Zoom in-out and rotation in trackpad

Zoom in-out and rotation in trackpad doesn't work in iPhoto, Aperture, Preview, Finder. Any solution?
It works perfect at safari

What context in the Finder would you expect zoom to work?  same question for rotate?
I am able to see rotate and zoom working in iPhoto and Preview.  I do not have Aperture so I cannot check.

Similar Messages

  • Zoom in-out and rotation in trackpad doesn't work in iPhoto and Aperture. Any solution?

    Zoom in-out and rotation in trackpad doesn't work in iPhoto and Aperture. Any solution?

    Sound like a trackpad problem and not an iPhoto one.  Have you asked in the forum dedicated to the Mac model you're using or is this an add on trackpad?
    OT

  • Why doesn't the "zoom in/out" via pinching the trackpad on my mac not work anymore with firefox? It worked before and still works with Safari.

    why doesn't the "zoom in/out" feature by pinching the trackpad on my mac work anymore with firefox? It worked about a month ago, and still works on Safari.

    Some gestures have been removed in Firefox 4 and later.
    You can restore the zoom feature by changing the values of the related prefs on the <b>about:config</b> page.
    browser.gesture.pinch.in -> <b>cmd_fullZoomReduce</b>
    browser.gesture.pinch.in.shift -> <b>cmd_fullZoomReset</b>
    browser.gesture.pinch.out -> <b>cmd_fullZoomEnlarge</b>
    browser.gesture.pinch.out.shift -> <b>cmd_fullZoomReset</b>
    browser.gesture.pinch.latched -> <b>false</b>
    To open the <i>about:config</i> page, type <b>about:config</b> in the location (address) bar and press the "<i>Enter</i>" key, just like you type the url of a website to open a website.<br />
    If you see a warning then you can confirm that you want to access that page.<br />
    *Use the Filter bar at to top of the about:config page to locate a preference more easily.
    *Preferences that have been modified show as bold(user set).
    *Preferences can be reset to the default or changed via the right-click context menu.

  • How to zoom in/out AND resize image?

    sorry if they are stupid questions but i can't seem to find how to resize and image and zoom in/out. I am using Version 3 of Photoshop Album Starter Edition.
    thanks in advance.

    Don't know what you want to do...
    Resize the actual image file? If so, PSA SE can't really do that.
    Just look at an image at different magnifications? Select image, F11 for full screen, then use CTRL/+ and CTRL/- to adjust.

  • How can I zoom in/out using my mac trackpad as it was possible in the previous version?

    The way we could use our two fingers on mac to zoom in and out,please help me configure it on the new firefox

    Some gestures have been removed in Firefox 4.
    You can restore the zoom feature by changing the values of the related prefs on the <b>about:config</b> page.
    browser.gesture.pinch.in -> <b>cmd_fullZoomReduce</b>
    browser.gesture.pinch.in.shift -> <b>cmd_fullZoomReset</b>
    browser.gesture.pinch.out -> <b>cmd_fullZoomEnlarge</b>
    browser.gesture.pinch.out.shift -> <b>cmd_fullZoomReset</b>
    browser.gesture.pinch.latched -> <b>false</b>
    To open the <i>about:config</i> page, type <b>about:config</b> in the location (address) bar and press the "<i>Enter</i>" key, just like you type the url of a website to open a website.<br />
    If you see a warning then you can confirm that you want to access that page.<br />

  • Question of zoom in/out and draw on the same  area

    HI Folks,
    The goal I like to achieve is.
    (a) Draw a rectangle on an image by dragging the mouse.
    (b) Release the mouse and then click on any point inside the rectangle to
    select the region inside the rectangle.
    (c) Zoom in: draw the selected region onto the same drawing area as the original (the same) one, that is, replace the original image with its selected region.
    I have coded up (a). Would anyone tell me how to code up (b) and (c), best if show me show code snippets.
    Thank you very much in advance.
    Cheers!

    Hi,
    you should make "selection objects" which represent your rect.s.
    they could have a drawMe(Rectangle source, Rectangle dest) method which would be called in the rendering loop. While source represents the selected area of the orignal image and dest the destination aera which drawMe would actually draw the image into.
    Source would get set on mouse up after dragging, dest would be set after the click equal to your drawing area.
    I'm not sure about the actual image scaling but i think it can be done similar like that: http://www.rgagnon.com/javadetails/java-0243.html.
    You dhould definately have a look at javax.imageio.*;just some ideas
    jEti

  • Sometimes when panning with the hand tool, it zooms way out instead of just moving the canvas

    So normally when you hold the space key and drag, it just moves the canvas, but every now and then, seemingly randomly, it zooms way out and shows a little box which is the size and shape of the area of canvas I was previously looking at. If I move the box and let go of space, it zooms to that location, but all I wanted was to move normally. I don't think I've ever wanted the zoom out, move, then zoom back in behavior. What causes that? How do I make it stop?

    It's "bird's eye view" and by coincidence, your problem was discussed in another thread last night: Problem with zoom in Photoshop CS6

  • ScrollPane zoom in/out

    Hello, this is my first post.
    I'd like to add zoom in/out function to my ScrollPane, and make shortcut (CTRL+MOUSE SCROLL UP/DOWN) for it. ( like Inkscape )
    I made the following code ( Canvas ) to achieve this, but have some problems.
    *1. How can I prevent ScrollBar's thumb to move when pressing CTRL?*
    When ScrollBar is visible and ScrollBar's thumb (or scroller, knob) has room to move, CTRL+MOUSE SCROLL UP/DOWN doesn't work because the thumb moves instead of zooming in/out.
    When the thumb moves up/down to bar's end, then zoom in/out finally works fine.
    *2. ScrollEvent handler is sometimes not called in ScrollPane*
    When ScrollBarPolicy is not ScrollBarPolicy.ALWAYS and Scrollbar is not visible, SOMETIMES CTRL+SCROLL UP/DOWN operation dosen't work.
    (ScrollEvent handler is not called. For other panes, ScrollEvent works fine. Please check MouseScrollEventTest below)
    Thank you in advance.
    Canvas
    public class Canvas extends Application {
         DoubleProperty zoom = new SimpleDoubleProperty(1.0);
         final double MAX_ZOOM = 3.0;
         final double MIN_ZOOM = 0.1;
         @Override
         public void start(Stage stage) throws Exception {
              Rectangle rectangle = RectangleBuilder.create()
                   .width(1000).height(1000)
                   .fill( LinearGradientBuilder.create()
                        .stops(new Stop(0, Color.BLUE), new Stop(1, Color.RED))
                        .build()
                   ).build();
              ScrollPane scrollPane = ScrollPaneBuilder.create()
                   .content(
                        GroupBuilder.create()
                             .children(rectangle)
                             .build())
    //               .hbarPolicy(ScrollBarPolicy.ALWAYS)
    //               .vbarPolicy(ScrollBarPolicy.ALWAYS)
                   .build();
              rectangle.scaleXProperty().bind(zoom);
              rectangle.scaleYProperty().bind(zoom);
              scrollPane.setOnScroll(new EventHandler<ScrollEvent>(){
                   public void handle(ScrollEvent event) {
                        if( !event.isControlDown() ) return ;
                        double zoomValue;
                        if ( event.getDeltaY() > 0 ) {
                             zoomValue = zoom.get() + 0.1;
                        } else {
                             zoomValue = zoom.get() - 0.1;
                        if( zoomValue > MAX_ZOOM || zoomValue < MIN_ZOOM ) return ;
                        zoom.set(zoomValue);
              Scene scene = SceneBuilder.create()
                        .width(500).height(500)
                        .root(scrollPane)
                        .build();
              stage.setScene(scene);
              stage.show();
         public static void main(String[] args) {
              launch(args);
    Mouse Scroll Event Test
    public class MouseScrollEventTest extends Application {
         BorderPane bPane;
         ScrollPane sPane;
         public void start(Stage stage) throws Exception {
              EventHandler<ScrollEvent> handler = new EventHandler<ScrollEvent>() {
                   public void handle(ScrollEvent event) {
                        System.out.println(event);
              bPane = new BorderPane();
              bPane.setPrefSize(100, 100);
              sPane = new ScrollPane();
              sPane.setPrefSize(100, 100);
    //          sPane.setContent( new Rectangle(50,50) );
    //             This works fine.
              bPane.setOnScroll(handler);
    //             Sometimes, this is not called.
              sPane.setOnScroll(handler);
              HBox root = new HBox();
              root.getChildren().addAll(bPane, sPane);
              Scene scene = new Scene(root);
    //          scene.setOnScroll(handler);
              stage.setScene(scene);
              stage.show();
         public static void main(String[] args) {
              launch(args);
    }--- My Environment
    Windows Vista
    JavaFX 2.0 SDK
    Edited by: 932474 on 2012/05/07 4:31
    Edited by: 932474 on 2012/05/07 4:47

    Thank you for the good example.
    But actually, I just give up using ScrollPane and created a ZoomCanvas which can zoom in/out and pan.
    The code is here.
    Any comments or improvement would be appreciated.
    ZoomCanvas
    public class ZoomCanvas extends StackPane {
         private ZoomController zoomController;
         private Group contentWrapper;
         private double translateXWhenMousePressed, translateYWhenMousePressed;
         private double xWhenMousePressed , yWhenMousePressed;
         private static class ZoomController {
              private int deltaCount = 0;
              private final double DEFAULT_ZOOM = 1.0;
              private boolean useAnimation = true;
              private DoubleProperty zoomMax   = new SimpleDoubleProperty(10.0);
              private DoubleProperty zoomMin   = new SimpleDoubleProperty(0.1);
              private DoubleProperty zoomDelta = new SimpleDoubleProperty(1.2);
              private DoubleProperty zoom      = new SimpleDoubleProperty( DEFAULT_ZOOM );
              public ZoomController() {
              public void zoomIn() {
                   double zoomValue = DEFAULT_ZOOM * Math.pow(zoomDelta.get(), deltaCount+1);
                   if( zoomValue > zoomMax.get() ) {
                        setZoom(zoomMax.get());
                        return;
                   deltaCount++;
                   setZoom( zoomValue );
              public void zoomOut() {
                   double zoomValue = DEFAULT_ZOOM * Math.pow(zoomDelta.get(), deltaCount-1);
                   if( zoomValue < zoomMin.get() ) {
                        setZoom(zoomMin.get());
                        return;
                   deltaCount--;
                   setZoom( zoomValue );
              public void setZoom( double zoomValue ) {
                   if( useAnimation ) {
                        Timeline zoomTimeline = new Timeline();
                        zoomTimeline.getKeyFrames().add(
                             new KeyFrame(Duration.millis(300), new KeyValue(zoom, zoomValue))
                        zoomTimeline.play();
                   } else {
                        zoom.set(zoomValue);
         public ZoomCanvas(Node content) {
              super();
              Rectangle clip = new Rectangle();
              clip.widthProperty().bind(widthProperty());
              clip.heightProperty().bind(heightProperty());
              // to adjust layoutBounds when drawingPane's scale changes
              contentWrapper = new Group(content);          
              StackPane.setAlignment(contentWrapper, Pos.CENTER);
              getChildren().add(contentWrapper);
              zoomController = new ZoomController();
              content.scaleXProperty().bind(zoomController.zoom);
              content.scaleYProperty().bind(zoomController.zoom);
              content.translateXProperty();
              hookEvents();
              setClip(clip);
         private void hookEvents() {
              setOnScroll(new EventHandler<ScrollEvent>() {
                   public void handle(ScrollEvent event) {
                        if( event.getDeltaY() > 0 ) {
                             zoomController.zoomIn();
                        } else {
                             zoomController.zoomOut();
              setOnMousePressed(new EventHandler<MouseEvent>(){
                   public void handle(MouseEvent event) {
                        if( !event.isMiddleButtonDown() ) return ;
                        translateXWhenMousePressed = contentWrapper.getTranslateX();
                        translateYWhenMousePressed = contentWrapper.getTranslateY();
                        xWhenMousePressed = event.getX();
                        yWhenMousePressed = event.getY();
                        setCursor(Cursor.MOVE);
                        event.consume();
              setOnMouseReleased(new EventHandler<MouseEvent>(){
                   public void handle(MouseEvent event) {
                        setCursor(Cursor.DEFAULT);
              setOnMouseDragged(new EventHandler<MouseEvent>(){
                   public void handle(MouseEvent event) {
                        if(!event.isMiddleButtonDown())
                             return;
                        contentWrapper.setTranslateX( translateXWhenMousePressed +  event.getX() - xWhenMousePressed );
                        contentWrapper.setTranslateY( translateYWhenMousePressed +  event.getY() - yWhenMousePressed );
                        event.consume();
    ZoomCanvasTest
    public class ZoomCanvasTest extends Application {
         public void start(Stage primaryStage) throws Exception {
              Rectangle rect = new Rectangle(0,0,100,100);
              rect.setStyle("-fx-fill: blue;");
              Circle circle = new Circle(100,100,50);
              circle.setStyle("-fx-fill: red;");
              Pane canvasContent = new Pane();
              canvasContent.setStyle(
                        "-fx-background-color: papayawhip;" +
                        "-fx-border-color: black;");
              canvasContent.getChildren().add(circle);
              canvasContent.getChildren().add(rect);
              ZoomCanvas canvas = new ZoomCanvas(canvasContent);
              canvas.setStyle(
                   "-fx-background-color: mistyrose;" +
                   "-fx-border-color: black;"
              ToolBar toolBar = new ToolBar();
              toolBar.setOrientation(Orientation.VERTICAL);
              toolBar.getItems().add( new Button("sample") );
              BorderPane root = new BorderPane();
              root.setCenter(canvas);
              root.setRight(toolBar);
    //          root.getChildren().addAll(canvas, toolBar);
              Scene scene = new Scene(root);
              primaryStage.setScene(scene);
              primaryStage.show();
         public static void main(String[] args) {
              launch(args);
    }Edited by: 932474 on 2012/05/08 10:17
    Edited by: 932474 on 2012/05/08 10:40
    Edited by: 932474 on 2012/05/08 10:56

  • Zoom In/Out Button with Pan AS3

    Good Day! I'm new to Flash AS3,
    And I have a major problem on my project
    What I've been doing is an Interactive map and some functions along with a zoom in/out and pan button
    I've got the code on the zoom in/out button, problem is when there is no limitation when I zoomed it in(Still researching this)
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         _root.SoilMap._yscale+=10;
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    What my final output would be this, in the Black line square that would be my limit in the zoom in/out , and that is the area where
    I could only use my Pan button.
    Any codes that is related to this would help me.
    I've also research about the Javascript that can zoom/pan but it's only for JPG, i tried the SWF file but it didn't work.

    I am not really clear on what you are having a problem with nor how panning fits in with it.  If you want to place a limit on the zooming then use a conditional to check if the current scaling is at a maximum allowed value or not...
         on(release){
            if(_root.SoilMap._xscale < whatever_the_limit_is){     // could also use width (or height)
                 _root.SoilMap._xscale+=10;
                 _root.SoilMap._yscale+=10;

  • Delay after zoom in/out

    After I use command+space+mouse drag to zoom in/out and release buttons, there's always a 1-2 seconds delay.The function and mouse pointer stays in zoom mode.I'm using iMac,27-inch,late 2013 with osx 10.10.2.PS version is 2014.2.2.I'm thinking there's problem in video ram and GPU? Please help.

    You need a Mac user to come along and give you better advice, but meanwhile, Goggle
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  • Trackpad two finger scroll, zoom and rotation does not work, tried everything

    After I updated to lion my trackpad zoom, scroll and rotation feautres won´t work. I´ve tried tip I could find ( restarting, updating to mavericks, enabling them in system preferences, using terminal ect)
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    Try to reset the PRAM.
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  • I just upgraded to the New OS on my Mac Book Pro and now my trackpad does not zoom in or out.  I looked at system settings on trackpad and it is set, but does not work How do I get it started?

    I just upgraded to the New OS on my Mac Book Pro and now my trackpad does not zoom in or out.  I looked at system settings on trackpad and it is set, but does not work How do I get it started?

    This is really unfortunate. I'm sorry that nothing works. I was going to mention holding down the power button and doing a force shutdown but you already did that. You might need to take it into the Apple store. I don't know if booting into safe mode would help. You would have to turn off the machine again, hit the start button and hold down the shift key after you hear the tone, but normally you would let go of the shift key when you see the apple logo and spining wheel. Maybe by holding down the shift key after you here the tone will cause the screen to come back on? The other option is to start up from the 'install disk' if your machine came with one. You would insert the disk, then shut down the computer, and hold down the C key right after hitting the start button.
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  • Just installed Lion and now my trackpad will not zoom

    Just installed Lion and now my trackpad will not zoom in and out and the direction of going up and down have reversed.

    I have had Lion since it was first released July 20th, and I have noticed that I can not zoom in on everything that is on the internet, some things seem to not be able to be zoomed in on.  Are you saying that no matter what website you go to (this one for eample) the zoom function does not work?

  • The photos imported are zooming in and out and are out and in focus-how to resolve this?

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    John

  • Are you serious that photoshop does not support touch zoom and rotate??!!

    I just spent thousands of dollars on a new cintiq 22hd touch and now people are telling me that touch zoom and rotate are not supported in photoshop when running it with a windows platform (only works with MACS)???!!! are you serious???!!! I just tested this out and its TRUE!!!  You can pan with touch but not zoom or rotate.  The zoom and rotate functions work in all my other programs BUT NOT PHOTOSHOP.  I even have the latest version of photoshop (CC), latest patch and all and nope! no multitouch support! 
    I dont know who im more pissed with WACOM or ADOBE.   Wacom's touch advertising was supposed to be their selling point! if you cant even use it with the most popular graphics program...err what's the point???  And Adobe should have provided support like what...AGES AGO...the touch tablets and cintiqs have been out for almost a year now! 
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    UNBELIEVABLE!

    I do not have a cintiq however I down loaded the user manuals for the DTH-2242 and DTK-2241 and the Cintiq 22HD> the first two Interactive pen displays seem to support multi Touch where the Cintiq 22HD only seem to support touch strips.
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