ActionScript 3 - Learning
guys i get this error to import a class.
1180: Call to
a possibly undefined method sayHello.
Please help you what? Is there a question?
Similar Messages
-
Actionscript 3.0 Resources
I want to learn just enough AS3 to take my Captivate 5 simulations to the next level.
My AS3 knowledge is zero.
Does anyone know of any AS3 resources that are specific (or almost specific) to Captivate?
I am a visual learner, but I will read when I must. Therefore, I am partial to videos or textbooks that are not verbose in nature.
ThanksDo you want to create widgets? In that case AS3 is very useful. But for Captivate itself, I found JavaScript knowledge more useful, beware that is my opinion.
I liked this book about ActionScript:
Learning ActionScript 3.0 Rich Shupe with Zevan Rosser ISBN 978-0-596-52787-7
Lynda.com has tutorials Cartoon Smart as well: http://www.cartoonsmart.com/actionscript3_index.php5
Lilybiri -
Installing Flex SDK into Flash Builder 4.7 problems
Hi,
Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
So the first project called HelloWorld, we got up to:
Got an exclamation mark which said
'The import flash.display.Sprite is not used
locally'
Continuing with the rest of the project the exclamation mark disappeared:
However on selecting run- Debug we got a blank Flash Player window ('generate HTML wrapper file' was deselected)
So either we've done something wrong, or the book and FB version are not compatible?
Any advice would be great!
Thank you
Latest ...
I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
Generally with FB you'll be using a FlexSDK, or perhaps a FlexSDK overlaid with a newer version of AIRSDK. Overlaid basically means you copied the contents of the AIR SDK into the Flex Folder. The article I mentioned above will give you all the details on creating those. For instance, I downloaded the Apache Flex installer, installed it, then created an empty folder called c:\ApacheFlexSDK_4.9.1, launched the Apache installer, gave it the new empty folder I'd created, selected all the download options, and let it all download. If it launches a popup box or a security warning, you can allow it, and it will continue. Once you have the SDK and you want to use it with a project in FB, just right click the project, select Properties, selected that Compiler tab again, and up in the right corner you'll see 'Manage SDK's...'. Hit that link, add your new SDK to the list and give it a descriptive name, then selected the checkbox beside it to set it up as your default. If you do this, then all your projects set to use the default will automatically switch to it and rebuild. So if you want a project to stay with a specific SDK then select that option in your Compiler tab, and then you could use the combo box to select your new added SDK.
When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
http://www.adobe.com/devnet.html
http://www.adobe.com/devnet/actionscript/learning.html
http://help.adobe.com/en_US/as3/learn/index.html
http://helpx.adobe.com/flash.html
http://help.adobe.com/en_US/flashbuilder/using/index.html
Free videos to help you learn Flash Pro:
http://tv.adobe.com/show/learn-flash-professional-cs6-/
http://tv.adobe.com/show/learn-flash-professional-cs5/
And you've already found the forums! But if you don't find an answer here, many times you can find your question already answered on www.stackoverflow.com forums.
Ok, I think I went a little overboard again. -
What happened to the code reference panel from CS5?
I have been watching a CS5 Flash ActionScript tutorial, but I am using Flash CC. In the tutorial, there is a code reference panel to the left of the actions panel that has a list of all the possible code pieces, and when hovering over any of them, it shows a tooltip describing the code piece. Did they remove this panel in later versions of Flash, and if so, is there any way to bring it back? It would be extremely useful as a tool to learn ActionScript.
The following is a picture to show what I am referring to.There's a chance you might find it in the exchange but I believe ultimately the packaged documentation is no longer the desired route to obtain help.
If you hit Help->Flash Help you'll be instantly directed online. I think that shows you that they want you to view the most up to date documentation for the product possible.
While the methods/properties/etc are missing from the left menu, you can always contextually see them by default when you type a period next to an objects name. If I make a Sprite and type the name followed by a period I am greeted by a contextually specific list of properties and methods for the object I'm referring to:
If I don't know what the property or method does, I can accept it, select it and hit F1 to be taken directly to the documentation for it:
This shows the emphasis on using the online documentation.
If you haven't already, check out these resources for learning ActionScript:
http://tv.adobe.com/videos/actionscript/
http://www.adobe.com/devnet/actionscript/learning.html -
FAQ: How do I go about learning ActionScript 3.0?
Here are a few hand-picked resources for getting started with AS3 that hopefully will give new users confidence to try ActionScript and to know that they are looking at some of the best resources for learning it. These are all video tutorials.
Code Snippets and AS3 enhancements – Code snippets were introduced in Flash Pro CS5 and provide pre-written code that you can apply as a way to get a lot of basic functionality implemented without learning really any code. They are also a great way to begin learning ActionScript 3.0 because they are very small in most cases and reading them will quickly begin to shed some light on the conventions that are used.
ActionScript 3.0 101 – Flash Downunder – In this one, Paul Burnett gives a nice long intro lesson covering a lot of the basics. He’s a really good instructor with a good pace.
Building an application – This is a quick lesson by Todd Perkins that gives a basic intro to some must-have concepts, including event listeners and stop() actions.
ActionScript 101 with Doug Winnie – This is Doug’s show on Adobe TV. There are many, many episodes that go from the basic to more specific topics. Most of the episodes are 5-7 minutes long. A great free resource from a very good teacher with a manageable pace. Note that the episodes are listed in reverse chronological order (newest first) on the Adobe TV page.
In this set of tutorials, Ryan Hodson takes an interesting and interactive apporach to teaching AS3. This will get you typing ActionScript in Flash right away:
Introduction to AS3Srami... welcome to the forum...
your question is MASSIVELY broad and depends on your requirements and delivery expectations.
Basically... 'best' for what?
It's helpful if you provide some details for people to assist you. -
Training videos for learning actionscript 3
Does anyone know of any good video training series that
teaches, in depth and is very thorough on learning everything there
is to know about Actionscript 3?I can't say this site has everything, but it has a good share
of things you can start with.
http://www.gotoandlearn.com/ -
Wanna learn Actionscript.3.0 along with game development?
hi guys, i am sharing some best books to learn AS.3.0 along with game development including box2d.
best books ever.....(over 7 large pdf books)
you can build complete games from these pdf books.
you need flash professional CS4 or above. you can still use it with CS3...
see this video for links and book covers:
http://www.youtube.com/watch?v=fHzVBud3ah4Dave,
> OK, so that sort of helps. I downloaded and installed it
> but when I went to create components like I have in my
> Flash 8.0 application I am writing, there are none
available.
Those are the v2 UI Components, which means they're written
in
ActionScript 2.0 and are therefore incompatible with AS3.
Using that
special version of Flash, you may still publish in AS2 if you
like (see
Publish Settings), in which case those Components will
reappear.
> Is this a watered down version so you can't do anything
> with forms.
What you have is not a watered down version at all. Rather,
it's a
souped up version of Flash 8, which is otherwise not capable
of publishing
for Flash Player 9 (in other words, ActionScript 3.0). The
title is a
mouthful, but Flash Professional 9 ActionScript 3.0 Preview
is a *preview
release* of Flash 9, which gives every indication that the
next full release
of Flash will support ActionScript 3.0, and presumably new
AS3-based
Components to match.
> Does this force me to have to get Flex2? I hope not.
Of course not! ;) If you want to develop with AS3 now
already, then
you'll have to do it with something that can compile Flash 9
SWFs. Flex
Builder 2 is an IDE and costs money, but the compiler (Flex 2
SDK) itself is
freeware.
http://www.adobe.com/products/flex/sdk/
If you can wait for Flash 9, then that could be yet another
choice --
presumably improved upon the preview release in your hands.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
I want to learn how to use ActionScript
Where Am I With Flash?
I have adobe Flash CS3 Professional.
I have looked at the tutorials from the 'getting started'
section of the Video Workshop DVD and understood them.
I can do simple things like shape tweening, adding butons
ect...
I would like to be able to start adding script to my projects
(ActionScript 3)
I have almoast never programed before and certanly never
programed with ActionScript
I have an ambition to become a good ActionScript Programer so
I can add interactive flash into websitess
What Do I Want?
To start with, I need to know how everything is set up within
ActionScript 3 (what are variables and constants? How do you
constuct an If statment? What imported events do what? ect...)
I want to learn the above from a book (so I do not have to be
at my computer to learn). It would be nice if the book came with a
tutorial disk but this is not essential.
I have looked at the book from the following URL -
http://www.amazon.co.uk/Flash-ActionScript-Dummies-Doug-Sahlin/dp/0764508318/ref=pd_bbs_6? ie=UTF8&s=books&qid=1204548401&sr=8-6
However, I'm not sure if this book is for programing in
ActionScipt version 3 or another version (or for that matter
weather the fact that it is for version 1,2 or 3 matters at all).
One More Thing
Also I would like to know some usefull websites that could
help me besides the video workshop (which I have looked at).
Thank You
ZiggyHi Ziggy,
I suggest you take a look at "Learning ActionScript 3.0: A
Beginner's
Guide", by Rich Shupe and Zevan Rosser.
It will give you great foundation and can help you build your
skills
from ground up.
I have just barely read a few pages, so I'm basing myself on
reviews
from friends who are beginning into AS3.
Furthermore, once you've got a good grasp on the basics, I
think one of
the most important part will be improving your skills on
object oriented
programming. There's no better way for that than learning it
with your
favorite language (and AS3 is perfect for that).
I strongly suggest at that point, that you acquire Colin
Moock's
"Essential Actionscript 3" from O'Reilly's. It's a difficult
book but
don't get discouraged, and keep on reading and re-reading the
chapters
and studying the examples until you finally get it.
It will help get your feet into OOP, necessary if you are
serious in
AS3, and I can guarantee you although you might feel
disturbed for not
understanding everything right away, it is only because it
covers the
topics very thoroughly, and you'll end up understanding many
important
concepts by re-reading it over the months/years of your
practice.
That book is a bible (like all previous from the author)...
once you get
to an intermediate level, you'll most likely rarely read any
other
(except for very specific topics it doesn't cover), and you
will often
refer to the AS help to know all of the classes and functions
you'll
come to need, since you'll be fully able to understand them.
Good luck! -
Hey,
I want to learn Actionscript 3.0 because I have discovered
that you can't do really nice flash stuff without knowing it. I
have Flash CS3. I have no programming or language experience, I
just know a little bit of HTML. What's the best way for me to go
about learning actionscript?
Thanks,eagledrc,
> I want to learn Actionscript 3.0 because I have
discovered
> that you can't do really nice flash stuff without
knowing it.
AS3 is a tremendous, significant re-thinking and
re-organization of the
language. It's an improvement in terms of clarity,
cohesiveness, and
performace. In fact, at the risk of sounding like one of
those late night
plus-if-you-act-now commericials, I can honestly say that the
more I use
AS3, the more I appreciate it.
That said, it's only fair -- to ActionScript and you! -- to
mention that
TONS of cool stuff can be done without ActionScript 3.0. For
years now,
people have been using pre-AS3 Flash to develop MP3 players,
video players,
scrolling platform games (like Mario Bros), multi-user games,
particle
effects, ebooks, interactive multimedia presentations,
slideshows, and the
list goes on. In many ways, the structure of AS3 makes it
easier to work
with, but in terms of actual features, I'll venture to say
that only
complex, advanced projects are likely to benefit from the
speed increases.
So ultimately, you have a choice. Many ad agencies and
development
houses are still publishing to Flash Player 7, just because
the probability
is a tad higher that a consumer has Flash Player 7 over 9. If
you can
publish for Flash Player 9, I'd say take the plunge and go
with ActionScript
3.0. I really think it makes more sense to newcomers than
ActionScript 2.0
as a new language. But all the same, keep a back burner open
for AS2,
because you're likely to run into files written in that
version of the
language for years to come.
> I have Flash CS3. I have no programming or language
experience,
> I just know a little bit of HTML. What's the best way
for me to go
> about learning actionscript?
If it's any encouragement, I didn't have any programming
experience when
I started out either. I came to Flash because I loved (and
still love)
multimedia. I've been fortunate enough to make a career out
of (mostly)
Flash, and the ability to program has certainly made that
easier, as well as
more creatively rewarding. If I could go back to an earlier
me and give
myself advice, I would steer me toward something called
object-oriented
programming (OOP). Even if that younger me didn't want to
become a
caffeine-addicted hardcore programmer, I would insist to
myself that
*thinking in terms of OOP* can help a developer make sense of
the gargantuan
document called the ActionScript 3.0 Language and Components
Reference that
lurks behind the F1 key.
In the tiniest of nutshells, it can be put like this: the
building
blocks of ActionScript -- all the things you deal with, like
movie clips,
text fields, sounds, buttons, and so on -- are called
objects. Objects are
defined by something called classes, which are essentially
blueprints for
the objects they describe. Generally speaking, classes
feature one or more
of the following categories: properties (characteristics of
the object),
methods (things the object can do), and events (things the
object can react
to). Look for those headings when you flip through the
documentation. If
you're dealing with a movie clip, for example, look up the
MovieClip class
and see what features are available to you. Bear in mind that
classes are
organized into family trees -- they inherit functionality
from ancestors --
so make sure to click the "Show Inherited Public
Properties/Methods/Events"
hyperlink you'll find in each class entry. Without that, you
won't get the
full picture.
Even if you don't write your own custom classes, you'll find
that
thinking in terms of a programmer -- thinking in terms of OOP
-- will help
you navigate the documentation.
As far as books, I tend to like "Object-Oriented
ActionScript 3.0"
(friends of ED), by Todd Yard, Peter Elst, and Sas Jacobs.
This one is
geared toward programming and doesn't focus much on the Flash
drawing tools.
http://www.amazon.com/Object-Oriented-ActionScript-3-0-Todd-Yard/dp/1590598458/
You may also get something out of "Foundation Flash CS3 for
Designers"
(friends of ED), which I wrote with my friend Tom Green.
http://www.amazon.com/Foundation-Flash-CS3-Designers/dp/159059861X/
Ours aims at striking a balance between programming and
non-programming
concepts. That doesn't make it better or worse reading
material -- just
gives it a different focus.
I'm also a fan of Colin Moock's work (usually O'Reilly
books), which
tends to be extremely thorough, so take a gander at all of
the above and
read the reviews to see which one(s) may speak to your
personal taste. Good
luck with it!
David Stiller
Contributor, How to Cheat in Flash CS3
http://tinyurl.com/2cp6na
"Luck is the residue of good design." -
Should I bother learning Actionscript 2 since there's actionscript 3?
I've been toying around with flash for years, making animations mostly. I want to start making games though, because I'm majoring in videogame animation and I know I'm going to have actionscripting classes. I just wanted to know if learning actionscript 2 would do more harm than good since there's actionscript 3 now. And what are the differences?
Well, I use AS2 because I feel it is easier to make games with. With AS2 you can add actions to ANY object. For instance, if you want to make a simple button, you just use the actions panel ON THAT OBJECT and type a simple code:
on(release){
_root.goToAndPlay(2);
If you were using AS3, you HAVE to use the actions panel at the top. You can't have any actions in an object.
It all depends on what you feel, I would recomend learning both, it is always best! -
Hi,
i got quite familiar with Flex regarding its mxml part. I would like now to add some actionscript code to enhance my apps. So i would like to learn actionscipt for flex. But in adobe documentation there is guidance only for actionscript projects (using packages and classes). Where can i find documentation for actionscript targeting specificly at mxml projects??
Thanks in advance.Essential ActionScript 3.0 by Colin Moock is a great way to boost your AS:
http://www.amazon.com/Essential-ActionScript-3-0-Colin-Moock/dp/0596526946
If this post answers your question or helps, please mark it as such.
Greg Lafrance
www.ChikaraDev.com
Flex Development and Support Services -
If you want to learn ActionScript in L.A.
A workshop worth checking out....
Releasing the ActionScripter Within with Phillip Kerman
Dates: Fri +
Sat, July 14 + 15
Location: The flash Factory
in Venice, California
Price:
$490
A lot of people know about the cool stuff that's possible in
Flash, but they don't
know how to do it. In fact, they may have a very clear idea
what they want
but they don't know how to sort out the problem and execute
it. The
"programming" side of things can get tricky but usually it's
the planning
and design that's the most challenging.
Kerman will show common programming topics (variables,
arrays, functions,
ActionScript objects, class files) but I'll present it using
easy-to-understand analogies and with practical use-cases
where the students
will actually use this stuff. He will also spend a lot of
time on seeing the
consistencies in syntax so that you just learn the general
form instead of
learning the nitty gritty details of every variation. That
is, if you learn
the common syntaxes you can apply that knowledge to
additional topics that
you encounter.
Students will walk away feeling comfortable how to approach
and execute a
programming task. They'll be able to sort out a problem,
identify the
needed pieces, break down the programming into pieces, and
then--if not
build the whole thing--"stub" it in a way that parts work and
the remaining
tasks are clearly identified. Of course, it's best if a
student could
really build a huge application after this two-day course,
but even the most
advanced programmers build things in pieces and a big goal of
this class is
that they can see how to break things down.
Also, they'll get exposed to using code to control animation,
sound, and
video as well as the new BitmapData class and filters
package.
Visit the link below to sign up.
http://www.richmediainstitute.com/training/kerman/index.php
If you have any questions, email me, Jonathan Menendez,
[email protected]It warps an object based on the light or dark values of another file, or map. If you need to make a objects shadow conform to an irregular surface, the displace filter is perfect. It's useful to creating glass effects as well. Check through the previous posts in this thread for some links such as this fine tutorial.
http://www.thegoldenmean.com/technique/displace1.html -
ActionScript Newbie: Learn AS2 or AS3?
I'm wanting to get into Flash development, and I'm trying to
work out which language to learn. Do I take this opportunity to
skip straight to the newer ActionScript 3? Or do I learn the
"simpler" AS2, and migrate once I've mastered it?
I'm hoping to use my development skills mainly for animation
(not fully blown Flex apps).
Any help appreciated. Thanks very much.There is definitely a much much higher learning curve for AS3
and learning
resources (as mentioned) are limited. You may want to
consider your own
skills as a programmer before deciding to jump into AS3.
Starting small
with AS1 or even AS2 basics might be easier until you get
familiar enough
with AS to get into AS3 (which is still fairly new and not
yet widely used).
"David Stiller" <[email protected]> wrote in
message
news:[email protected]...
> mambo_06,
>
>> Excellent, thanks. I'll probably invest in a copy of
Flash
>> CS3 (I've got version 8 at the moment).
>> Any recommendations on books for learning
ActionScript
>> 3.0, then?
>
> The only tough part about making recommendations at this
point (May,
> 2007) is that many of the ActionScript 3.0 books are
still being written.
> I should clarify that: they're still being written
specific to Flash (as
> opposed to Flex). Flex Builder was the first official
IDE to support AS3,
> so you'll find Flex books out there, but those may end
up frustrating you
> if you're more a Flash dev at heart.
>
> I recommended the Moock book to Rothrock specifically
because we've
> been friends (Rothrock and I) for some time, and I
imagine it will be well
> suited to his comfort level with ActionScript. Moock is
a gifted
> communicator, able to explain programming concepts
clearly. Even so, his
> books tend to appeal more to intermediate/advanced
readers, as Rothrock
> suggested.
>
> The Peters book is great for -- as the title implies --
making things
> move. It's an animation-via-programming book, and
belongs within an arm's
> reach of anyone interested in game development or
programmatic visual art.
>
> For an all-purpose approach to object-oriented
programming in general,
> I've been recommending Object-Oriented Programming for
Flash 8, by Peter
> Elst and Todd Yard, for a while now. Of course, that
relates only to
> ActionScript 2.0. I really don't know if they have a
second edition in
> the works, but if so, I would probably recommend it
without even reading
> it, as Elst and Yard are top notch developers, and their
first edition is
> great.
>
> There's a forthcoming Foundation ActionScript 3.0 with
Flash CS3 and
> Flex 2, by Steve Webster and Sean McSharry (should be
ready in June).
> I've read a handful of early-draft chapters and can say
it looks
> promising. That one is geared toward newcomers.
>
>
> David Stiller
> Adobe Community Expert
> Dev blog,
http://www.quip.net/blog/
> "Luck is the residue of good design."
> -
Hi all,
I'm after some advice on books about learning actionscript 3. The best book I ever bought for learning anything was a project sourcebook for Cinema 4D. It literally held your hand through projects, telling you exactly what to do, as you completed mini projects. This gave me a great understanding of every element of the programme.
Is there any such book for actionscript 3? I'm looking at this from a web design approach. Games would be fun but I think the web side is more for me.I have found the following books to be good:
OReilly - Essential ActionScript 3.0 by Colin Moock
Foundation ActionScript 3.0 Animation, Making Things Move by Keith Peters
Also the following sites helpful.
http://www.senocular.com/flash/tutorials/as3withflashcs3/
http://www.tutvid.com/tutorials/flash/index.php
http://www.republicofcode.com/tutorials/flash/
http://www.kirupa.com/
http://www.wonderhowto.com/software/flash-animation-actionscript-video/ -
Learning ActionScript for developing FLASH Games
Hi ,
I dont whether i can post this question here or there is any other Forum for ActionScript , if so sorry for that .
Now to the question , I know some what ActionScript like Events , custom UI Components , and classes as required for simple FLEX development .
To what extent we need to learn ActionScript to develop Flash Games ??
Can anybody suggest me as where to start with , what is the correct approach and is there any IDE avialable for that .
Please share your ideas on thishi,
Depends on what sort of games you want to write, firstly you will definitely need to become familiar with actionscript, most gaming and 3d engines for flash games are done in pure actionscript. You can developer your games in flex even if you don't uses mxml basically the real power of games is in the code which means actionscript.
http://pushbuttonengine.com/ a gaming engine for flex/ flash
http://away3d.com/ 3d engine for flex/flash
http://www.flashrealtime.com/flash-game-library-engine-list/ a site that will have you reading lots of interesting stuff.
David. -
Hi guys. At this point in time i have a brief understanding
of actionscript and have the ability to make easy games without the
aid of a tutorial. i am extremely interested in hopefully becoming
a professional and i need somewhere to start. can any of you pros
recommend a book or something that helped you guys get to where you
are now.
That would be really helpful.
Thanks
SterockicyHi Sterockicy;
It sounds like you are already beyond my level of ability in
AS but the books that I am using to get started are "Foundation
Actionscript for Flash 8" by Kristian Besley, Sham Bhangal and Davd
Powers (pub. Friends of Ed); and "Flash 8 Actionscript: Training
From The Source", by Jobe Makar and Danny Patterson (pub. by Adobe
Press in association with Peachpit).
I'd say check them out in a real bookstore where you can flip
through them and gauge whether they are too basic for you -- my
guess is that the Adobe one will be more up your street; as a
non-coding designer I find it a bit clinical and impenetrable at
the moment, so it might be about right for you.
Hope this helps;
Rick
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