1152: A conflict exists with inherited definition in namespace public

I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
public class BGCass extends Base {
     public var bg:Sprite;
     public function BGCass() {
          bg.width = 200
Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
public class BGCass extends Base {
     public function BGCass() {
          bg.width = 200
public class Base extends Sprite {
     public var bg:Sprite;
     public function Base() {
I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers. Any solutions?
Thanks.

The issue is due to the AS3 inheritance.
Ok here is the thing, AutoDeclareStageInstance is automatically generated at compile time.  this ensures that all clips in the library are added as definitions.
This is ok if a class is generated for it.  The crappy thing is when you attach your own custom class to the clip.
When stageinstances decleration is on or off.  the compiler, expects the variables to remain within the attached class.
Even if your custom class extends another class.  that class can not have the variables declared within.  Again this is because of the AutoDefinitions whether on or off.
Adobe has tried to make the compilations streamlined so nothing breaks.  but because of this things get iffy.
so your way around this is 2 things.
turn off stage instances for them.  and do what your doing.  or do not declare public bg:Sprite in your class, and let the compiler do it.

Similar Messages

  • 1152: A conflict exists with inherited definition flash.display:DisplayObject.x in namespace public.

    I am not receiving any errors when I check syntax but I am
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    Hugo

    You might have misnamed an object. For example, if you placed
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  • 1151: A conflict exists with definition i in namespace internal

    I've double checked my codes but can't seem to find the solution to the problem. 1151: A conflict exists with definition i in namespace internal this keeps coming up and I don't know how to get around it.
    It's meant for this bit of code:
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    var displayOut: String = new String;
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    var answerText: TextField = new TextField ();
    var myFormat : TextFormat = new TextFormat ();
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    Okay I've made these changes but still have errors...this seems to still be the problem:
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    Help please.
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    for (var i:int = 0; i < wordLength; i ++){     myDisplay = "_";     displayOut += " " + myDisplay[i];}
    var answerText: TextField = new TextField ();var myFormat : TextFormat = new TextFormat ();     myFormat.font = "Janda Curlygirl Chunky";     myFormat.color = 0X336600;     myFormat.size = 22;     addChild(answerText);answerText.x = 375;answerText.y = 100;answerText.width = 250;answerText.text = displayOut;
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    this.guess_btn.addEventListener(MouseEvent.CLICK, playMe);
    function playMe (Event:MouseEvent) : void     {          guessLetter = this.letterIn_txt.text.toUpperCase();          for (var i:int = 0 ; i < wordLength; i+)          {               if (inProgress.charAt == guessLetter)               {                    trace ("true");                    myDisplay = guessLetter;                    correctGuess = true;                    rightCount+;               }          }
    if (correctGuess == false)     {           used = this.letterIn_txt.text;          this.usedLetter_txt.text = used;          this.hang_mc.gotoAndStop('paths');     }     else          correctGuess = false;                    displayOut = "";          for (var c:int= 0; c < wordLength; c+)     {          displayOut += " " + myDisplay[c];     }
    answerText.text = displayOut;answerText.setTextFormat(myFormat)letterIn_txt.text =" "; }
    Date: Fri, 8 Jun 2012 09:04:14 -0600
    From: [email protected]
    To: [email protected]
    Subject: 1151: A conflict exists with definition i in namespace internal
        Re: 1151: A conflict exists with definition i in namespace internal
        created by dmennenoh in ActionScript 3 - View the full discussion
    You have:for (var i: = 0; i < wordLength; i ++) With i: but no type after it. Use: for (var i:int = 0; i < wordLength; i +) Later you also have: for (var c=; c < wordLengthl; c+) you're missing the value to initialze c and you have wordLengthl not wordLength
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4476474#4476474
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/4476474#4476474. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in ActionScript 3 by email or at Adobe Forums
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  • 1151: A conflict exists with definition timer in namespace internal.

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  • 1151: A conflict exists with definition direction in namespace internal.

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  • Conflict exists with another time entry

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  • Error 1151: A conflict exists with definition win in namespace internal

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    Line 23: 1067: Implicit coersion of a value of the type
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    However, when I leave everything the same in both halves, I
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    Help resolving this would be greatly appreciated. Please be
    aware that without the second half of code, the first half works
    perfectly fine. It is just when you try to use the same code again
    to generate a popup with a different variable name that it gives
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    Hello,
    I am trying to create a link to two popup windows in my flex
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    <?xml version="1.0" encoding="utf-8"?>
    <!--Application Initialization -->
    <mx:Application xmlns:mx="
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    cornerRadius="10" borderColor="#000000"
    backgroundGradientColors="[#1b3434, #000000]">
    <mx:Model id="IMSAI_client">
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    Company</clientName>
    <industry>Computer Manufacturing</industry>
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    </client>
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    <!--IMSAI Popup-->
    <mx:Script>
    <![CDATA[
    import mx.managers.PopUpManager;
    [Bindable]
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    win.title = 'IMSAI.Net';
    win.x = -500;
    win.y = 0;
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    customMove.play();
    ]]>
    </mx:Script>
    <mx:Style>
    TitleWindow {
    borderStyle:solid;
    borderThickness:2;
    </mx:Style>
    <mx:Parallel id="customMove" target="{win}">
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    / 2}" yTo="{(stage.height - win.height) / 2}" />
    <mx:WipeDown duration="2000" />
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    win.title = 'Horse';
    win.x = -500;
    win.y = 0;
    customMove.end();
    customMove.play();
    ]]>
    </mx:Script>
    <mx:Style>
    TitleWindow {
    borderStyle:solid;
    borderThickness:2;
    </mx:Style>
    <mx:Parallel id="customMove2" target="{win}">
    <mx:Move duration="2000" xTo="{(stage.width - win.width)
    / 2}" yTo="{(stage.height - win.height) / 2}" />
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    I verified that the code works with one window, but when I
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    error message during compile on line 53. It seems to center around
    win:Horse. win:Horse in intended for the second popup, much like
    win:IMSAI is intended for the first popup. I changed the names of
    the variables in the second half of the code so it would not
    produce the same window or call the same variables. However, when I
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    second popup, I get three errors for the top half of the code
    instead of the single 1151 error for all of the code.
    When I change the name of the variables for the second half
    to prevent it from calling the same window, I get the following
    errors in the first half of the code.
    Line:18: 1046: Type was not found or was not a compile-time
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    Line 23: 1180: Call to a possibly undefined method: IMSAI
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    mx:controls: Button to an unrelated class.
    However, when I leave everything the same in both halves, I
    only get the 1151 error on line 53.
    Help resolving this would be greatly appreciated. Please be
    aware that without the second half of code, the first half works
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  • 1151: A conflict exists with definition browseH in namespace internal

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  • 1151: A conflict exists with definition soundClip in namespace internal.

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    clickPoint.x=this.mouseX;
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    addEventListener(Event.ENTER_FRAME,enterFrameHandler);
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    if (Math.abs(xDistance)<=10) {
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  • 1151: A conflict exists

    1151: A conflict exists with definition btnTest in namespace
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