5800 Gallery Issue

Hi,
There is some problem witht the my phone. Whenever i go to Menu>Gallery>IMages & Videos i dont see a single image or a video which i have stored. However, when i go to Menu>Application>File Manager> Memory Card>Images i am able to view all the images and videos. The phone randomly refuses to recoganize the Memory Card. It will change my Home Screen Wallpapaer. Default Ringtones, the application will still work. Why could this be happening?
Kindly help to resolve it.

I have same problem, but with both Gallery and Music Player...
What does "Private" folder contain?! I have some important apps on my memory card and I don't want to lose them. also I just noticed I can't copy the "private" folder into my PC when I tried to backup my memory card... any Idea what's the problem?!
What should I do about Apps that are on the memory card?!
Click on the Kudos Star, if you find my post helpful!

Similar Messages

  • 5800 music express - Gallery Issue

    Hi,
    I have updated my nokia 5800 software version but after that i started facing a problem.
    Whenever i click a new picture from my camera it gets deleted after sometime there are no virus i have already done a virus check of of my phone.
    Please assist me with the same asap as i am facing a lot of problem with that.
    Thanks

    sounds like a corrupt memory card to me. Go to camera settings and chng memory to phone memory. Remove ur memory card and now take some photos and see if they vanish too.
    If they don't, then problem is with memory card. U could chk ur dsk wd chkdsk function on pc. U cud repost for further assistance.
    If even this time ur fotos vanish, maybe there's somethin wrng with ur camera. U can take out batter, sim, card frm ur mobile for 10/15mins and reinsert all and check if ur camera is working. If ths doesn't help a soft/hard reset will solve the problem. Make a backup before resettin, code: *#7370#. After reset avoid restoring settings.
    If any query, repost.
    Kudo, if solved..
    Regards,
    Dr. Shoubhik

  • Image gallery issue

    If a mod could delete my other post as I am quite far on from that and now having different issues.  Thanks.
    I am really stuck.  I will try my best to explain things clearly.  I am making an image gallery and I got the code from this gallery here.
    http://www.flashmo.com/preview/flashmo_122_3d_curve_gallery
    I made some changes to make it how I wanted it, nothing drastic though.  So now I have a nice gallery.
    Explaining what I am trying to do will better help explain things.  I am creating a modelling agency website.  The gallery I created above will display an individual image of every model in the agency (which it does).  Now when one of the model images is clicked, I then need it to load another image gallery which contains the complete set of images for that model, plus some of their information etc. 
    The way I am approaching it at the moment is to create an individual image gallery for every model in its own fla file.  If say the first model is clicked (image 1) it will load the corresponding swf (1.swf).  I am not sure how good it is loading an swf into what I already have, but couldnt think of another way.  So now I have a seperate image gallery just to test things out, and I need to load it into my original image gallery.
    So, I will show the code for the first gallery (which displays the individual images of each model).  The important methods are p_click (which hides the first gallery and loads the external swf), and on_pic_loaded (which displays the external swf). 
    I hope you understand what I am attempting, as I dont know if I have explained it right as my brain is going dead! (although I am liking the challenge).
    import org.papervision3d.scenes.*;
    import org.papervision3d.cameras.*;
    import org.papervision3d.objects.*;
    import org.papervision3d.materials.*;
    import caurina.transitions.*;
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    var container_x:Number = stage.stageWidth * 0.5;
    var container_y:Number = stage.stageHeight * 0.5 + 160;
    var container:Sprite = new Sprite();
    container.x = container_x;
    container.y = container_y;
    addChild(container);
    var scene:Scene3D = new MovieScene3D(container);
    var cam:Camera3D = new Camera3D();
    cam.zoom = 6;
    tn_url_target.visible = false;
    tn_title.text = "";
    tn_desc.text = "";
    tn_url.text = "";
    loading_info.text = "";
    url_button.visible = false;
    var no_of_ring:Number = 1;
    var angle:Number = 0;
    var p_dict:Dictionary = new Dictionary();
    var pa:Array = new Array();
    var filename_list = new Array();
    var url_list = new Array();
    var url_target_list:Array = new Array();
    var title_list = new Array();
    var description_list = new Array();
    var folder:String = "photos/thumbs/";
    var i:Number;
    var total:Number;
    var flashmo_xml:XML = new XML();
    var pic_loader:Loader = new Loader();
    var mLoader:Loader = new Loader();
    var xml_loader:URLLoader = new URLLoader();
    xml_loader.load(new URLRequest("thumbnail_list_5.xml"));
    xml_loader.addEventListener(Event.COMPLETE, create_thumbnail);
    function create_thumbnail(e:Event):void
        flashmo_xml = XML(e.target.data);
        total = flashmo_xml.thumbnail.length();
        var angle_per:Number = Math.PI * 2 * no_of_ring / total;
        for( i = 0; i < total; i++ )
            filename_list.push( flashmo_xml.thumbnail[i][email protected]() );
            url_list.push( flashmo_xml.thumbnail[i][email protected]() );
            url_target_list.push( flashmo_xml.thumbnail[i][email protected]() );
            title_list.push( flashmo_xml.thumbnail[i][email protected]() );
            description_list.push( flashmo_xml.thumbnail[i][email protected]() );
            var bfm:BitmapFileMaterial = new BitmapFileMaterial(
                folder + flashmo_xml.thumbnail[i][email protected]());
            bfm.oneSide = false;
            bfm.smooth = true;
            var p:Plane = new Plane(bfm, 100, 100, 2, 2);
            scene.addChild(p);
            var p_container:Sprite = p.container;
            p_container.name = "flashmo_" + i;
            p_dict[p_container] = p;
            p_container.buttonMode = true;
            p_container.addEventListener( MouseEvent.ROLL_OVER, p_rollover );
            p_container.addEventListener( MouseEvent.ROLL_OUT, p_rollout );
            p_container.addEventListener( MouseEvent.CLICK, p_click );
            p.rotationY = - (i * angle_per) * (180/Math.PI) + 90;
            p.x = Math.cos(i * angle_per) * 300;
            p.z = Math.sin(i * angle_per) * 300;
            p.y = Math.floor( i / 22 ) * 5;
    function startLoad()
        var mLoader:Loader = new Loader();
        var mRequest:URLRequest = new URLRequest("/subgallery/1.swf");
        mLoader.load(mRequest);
    function p_rollover(me:MouseEvent)
        var sp:Sprite = me.target as Sprite;
        Tweener.addTween( sp, {alpha: 0.5, time: 0.5, transition:"easeOutExpo"} );
    function p_rollout(me:MouseEvent)
        var sp:Sprite = me.target as Sprite;
        Tweener.addTween( sp, {alpha: 1, time: 0.4, transition:"easeInExpo"} );
    function p_click(me:MouseEvent)
        var sp:Sprite = me.target as Sprite;
        var s_no:Number = parseInt(sp.name.slice(8,10));
        var mRequest:URLRequest = new URLRequest("subgallery/1.swf");
        mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, on_pic_loaded);
        mLoader.load(mRequest);
        Tweener.addTween( container, { y: 1200, time: 0.6, transition:"easeInExpo" } );
    function goto_URL(me:MouseEvent)
        navigateToURL(new URLRequest(tn_url.text), tn_url_target.text);
    function on_open(e:Event):void
        loading_info.text = "Loading... 0%";
    function on_progress(e:ProgressEvent):void
        var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
        loading_info.text = "Loading... " + percent + "%";
    function on_pic_loaded(e:Event):void
        addChild(e.currentTarget.content);
        //addChildAt(mLoader, 1);
        mLoader.x = Math.round(stage.stageWidth - mLoader.width) * 0.5;
        mLoader.y = Math.round(stage.stageHeight - mLoader.height) * 0.5;
        //mLoader.addEventListener(MouseEvent.CLICK, remove_pic);
        Tweener.addTween( mLoader, { alpha: 1, time: 0.8, transition:"easeInExpo" } );
        removeEventListener(Event.ENTER_FRAME, render);
    function remove_pic(e:Event):void
        Tweener.addTween( pic_loader, { alpha: 0, time: 1, onComplete:function() { removeChild(this); } } );
        Tweener.addTween( container, { y: container_y, time: 1, delay: 1, transition:"easeOutExpo"} );
        addEventListener(Event.ENTER_FRAME, render);
        tn_title.text = "";
        tn_desc.text = "";
        tn_url.text = "";
        url_button.visible = false;
    addEventListener(Event.ENTER_FRAME, render);
    function render(e:Event):void
        var distance_x:Number = (stage.mouseX - 400) * 0.0001;
        angle += distance_x;
        cam.x = - Math.cos(angle) * 150;
        cam.z = Math.sin(angle) * 150;
        scene.renderCamera(cam);
    Current issues as the moment is firstly, I dont know if this is the best way to achieve what I want.  Maybe there is a better option someone could tell me about, but you have to remember that each image displayed here will have multiple images to go with it.
    In terms of what I am attempting above, I currently get
    Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///C|/Users/Nick/Desktop/gallery/gallery.xml
        at _1_fla::MainTimeline/frame1()
    I assume its a url error so I changed all urls in both fla's to contain the whole url path.  Didnt seem to work though unless I missed something.
    Any advise on absolutely anything will be so appreciated.
    Many thanks
    Nick

    Sorry about that.  If you can check my history, I normally always thank people who have helped, and I was intending to go back on the last few to sort them out.  Just got my first job so it has been rather hectic and been stressing out to much.  Also, I do things slightly different to other people.  If I receive a correct answer (which I normally do thank), I tend not to actually reply but to thank instead, mainly because if I reply I am pushing unanswered questions further down the list and eventually out of view.  I will go back and sort out the thanks I owe.
    In terms of asking the mods, other forums I visit are normally moderated by the community, so I assumed that someone like yourself might be the moderator.
    I tottally understand what you are saying, and as I say, I am normally on top of this.  Will go back now and sort out the thanks.
    Sorry for the delay.
    Nick

  • IPad Air - photo auto created in gallery issue

    Hi everyone!
    Not sure if anyone found this issue before, the identical photo has been auto created in gallery (iPad Air 7.1.1) many times. I never took the photo myself. it just looks like it came from the internet but I never saved. I wonder if this is a bug and how should i do to solve the issue.  Many thanks in advance !!

    It also takes time for the photos to be transferred out of your iPhone and into Photo stream on Apple's iCloud servers.
    Note that this can't happen if your iPhone is not connected to a WiFi network:
    When you enable My Photo Stream on your devices, all new photos you take or import to those devices will be automatically added to your photo stream.
    iOS devices: New photos you take are automatically uploaded to your photo stream when you leave the Camera app and are connected to Wi-Fi. My Photo Stream does not push photos over cellular connections.
    Macs: Any new photos you import to iPhoto or Aperture begin uploading automatically when you have a Wi-Fi or Ethernet connection. Or you can change your iPhoto or Aperture preferences so that only photos you manually add to My Photo Stream are uploaded.
    PC with iCloud Control Panel 2.0 or later: Open a Windows Explorer window and under Favorites select iCloud Photos if you are using iCloud Control Panel 3.0 (or Photo Stream if you are using 2.0 to 2.1.2). Open My Photo Stream. Click the "Add photos" button. Select the photos to import to My Photo Stream, then click Open.
    from here: http://support.apple.com/kb/ht4106

  • Image Gallery Issue in As3

    Hi,
         I am trying to implement a simple image gallery with alpha transition using as3.  But an issue is occuring with this. After each image alpha transition, the stage becomes blank. The code i have used for image Gallery is following.CAn anybody help me. I am trying this for a week. but still i have a hope for make this working. So please help me.
    import flash.display.Loader;
    import flash.display.*;
    import gs.TweenLite;
    const TIMER_DELAY = 2000;
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    var index:Number = 0;
    var imgArr:Array = new Array();
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    //transTimer.addEventListener(TimerEvent.TIMER, startTransition);
    var imgLoader:Loader = new Loader();
    var myXML:XML = new XML();
    var XML_URL:String = "images.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
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    function xmlLoaded(event:Event):void{
        myXML = XML(myLoader.data);
        processXML(myXML);
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        totImages = xml.children().length();
        for(var i=0;i<totImages;i++){
            var tempVar = xml..item[i]..image;
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        currentContainer = holder0;
        loadImage();
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        var url = imgArr[index];
        //ImgLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus);
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        if(index < totImages){
            index++;
        } else {
            index = 0;
        if(currentContainer == holder0){
            currentContainer = holder1;
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        currentContainer.alpha = 0;
        MovieClip(this.root).swapChildren(holder0, holder1);   
        loadImage();
    Thanks and Regards,
                         Sreelash

    Hi Adrei, I have implemented the thumbnail button also. Its working but the problem is that thumbnail buttons and controls are placing behind the image container. How can i place the thumbnail buttons and control buttons over the image. You can view the result in the following url:
    http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test/scrllGallAnd.html
    The working swf is with the following url:
    http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test/scrllGall.html
    The code that i used for creating thumbnail is following
    import flash.display.DisplayObject;
    import flash.display.*;
    import flash.display.Loader;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.text.*;
    import flash.net.*;
    import flash.utils.Timer;
    import gs.TweenLite;
    import gs.easing.*;
    var xmlURL:String = "http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test1/images.xml";
    var loadedImages:Array = [];
    var imageURLs:Array = [];
    var thumbArr:Array = [];
    var imageLoader:Loader;
    var prevImage:DisplayObject;
    var currentImage:DisplayObject;
    var thumbContainer:MovieClip;
    var currThumb:MovieClip;
    var prevThumb:MovieClip = null;
    var showTimer:Timer;
    var timerDuration:int = 5000;
    var tweenDuration:int = 2;
    var currentIndex:int = 0;
    var activIndx:Number = 0;
    var slidesHolder:Sprite;
    var prvFlag:Boolean = false;
    var nxtFlag:Boolean = false;
    var twnFlag:Boolean = false;
    var rt_lt_Flag:Boolean = true;
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    var xmlLoader:URLLoader = new URLLoader(myXMLURL);
    xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
    xmlLoader.load(myXMLURL);
    var a:int = 90;
    ctrlBox.btnPlay.buttonMode = true;
    ctrlBox.nextImg.buttonMode = true;
    ctrlBox.prevBtn.buttonMode = true;
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    ctrlBox.btnPlay.visible = false;
    ctrlBox.btnPause.addEventListener(MouseEvent.CLICK,stopScroll);
    ctrlBox.btnPlay.addEventListener(MouseEvent.CLICK,startScroll);
    ctrlBox.nextImg.addEventListener(MouseEvent.CLICK,shwNext);
    ctrlBox.prevBtn.addEventListener(MouseEvent.CLICK,shwPrev);
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         e.target.removeEventListener(Event.COMPLETE, xmlLoaded);
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         var tempVar:String;
         for (var i:int = 0; i < len; i++) {
              tempVar = "http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test1/" + xml..item[i]..image;
              //trace(tempVar)
              imageURLs.push(tempVar);
         preload();
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    function createThumbs():void{
        thumbContainer = new MovieClip();
        addChild(thumbContainer);
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            //MovieClip(this.root).swapChildren(currentImage, ctrlBox);
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            var thmb:thumbClass = new thumbClass();           
            thmbHolder.addChild(thmb);
            thumbArr.push(thmbHolder);
            thmbHolder.name = i.toString();       
            thmb.imgNum.text = (i+1).toString();       
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            thmbHolder.x = i*(thmbHolder.width+5)+5;
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        var imgIndx:Number = e.target.parent.parent.name;
        prevThumb = currThumb;
        currThumb = e.target.parent.parent;
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        if(activIndx != imgIndx){
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            shwNext(null);   
            activIndx = imgIndx;
        } else {
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         var len:int = imageURLs.length;
         for (var i:int = 0; i < len; i++) {
              imageLoader = new Loader();
              imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onPreloadComplete);
              loadedImages.push(imageLoader);
              imageLoader.load(new URLRequest(imageURLs[i]));
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         e.target.removeEventListener(Event.COMPLETE, onPreloadComplete);
         if (!showTimer && loadedImages[0].content &&   loadedImages[1].content ) startShow();
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         currentImage.alpha = 0;
         slidesHolder = new Sprite();
         var slideMask:Sprite = new Sprite();
         var gr:Graphics = slideMask.graphics;
         gr.beginFill(0xff0000);
         gr.drawRect(0, 0, currentImage.width, currentImage.height);
         gr.endFill();
         addChild(slidesHolder);
         addChild(slideMask);
         slidesHolder.x = slideMask.x = 0;
         slidesHolder.y = slideMask.y = 0;
         slidesHolder.mask = slideMask;
         slidesHolder.addChild(currentImage);
         TweenLite.to(currentImage, 10, { alpha: 1 } );
         showTimer = new Timer(timerDuration);
         showTimer.addEventListener(TimerEvent.TIMER, slideTransition);
         showTimer.start();
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         var nextImage:int;
         if(rt_lt_Flag == true){
             if(nxtFlag == true){
                 showTimer.stop();
                 nxtFlag = false;
             nextImage = currentIndex < loadedImages.length - 1 ? currentIndex + 1 : 0;
             if (loadedImages[nextImage].content) {
                  currentIndex = nextImage;
                  loadedImages[currentIndex].x = slidesHolder.width;
                  slidesHolder.addChildAt(loadedImages[currentIndex], slidesHolder.getChildIndex(currentImage));
                  prevImage = currentImage;
                  currentImage = loadedImages[currentIndex];
                  showCurrent();
         } else {
             if(prvFlag == true){
                 showTimer.stop();
                 prvFlag = false;
             nextImage = currentIndex > 0 ? currentIndex - 1 : loadedImages.length - 1;
             if (loadedImages[nextImage].content) {
                 currentIndex = nextImage;
                 loadedImages[currentIndex].x = -(stage.stageWidth);
                 slidesHolder.addChildAt(loadedImages[currentIndex], slidesHolder.getChildIndex(currentImage));
                 prevImage = currentImage;
                 currentImage = loadedImages[currentIndex];
                 showCurrent();
         activIndx = currentIndex;
         //trace(currentIndex)
    function showCurrent():void{
         // make sure they have proper alphas
         //prevImage.alpha = 1;
         //currentImage.alpha = 0;
         //TweenLite.to(prevImage, tweenDuration, { x: -slidesHolder.width } );
         twnFlag = true;
         if(rt_lt_Flag == true){
             TweenLite.to(currentImage, tweenDuration, { x: 0, onUpdate:onTweenProgress, onComplete: removePrevious } );
         } else {
             TweenLite.to(currentImage, tweenDuration, { x: 0, onUpdate:onTweenProgress, onComplete: removePrevious } );
    function onTweenProgress():void{       
        if(rt_lt_Flag == true){
             prevImage.x = currentImage.x - prevImage.width;   
        } else {
            prevImage.x = currentImage.x + prevImage.width;
    function removePrevious():void {
         if (slidesHolder.contains(prevImage)) slidesHolder.removeChild(prevImage);
         twnFlag = false;
    function stopScroll(e:MouseEvent):void{
        ctrlBox.btnPlay.visible = true;
        ctrlBox.btnPause.visible = false;
        showTimer.stop();
    function startScroll(e:MouseEvent):void{
        rt_lt_Flag = true;
        ctrlBox.btnPlay.visible = false;
        ctrlBox.btnPause.visible = true;
        resetListener(timerDuration=5000,tweenDuration=2)
    function shwNext(e:MouseEvent):void{
        if(twnFlag == false){
            rt_lt_Flag = true;
            stopScroll(null);
            nxtFlag = true;
            resetListener(timerDuration=0,tweenDuration=1)
    function shwPrev(e:MouseEvent):void{
        if(twnFlag == false){
            rt_lt_Flag = false;
            stopScroll(null);
            prvFlag = true;
            resetListener(timerDuration=0,tweenDuration=1)
    function resetListener(timerDuration,tweenDuration){
            showTimer.removeEventListener(TimerEvent.TIMER, slideTransition);
            showTimer = new Timer(timerDuration);
            showTimer.addEventListener(TimerEvent.TIMER, slideTransition);   
            showTimer.start();
    Can you help me on how can i swap the depth of images and control buttons.
    Thanks and regards,
    Sreelash

  • Making a simple gallery - issues with frames

    Hi there,
    Please help!
    I'm at the end of my tether with this one.
    I am a beginner with Dreamweaver and maybe I'm running before I can walk, but I thought what I am trying to make would be fairly simple.  Haha!
    I want to make a basic gallery, ie. you click the arrows or the thumbnail buttons and the next image appears within the page but DOESN'T reload to a whole separate page.
    I managed to do this using a frameset and thumbnails - the images loaded in the main frame fine -  BUT there are 2 issues with this:
    1. The link to the homepage I added in the corner loads WITHIN the frameset, and so the homepage is cut off and the thumbnails are still there.  I want the link to take the user OUT of the frameset and straight to the homepage (a totally different format, with no frames used)  I can't find a way to put this homepage link anywhere outside of the frameset.
    2.  I cant centre the frameset, or have much control over the layout like I do with tables.
    Could this problem be solved using tables? Or any way to solve this simply?
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    PS. I don't have fireworks, and I don't want to use a downloadable gallery as I want control over how it works/looks, also I dont think it would solve issues 1 and 2 anyway.

    kcoulton30 wrote:
    Thanks.
    PS. I don't have fireworks, and I don't want to use a downloadable gallery as I want control over how it works/looks, also I dont think it would solve issues 1 and 2 anyway.
    I don't understand this comment at all.  If you use a downloadable gallery you just edit the skin as you would any other HTML document and make it look like the rest of your site.  And usually support communities for those products are fairly helpful for skinning.  Learning to code something like this with frames for a first project is a little ambitious but it is heading in a direction that I know you are not looking to go.  I have a feeling you like the interactive galleries that pop up and switch from image to image while staying on the same page.
    To answer your questions:
    1.  You need to define the target frame with frames. By default links open within the window they are currently in.  See this example: http://webdesign.about.com/od/frames/f/bl_faq4-2.htm
    2.  Framesets cannot be centered on a page.  They are part of the overall page layout and cannot be positioned.  If you need to position a frame on a particular part of a page you will need to use iframes: http://www.w3schools.com/tags/tag_iframe.asp

  • 5800 Gallery Problem

    Hi,
    Just got the 5800, loaded up some old pics and gifs, now when I go to open the gallery it loads all the pictures, then closes straight away, is there anyway round this ?

    Guys......
    Follow the below procedure for this problem....Hope this will work :-
    1. connect the phone with PC using Mass Storage Mode
    2. go to Private > 101f8857 > Cache > E Drive
    3. delete all the files
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    Solved!
    Go to Solution.

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    "Try not. Do or do not, there is no try."
    If you found someone's comments helpful or like what that person has to say, please give some Kudos to the post!

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    yes its the network have a look at this
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    If you find any post useful, click on the Green "Kudos" Button on the left to say Thank You...

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    *Gretchen M Birdwell, CPP
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    Website: Gretchen B Photography <http://www.gretchenbphotography.com/>*
    My profiles: image: Facebook
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    [image:
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