Abismal Playback Performance

We've been trying out Premiere Pro CS3, and the first thing we notice is that playback of the timeline is horrendously choppy and uneven. Even for a project with a single clip in a single sequence and no effects. We've tried with a few different formats/codecs, and some relatively modest frame sizes such as 960x540. Premiere Pro 1.5 works perfectly fine, and Sony Vegas even plays back at full frame rate, so its most likely nothing to do with our systems. CS3 lags and surges and stutters so much it makes editing anything involving timing virtually impossible.
We'd be curious to know if anyone else has similar problems.
Regards,
Veronica

I hear you and have the same problem. You probabally should post what kind of system you are using, and your system specs.
I'm guessing to get really good quality, you need a Quad Core system, if using a PC.
I have always wondered, what professional video studios use as computer systems. Are these computers they use 100x more powerful than anything a home user would use ?
I have a friend who works with databases, and he tells me the computers they use have 32 gigs of ram, which, on home computers doesn't even exist, so I'm guessing video studios use something simular, perhaps with even more ram, on specialized computers ( not available to us ? )

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    I know this is due to my connection speed as video playback using the YouTube app at other locations that have a faster speed still worked fine.I think my home connection is up to 5 MB download but I actually only get around 4 MB. But still, this should be just fine as it used to work. Also, NetFlix and FaceTime work just fine at home. The YouTube app should be able to determine the video quality based on your connection for streaming. But it now longer seems to do that.
    Talked to Apple tech support and they had me reset my iPod which did not help. But they had me try using Safari instead of the YouTube app. By using Safari and going to YouTube.com video playback on my iPod Touch was just fine. Videos would buffer more quickly then they would play. Even if I left HQ on, video playback was fine. Go figure? Something definitely seems wrong with the YouTube app.
    So I thought I'd post this in case anyone else was searching for a solution. This works for me.
    Seems like the YouTube app needs to be updated. Mentioned this to Apple tech support but was told Google would be responsible for that and they doubt it will be done due to YouTube no longer using flash. Hmmmm, the app seems pretty integrated into iOS as the app comes installed and can not be uninstalled.

    See:
    iOS: Troubleshooting applications purchased from the App Store
    Try when connected to another network to help determine if it is a network problem
    Contact the developer/go to their support site if only one app.
    Restore from backup. See:
    iOS: How to back up              
    Restore to factory settings/new iPod

  • Voice Memos playback when not in foreground?

    Can the Voice Memos app be configured to play when it is not in the foreground?
    By default, if Voice Memos is playing a recording and I press the Home button to get to another app, playback immediately ceases.
    Thanks.

    Hey raymondgauthier,
    Thanks for using Apple Support Communities.
    Looks like you are having trouble with the playback performance unsing airplay. This article provides steps for troubleshooting performance issues.
    iTunes: Troubleshooting AirPlay and AirPlay Mirroring
    http://support.apple.com/kb/ts5209
    Have a nice day,
    Mario

  • Why am I unable to playback a movie in my library

    why am I unable to playback a movie shown in my library

    Hi there jcrod,
    You may find the troubleshooting steps in the article below helpful.
    Troubleshooting iTunes for Windows Vista or Windows 7 video playback performance issues
    http://support.apple.com/kb/ts1718
    -Griff W. 

  • Performance problems with external sounds and Sound class

    I'm using Sound & SoundChannel classes to load and play external MP3s and I'm seeing terrible playback performance on my 3G phone. Audio starts out ok, but will gradually get more and more choppy and eventually crashes the app. The MP3s themselves are typical sizes, 2 - 6 MB and of various types (VBR, CBR).
    On top of that, when the phone gets locked (with the app still running), the audio sputters and stops completely. When I unlock, it begins where it left off. Anyone else seeing this?
    My code is pretty standard:
    private var soundPlayer:Sound;
    private var soundChannel:SoundChannel;
    public function load(url:String, playNow:Boolean = true):void {
      if (soundChannel) {
        soundChannel.stop();
      soundPlayer = new Sound();
      soundPlayer.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
      soundPlayer.addEventListener(ProgressEvent.PROGRESS, onProgress);
      soundPlayer.addEventListener(Event.ID3, onID3);
      trace('Loading new stream: '+url);
      var request:URLRequest = new URLRequest(url);
      soundPlayer.load(request);
      if (playNow) {
        this.isPlaying = true;
        soundChannel = soundPlayer.play();
        soundChannel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);

    this is from another forum (http://discussions.info.apple.com/thread.jspa?threadID=2542931&tstart=0&messageID=12106188 ):
    "I've spoken to the developers of of couple of these apps, and they've all said it's a memory fragmentation/low memory condition.
    Restart the phone. Don't just turn it off and on, but restart it.
    Hold the on/off button and the home button down like you were going to turn it off. When you see the swipe to turn off message, keep holding the buttons down.
    In a few seconds the screen will flash, and then go dark.
    Now it's really off.
    Turn it back on (restarting it). All should be well.
    The iPhone is really a computer. Performing a restart like this every  once in a while (weekly, bi-weekly) is a good idea, esp if you use  memory intensive apps."
    coop

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