1151: A conflict exists with definition timer in namespace internal.

I am starting to see error on following code: private var timer:Timer;
And when I change it to private var timerxxxxxx:Timer;
The error message changed to "A Conflict exists with definition timerxxxxxx in namespace internal.
I have googled and read some posts suggesting uncheck something under "Publish Setting". I am using "Flash Builder 4"(based on Eclipse) now and don't see that setting anywhere.
Any help is highly appreciated.

This example seems to work fine for me:
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
                  xmlns:s="library://ns.adobe.com/flex/spark">
     <fx:Script>
          <![CDATA[
               private var timer:Timer;
               private var timerxxxxxx:Timer;
          ]]>
     </fx:Script>
</s:Application>
Does that work for you?

Similar Messages

  • 1151: A conflict exists with definition i in namespace internal

    I've double checked my codes but can't seem to find the solution to the problem. 1151: A conflict exists with definition i in namespace internal this keeps coming up and I don't know how to get around it.
    It's meant for this bit of code:
    for (var i: = 0; i < wordLength; i ++)
         myDisplay [i] = "_";
         displayOut += " " + myDisplay[i];
    Help please.
    Code for the script as a whole is below just in case.
    import flash.text.TextField;
    import flash.text.TextFormat;
    var words:Array = ['BUTTERFLY', 'GOGGLES'];
    var number: Number;
    var inProgress:String = new String;
    var wordLength:Number;
    var myDisplay:Array = new Array;
    var displayOut: String = new String;
    var rightCount:Number = 0;
    var used : String = new String;
    var guess : String = new String;
    var guessLetter: String = new String;
    var correctGuess:Boolean = false;
    number = (Math.floor(Math.random() * 6));
    inProgress = words [number];
    wordLength = inProgress.length;
    for (var i: = 0; i < wordLength; i ++)
              myDisplay [i] = "_";
              displayOut += " " + myDisplay[i];
    var answerText: TextField = new TextField ();
    var myFormat : TextFormat = new TextFormat ();
              myFormat.font = "Janda Curlygirl Chunky";
              myFormat.color = 0X336600;
              myFormat.size = 22;
    addChild(answerText);
    this.answerText.x = 375;
    this.answerText.y = 100;
    this.answerText.width = 250;
    this.answerText.text = displayOut;
    answerText.setTextFormat(myFormat);
    this.guess_btn.addEventListener(MouseEvent.CLICK, playMe);
    function playMe (Event:MouseEvent) : void
                        guessLetter = this.letterIn_txt.text.toUpperCase();
                        for (var i = 0 ; i < wordLength; i++)
                                  if (inProgress.charAt == guessLetter)
                                            trace ("true");
                                            myDisplay [i] = guessLetter;
                                            correctGuess = true;
                                            rightCount++;
    if (correctGuess == false)
                        used += this.letterIn_txt.text;
                        this.usedLetter_txt.text = used;
                        this.hang_mc.gotoAndStop('paths');
              else
                        correctGuess = false;
                        displayOut = "";
    for (var c=; c < wordLengthl; c++)
                        displayOut += " " + myDisplay[c];
    this.answerText.text = displayOut;
    this.answerText.text. set TextFormat(myFormat)
    this.letterIn_txt.text =" ";

    Okay I've made these changes but still have errors...this seems to still be the problem:
    for (var i:int=0; i < wordLength; i ++)
    Help please.
    import flash.text.TextField;import flash.text.TextFormat;
    var words:Array = ;var number: Number;var inProgress:String = new String;var wordLength:Number;var myDisplay:Array = new Array;var displayOut: String = new String;var rightCount:Number = 0;var used : String = new String;var guess : String = new String;var guessLetter: String = new String;var correctGuess:Boolean = false;
    number = (Math.floor(Math.random() * 6));inProgress = words ;wordLength = inProgress.length;
    for (var i:int = 0; i < wordLength; i ++){     myDisplay = "_";     displayOut += " " + myDisplay[i];}
    var answerText: TextField = new TextField ();var myFormat : TextFormat = new TextFormat ();     myFormat.font = "Janda Curlygirl Chunky";     myFormat.color = 0X336600;     myFormat.size = 22;     addChild(answerText);answerText.x = 375;answerText.y = 100;answerText.width = 250;answerText.text = displayOut;
    answerText.setTextFormat(myFormat);
    this.guess_btn.addEventListener(MouseEvent.CLICK, playMe);
    function playMe (Event:MouseEvent) : void     {          guessLetter = this.letterIn_txt.text.toUpperCase();          for (var i:int = 0 ; i < wordLength; i+)          {               if (inProgress.charAt == guessLetter)               {                    trace ("true");                    myDisplay = guessLetter;                    correctGuess = true;                    rightCount+;               }          }
    if (correctGuess == false)     {           used = this.letterIn_txt.text;          this.usedLetter_txt.text = used;          this.hang_mc.gotoAndStop('paths');     }     else          correctGuess = false;                    displayOut = "";          for (var c:int= 0; c < wordLength; c+)     {          displayOut += " " + myDisplay[c];     }
    answerText.text = displayOut;answerText.setTextFormat(myFormat)letterIn_txt.text =" "; }
    Date: Fri, 8 Jun 2012 09:04:14 -0600
    From: [email protected]
    To: [email protected]
    Subject: 1151: A conflict exists with definition i in namespace internal
        Re: 1151: A conflict exists with definition i in namespace internal
        created by dmennenoh in ActionScript 3 - View the full discussion
    You have:for (var i: = 0; i < wordLength; i ++) With i: but no type after it. Use: for (var i:int = 0; i < wordLength; i +) Later you also have: for (var c=; c < wordLengthl; c+) you're missing the value to initialze c and you have wordLengthl not wordLength
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4476474#4476474
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/4476474#4476474. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in ActionScript 3 by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • 1151: A conflict exists with definition direction in namespace internal.

    Hello everyone, i'm a newbie in flash so be cool and patient...
    for my final project in college i'm doing a site in which i have scroll buttons (Scroll up and downs)..i use those buttons on more than one page and differently...so i copy pasted the same actions of one pasted for the other and changed the names accordingly..and i got this error...i researched for a solution and found out that i can't put to "var" that are the same...so for the second i took out...gona show u how my codes were and how they are now :
    b12.buttonMode=true;
    b22.buttonMode=true;
    b12.addEventListener(MouseEvent.MOUSE_DOWN, scrollDown);
    b22.addEventListener(MouseEvent.MOUSE_DOWN, scrollUp);
    b12.addEventListener(MouseEvent.MOUSE_UP, stopScroll);
    b22.addEventListener(MouseEvent.MOUSE_UP, stopScroll);
    var direction = "";
    txtgam.addEventListener(Event.ENTER_FRAME, keepScrolling);
    function keepScrolling(e)
              if(direction == "down") {
                        if(txtgam.y > -400){
                                  txtgam.y = txtgam.y - 10;
              if(direction == "up") {
                        if(txtgam.y < 25){
                                  txtgam.y = txtgam.y +25;
    function scrollUp(e)
              direction = "down";
    function stopScroll(e)
              direction = "";
    function scrollDown(e)
              direction = "up";
    to change i just erased "var" in var direction ="";
    now i got another problem :
    Scene 1, Layer 'actions', Frame 147, Line 42
    1021: Duplicate function definition.
    about
    scrollUp       stopScroll         scrollDown
    so i changed and put 2 after each word and i got another problem :
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at Flashfinal_fla::MainTimeline/keepScrolling()
    please help

    this is the code now....without var it worked but gave me the #1009..now with var it's giving me
    Scene 1, Layer 'actions', Frame 147, Line 17
    1151: A conflict exists with definition direction in namespace internal.
    b12.buttonMode=true;
    b22.buttonMode=true;
    b12.addEventListener(MouseEvent.MOUSE_DOWN, scrollDown);
    b22.addEventListener(MouseEvent.MOUSE_DOWN, scrollUp);
    b12.addEventListener(MouseEvent.MOUSE_UP, stopScroll);
    b22.addEventListener(MouseEvent.MOUSE_UP, stopScroll);
    var direction = "";
    txtgam.addEventListener(Event.ENTER_FRAME, keepScrolling2);
    function keepScrolling2(e)
              if(direction == "down") {
                        if(txtgam.y > -270){
                                  txtgam.y = txtgam.y - 10;
              if(direction == "up") {
                        if(txtgam.y < 25){
                                  txtgam.y = txtgam.y +25;
    function scrollUp2(e)
              direction = "down";
    function stopScroll2(e)
              direction = "";
    function scrollDown2(e)
              direction = "up";

  • Error 1151: A conflict exists with definition win in namespace internal

    Hello,
    I am trying to create a link to two popup windows in my flex
    application with the following code.
    <?xml version="1.0" encoding="utf-8"?>
    <!--Application Initialization -->
    <mx:Application xmlns:mx="
    http://www.adobe.com/2006/mxml"
    layout="absolute" width="850" height="750"
    cornerRadius="10" borderColor="#000000"
    backgroundGradientColors="[#1b3434, #000000]">
    <mx:Model id="IMSAI_client">
    <client>
    <clientName>IMSAI Microcomputers and Fischer-Freitas
    Company</clientName>
    <industry>Computer Manufacturing</industry>
    <description>Information
    Technology</description>
    </client>
    </mx:Model>
    <!--IMSAI Popup-->
    <mx:Script>
    <![CDATA[
    import mx.managers.PopUpManager;
    [Bindable]
    18. private var win:IMSAI;
    private function init():void{}
    private function createPopup():void{
    23. win=IMSAI(PopUpManager.createPopUp(this,IMSAI,true));
    win.title = 'IMSAI.Net';
    win.x = -500;
    win.y = 0;
    customMove.end();
    customMove.play();
    ]]>
    </mx:Script>
    <mx:Style>
    TitleWindow {
    borderStyle:solid;
    borderThickness:2;
    </mx:Style>
    <mx:Parallel id="customMove" target="{win}">
    <mx:Move duration="2000" xTo="{(stage.width - win.width)
    / 2}" yTo="{(stage.height - win.height) / 2}" />
    <mx:WipeDown duration="2000" />
    </mx:Parallel>
    <!--New Popup-->
    <mx:Script>
    <![CDATA[
    import mx.managers.PopUpManager;
    [Bindable]
    53. private var win:Horse;
    private function inits():void{}
    private function createPopups():void{
    win=Horse(PopUpManager.createPopUp(this,Horse,true));
    win.title = 'Horse';
    win.x = -500;
    win.y = 0;
    customMove.end();
    customMove.play();
    ]]>
    </mx:Script>
    <mx:Style>
    TitleWindow {
    borderStyle:solid;
    borderThickness:2;
    </mx:Style>
    <mx:Parallel id="customMove2" target="{win}">
    <mx:Move duration="2000" xTo="{(stage.width - win.width)
    / 2}" yTo="{(stage.height - win.height) / 2}" />
    <mx:WipeDown duration="2000" />
    </mx:Parallel>
    I verified that the code works with one window, but when I
    try to use the code to link to a second window I get the 1151:
    error message during compile on line 53. It seems to center around
    win:Horse. win:Horse in intended for the second popup, much like
    win:IMSAI is intended for the first popup. I changed the names of
    the variables in the second half of the code so it would not
    produce the same window or call the same variables. However, when I
    change the names in the second half of the code that is for a
    second popup, I get three errors for the top half of the code
    instead of the single 1151 error for all of the code.
    When I change the name of the variables for the second half
    to prevent it from calling the same window, I get the following
    errors in the first half of the code.
    Line:18: 1046: Type was not found or was not a compile-time
    contact:IMSAI.
    Line 23: 1180: Call to a possibly undefined method: IMSAI
    Line 23: 1067: Implicit coersion of a value of the type
    mx:controls: Button to an unrelated class.
    However, when I leave everything the same in both halves, I
    only get the 1151 error on line 53.
    Help resolving this would be greatly appreciated. Please be
    aware that without the second half of code, the first half works
    perfectly fine. It is just when you try to use the same code again
    to generate a popup with a different variable name that it gives
    problems. Thank you again.

    Hello,
    I am trying to create a link to two popup windows in my flex
    application with the following code.
    <?xml version="1.0" encoding="utf-8"?>
    <!--Application Initialization -->
    <mx:Application xmlns:mx="
    http://www.adobe.com/2006/mxml"
    layout="absolute" width="850" height="750"
    cornerRadius="10" borderColor="#000000"
    backgroundGradientColors="[#1b3434, #000000]">
    <mx:Model id="IMSAI_client">
    <client>
    <clientName>IMSAI Microcomputers and Fischer-Freitas
    Company</clientName>
    <industry>Computer Manufacturing</industry>
    <description>Information
    Technology</description>
    </client>
    </mx:Model>
    <!--IMSAI Popup-->
    <mx:Script>
    <![CDATA[
    import mx.managers.PopUpManager;
    [Bindable]
    18. private var win:IMSAI;
    private function init():void{}
    private function createPopup():void{
    23. win=IMSAI(PopUpManager.createPopUp(this,IMSAI,true));
    win.title = 'IMSAI.Net';
    win.x = -500;
    win.y = 0;
    customMove.end();
    customMove.play();
    ]]>
    </mx:Script>
    <mx:Style>
    TitleWindow {
    borderStyle:solid;
    borderThickness:2;
    </mx:Style>
    <mx:Parallel id="customMove" target="{win}">
    <mx:Move duration="2000" xTo="{(stage.width - win.width)
    / 2}" yTo="{(stage.height - win.height) / 2}" />
    <mx:WipeDown duration="2000" />
    </mx:Parallel>
    <!--New Popup-->
    <mx:Script>
    <![CDATA[
    import mx.managers.PopUpManager;
    [Bindable]
    53. private var win:Horse;
    private function inits():void{}
    private function createPopups():void{
    win=Horse(PopUpManager.createPopUp(this,Horse,true));
    win.title = 'Horse';
    win.x = -500;
    win.y = 0;
    customMove.end();
    customMove.play();
    ]]>
    </mx:Script>
    <mx:Style>
    TitleWindow {
    borderStyle:solid;
    borderThickness:2;
    </mx:Style>
    <mx:Parallel id="customMove2" target="{win}">
    <mx:Move duration="2000" xTo="{(stage.width - win.width)
    / 2}" yTo="{(stage.height - win.height) / 2}" />
    <mx:WipeDown duration="2000" />
    </mx:Parallel>
    I verified that the code works with one window, but when I
    try to use the code to link to a second window I get the 1151:
    error message during compile on line 53. It seems to center around
    win:Horse. win:Horse in intended for the second popup, much like
    win:IMSAI is intended for the first popup. I changed the names of
    the variables in the second half of the code so it would not
    produce the same window or call the same variables. However, when I
    change the names in the second half of the code that is for a
    second popup, I get three errors for the top half of the code
    instead of the single 1151 error for all of the code.
    When I change the name of the variables for the second half
    to prevent it from calling the same window, I get the following
    errors in the first half of the code.
    Line:18: 1046: Type was not found or was not a compile-time
    contact:IMSAI.
    Line 23: 1180: Call to a possibly undefined method: IMSAI
    Line 23: 1067: Implicit coersion of a value of the type
    mx:controls: Button to an unrelated class.
    However, when I leave everything the same in both halves, I
    only get the 1151 error on line 53.
    Help resolving this would be greatly appreciated. Please be
    aware that without the second half of code, the first half works
    perfectly fine. It is just when you try to use the same code again
    to generate a popup with a different variable name that it gives
    problems. Thank you again.

  • 1151: A conflict exists with definition browseH in namespace internal

    Anyone knows what that error message really means?
    Here's the code in question:
    var myStage:Stage = this.stage;
    const swfW:uint = 1920;
    const swfH:uint = 1080;
    stage.scaleMode = StageScaleMode.NO_SCALE;
    if ((myStage.stageHeight / swfH) >  (myStage.stageWidth / swfW))
        var browserH:uint = myStage.stageHeight * (myStage.stageWidth / swfW);
    else
        var browserH:uint = swfH;   ( *** line triggering the error *** )
    stage.scaleMode = StageScaleMode.SHOW_ALL;
    I've tried to rename browserH with many different names, but to no avail.
    Any ideas?
    Ron

    Variable names MUST BE UNIQUE. You cannot declare variable with the same name twice in the same scope. Use:
    var browserH:uint;
    if ((myStage.stageHeight / swfH) >  (myStage.stageWidth / swfW))
         browserH:uint = myStage.stageHeight * (myStage.stageWidth / swfW);
    else
        browserH:uint = swfH;   ( *** line triggering the error *** )

  • 1151: A conflict exists with definition soundClip in namespace internal.

    The sound functions are at the bottom. It worked the other day - looks like I touched something. Will try to google as well.
    By the way, don't know what to put into the last bit soundLoading.
    package {
    import flash.display.Bitmap;
    import flash.display.MovieClip;
    import flash.media.Sound;
    import flash.net.navigateToURL;
        import flash.net.URLRequest;//sound uses URL to navigate to route sound folder
        import flash.net.URLVariables;
    import flash.events.Event;
    import flash.ui.Mouse;
    import flash.events.MouseEvent;
    import flash.geom.Point;
    import fl.transitions.Tween;
    import fl.transitions.TweenEvent;
    import fl.transitions.easing.*;
    import proyectos.trivia.TriviaEvent;
    public class game1SunnyWalk extends MovieClip {
    private var v:Number=5;
    private var varObject:String;
    private var i:Number;
    private var arrayObjects:Array;
    private var soundClip:Sound;
    private var randomnumber:Number;
    public function game1SunnyWalk() {
    this.addEventListener(Event.ADDED_TO_STAGE, this.onAddedToStage);//This starts it all off. In my other games I need a listener as they look for a stage that is not there yet. Here it appears to be OK as we are using document class.
    // populate array and initiate variables i and varObject
    this.arrayObjects=["one","two","three","four","five"];
    this.i=1;
    this.varObject=arrayObjects[i-1];
    //trace(varObject);
    private function onAddedToStage(e:Event) {
    this.stage.addEventListener(MouseEvent.CLICK, myClickReaction);
    public function getXMLName(nombre:String) { // Added by Ignacio why???
    trace("game1SunnyWalk", nombre);
    var clickPoint:Point = new Point();
    public function myClickReaction(e:MouseEvent):void {
    clickPoint.x=this.mouseX;
    clickPoint.y=this.mouseY;
    addEventListener(Event.ENTER_FRAME, onEnterFrame);
    addEventListener(Event.ENTER_FRAME,enterFrameHandler);
    public function onEnterFrame(event:Event):void {
    var xDistance:Number=clickPoint.x-this.hero.x;
    var yDistance:Number=clickPoint.y-this.hero.y;
    var angle:Number=Math.atan2(yDistance,xDistance);
    this.hero.x+=v*Math.cos(angle);
    this.hero.y+=v*Math.sin(angle);
    if (clickPoint.x>=hero.x) {
    this.hero.gotoAndPlay("right");
    //trace(Math.abs(xDistance));
    if (this.hero.x>=clickPoint.x) {
    this.hero.gotoAndPlay("left");
    //trace(Math.abs(xDistance));
    if (Math.abs(xDistance)<=10) {
    //trace("works");
    this.hero.gotoAndPlay("static");
    removeEventListener(Event.ENTER_FRAME, onEnterFrame);
    function enterFrameHandler(e:Event):void {// ALL game code here ie: hit last object, don't hit object, object gets to end of screen and must be reinitiated etc...
    varObject=arrayObjects[i-1];
    if (this.hero.hitTestObject(this[varObject])) {// I tried to hitTest the string whereas you have to target the object.
    //starts sound
    init();
    // spins the object
    spin();
    //trace(varObject);
    removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
    var soundClip:Sound;
    //var routeSoundObject:String="sound/"+this.varObject+".mp3";
    //var routeSoundObject:String="sound/one.mp3";
    //trace(routeSoundObject);
    function init() {
    soundClip = new Sound();
    //soundClip.load(new URLRequest(routeSoundObject));
    soundClip.load(new URLRequest("sound/one.mp3"));
    soundClip.addEventListener(Event.COMPLETE, soundLoaded);
    soundClip.addEventListener(ProgressEvent.PROGRESS, soundLoading);
    function soundLoaded(e:Event) {
    this.soundClip.play();
    function soundLoading(e:Event) {
    //this.soundClip.play();
    function spin() {
    //tw.addEventListener(TweenEvent.MOTION_FINISH, spinStopped);// note than when you use addEventListener - the function called uses that event as an argument in brackets after the function name
    var tw:Tween=new Tween(this[varObject],"rotation",Strong.easeOut,0,360,2,true);
    var numturns:int=8;
    this[varObject].removeEventListener(MouseEvent.CLICK, spin);
    tw.begin=this[varObject].rotation;
    tw.finish=numturns*360;
    tw.start();
    i=i+1;

    SORRY
    Just seen that it was already declared above. The error should be alittle more helpful ie: duplicate variable naming etc...

  • Conflict exists with another time entry

    Hi, a user tries to submit a vacation leave for April 1 2009 in ESS and gets the following error:
    Conflict exists with another time entry from 16.12.2008 to 19.12.2008
    I checked her infotype 2001 records and the there are no time entry for April 1 2009
    How come the error message is saying the conflict is with a date in 2008 when she is entering a vacation request for 2009.
    Any suggestions how to resolve this?
    Thanks.

    there is an absence from 12/19/2008 to 12/26/2008 but it was processed successfully so there shouldn't be any conflict there but the system seems to be thinking there is.
    Another thing - the absence for 12/19 to 12/26 is not a vacation but sickness with certificate.  The user is trying to do a vacation time for April 14 and system is saying it conflicts with 12/16 to 12/19 dates (which there weren't any dates in infotype 2001).

  • 1151: A conflict exists

    1151: A conflict exists with definition btnTest in namespace
    internal.

    you have two (or more) btnTest declarations in the same
    namespace.

  • 1152: A conflict exists with inherited definition flash.display:DisplayObject.x in namespace public.

    I am not receiving any errors when I check syntax but I am
    getting this meesgae when I go to publish.
    I am learning so if anyone one has a laymens answer I thank
    you in advance.
    Hugo

    You might have misnamed an object. For example, if you placed
    a TextField on
    the tiomeline and named it "name", it would conflict with the
    DisplayObject.name property.

  • 1152: A conflict exists with inherited definition in namespace public

    I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
    public class BGCass extends Base {
         public var bg:Sprite;
         public function BGCass() {
              bg.width = 200
    Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
    public class BGCass extends Base {
         public function BGCass() {
              bg.width = 200
    public class Base extends Sprite {
         public var bg:Sprite;
         public function Base() {
    I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers. Any solutions?
    Thanks.

    The issue is due to the AS3 inheritance.
    Ok here is the thing, AutoDeclareStageInstance is automatically generated at compile time.  this ensures that all clips in the library are added as definitions.
    This is ok if a class is generated for it.  The crappy thing is when you attach your own custom class to the clip.
    When stageinstances decleration is on or off.  the compiler, expects the variables to remain within the attached class.
    Even if your custom class extends another class.  that class can not have the variables declared within.  Again this is because of the AutoDefinitions whether on or off.
    Adobe has tried to make the compilations streamlined so nothing breaks.  but because of this things get iffy.
    so your way around this is 2 things.
    turn off stage instances for them.  and do what your doing.  or do not declare public bg:Sprite in your class, and let the compiler do it.

  • I copied message to SMS field and sent. After that the message still exist all the time in the SMS field. When I open the application I must always first delete the "saved"  ones before I write the new one. What to do to finally/definitely delete the save

    I copied message to SMS field and sent. After that the message still exist all the time in the SMS field. When I open the application I must always first delete the “saved”  ones before I write the new one. What to do to finally/definitely delete the save message?

    sorry it's ios6

  • I have a problem sending mail via smtp. I use a satellite system and the average return time for a ping is 675ms. Is this a problem with mail? If so can I change Mail to accept it. The problem also exists with Lion

    I have a problem sending mail via smtp. I use a satellite system and the average return time for a ping is 675ms. Is this a problem with mail? If so can I change Mail to accept it. The problem also exists with Lion and on both my MacPro and my wife's Imac. I also see my mailboxes randomly disconnecting and reconnecting. Any other ideas of a possible cause?

    I solved it myself, after the "note" which came back from FF/Mozilla just as I finished my message, commenting on what it was that my system had , I wnnt back to check my plug-ins etc. I downloaded the latest Java, BOTH 32bit AND 64 bit versions and latest Firefox.
    Now all is working.
    Thanks,
    B.

  • Existing Apple ID is not longer working with Face Time and Message on the iPhone after iOS 6

    After the IOS 6 update on my iPhone the Apple ID is not longer working with Face Time and Message. Each time I try to log in I receive the message that the password or the user is not right. But they are, because on all other devices and all other parts of the iPhone (iCloud, AppStore, iTunes) they are working. Other Apple IDs are working fine.
    What's wrong? Any idea?
    Thanks

    Blue
    It sounds like you restored from an old back-up.  Did you back-up just before your software update?  It will use your last one and if your last back-up was a ywear old then it will use that one.
    In general, if you are getting these messages on your iPhones select logout (when you get that Apple Id request) and then log back in with your newer ID.
    Sorry for your losses.
    Cheers

  • Using TIME MACHINE with a TIME CAPSULE

    There's often a bit of confusion about this terminology: +*Time Machine+* vs. +*Time Capsule:+*
    _*Time Machine*_ is Apple software that performs backups, to an external HD, a Time Capsule, etc.; and also allows you to browse and restore from them. It comes with Leopard and Snow Leopard, but cannot run on any previous versions of OSX.
    A _*Time Capsule*_ is a piece of Apple hardware that combines a wireless router and hard drive, that can be used for Time Machine backups and/or other data.
    Most Time Machine questions & problems are not unique to Time Capsules. For those, or if you don't find what you need here, try one of these:
    Time Machine - Frequently Asked Questions
    Time Machine - Troubleshooting
    They can also be found in the *User Contributed Tips* section of both +Time Machine+ forums:
    Mac OS X v10.5 Leopard > Time Machine
    Mac OS X v10.6 Snow Leopard > Time Machine
    Contents
    |
    QUESTIONS
    *Q1. How do I set up Time Machine to back up to my Time Capsule?*
    *Q2. How do I set up Time Machine to back up to a USB drive connected to my Time Capsule?*
    *Q3. Can I use my Time Capsule for Time Machine backups AND other data?*
    *Q4. My Time Capsule is too small to back-up my Mac(s). Now what?*
    *Q5. Should I delete backups? If so, how?*
    *Q6. How do I back-up my Time Capsule and/or USB drive(s) connected to it?*
    If you don't see your question here, try the Frequently Asked Questions *User Tip,* also at the top of the +Time Machine+ forum.
    |
    PROBLEMS
    *P1. The Backup disk image could not be created.*
    *P2. Time Machine could not complete the backup . . sparsebundle could not be accessed. (Error 109).*
    If you don't see your problem here, try the Time Machine - Troubleshooting *User Tip,* also at the top of the +Time Machine+ forum.
    QUESTIONS
    |
    _*Q1. How do I set up Time Machine to back up to my Time Capsule?*_
    |
    First, set up your Time Capsule via +Airport Utility.+ Keep the name you assign to it, your Computer, and your network short (under 25 characters), and avoid embedded spaces, special characters, and punctuation (see item #P1 below for details). Make sure your Mac can connect via an Ethernet cable, if at all possible, as well as wirelessly.
    The setup and first backup (of your entire system) will be much faster if you connect via Ethernet.
    |
    a. If the +Time Machine+ icon isn't already in your Dock, drag it there from your Applications folder. See below for more about it's use.
    b. Right-click it and select +Open Time Machine Preferences,+ click the +Show Time Machine status in the menu bar+ box (see below), then click +Select Disk+ (on Leopard, this button will be either +Choose Backup Disk+ or +Change Disk).+
    c. A list of possible destinations will appear. It should include your Time Capsule (with the name you gave it via Airport Utility), and may show other internal or external drives as well. Select your Time Capsule and click the +Use for Backup+ button.
    d. A prompt for your name and password will appear. In some cases there won't be a Name field, but if there is, enter your short user name. Also enter the password you set up for the Time Capsule via Airport Utility, then click the Connect button.
    e. A 120-second countdown to the start of your first backup will appear in the +Next Backup+ area of the TM Preference panel.
    |
    Note that this first backup will copy the entire contents of your system, except for a few things that are skipped automatically, such as system work files, most caches, your logs, trash, etc., and anything else you may have excluded (see #10 and #11 in the Frequently Asked Questions *User Tip,* also at the top of the +Time Machine+ forum). So it will be rather lengthy, depending on how much data is on your system, whether you're connected via Ethernet or WIFI, and if WIFI, how good the signal is.
    You can continue to use your Mac while TM is backing-up, and you can even cancel a backup if necessary, but to make this first full backup as fast as possible, try not to overload your Mac or cancel the backup.
    |
    _*The Time Machine Icons in your Menubar and/or Dock*_
    |
    In the steps above, you dragged the TM Application's icon into your Dock, and clicked the +Show Time Machine status in the menu bar+ box.
    For detailed info about them, see question #24 in the Frequently Asked Questions *User Tip,* also at the top of the +Time Machine+ forum.
    +Go to Top+
    _*Q2. How do I set up Time Machine to back up to a USB drive connected to my Time Capsule?*_
    |
    Mostly the way you set it up to use the Time Capsule's internal HD.
    But first, attach the drive directly to your Mac, and erase and format it per the instructions in #5 of the Frequently Asked Questions *User Tip,* also at the top of the +Time Machine+ forum. Note, however, that it doesn't matter whether you use the +Mac OS Extended (Journaled)+ or +Mac OS Extended (Case-sensitive, journaled)+ Format, since Time Machine will put your backups in a sparse bundle that's case-sensitive. You cannot change that.
    Unlike the Time Capsule's disk, you can partition the USB drive. That's highly recommended if you're going to be putting other data there, so the backups don't completely fill the disk (but be aware that Time Machine cannot back that "other" data up. See question #Q6 below).
    If you're backing-up multiple Macs to the same drive, you can make one partition for each, but it's not as helpful on a network drive, because each Mac's backups will be in a separate sparse bundle. So you can let them share the disk or a partition.
    Also note that if you've been doing backups to an external disk connected directly to your Mac, you cannot continue the same set of backups when you connect it to your Time Capsule. They are stored differently, and Time Machine will put them in a sparse bundle, alongside but *completely separate from* the backups made locally, and the first backup will be a full backup of your entire system.
    Once the USB disk is set up the way you want it, use the setup procedure in question #Q1 above, but in step (c), select the USB drive/partition, not the Time Capsule's internal HD.
    *RAID Sets connected to a Time Capsule:*
    |
    Time Machine will back up to a +Hardware Mirrored RAID set,+ also called +RAID 1,+ (sold that way, with multiple drives in the same enclosure). However, if you partition the +Hardware Mirrored RAID set,+ once you start using it with TIme Machine, you cannot change the sizes later and continue to back up to the same set of backups.
    While you can connect multiple USB drives to a Time Capsule via a USB hub (a powered one is best), Time Machine +*will not+* back up to a +software Mirrored RAID+ set (where you combine the drives into a single volume via Disk Utility).
    +Go to Top+
    _*Q3. Can I use my Time Capsule for Time Machine backups and other data?*_
    |
    You can put other data on your Time Capsule's internal HD, but there are three major considerations:
    Especially for things like photos and videos, access may be too slow for convenient viewing, and worse for editing. So test this a bit before you decide what to put there.
    Time Machine cannot back-up that other data, so you'll need some other method. See question #Q6 below.
    Time Machine will, by design, fill up all the space available to it, so there may be a conflict between the sparse bundle it puts your backups in, and the other data. There is a workaround, to "reserve" some space there, by creating a disk image of the desired size and storing your data there, but it's a bit cumbersome, and two Macs can't share it at the same time.
    An alternative is to connect a USB drive to your Time Capsule. Then you can back up to the TC's disk and use the USB drive for other data, or vice-versa. But note that Time Machine cannot back-up the USB drive while it's connected to the TC (see question #Q6 below).
    If you want to reserve space on the TC's internal disk, here's how:
    |
    a. Start the +Disk Utility+ app (in your Applications/Utilities folder). Click the +New Image+ icon in the toolbar (or select +File > New > Blank Disk Image+ from the menubar). If the little arrow to the right of the "Save As" box points down, click it so it points up.
    b. Give it a name in the "Save as" box. This name will appear on the TC's disk, with ".dmg" appended. (Similar to the way the sparse bundle containing your Time Machine backups appears, with ".sparsebundle" appended).
    c. Click your TC in the sidebar. It may take a few moments for Disk Utility to recognize it, and show it in the center pane.
    d. In that center pane, select the blue Share folder for your +Time Capsule+ (you may need to scroll down, or enlarge the window, to see it). Once selected, you'll see any existing disk images in the right pane.
    e. Give the Image a name. This name will appear on your desktop and/or Finder sidebar when you mount the .dmg by double-clicking it, if you have the +External Disks+ box checked in +Finder > Preferences > General+ or +Finder > Preferences > Sidebar.+
    f. Select the Size for the amount of space you want to reserve, either one of the pre-sets or Custom which allows any size. Avoid taking all the remaining space for the disk image, as Time Machine needs a bit of room to operate. Also note that if very little space is left, it will begin deleting old backups very soon, to make room for new ones.
    g. Select the desired Format, probably the default of +Mac OS Extended (Journaled).+
    h. If you want it encrypted, select the desired type.
    i. Select single partition, either GUID or +Apple Partition Map.+
    j. Select +Read/Write disk image+ for Image Format.
    k. Click the Create button. The larger the image size, the longer this will take.
    |
    When complete, the new disk image will be automatically mounted on your Mac's desktop, ready to receive the files you want to move into it. (When you first open a disk image, there may not be a sidebar and/or toolbar; if so, select +View > Show Toolbar+ from the Finder menubar.)
    To access this disk image from another computer, you must first eject it from this one, since only one can mount it at a time. Otherwise, the other one will see a message that the disk image is "Temporarily unavailable."
    Note that you may be able to change the size of the disk image later, via +Images > Resize+ from the Disk Utility menubar (while the disk image is not mounted or selected in Disk Utility's sidebar).
    +Go to Top+
    _*Q4. My Time Capsule is too small to back-up my Mac(s). Now what?*_
    |
    You can attach a USB drive to your Time Capsule. Then you can back up to the USB drive instead of the Time Capsule's internal HD. If you have multiple Macs, you can back some up to the TC's internal drive, and others to the USB drive.
    If you need even more space, you can connect multiple USB drives via a hub (a powered one is usually best), and back up different Macs to each. What you cannot do, however, is have one Mac's backups continue from the Time Capsule's internal HD to a USB drive connected to it, or have the backups for any one Mac "span" two drives.
    The exception is, you can connect two (or more) drives that are in a +concatenated RAID+ set (sometimes called +RAID 0).+ In that configuration, all the drives in the set are treated as a single volume (see +Concatenated RAID+ in the Help for Disk Utility for details). This configuration may cause some other difficulties; once they're in a RAID set, you cannot connect any drive to your Mac separately -- it's all or none. And if one drive fails, you risk losing everything on all the drives in the set.
    See question #Q2 above for setup instructions for backing-up to the USB drive.
    +Go to Top+
    _*Q5. Should I delete backups? If so, how?*_
    |
    It depends on exactly what you want to do, and why.
    Under normal circumstances, you shouldn't have to delete anything. TM automatically "thins" (deletes) backups every time it does a new backup, on the following schedule:
    "Hourly" backups after 24 hours (except the first of the day, which is a "Daily" backup).
    "Daily" backups after a month (except the first of each week, which is a "Weekly" backup.)
    "Weekly" backups are kept until TM needs the space for new backups; then one or more of the oldest weeklies will be deleted.
    However, TM will never delete the backup copy of anything that was on the disk being backed-up at the time of any remaining backup. So all that's actually deleted are copies of items whose originals were changed or deleted before the next remaining backup.
    But if you do need to delete backups, here's how:
    To delete individual backups, or all backups of selected item(s), see #12 in the Frequently Asked Questions *User Tip,* also at the top of the +Time Machine+ forum.
    To delete everything on the Time Capsule's internal HD, use +*Airport Utility.+* Select +*Base Station > Manual Set-Up+* from the Menubar, then Disks in the tool Bar, then Erase.
    To delete everything on a connected USB drive/partition, you can delete via the Finder, but that may take a very long time. It may be faster to disconnect it from your Time Capsule, connect it directly to your Mac, and use Disk Utility (in your Applications/Utilities folder) to erase the disk/partition.
    To delete all the backups for one Mac, without disturbing anything else on the Time Capsule's internal disk, open the TC via the Finder and delete the sparse bundle associated with that Mac.
    To delete all the backups for one Mac, without disturbing anything else on a connected USB drive, either open the USB drive via the Finder and delete the sparse bundle associated with that Mac, or disconnect the drive from the TC, connect it directly to your Mac, and delete the sparse bundle from there.
    +Go to Top+
    _*Q6. How do I back-up my Time Capsule and/or attached USB drive(s)?*_
    |
    That depends to some extent on what you want to back up, and where it is.
    It's generally not a good idea to try to back-up your Time Machine backups. If there's a problem with them, it will be copied to (and perhaps magnified on) the copy.
    A better solution is probably to use either Time Machine or a different application to make separate, independent backups of your Mac, to a different destination. A portable external hard drive is great for this; you can periodically connect it to your Mac, make a backup, then take it to a secure off-site location, so you're protected against fire, flood, theft, direct lightning strike on your power lines, etc. If you use Time Machine for this, you'll have to use the disk selection process each time you want to switch, via +Time Machine Preferences.+
    Many folks use the CarbonCopyCloner or SuperDuper! apps to make "bootable clones" of their internal HD to an external HD. While these usually don't have "archived" copies of previous versions of things you've changed or deleted, you can boot and run your Mac from them if your internal HD fails. Your Mac may run a bit slower, but it will be usable. Both are easily found via Google.
    Since Time Machine cannot back up your Time Capsule's internal hard drive, or a USB drive connected to it, if you have other data there, you'll need a different method to back up that other data.
    In a pinch, you can disconnect a USB drive from your Time Capsule, attach it to your Mac, and copy or back it up that way.
    |
    There is a procedure that will let you "archive" the TC's internal disk to a USB drive connected to it.
    But it's not quick, since since the data must be read from the TC's internal disk to your Mac, then sent *back through the Time Capsule* to the connected USB drive. And it's "all or nothing" -- you can only use this procedure to copy the entire contents.
    All users will be disconnected from both the internal HD and the connected USB disk (but the network will remain usable).
    Attach a USB drive with at least as much free space as the total amount of data on the TC's internal HD (see #5 in the Frequently Asked Questions *User Tip,* also at the top of the +Time Machine+ forum, for formatting instructions).
    Turn Time Machine "Off" via +Time Machine Preferences.+ Stop all processes that may be accessing the Time Capsule's disk. If possible, connect your Mac to the Time Capsule with an Ethernet cable -- it will still be slow, but faster than WIFI.
    Then follow this Apple procedure: Using AirPort Utility 5.3.1 or later to make a copy of the Time Capsule disk.
    +Go to Top+
    PROBLEMS
    |
    _*P1. The Backup disk image could not be created.*_
    |
    Oddly enough, Time Machine can be rather picky about the way certain things are named.
    Check your +*Computer Name*+ at the top of the System Preferences > Sharing panel.
    It must not be blank; it should not be more than 25 characters long; and you should avoid punctuation, spaces, and special characters.
    After changing it, click the Edit button and make the corresponding change to the +*Local Hostname.+*
    If that doesn't help, apply the same rules to the name of your Time Capsule and Network, via +Airport Utility.+
    +Go to Top+
    _*P2. Time Machine could not complete the backup .. sparsebundle could not be accessed. (Error 109).*_
    |
    The sparsebundle containing your backups is corrupted.
    Try Repairing it, per #A5 in the Time Machine - Troubleshooting *User Tip,* also at the top of the +Time Machine+ forum.
    If the sparsebundle is on your Time Capsule's internal HD, and Disk Utility can't fix it, your only option is to delete it (or erase the TC's disk), and let Time Machine start over. You may be able to prevent this from happening again by changing the names per problem #P1 above.
    If the sparsebundle is on a USB drive connected to your Time Capsule, and Disk Utility can't fix it, it's possible a heavy-duty 3rd-party +Disk Repair+ application, such as +Disk Warrior+ can. (You'll have to connect the drive directly to your Mac.) These are not cheap, and there's no guarantee they can fix it. Be certain whatever you use is compatible with your OS. For Disk Warrior, you need at least version 4.1.1 for Leopard, 4.2 for Snow Leopard.
    +Go to Top+

    This tip is ready for consideration.
    It is an update to the current Tip at: http://discussions.apple.com/thread.jspa?threadID=2296894
    Changes:
    Q1: replaced info about the TM icons with a link to the TM FAQ tip.
    Q2: added info about RAID sets attached to a TC
    Q6: reworded a bit and replaced last paragraph with a link to the Apple article.

  • I want to set up the Time Machine and I would love to use the Time  Capsule but since I already have a wireless router I need suggestions on  what other external disks Apple could recommend to use with the Time Machine and  how to configure that disk

    I want to set up the Time Machine and I would love to use the Time
    Capsule but since I already have a wireless router I need suggestions on
    what other
    external disks Apple could recommend to use with the Time Machine and
    how to configure that disk.
    A complication that I need to resolve is the fact that I am using Vmware
    Fusion to be able to use Windows on my Mac. Now it seems that Time
    Machine is not backing up my files
    on that virtual Windows without additional configuration and my question
    is whether you can advise me here or whether this is only a matter for
    the Fusion virtual machine.

    If you want to use Time Capsule you can.. you simply bridge it and plug it into the existing router.. wireless can be either turned off or used to reinforce the existing wireless.. eg use 5ghz in the TC which is much faster than your 2.4ghz.
    You can also use a NAS.. many brands available but the top brands are synology, qnap and netgear readynas  series. These will all do Time Machine backups although how well always depends on Apple sticking to a standard. There are cheaper ones.. I bought a single disk zyxel which was rebadged and sold through my local supermarket. It actually works very well for TM at least on Snow Leopard. Major changes were made in Lion and again ML so do not instantly think it will work on later versions. I haven't tried it yet with those versions.
    Any external drive can be plugged into the mac. Use the one with the fastest connection or cheapest price according to your budget. USB2 drives are cheap and plentiful. But no where near as fast as USB3 or FW800. So just pick whichever suits the ports on your Mac. Interesting Apple finally moved to USB3 on their latest computers.
    TM should exclude the VM partition file.. it is useless backing it up from Mac OS side.. and will slow TM as it needs to backup that partition everyday for no purpose.. TM cannot see the files inside it to backup just the changes.
    You need to backup windows from windows. Use MSbackup to external drive.. if you have pro or ultimate versions you can backup to network drive. But MSbackup is a dog.. at least until the latest version it cannot restore the partition without first loading windows. There are about a zillion backup software versions for windows.. look up reviews and buy one which works for you. I use a free one Macrium Reflect which does full disk backups and is easy to restore.. to do incremental backups though you have to pay for it.

Maybe you are looking for

  • Re: Help needed in passing values from workflow to Approve Forms

    Dear Experts, how do I pass values from a workflow to a step (Form) - approve form? I am using a customized table structure as my data source (FORMCONTAINERELEMENT) but am stuck on how to access the data when i get to to the screen painter's flow log

  • How do I load a .swf onto a flash pro file?

    My class i'm taking right now is using Adobe: Flash Professional CC Classroom in a book, and there's a point in the lesson where you upload/load a swf file(s). Technically it's supposed to be multiple because its the outline coding for a website, but

  • MRP message 20

    Dear gurus, i need find the all MRP message 20 ( Cancel process) . This message exception is of  group exception 7 , but if i set the group exception 7 in the MD06 the system find also the message exeption 10,15,30. Are there a standard report for fi

  • Smartforms: Page break in main window

    Hello all, I am working on a smartform that has a loop in the Main window which finally shows a table with serveral rows. I would like to have a page break if one group of lines doesn't fit on the page anymore. I did some research on that and found t

  • Switching between OS X and Win7 on MacBook Pro

    Is there an app or some process to easily switch between OS X and Win7 on my MacBook Pro? Thanks.