally as a value from 0 to 256.  The _alpha property "translates" those internal values for you to a range of 0 to 100, which is why the values veer from perfect integers.
         This is a bit of a tangent, though, because the real reason waterlv_mc never "refills" is that your if() statements aren't actually set up to accomplish what you want them to.  Compare the original code with the following variation:
    var drain = true;
    onEnterFrame = function() {
        trace(water_mc.waterlv_mc._alpha);
        if (drain == true) {
            water_mc.waterlv_mc._alpha -= 2;
        } else {
            water_mc.waterlv_mc._alpha += 2;
        if (water_mc.waterlv_mc._alpha >= 100) {
            drain = true;
        if (water_mc.waterlv_mc._alpha <= 0) {
            drain = false;
         In this case, the first if() statement either decrements or increments (thanks to an else) all in the same statement, depending on the value of drain.  First and foremost, you're either decreasing or increasing the value of waterlv_mc's _alpha property.  After that, another set of if() statements determines the value of drain.  When _alpha is 100 (or higher!) you definitely want to "drain the water," so the drain variable is set to true.  On the other hand, when _alpha is 0 (or lower), you want to "refill," so drain is set to false.
         Let me know if this makes sense to you! 
    David Stiller
    Contributor, How to Cheat in Adobe Flash CS4
    http://tinyurl.com/dpsCheatFlashCS4
    "Luck is the residue of good design."

  • Why doesn't this simple applescript work any more in ML mail.app (as a rule)

    It works only when you right click on the mail message and choose "run rules", but not on incoming messages (without interaction).
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    Any ideas?
    using terms from application "Mail"
        on perform mail action with messages theMessages for rule theRule
            tell application "Mail"
                repeat with theMessage in theMessages
                    display dialog "inside"
                    set theId to id of theMessage
                    display dialog "the id is " & theId
                end repeat
            end tell
        end perform mail action with messages
    end using terms from

    Might it be that any incoming message doesn't have an ID yet ?
    Try this:
    using terms from application "Mail"
        on perform mail action with messages theMessages for rule theRule
            tell application "Mail"
                repeat with theMessage in theMessages
                    display dialog "inside"
                    set theTest to (exists id of theMessage)
                    display dialog theTest
                end repeat
            end tell
        end perform mail action with messages
    end using terms from

  • Why doesn't this web-based SMS service let us send messages to short-code addresses or extra-long phone numbers?

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    MaxxFordham wrote:
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  • Networking - Why Doesn't This Work?

    Hey all
    Just wondering if any of you have any ideas why this code isn't working properly - for the Client to connect the Server has to be restarted. Is there a solution to this problem?
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    import java.awt.Container;
    import java.awt.Color;
    import java.awt.Font;
    import java.awt.FlowLayout;
    import java.awt.Dimension;
    import java.awt.GridBagLayout;
    import java.awt.GridBagConstraints;
    import java.awt.Insets;
    import java.awt.event.ActionListener;
    import java.awt.event.ActionEvent;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JColorChooser;
    import javax.swing.ButtonGroup;
    import javax.swing.Box;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.BoxLayout;
    import javax.swing.JTextArea;
    import javax.swing.JTextField;
    import javax.swing.JLabel;
    import javax.swing.JComboBox;
    import javax.swing.JOptionPane;
    import javax.swing.JRadioButton;
    import java.io.*;
    import java.net.*;
    * This is the user class and holds all the details for the GUI. The gui contains listeners
    * ans it sends messages to the server and also recieves messages from the server. This class
    * works primarily with the ClienttoServer class.
    * Help was used to create this class, mainly from the Java GUI devlopment book by Varan Piroumian
    * as this hsowed the basic components needed to create a GUI and which imports were the most essential
    * in order to have an interactive interface for the chat application.
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         private static final long serialVersionUID = 1L;
         private JTextArea conversationDisplay;
         private JTextField createMsg, hostfield, portnumfd, usernamey;
         private JScrollPane scrolly;
         private JLabel hosty, portnum, convoLabel, msgLabel, netwrk, netwrk2, talk2urself, fonts, nickName, ustatus, econs;
         private JPanel lpanel, rpanel, lpanel1, lpanel2, lpanel3, lpanel4, lpanel5, rpanel1, rpanel2, rpanel3, rpanel4, rpanel5;
         private JButton sendMsgButton, colourButton, exitButton, connect, dropconnection;
         private JRadioButton talk2urselfOn, talk2urselfOff;
         private JComboBox fontcombiBox, statusbox, emoticons;
         private JColorChooser colourchoo;
         private Container theWholeApp;
         private String username;
         private PrintWriter writer;
         private Socket socky;
         //for the self comm button
         private boolean talktoself = true;
         //used as when a msg is sent to the server the name & msg are sent in 2 parts (\n function) i.e
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         private boolean ignoreyourself = false;
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         public Client()
              makeGUI();
              System.out.println("Loading the GUI....");
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         public void makeGUI()
              //create the whole window
              JFrame.setDefaultLookAndFeelDecorated(true);
              //set the title of the whole app
              this.setTitle("Welcome To Elliot's Chat Network...");
              //set the app window size
              this.setSize(600, 575);
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              theWholeApp = getContentPane();
              //make new gridbag layout
              GridBagLayout layoutgridbag = new GridBagLayout();
              //create some restraints for this...
              GridBagConstraints gbconstraints = new GridBagConstraints();
              //make the app use this gridbag layout
              theWholeApp.setLayout(layoutgridbag);
              //this is where elements are added into the application's window
              //creates and adds the convo label
              convoLabel = new JLabel("Your Conversation:");
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 0;
              gbconstraints.gridheight = 1;
              gbconstraints.gridwidth = 1;
              gbconstraints.weightx = 5;
              gbconstraints.weighty = 1;
              gbconstraints.anchor = GridBagConstraints.WEST;
              layoutgridbag.setConstraints(convoLabel, gbconstraints);
              theWholeApp.add(convoLabel);
              //create & add the exit button
              exitButton = new JButton("Exit");
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 10;
              gbconstraints.gridy = 0;
              gbconstraints.gridheight = 1;
              gbconstraints.gridwidth = 1;
              gbconstraints.weightx = 1;
              gbconstraints.weighty = 1;
              gbconstraints.anchor = GridBagConstraints.EAST;
              layoutgridbag.setConstraints(exitButton, gbconstraints);
              theWholeApp.add(exitButton);
              exitButton.addActionListener(this);
              //create & add the txt area
              conversationDisplay = new JTextArea(15,15);
              scrolly = new JScrollPane(conversationDisplay);
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 1;
              gbconstraints.gridheight = 4;
              gbconstraints.gridwidth = 11;
              gbconstraints.weightx = 10;
              gbconstraints.weighty = 20;
              gbconstraints.anchor = GridBagConstraints.WEST;
              gbconstraints.fill = GridBagConstraints.BOTH;
              gbconstraints.insets = new Insets(10, 10, 15, 15);
              //so the clients cant write in the display area...
              conversationDisplay.setEditable(false);
              layoutgridbag.setConstraints(scrolly, gbconstraints);
              theWholeApp.add(scrolly);
              //create & add the nick name area
              nickName = new JLabel("Your nick \nthis is required");
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 5;
              gbconstraints.gridheight = 1;
              gbconstraints.gridwidth = 1;
              gbconstraints.weightx = 5;
              gbconstraints.weighty = 1.5;
              gbconstraints.anchor = GridBagConstraints.WEST;
              gbconstraints.fill = GridBagConstraints.HORIZONTAL;
              gbconstraints.insets = new Insets(3, 10, 0, 0);
              layoutgridbag.setConstraints(nickName, gbconstraints);
              theWholeApp.add(nickName);
              //create & add the nick name box
              usernamey = new JTextField(10);
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 6;
              gbconstraints.gridheight = 1;
              gbconstraints.gridwidth = 1;
              gbconstraints.weightx = 1;
              gbconstraints.weighty = 1;
              gbconstraints.anchor = GridBagConstraints.WEST;
              gbconstraints.fill = GridBagConstraints.HORIZONTAL;
              gbconstraints.insets = new Insets(0, 10, 0, 0);
              layoutgridbag.setConstraints(usernamey, gbconstraints);
              theWholeApp.add(usernamey);
              //create & add the your message label
              msgLabel = new JLabel("Your Message:");
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 7;
              gbconstraints.gridheight = 1;
              gbconstraints.gridwidth = 1;
              gbconstraints.weightx = 1;
              gbconstraints.weighty = 1;
              gbconstraints.anchor = GridBagConstraints.WEST;
              gbconstraints.fill = GridBagConstraints.BOTH;
              gbconstraints.insets = new Insets(0, 10, 0, 0);
              layoutgridbag.setConstraints(msgLabel, gbconstraints);
              theWholeApp.add(msgLabel);
              //create & add the create message box
              createMsg = new JTextField(15);
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 8;
              gbconstraints.gridheight = 2;
              gbconstraints.gridwidth = 10;
              gbconstraints.weightx = 10;
              gbconstraints.weighty = 1;
              gbconstraints.anchor = GridBagConstraints.WEST;
              gbconstraints.fill = GridBagConstraints.HORIZONTAL;
              gbconstraints.insets = new Insets(3, 10, 0, 0);
              layoutgridbag.setConstraints(createMsg, gbconstraints);
              theWholeApp.add(createMsg);
              createMsg.addActionListener(this);
              createMsg.setActionCommand("Press Enter!");
              //create & add the send message button
              sendMsgButton = new JButton("Send Msg");
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 10;
              gbconstraints.gridy = 8;
              gbconstraints.gridheight = 1;
              gbconstraints.gridwidth = 1;
              gbconstraints.weightx = 1;
              gbconstraints.weighty = 1;
              gbconstraints.anchor = GridBagConstraints.EAST;
              layoutgridbag.setConstraints(sendMsgButton, gbconstraints);
              theWholeApp.add(sendMsgButton);
              sendMsgButton.addActionListener(this);
              //create & add the left panel
              lpanel = new JPanel();
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 0;
              gbconstraints.gridy = 10;
              gbconstraints.gridheight = 3;
              gbconstraints.gridwidth = 4;
              gbconstraints.weightx = 5;
              gbconstraints.weighty = 0;
              gbconstraints.anchor = GridBagConstraints.WEST;
              gbconstraints.insets = new Insets(0, 10, 0, 0);
              layoutgridbag.setConstraints(lpanel, gbconstraints);
              theWholeApp.add(lpanel);
              //create & add the right panel
              rpanel = new JPanel();
              gbconstraints = new GridBagConstraints();
              gbconstraints.gridx = 5;
              gbconstraints.gridy = 10;
              gbconstraints.gridheight = 3;
              gbconstraints.gridwidth = 4;
              gbconstraints.weightx = 5;
              gbconstraints.weighty = 0;
              gbconstraints.anchor = GridBagConstraints.EAST;
              layoutgridbag.setConstraints(rpanel, gbconstraints);
              theWholeApp.add(rpanel);
              //add to the left JPanel - set the layout for this
              lpanel.setLayout(new BoxLayout(lpanel, BoxLayout.Y_AXIS));
              //add panels into this left panel...
              lpanel1 = new JPanel();
              lpanel2 = new JPanel();
              lpanel3 = new JPanel();
              lpanel4 = new JPanel();
              lpanel5 = new JPanel();
              lpanel.add(lpanel1);
              lpanel.add(lpanel2);
              lpanel.add(lpanel3);
              lpanel.add(lpanel4);
              lpanel.add(lpanel5);
              //set FlowLyout for each of these panels
              lpanel1.setLayout(new FlowLayout(FlowLayout.LEFT));
              lpanel2.setLayout(new FlowLayout(FlowLayout.LEFT));
              lpanel3.setLayout(new FlowLayout(FlowLayout.LEFT));
              lpanel4.setLayout(new FlowLayout(FlowLayout.LEFT));
              lpanel5.setLayout(new FlowLayout(FlowLayout.LEFT));
              //add in the network items...
              netwrk = new JLabel("Network Details:");
              lpanel1.add(netwrk);
              //create and add instructions for this
              netwrk2 = new JLabel("Please enter the details for \nthe person you want to chat to...");
              lpanel2.add(netwrk2);
              //create/add the ip addy label
              hosty = new JLabel("Host:");
              lpanel3.add(hosty);
              lpanel3.add(Box.createRigidArea(new Dimension(5,0)));
              hostfield = new JTextField("Enter Hostname",10);
              lpanel3.add(hostfield);
              //port num next
              portnum = new JLabel("Port Number:");
              lpanel4.add(portnum);
              lpanel4.add(Box.createRigidArea(new Dimension(5, 0)));
              portnumfd = new JTextField("2250", 10);
              lpanel4.add(portnumfd);
              //create & add the connect butt
              connect = new JButton("Connect");
              lpanel5.add(connect);
              dropconnection = new JButton("Disconnect");
              lpanel5.add(dropconnection);
              connect.addActionListener(this);
              dropconnection.addActionListener(this);
              //start the creation of the right hand panel.
              rpanel.setLayout(new BoxLayout(rpanel, BoxLayout.Y_AXIS));
              //create the panels again
              rpanel1 = new JPanel();
              rpanel2 = new JPanel();
              rpanel3 = new JPanel();
              rpanel4 = new JPanel();
              rpanel5 = new JPanel();
              rpanel.add(rpanel1);
              rpanel.add(rpanel2);
              rpanel.add(rpanel3);
              rpanel.add(rpanel4);
              rpanel.add(rpanel5);
              rpanel1.setLayout(new FlowLayout(FlowLayout.LEFT));
              rpanel2.setLayout(new FlowLayout(FlowLayout.LEFT));
              rpanel3.setLayout(new FlowLayout(FlowLayout.LEFT));
              rpanel4.setLayout(new FlowLayout(FlowLayout.LEFT));
              rpanel5.setLayout(new FlowLayout(FlowLayout.LEFT));
         //now start putting things into them again
              //add in the font settings
              String[] fonty = {"Normal", "Bold", "Italic"};
              fonts = new JLabel("Set your text style:");
              fontcombiBox = new JComboBox(fonty);
              rpanel2.add(fonts);
              rpanel2.add(Box.createRigidArea(new Dimension(4,0)));
              rpanel2.add(fontcombiBox);
              //default text will be plain..
              fontcombiBox.setSelectedIndex(0);
              String[] userstatus = {"Online", "Away", "Be Right Back", "Busy", "Out To Lunch", "On The Phone"};
              ustatus = new JLabel("Select a status:");
              statusbox = new JComboBox(userstatus);
              rpanel2.add(ustatus);
              rpanel2.add(Box.createRigidArea(new Dimension(2,0)));
              rpanel2.add(statusbox);
              //add in some emotion to the conversations
              String[] emotion = {"Angry", "Happy", "Sad", "Crying", "Shocked", "Laughing", "Laughing My Ass Off!"};
              econs = new JLabel("Select an emoticon:");
              emoticons = new JComboBox(emotion);
              rpanel3.add(econs);
              rpanel3.add(Box.createRigidArea(new Dimension(3,0)));
              rpanel3.add(emoticons);
              //self comm options
              talk2urself = new JLabel("Set Self Communication Mode:");
              rpanel4.add(talk2urself);
              talk2urselfOn = new JRadioButton("On", true);
              rpanel4.add(talk2urselfOn);
              rpanel4.add(Box.createRigidArea(new Dimension(4, 0)));
              talk2urselfOff = new JRadioButton("Off", false);
              rpanel4.add(talk2urselfOff);
              //create a group that will hold both these buttons together
              ButtonGroup groupy = new ButtonGroup();
              //add them to the group
              groupy.add(talk2urselfOn);
              groupy.add(talk2urselfOff);
              //create and add the change backgrd button
              colourButton = new JButton("Alter Background");
              rpanel5.add(colourButton);
              //add in some listeners
              talk2urselfOn.addActionListener(this);
              talk2urselfOff.addActionListener(this);
              fontcombiBox.addActionListener(this);
              colourButton.addActionListener(this);
              statusbox.addActionListener(this);
              //add in the 'X' button in the top right corner of app
              setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              //put all elements together
              this.pack();
              //show the GUI for the user..
              this.show();
          * Creates a new client and GUI as its the main method
         public static void main(String args[])
              new Client();
          * This method listens for actions selected by the user and then performs the
          * necessary tasks in order for the correct events to take place...!
          * This method was mainly created thanks to the Developing Java GUI book which has already
          * been mentioned as it covers listeners and event handling...
         public void actionPerformed(ActionEvent event)
              //if the send button is clicked or if hard carriage return after message
              if((event.getSource() == (sendMsgButton)) || (event.getSource().equals(createMsg)))
                   //if theres no text dont send message
                   if(createMsg.getText().equals(""))
                        JOptionPane.showMessageDialog(this, "There's no text to send!");
                   else
                        String str  = createMsg.getText();
                        printMessage(str);
              //if the exit button is clicked
              if(event.getSource() == (exitButton))
                   //quit the chat app
                   JOptionPane.showMessageDialog(this, "Thanks For Using Elliot's Chat Network! \nSee You Again Soon!");
                   System.exit(0);
              //if the self comm option is turned on
              if(event.getSource() == (talk2urselfOn))
                   talktoself = true;
                   JOptionPane.showMessageDialog(this, "You have begun self communication \nmessages you send are now displayed");
              //if the self comm option is turned off
              if(event.getSource() == (talk2urselfOff))
                   talktoself = false;
                   JOptionPane.showMessageDialog(this, "You have stopped self communication \nmessages you send are no longer displayed");
              //for the normal font option
              if(fontcombiBox.getSelectedItem().equals("Plain"))
                   //makes a new font style plain...
                   conversationDisplay.setFont(new Font("simple", Font.PLAIN, 12));
                   createMsg.setFont(new Font("simple", Font.PLAIN, 12));
              //for the bold font option
              if(fontcombiBox.getSelectedItem().equals("Bold"))
                   conversationDisplay.setFont(new Font("simple", Font.BOLD, 12));
                   createMsg.setFont(new Font("simple", Font.BOLD, 12));
              //for the italic font option
              if(fontcombiBox.getSelectedItem().equals("Italic"))
                   conversationDisplay.setFont(new Font("simple", Font.ITALIC, 12));
                   createMsg.setFont(new Font("simple", Font.ITALIC, 12));
               *      //the status events if they didnt create null points...
              if(statusbox.getSelectedItem().equals("Online"))
                   String status = "<Online>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Away"))
                   String status = "<Away>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Be Right Back"))
                   String status = "<Be Right Back>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Busy"))
                   String status = "<Busy>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Out To Lunch"))
                   String status = "<Out To Lunch>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("On The Phone"))
                   String status = "<On The Phone>";
                   printMessage(status);
              //the emoticons events...
              if(emoticons.getSelectedItem().equals("Angry"))
                   String status = "<Angry>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Sad"))
                   String status = "<Sad>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Shocked"))
                   String status = "<Shocked>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Happy"))
                   String status = "<Happy>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Crying"))
                   String status = "<Crying>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Laughing"))
                   String status = "<Laughing>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Laughing My Ass Off!"))
                   String status = "<Laughing My Ass Off!>";
                   printMessage(status);
              //if the colour button is clicked
              if(event.getSource() == colourButton)
                   //create a new colour chooser
                   colourchoo = new JColorChooser();
                   //create the dialog its shown in
                   JColorChooser.createDialog(colourButton, "Choose your background colour", true, colourchoo, this, this);
                   //now show the dialog
                   Color col = JColorChooser.showDialog(sendMsgButton, "Choose your background colour", Color.GRAY);
                   //when a colour is chosen it becomes the bg colour
                   theWholeApp.setBackground(col);
                   rpanel1.setBackground(col);
                   rpanel2.setBackground(col);
                   rpanel3.setBackground(col);
                   rpanel4.setBackground(col);
                   rpanel5.setBackground(col);
                   lpanel1.setBackground(col);
                   lpanel2.setBackground(col);
                   lpanel3.setBackground(col);
                   lpanel4.setBackground(col);
                   lpanel5.setBackground(col);
              //if the connect button is clicked
              if(event.getSource() == (connect))
                   //get the txt entered into ip addy field & port num fields with a text check...
                   if(hosty.getText().equals("") || portnumfd.getText().equals("") || nickName.getText().equals(""))
                        JOptionPane.showMessageDialog(this, "You cant connect! \nThis is because the either the \n0 - HostName\n 0 - Port Number \n0 - Your Nick \nIs Missing...");
                   else
                        //get details and connect
                        username = nickName.getText();
                        String ipay = hostfield.getText();
                        String porty = portnumfd.getText();
                        connectto(ipay,porty);
          * This method is similar to an append method in that it allows msgs recieved by the server to
          * be displayed in the conversation window. It also deals with the self comm mode as if its disabled
          * then no messages from the sender will be displayed.
         public void moveTextToConvo(String texty)
              //check
              if(ignoreyourself == true)
                   ignoreyourself = false;
              else
                   //If self comm is on the send message as normal
                   if(talktoself)
                        conversationDisplay.setText(conversationDisplay.getText() + texty);
                   else
                        //check message isnt sent by the current client - if it is ignore it!
                        if(texty.startsWith(nickName.getText()))
                             ignoreyourself = true;
                        else
                             conversationDisplay.setText(conversationDisplay.getText() + texty);
              //allows the scroll pane to move automatically with the conversation
              conversationDisplay.setCaretPosition(conversationDisplay.getText().length());
          * This method (connectto) is called if the button's clicked and also sets up a relation
          * between the client and clienttoserver class
         public void connectto(String ipa,String portNO)
              //portNO needs to be changed from string to int
              int portNum = new Integer(portNO).intValue();
              try
                   //creates a socket
                   socky = new Socket(ipa, portNum);
                   writer = new PrintWriter(socky.getOutputStream(), true);
                   ClienttoServer cts = new ClienttoServer(socky, this);
                   cts.runit();
                   //give user a prompt
                   JOptionPane.showMessageDialog(this, "You're now connected!");
              catch(UnknownHostException e)
                   System.err.println("Unknown host...");
                   //prompt the user
                   JOptionPane.showMessageDialog(this, "Failed to connect! \nPlease try again...");
              catch(IOException e)
                   System.err.println("Could Not Connect!");
                   //prompt user
                   JOptionPane.showMessageDialog(this, "Error! \nCould not connect - please try again!");
          * This method sends msgs from current client to server, sends username and then the message.
          * This is split into two different messages as the "\n" is used.
         public void printMessage(String mess)
              writer.println(usernamey.getText() + " says: \n" + mess);
              //then clear the text in the message creation area...
              createMsg.setText("");
          * Accessor method to retrieve userName
         public String getUName()
              return username;
          * Disconnect this user from the server so that they can no longer recieve/send messages
         public void dropconnection()
              try
                   //Start to close everything - informing user
                   writer.close();
                   socky.close();
                   //Give the user info on whats happening
                   JOptionPane.showMessageDialog(this, "You are now disconnected \nYou will no longer be able to \nsend and recieve messages");
                   System.out.println("A user has left the conversation...");
              catch (IOException e)
                   System.err.println("IOException " + e);
    The Server Class:
    import java.net.*;
    import java.io.*;
    * This class works in sync with the ServertoClient class in order to read
    * messages from clients and then send back out to all the active clients. Due to
    * the usage of threading multiple clients can use this server.
    * Once again some of this code is from Florians 2005 tutorial work.
    public class Server
         private ServerSocket server;
         private ServertoClient threads[];
         private static int portNo  = 2250;
         private static String Host = ""; //find method to retrieve ip
         private int maxPeeps = 20; //20 people can talk together but this can be altered
          * 1st Constructor - has no params
         public Server()
          * 2nd Constructor - allows for port number setting
         public Server(int portnumber)
              portNo = portnumber;
          * 3rd Constructor - allows for port number & max users
         public Server(int portnumber, int maxiusers)
              portNo = portnumber;
              maxPeeps = maxiusers;
          * This method is to constantly listen for possible messages from clients
         public void listener()
              //set the time out of method to just under a minute
              final int waitingTime = 500000000;
              //a boolean variable to keep it waiting
              boolean keepWait = true;
              //create a threads array of length maxpeeps
              threads = new ServertoClient[maxPeeps];
              //define a variable that will be used as a count of the no of threads
              int x = 0;
              try
                   //open a new socket on this port number
                   server = new ServerSocket(portNo);
              catch (IOException e)
                   System.err.println("IOException " + e);
                   return;
              //while the keepWait is true and the no. of threads is less than the max...
              while(keepWait && x < maxPeeps)
                   try
                        //set the timeout, this is the waitingTime (50 secs)
                        server.setSoTimeout(waitingTime);
                        //listen for connection to accept
                        Socket socky = server.accept();
                        System.out.println("A New User Has Connected");
                        //creates a new thread and adds it to array
                        threads[x] = new ServertoClient(this, socky);
                        //the thread begins
                        threads[x].start();
                   catch (InterruptedIOException e)
                        System.err.println("The Connection Timed Out...");
                        keepWait = false;
                   catch (IOException e)
                        System.err.println("IOException " + e);
                   x++; //increment no. of threads
              //if waitingTime is reached or there are too many threads then server closes
              try
                   server.close();
              catch(IOException e)
                   System.err.println("IOException " + e);
                   return;
          * This prints the string to all active threads
         public void printAll(String printy)
              for(int x = 0; x < threads.length; x++)
                   if(threads[x] !=null && threads[x].isAlive())
                        threads[x].sendMsg(printy);
          * Main method for the server, creates a new server and then continues to listen
          * for messages from different users
         public static void main(String[] args)
              Server chatsession = new Server();
              System.out.println("The Server Is Now Running on port NO: " + portNo);
              System.out.println("And IP Address: " + Host);
              chatsession.listener();
    [/code
    The ServertoClient Classimport java.lang.Thread;
    import java.net.*;
    import java.io.*;
    * This is the ClienttoServer class that acts as an intermediary between the server
    public class ClienttoServer extends Thread
         private Socket socky;
         private BufferedReader bready;
         private boolean active;
         private Client client;
         * This is the constructor to create a new client service
         public ClienttoServer(Socket socket, Client cli)
              socky = socket;
              active = false;
              client = cli;
              //try to read from the client
              try
                   bready = new BufferedReader(new InputStreamReader(socky.getInputStream()));
              catch (IOException e)
                   System.err.println("IOException " + e);
         * This method reads in from the client
         public void runit()
              active = true;
              while(active == true)
              {//continue to read in and then change the text in the conversation window
                   try
                        String message = bready.readLine();
                        client.moveTextToConvo(message + "\n");
                   catch (IOException e)
                        System.err.println("IOException " + e);
                        active = false;
    And finaly the servertoclient class
    import java.net.*;
    import java.io.*;
    import java.lang.Thread;
    * This clas provides the services that the server uses
    public class ServertoClient extends Thread
         private Socket socky;
         private Server server;
         private BufferedReader bready;
         private PrintWriter writer;
          * This constructor sets up the socket
         public ServertoClient(Server theServer, Socket theSocket)throws IOException
              socky = theSocket;
              server = theServer;
              //sets up the i/o streams
              writer = new PrintWriter(socky.getOutputStream(), true);
              bready = new BufferedReader(new InputStreamReader(socky.getInputStream()));
          * This method keeps listening until user disconnects
         public void run()
              boolean keepRunning = true;
              try
                   //keep listening 'til user disconnects
                   while(keepRunning = true)
                        final String tempmsg = bready.readLine();
                        //is there a message (if yes then print it!)
                        if(tempmsg == null)
                        else
                             server.printAll(tempmsg);
                   dropconnection();
              catch (IOException e)
                   System.err.println("IOException in thread " + Thread.currentThread() + ": " + e);
          * This method is for when a user disconnects from the server...
         public void dropconnection()
              try
                   bready.close();
                   writer.close();
                   socky.close();
              catch (IOException e)
                   System.err.println("IOException in thread " + Thread.currentThread() + ": " + e);
              System.out.println("A User Has Disconnected...");
          * This method prints the message
         public void sendMsg(String msg)
              writer.println(msg);
    }Thats it any help would be much appreciated
    Cheers.

    Like the previous poster indicated: try to find a minimal example that shows the error your experiencing.
    One thing that seems bogus is the Server.listener() method. For one thing, it can increment x even if no new connection has been established (e.g., x will be incremented if an exception is caught).

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