Why isn't my .swf file showing on the web?
It's embedded in Dreamweaver, I can see it in Dreamweaver..
but it doesn't show on the web? I'm using the latest version of
I.E.
It is embedded in the column between the two Youtube vidoes:
http://www.webrevamps.com/assignment8/index.html
Edit: I should of noted that if you pull up the file
directly, it will show:
http://www.webrevamps.com/assignment8/images/animals.swf
Motleyscrew wrote:
> It's embedded in Dreamweaver, I can see it in
Dreamweaver.. but it doesn't show
> on the web? I'm using the latest version of I.E.
>
> It is embedded in between the two Youtube vidoes:
>
http://www.webrevamps.com/assignment8/index.html
>
Your codebase refers to Director player version 10, not flash
player:
http://download.macromedia.com/pub/shockwave/cabs/director/sw.cab#version=10,1,1,0
It should read:
'codebase', '
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0',
Best Regards
Urami
"Never play Leap-Frog with a Unicorn."
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>
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This is the error message(s) I am receiving: "TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/removeChild()
at index_fla::MainTimeline/Down3()"
import nl.demonsters.debugger.MonsterDebugger;
var d:MonsterDebugger=new MonsterDebugger(this);
stage.scaleMode=StageScaleMode.NO_SCALE;
stage.align=StageAlign.TOP_LEFT;
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var loader:Loader;
var loader2:Loader;
var loader3:Loader;
var loader1:Loader;
// resize content
function resizeHandler(event:Event):void {
// resizes portfolio page to center
loader.x = (stage.stageWidth - loader.width) * .5;
loader.y = (stage.stageHeight - loader.height) * .5;
// resizes about page to center
loader3.x = (stage.stageWidth - 482) * .5 - 260;
loader3.y = (stage.stageHeight - 492) * .5 - 140;
/*loader2.x = (stage.stageWidth - 658.65) * .5;
loader2.y = (stage.stageHeight - 551.45) * .5;*/
addEventListener(Event.ENTER_FRAME, onEnterFrame,false, 0, true);
function onEnterFrame(ev:Event):void {
var requesterb:URLRequest=new URLRequest("carouselLoader.swf");
loader = null;
loader = new Loader();
loader.name ="carousel1"
//adds gallery.swf to stage at begining of movie
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
function ioError(event:IOErrorEvent):void {
trace(event);
try {
loader.load(requesterb);
} catch (error:SecurityError) {
trace(error);
addChild(loader);
loader.x = (stage.stageWidth - 739) * .5;
loader.y = (stage.stageHeight - 500) * .5;
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MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
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trace(event);
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} catch (error:SecurityError) {
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MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
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loader2 = new Loader();
loader2.name ="contact"
loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
function ioError(event:IOErrorEvent):void {
trace(event);
try {
loader2.load(requester);
} catch (error:SecurityError) {
trace(error);
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MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
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MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
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loader3 = new Loader();
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trace(event);
try {
loader3.load(requester);
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stop();Andrei1,
Thank you for the helpful advice. I made the changes as you suggested but I am receiving a #1009 error message even though my site is working the way I wan it to work. I would still like to fix the errors so that my site runs and error free. This is the error I am receiving:
"TypeError: Error #1009: Cannot access a property or method of a null object reference."
I'm sure this is not the best method to unload loaders and I am guessing this is why I am receiving the following error message.
loader.unload();
loader2.unload();
loader3.unload();
I also tried creating a function to unload the loader but received the same error message and my portfolio swf was not showing at all.
function killLoad():void{
try { loader.close(); loader2.close; loader3.close;} catch (e:*) {}
loader.unload(); loader2.unload(); loader3.unload();
I have a question regarding suggestion you made to set Mouse Event to "null". What does this do setting the MouseEvent do exactly? Also, since I've set the MouseEvent to null do I also have to set the loader to null? e.g.
---- Here is my updated code ----
// variable for external loaders
var loader:Loader;
var loader1:Loader;
var loader2:Loader;
var loader3:Loader;
// makes borders resize with browser size
function resizeHandler(event:Event):void {
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loader.x = (stage.stageWidth - loader.width) * .5;
loader.y = (stage.stageHeight - loader.height) * .5;
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loader3.x = (stage.stageWidth - 482) * .5 - 260;
loader3.y = (stage.stageHeight - 492) * .5 - 140;
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Down();
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//adds eventlistner so that gallery.swf can be loaded
MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
function Down(event:MouseEvent = null):void {
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MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
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var requester:URLRequest=new URLRequest("carouselLoader.swf");
loader = new Loader();
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
function ioError(event:IOErrorEvent):void {
trace(event);
try {
loader.load(requester);
} catch (error:SecurityError) {
trace(error);
this.addChild(loader);
loader.x = (stage.stageWidth - 739) * .5;
loader.y = (stage.stageHeight - 500) * .5;
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loader.unload();
loader2.unload();
loader3.unload();
// remove eventlistner and prevents duplication of gallery.swf
MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
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MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
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MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
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loader2 = null;
loader2 = new Loader();
loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
function ioError(event:IOErrorEvent):void {
trace(event);
try {
loader2.load(requester);
} catch (error:SecurityError) {
trace(error);
addChild(loader2);
loader2.x = (stage.stageWidth - 658.65) * .5;
loader2.y = (stage.stageHeight - 551.45) * .5;
loader.unload();
loader2.unload();
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MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
//ABOUT BUTTON
//adds eventlistner so that info.swf can be loaded
MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
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MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
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loader3 = null;
loader3 = new Loader();
loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
function ioError(event:IOErrorEvent):void {
trace(event);
try {
loader3.load(requester);
} catch (error:SecurityError) {
trace(error);
addChild(loader3);
loader3.x = (stage.stageWidth - 482) * .5 - 260;
loader3.y = (stage.stageHeight - 492) * .5 - 140;
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loader2.unload();
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Hi
I am deploying my flash swf in dreamweaver, however i have a
problem my image is not fillng the whole of my browser screen
idealy 1000 x 600 and I am getting horible white borders around my
artwork.
I have
A used the properties settings in flash and sett my both my
stages to 1000 x 600 including my preloader
which the main swf loads into
B used the publish settings to match my document setting in
percent so they align in the middle of the page
Is there anything I can do in dreamweaver so my swf file
always fills the whole browser screen?
thanks
matt> I am deploying my flash swf in dreamweaver, however i
have a problem my
> image
> is not fillng the whole of my browser screen idealy 1000
x 600 and I am
> getting
> horible white borders around my artwork.
A flash file is proportional, and a web browser viewport
isn't necessarily
proportional.
So, unless you are forcing a persons web browser to a set
size (and I'd
STRONGLY not recommend doing that...ESPECIALLY at the size
you want) then
you'll need to confine your actual SWF file to a specific
size on the page
itself.
> A used the properties settings in flash and sett my both
my stages to 1000
> x
> 600 including my preloader
> which the main swf loads into
The stage in Flash is not what tells the web browser what
size to set the
SWF on the HTML page itself. That's done in the HTML when you
'publish/export' your SWF file from flash using the HTML tab.
> Is there anything I can do in dreamweaver so my swf file
always fills the
> whole browser screen?
Well, you set the width and height to 100%, but that will
distort your SWF
file if people change the aspect ration of their browser from
that of the
SWF file.
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