Color Correction for Web

This is sort of a generic post questions. I am working on a project for the web. My final output will be to Digibeta. How do others approached color correcting in this situation? Being the computer monitors generally have such different characteristics than a traditional TV. In the past I correct as if I was going to air but this sometimes makes the online videos over saturated and contrasty. I realize there is really no web standard yet but wonder if anyone out there does a lot of web stuff that has any tips.

sRGB is the recommended color space for internet application.< </div>
You'd need to provide some documentation to support that statement.
sRGB is not necessarily meaningful beyond photographic applications. sRGB was designed to roughly reproduce color regardless of local profiling. The sRGB standard was created in 1996 to, among other things, create a smaller number of colors to increase the likelihood of correct reproduction in printing photographs, The mere presence of Microsoft on the list of supporting companies is reason enough to be skeptical.
http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleI d=67719
When an RGB image from a high-end scanner or other device is imported into an SRGB environment, however, some color information is lost. What SRGB offers is a lowest-common-denominator view of images in business applications and on Web sites.< </div>
This from the wiki:
As the recommended color space for the Internet, sRGB should be used for editing and saving all images intended for publication to the WWW. Images intended for professional printing via a fully color-managed workflow, e.g., prepress output sometimes use another color space such as Adobe RGB (1998), which allows for a wider gamut.
Images intended for the Internet and created in one of the other color spaces may be converted to sRGB when editing, using a suitable editing program, e.g., Paint Shop Pro or Adobe Photoshop; ideally, the original non-sRGB file should be saved and the conversion to sRGB done on a copy, as some loss of image information occurs when converting to another color space.
Due to the standardization of sRGB on the Internet, on computers, and on printers, many low- to medium-end consumer digital cameras and scanners use sRGB as the default (or only available) working color space. Used in conjunction with an inkjet printer, an sRGB image produces what is often regarded as satisfactory for home use. However, consumer-level camera LCDs are typically uncalibrated, meaning that even though the image is being labelled as sRGB, one can't conclude that the image is color-accurate on the LCD.
The two dominant programming interfaces for 3D graphics, OpenGL and Direct3D, have both incorporated sRGB. OpenGL 2.1 incorporates sRGB textures first introduced by the EXTtexturesRGB extension. OpenGL's EXTframebuffersRGB extensionsupports rendering into framebuffers assuming either a linear or sRGB color space. DirectX 9 supports sRGB textures and rendering into sRGB surfaces using Direct3D.<
bogiesan

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