3d Keyframe deletion?
I am having trouble "resetting" an animation I made in PS CS6 using the 3d Scene Position tab in my timeline.
I set my keyframes and made the movements and made a decent little video, however when I went to rework the timeline, removing the keyframes did not remove the "movement"
Does anyone know how to remove all of the "moves" so that I am starting from a static 3d image again?
This image is a can I made myself with the lathe and has a label wrapped around it.
thanks!
ross
I did try that after seeing it in a tutorial online. first I manually removed them, then I clicked on the stop watch, removing all visible keyframes.. but the moving the playhead shows that the animation is still in there. I never clicked on any other keyframe layers and all my stopwatches are "clear".. Maybe I need to reboot. thanks for your help though!
Similar Messages
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Keyframes deleted after exporting selection. Any way to recover?
Hey folks,
It looks like I may have been burned by the autosave feature. This evening I went into an old flash file to grab some stills that I could pull into an illustrator file via export selection. I didn't remove any frames from the timeline while I was working, but I did notice that the file autosaved a handful of times. When I went back into the file again later to export another graphic, I noticed that a handful of layers had suddenly lost their keyframes. The frames affected were all in graphics. This is a project I'm somewhat far removed from now, so I'm not planning to spend the time to go back and redraw everything that's missing, but it really irks me that this stuff disappeared when I went into the program to do some pretty non-invasive editing.
So my question is, before this gets too far away, is there a way to revert the autosaved file to an earlier version (even imperfectly or incompletely just to find the missing chunks and manually reinsert them into current document). Is there anywhere that missing frames have been known to show up? There's an entry for today in the swf history that says "swf size increased over 50%," in case that is helpful to know.
First time here, so let's hope I'm doing this by the books:
Adobe Flash Professional CS 6, 12.0.0.481
Windows 7
HP laptop, nothing too fancy here.
64bit operating system
6 gb ram
Intel Core i5-2439M cpu @ 2.4 GHz
Thanks!Try right-clicking on the file and select "Properties." See if you have a "Previous Versions" tab. Whether you do depends on how your computer is set up. If that's there, you may be able to recover the file.
For future reference, both Git and SVN allow you to create local repositories, so version control doesn't need to be elaborate. -
Edge Animate 2014.1 upgraded files makes keyframes unable to be deleted
My Edge Animate files which were upgraded for the new 2014.1 version consistently have a bug where keyframes are not able to be deleted. Existing keyframes can be moved, properties can be readjusted, and new keyframes can be created. But if I try to delete a keyframe, either nothing happens or I receive an error message and that I should save and restart Edge Animate.
Noticing this on multiple machines, seems like a consistent issue, hope a fix is underway.This is a known issue. They are working on it.
If you want you can have both versions installed. You could keep the older version for old projects for now and use the upgrade for new projects.
https://creative.adobe.com/products/animate -
Premiere Pro CC 2014 crashes when deleting keyframes on photos
As the title says, I'm getting a crash every time I delete keyframes from photos I've done "Ken Burns" style moves to. It gives me the old "A serious Error has occurred" message and poof.
This never happened with CS6, CS5.5, CS5, CS 4.5...well...you get the idea!
Is there a workaround or is this a new bug that needs to be dealt with?
Next time it happens I will take a screen grab but I have a serious deadline to meet right now.Process: Adobe Premiere Pro CC 2014 [696]
Path: /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
Identifier: com.adobe.AdobePremierePro
Version: 8.2.0 (8.2.0)
Code Type: X86-64 (Native)
Parent Process: launchd [212]
Responsible: Adobe Premiere Pro CC 2014 [696]
User ID: 501
Date/Time: 2015-01-28 10:11:49.817 -0700
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: C952FF8E-A6AA-F0DE-6B82-B28EFDDF79A8
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 2079
thread_create: 1
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=624.6M resident=382.1M(61%) swapped_out_or_unallocated=242.5M(39%)
Writable regions: Total=2.1G written=558.9M(26%) resident=1.2G(55%) swapped_out=0K(0%) unallocated=967.7M(45%)
REGION TYPE VIRTUAL
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Graphics: NVIDIA GeForce GTX 680, NVIDIA GeForce GTX 680, PCIe, 2048 MB
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Memory Module: DIMM 8, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
Network Service: Ethernet 1, Ethernet, en0
PCI Card: NVIDIA GeForce GTX 680, Display Controller, Slot-1
PCI Card: NVIDIA GeForce GTX 680, NVDA,Parent, Slot-1
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Serial ATA Device: OWC Mercury Accelsior PCIe SSD, 479.95 GB
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Thunderbolt Bus: -
How to delete keyframes in Geometry Room?
I want to know how do I delete some extra KeyFrames that I don't want in the Geometry Room?
When I create a new shape, let say on a person's face with keyframes and I ended-up with too many key Frames, I want to delete some, I can't seem to find the tool to do just that.
can anyone help?
Thanks
SigiWait a minute.
You're talking about 2 totally different things here. Are you trying to remove keyframes or control points?
To remove a KEYFRAME, set the playhead over the keyframe, the press Control 0(zero).
Control points on custom shapes cannot be removed. -
I'm pretty sure I knew how to do this at one time, or it's patently obvious, or it was discussed here -- but tonight I'm drawing a blank...
How do I delete a motion keyframe?
and...
How do I move a motion keyframe (I have a 5 second, still image clip; I've keyframed a slow zoom in to 3 seconds, then the remaining 2 seconds have no motion -- I want to change the slow zoom to be the entire duration of the clip)
Anyone?Hi Leif.
Press Option and choose the Pen Tool which will now be in Pen Delete Mode. Click the Keyframes you want to delete and then release the Option Key.
I should imagine you just put a Keyframe at the end of the clip and set the zoom appropriately. (The Help Menu should explain in detail).
Ian. -
Problem with keyframe effect - at start and end (crop and scale)
I'm having this odd problem with keyframe effects.
Setup:
I have a gif image that I have on video 1 for say 2 minutes.
I have my real video on video 2. It is a person talking.
First I start with my video full size on top of video 1.
Though the motion and cropping keyframe management I slowly reduce the scale and crop my video image so that it is reduced to the lower left bottom of the screen, on top of the gif, which is now revealed.
My problem is at the start and end of the transition from full video to small box on lower left on top of my gif I often get 1-2 frames where the video goes blank and/or I get a bunch of random red bars on black background appearing on the video - Or I get the gif from video 1 without the video 2 at all (it disappears).
I've tried moving my start of end of the transition to skip the bad spots - but these new transition starts or ends not get their own bad spots in the same way. Its only a couple of frames but it's really unacceptable for the finished video.
Note, when I say transition here I don't mean real transition events, but rather the start of effects that are managed with keyframes. My move from start to end of the effect runs for about 4-6 seconds.
Any ideas?Bill,
Here is more detail and screen captures.
Concept:
I have 3 minutes of video. It contains a person making a speech. During parts of the speech I want to reveal a graphic image that will be discussed. The speech will begin with the speaker full screen. Half way in, the speaker will shrink down to 45% in the lower left corner of the screen. While the animation occurs (the shrink, move and cropping) it will reveal the graphic below. The graphic will take up the full screen with the speaker at 45%.
Technique:
I put the video in Video 2 and the graphic, a GIF image in Video 1. The scene begins with the speaker talking at full screen. After a minute, I animate the move of the speaker using Motion: Scale and Position and Effect: Crop changing Top, Bottom, Left and Right sides. The animation occurs over approximately 8 seconds.
I am manually adding keyframes at the start and end of the animation. I set the ending state of the video image in the end keyframes. The interpolation between these start and end keyframes should be managing the animation.
Problem:
At the beginning and end of the animation – usually 1-3 frames from the start and 1-3 frames from the end, where the change has barely begun or almost ended, I get these problems. On some frames, the video (in Video 2) completely disappears only showing the Video 1 GIF image below. On other frames, the video image turns black with horizontal red bands half way across.
Troublshooting:
I’ve tried deleting all start and end keyframes and moving the start and end earlier or later to see if I can fix this, but the problem continues to show up in these new locations.
I have added a few screen shots.
1:32:15 is the start of the animation change and 1:40:22 is the end of increasing from the mini video speaker to full size (on top of the GIF).
At 1:40:16 the video image completely disappears only showing the GIF below.
At 1:40:17 its back and slowly increases in size through the interpolation until it is full size at 1:40:22.
Let me know if you need anything else.
Thanks!
Evan -
How do I make Photoshop CS6 keyframe panning work with many clips?
Hello Photoshop experts:
I am having big troubles with applying keyframe controlled panning in Photoshop CS6. After reading chapter 10 of Photoshop CS6 CIAB, I added a simple cloud animation to my video. The original video/audio track is in Video Group 1. I pasted a simple JPEG graphic of a white cloud in to Video Group 2, without anything else in that group. Following the CIAB directions, I was easily able to make the cloud pan across the top of my video. Ah, this is easy I thought!
Then, I added a second cloud, this time it was black. I added this to Video Group 2, right after the white cloud. Here is where the troubles began..... I would highlight the image frame of the black cloud, move the playback head/cursor to the right end of the black cloud clip, then click on the "Position" clock to install a yellow diamond keyframe marker. At that instant, the selected clip of the black cloud would de-select, and the white cloud clip would select instead. As soon as the white clould was selected, then I couldn't click and drag the black cloud, as that frame was no longer selected. So, I would click the mouse back on the black cloud frame, and try and set the second key frame marker at the beginning of the black cloud frame for where I wanted the black cloud to sit at the start of the pan............ But then no motion would take place as I advanced the cursor across the frame.
So, I started a Video Group 3, and moved the black cloud into that. Then, without problems, I was able to use the key frame markers to control the panning of the black cloud across the frame,,,,,,,,,,, ah, this is easy! But then, I put in a red cloud onto Video Group 3, and guess what? It would not work, the same as before, it only wanted to jump to the black cloud clip as soon as I had set the first key frame marker on the pink cloud.
Note, underneath the first still image clip that I successfully automated the zoom function, there appears a violet shaded area under that clip, going from the starting key frame marker to the ending key frame marker. It seems as though this should be telling me something, as only the working automated panning sections have the light violet highlighting. But I can't move or eliminate that highlighting, or get it to associate with the clip I am trying to work with, after the first instance.
I have about 75 little clips I need to pan and zoom in on, and I am NOT going to make an individual Video Group for each clip! Something is wrong. I have spent about 5 hours banging my head on this today, and about 2 last night......
A) Maybe this is too confusing, but if someone can say what is wrong, I would appreciate any help.
B) Can you recommend an appropriate video (YouTube or other free source) that would shine light on this? The only videos show just one simple segment getting automated panning applied,,,,,,,,,,, my problem does not exist in that simple case.
Thanks, ChuckClassical case of context handler overflow. Delete your file associations in Explorer, thne reinstate them using the Open With... method. also make virus scanners, compression tools and others that may add additional associations and context handlers behave by disabling their all too helpful Explorer integration options where appropriate...
Mylenium -
Why is AE creating unwanted keyframes whenever i change a property?
Hi all...
Just hoping someone can maybe shed some light on this - every time i go to change a property of a layer, AE (CS5.5) creates a keyframe which i don't want, even though i haven't clicked the stopwatch button. Any thoughts? Is this happening to anyone else?
Example: I have a comp containing a PNG sequence on a layer above some video footage. I want to move the comp over to the right a ways, so i select the layer, and move it to the right. Suddenly the stopwatch icon activates (without me clicking it) and a keyframe appears on the layer's timeline where the playhead is. Very befuddling, and quite irritating - if i miss one, forget to delete the key and then later try to animate the layer, it messes up the animation and i have to go hunting for the rogue key.
Anyways, hopefully someone out there has an idea of what's going wrong, and even more hopefully, how to fix it. I have a horrible suspicion it's some setting that i've accidentally changed...
Thanks all!
p.Hi everyone.
Scratch the above - just spotted the massive big red "auto-keyframe properties when modified" button at the top of the timeline. D'oh!
Thanks all,
p. -
How to move Items as a whole, without disturbing keyframes
I have an entire timeline structure with keyframes that I
need to center on a new background that is a different size. No
matter what I do, centering the objects affects their travel in the
timeline. Is there a way to move the whole project without copying
them as a new combined movie?I have a multiframed movie. On my web page, I had a
background to this movie in a table. For many other reasons (that
will later show up in the Dreamweaver forum) I want to have an HTML
page with only a flash object in it. So, I deleted my background
from the html page, and imported it into the Flash library. I just
simply want the flash movie to now contain its own background
instead of being transparent. When I put the background in as a
layer, the foreground set of layers are not centered on the
background anymore as they were on the web page. Any 'select all'
adjustments affect the keyframes and repositions paths in the
movement of the items in the movie. Combining all under one movie,
and then inserting it on a layer with the background works, but
kills my menu sounds and removes some 'stops' here and there as
well as complicates the fla. Another option is too click on every
keyframe and readjust paths, but there should be an easier
way. -
I have adobe Premiere Elements 13. It will not let me delete audio or have it fade in or out. I can move the yellow line all the way down till the volume reads -0.0, but the sound is still there on playback. I can click on fade in and fade out and the yellow line that graphs volume takes a sharp raise or dip at the beginning or end of the clip, but there is no change in volume when I play back. What am I doing wrong?
rickeyt
Thanks for the reply. Great news about the volume adjusts.
Now about those fades for the volume. How are you doing that?
1. Right click the Timeline video audio and select Fade and then
see the Fade options (I had a video with audio file, so I saw the choices as shown in the screenshot)
2. You can also create two volume keyframes at each end of the Timeline audio clip rubberband (orange line that goes horizontally across the middle of the audio clip). At the position of the Timeline Indicator, click the Add/Remove Keyframe icon, and then with the mouse cursor position the white dots (volume keyframes) to achieve the Fade In and Fade Out audio. In the screenshot below I have moved the Timeline Indicator so that you could better see the white dots (volume keyframes).
Please let us know if any of the above works for you with regard to the audio fades.
Thank you.
ATR -
FCP won't display opacity changes (fades or keyframed opacity changes)
So I've been fighting with FCP for a couple days now. 11 hours of rendering last night and it's no good. Wherever there's a fade or a keyframed opacity change, it simply displays black, or sometimes, the track under the affected track.
I have deleted the render files, and that didn't help. I then completely removed and re-installed FCP and no luck. Any suggestions?
Thankstry FCP Rescue
Trashes preferences. pretty straight forward.
Shane -
Missing keyframes when opening fla-file
I am working freelance on an animated show for children, animating characters in flash, and I have a problem that is driving me crazy.
I will try to explain it so it won't be too confusing..
This just happened on the file I am working on now, an animation of a character walking: The graphic symbol containing the legs had two keyframes in it (on frame 1 and 2) when I saved the file. When I reopened it, the legs had only keyframes on frame 1. When I check the swf I exported just before saving, the legs are fine.
Similar problems has happened many times now, sometimes keyframes are gone, other times they have turned blank, and on one occation graphic symbols had changed to empty movie clip symbols. The last swf exported has always been okay.
It has also happened when closing and immediately reopening, so I have ruled out sabotage..
I am using Flash 5.5, but the scenes are handed out by someone working in Flash 3 or 4. I import characters frome different documents into the scene. This often leads to many graphics symbols with the same name, but I make sure to put them in different folders, and also sometimes renaming the symbols. I suspected that could be the problem, but it doesn't seem to have been the case this time.
No one else on the team have experienced the same, though I am the only one working in Flash 5, if that matters.
Any clue, anyone?
Help will be much appreciated!
ThanksHi Rekeguf, hi Adobe.
The problem mentioned here is a very serious issue with Fash CS5 and Flash CS5.5 which we (a huge agency working a lot with Flash CS5) haven't found a solution for, yet.
The problem can be described as simple as the following:
You create an animation in some movieclip, save the file, close it, reopen it, and the movieclip is still there, but the animation is gone!!!!
Or: You change the animation in some movieclip, save the file, close it, reopen it, and the changed animation is gone, only the old state is in the movieclip.
Or: You have a movieclip containing only a simple PNG file. The PNG file is changed externally, you reimport it to the movieclip, deleting/overwriting the old one, save the file, close it, reopen it, and the old PNG is in there again, the changed one not even in the library or somewhere else.
Or: You have a movieclip containing only a static text field. You change the text in the textfield, save the file, close it, reopen it, and guess what, the old text is in there.
These problems occur totally randomly!!!! Sometimes they occur, sometimes they don't. Sometimes only one movieclip was affected, sometimes several ones. Sometimes it's only a small thing missing, like a text in a textfield, like a PNG that can be easily replaced, but often enough it's a whole timeline animation which we worked on for several hours.
This is almost like not being able to save at all!!!!
But hey Adobe, we already found a really decent workaround to avoid this problem your happy software confronts us with!!!
The trick is: don't close the file you're working on, don't close flash either, and don't turn off your computer over night. EVER! Leave everything open until the project is finished and payed for by the client.
Seriously, we're thinking about claiming our money back, aswell as the extra money payed to the electricity company for keeping the computers running all night. Let alone those hundreds of hours of work wasted for nothing but the excitement.
If you're interested, i can show you a screen capture of one of these problems occuring.
We're working mainly on MacOS 10.6 , but the problem seems to have occured on different operatings systems like Windows7 aswell.
And before you ask: it changes nothing if we save the file on a server or locally or create 10 backup-copies.
Why is this bug still out there if it's such a big thing!? -
Nested Sequence issue: keyframe scale setting changes after rendering?
Hi,
I'm using PremierePro CS5.5, and have been having this same issue since CS4. After nesting a group of clips, I make the timeline effects entries to animate the nested sequence. For this example, let's say I start at 00.00 with the scale set at 150%, and end the sequence with the scale set to 300%. Just zooming in. Looks OK, so I hit return and render the nested sequence. It plays back, all is good, but after it stops the 00.00 setting magically changes to 100% or some other percentage. I've tried everything I can think of, from selecting Hold or Linear for the keyframe, to deleting all the keyframes and redoing the settings. It only happens with nested sequences and it seems to only be the scale setting that goes flukey. Anybody else have this happen and could you tell me what I am doing wrong?
Thanks,
ChristyThanks for checking it out Jim. It doesnt happen every time, you know how that goes... just often enough to drive me batty. I'm doing animated whiteboard videos. Lots of short bits of video layered with graphics and stills, some effects, then all that is nested and sometimes the rate compressed. Then I zoom in a bit and that seems to be the last straw. Maybe I am just doing too much? It's a simple, uncomplicated look to the finished piece, but it takes a lot of cuts and tweaks to get it that way.
-
Hi folks, just another CS4 newbie in a panic about the "new
skool" tweening. I'm sure that I'm going to absolutely love it once
it all sinks in, but at the moment, there are a few things that
strike me as odd and I'm looking for guidance...
Something I noticed last night that was different in terms of
workflow was animating consecutive objects. Imagine the following
simple storyboard:
- a photo appears on the screen and gradually grows in size
while fading out
- after that photo has completely faded out, a new photo
appears on the screen and grows in size while fading out.
Now, "old skool" I would have economized my timeline
real-estate by having both of these images on the same layer. Since
they are not visible at the same time, you can clear (delete) the
first image and drop in the second image and everything is peachy.
I found that this was not the case in CS4. Here's what
happens AFAICR:
- import first image to stage. it appears in a layer
- convert to graphic symbol
- enable motion tween on this object
- animate the object from frame 1 - 20
- I couldn't figure out how to "delete" the object other than
to Split the motion at a keyframe on frame 21 and then delete it
from the stage.
- import second picture with the new (empty) keyframe on
layer 1 at frame 21 selected (I'm expecting the picture to import
into that layer)
- a new layer is created with the picture at frame 1. Fine.
Cut it from layer 2, frame 1 and paste into layer 1 frame 21.
Delete layer 2
- convert this picture to a graphic
- apply Motion Tween
instantly the picture in this new graphic object is actually
replaced (even in the library!!) with picture 1. When I go into the
library and edit the library item and drop in picture 2, the
graphic symbol#1's picture is now changed to picture 2 as well!
Astounding.
So what's the answer here? I ended up just putting one image
per layer, but it seems to me that this will make for a horrible
mess if you're doing a manual timeline-based animation of a
sequence of images - you could potentially end up with dozens of
layers!
Thanks in advance for your insights.
TomAh - I see, timeline was structured differently than I
thought.
Part A: Inserting a blank keyframe is only relevant for an
empty frame. So if you have a tween span at that frame, it cannot
be empty. If you create your initial tween span from frame 1 to
frame 40 (where you want the first tween) and then create the blank
keyframe at frame 41, you can start the second tween there. You can
even copy the properties from frame 40 and paste them on the tween
at frame 41 so the second image matches the one at frame 40. You
would Ctrl+click to select frame 40, right-click and choose Copy
Properties. Then Ctrl+click frame 41 after it's a tween span with
the second image, and choose Paste Properties.
Part B: Images cannot be imported onto tween spans, but we
should reenable it for blank keyframes and statics (this is a known
issue).
Part C: You don't want to F6 for a blank keyframe, you can F7
(or right-click) for one, and then drag your object to the Stage.
Then back to Part A for the rest of the description :) I'm not sure
about the object-based question. The tween has been removed, and
the object that was in the tween is now the static object on the
Stage. A tween has a target object, which can be removed, added,
replaced - etc. You change the properties of that object along a
tween span, which creates the interpolation/tween. You can delete
the object, and the properties remain, so you can apply a new
object to it which inherits those tweened properties (hence the
object-based tweening). Old-school tweening interpolates between
two different object instances, instead of tweening a single
instance as in new tweens. Hope that helps clarify the terminology
(although written in such a short passage... probably not...)
Another thing you could do is just split the span as you did
in the first part, and drag the instance you want to tween
(graphic, movie clip, etc) to the existing tween span without
removing it. Then if you need to align/resize the image to match,
you can copy and paste the properties from the previous one at
frame 41.
Or even easier, just import all of your assets and convert
them to movie clips with proper naming and so forth. Split the
span, and at frame 41 use swap symbol. The new image is
automatically in the tween without needing to remove or recreate
anything, and at the correct placement.
Maybe you are looking for
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How to wirelessly connect MG3120 to macbook pro
How to wirelessly connect canon MG3120 to macbook pro OSX?
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Change Max.no.quants in IMG but in database does not update.
hi, I have an issue about reducing Max.no.quants in warehouse management. I defined putaway strategy P for Storage type definition. Then I changed Max.no.quants from 5 to 2 in Division of Storage Bins into Sections (IMG) and assigned Bin section A =
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Number of rows returned in a query
Is there a way to get the number of rows returned from a query without itterating through the itterator? Thanks, Yon
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Error during installing Premiere Elements 10
Hello, Installing failes all thetime with following message: Exit Code: 7 -------------------------------------- Summary -------------------------------------- - 0 fatal error(s), 8 error(s), 7 warning(s) WARNING: DW031: Payload:{3F023875-4A52-4605-9