Add an inertia script to mask/shape-path keyframes?

anyone knows how to add an inertia script to mask/shape-path keyframes? OR a workaround that would yield similar results?
thanks
manojit

Since no answer seems to be forthcoming would you recommend that this be a manual test?
Thanks,
Eric

Similar Messages

  • How to retrieve "KeyValue" from multiple Shape paths then "SetValue" to Mask path Keyframes?

    Hello AEScriptsComm.,..
    i have one question (hopefully the tutorer will answer soon), which is the goal and reason i'm learning ExtendScripts:
    I have a few dozen Adobe Illustrator, imported Shape Layers with paths "Created..from Vector Layers" in AEffects.
    In order to use a .jsxbin script to change every path to the same number of verticies for animating, i must 1st convert them to Keyframes on the same Mask Path property.
    1) i hoped to please be shown\sent an example showing how to,..
    a) Get\Retrieve "KeyValue" from multiple, single (Shape Layers):Outlines > Contents > Group > Path > Path as shown in screenshot "4-CreateShapeFromVecLyr2Outlines.JPG",
    and then,..
    b) "SetValue" from those paths into Mask > Mask Path keyframes also in screenshot "1-ExtendScript_ShapePathsTOMaskPathKeyframes.JPG"?
    Really appreciate any help soon as time allows,
    Jeff

    Hello Xavier,
                       esp. with my limited experience i can't determine how your concise script works.
    Because it 1st errors  esp. with undefines  i'm thinking at best its incomplete (or algorithm) to give me the gist and i'm to fill in the blanks, which i am doing with the sort of working code example pasted below.
    Its written with every  definition, declaration and initialization completed, so a novice like me can read the manuals, rev. eng. pertinant script(s), then with fragmented code and understanding quickly connecting to form a complete custom script, as we've all done.
    like this:
    var comp = app.project.activeItem:
    var layer  = comp.layers.addSolid([1,1,1,], layerName, comp.width, comp.height, 1.0, comp,duration);
    therefore,..
    var CompLayerSolid = app.project.activeItem.layers.addSolid([1,1,1,], layerName, comp.width, comp.height, 1.0, comp,duration);
    ..then with such direct access in other essentials, i can substitute compatible properties, methods,  parameters etc. and remaining code that affect the layer objects i need to control simultaneously. Also thereby learning more complex code quickly enough to use.
    Only, i hoped to save time here by those already familiar.
      But by comparison your script without declarations or many references in AE's CS6 Scripting Guide and online, i can't decipher or understand,
    although you wrote this more complete segment at CCow:
    "shapeLayer.content.addProperty("ADBE Vector Graphic - Fill");",
    ..in which is the addProperty i 1st looked for in your script after erroring with "ShapeLayer is undefined"
    But i could'nt find a ref. to either .content or content. anywhere in ExtendScript, nor "targetLayer.mask", and "targetLayer" i found once in ref. to ExtendScript as an AE layer name. So perhaps their your variables?, you see i can't determine or use.
    i don't know that was'nt meant, maybe a bit to tell me do my own research?,  no offence, can't confirm that without reply, hope you will, but my research is why i'm here and your probably advanced script could only help with your assistance.
    Thanks anyway,
    Cheers.
    function()
    var comp = app.project.activeItem;
    var masksLayer = comp.selectedLayers[0];
    var masksGroup = masksLayer.property("ADBE Mask Parade");
    app.beginUndoGroup(rd_MasksToShapesData.scriptName);
    // Create an empty shape lay
    // Get the mask layer's pixel aspect; if layer has no source, use comp's pixel aspect
    var pixelAspect = (masksLayer.source != null) ? masksLayer.source.pixelAspect : 1.0; //copixelAspect;
    // Iterate over the masks layer's masks, converting their paths to shape paths
    var mask, maskPath, vertices;
    for (var m=1; m<=masksGroup.numProperties; m++)
    var suffix = " Shapes";
    var shapeLayer = comp.layers.addShape();
    shapeLayer.name = masksLayer.name.substr(0,31-suffix.length) + suffix;
    shapeLayer.moveBefore(masksLayer);
    var shapeLayerContents = shapeLayer.property("ADBE Root Vectors Group");
    var shapeGroup = shapeLayerContents; //.addProperty("ADBE Vector Group");
    //shapeGroup.name = "Masks";
    var shapePathGroup, shapePath, shapePathData;
    // Get mask info
    mask = masksGroup.property(m);
    maskPath = mask.property("ADBE Mask Shape");
    // Create new shape path using mask info
    shapePathGroup = shapeGroup.addProperty("ADBE Vector Shape - Group");
    shapePathGroup.name = mask.name;
    shapePath = shapePathGroup.property("ADBE Vector Shape");
    shapePathData = new Shape();
    // ...adjust mask vertices (x axis) by pixel aspect
    vertices = new Array();
    for (var v=0; v<maskPath.value.vertices.length; v++){
    vertices[vertices.length] = [maskPath.value.vertices[v][0] * pixelAspect, maskPath.value.vertices[v][1]];
    shapePathData.vertices = vertices;
    shapePathData.inTangents = maskPath.value.inTangents;
    shapePathData.outTangents = maskPath.value.outTangents;
    shapePathData.closed = maskPath.value.closed;
    shapePath.setValue(shapePathData);
    shapeLayer.transform.anchorPoint.setValue(masksLayer.transform.anchorPoint.value);
    shapeLayer.transform.position.setValue(masksLayer.transform.position.value);
    shapeLayer.transform.scale.setValue(masksLayer.transform.scale.value);
    if (masksLayer.threeDLayer)
    shapeLayer.threeDLayer = true;
    shapeLayer.transform.xRotation.setValue(masksLayer.transform.xRotation.value);
    shapeLayer.transform.yRotation.setValue(masksLayer.transform.yRotation.value);
    shapeLayer.transform.zRotation.setValue(masksLayer.transform.zRotation.value);
    shapeLayer.transform.orientation.setValue(masksLayer.transform.orientation.value);
    else
    shapeLayer.transform.rotation.setValue(masksLayer.transform.rotation.value);
    shapeLayer.transform.opacity.setValue(masksLayer.transform.opacity.value);
    // Match the mask layer's transfor
    // Mute the mask layer
    masksLayer.enabled = false;
    app.endUndoGroup();

  • Mask Shape to Path Issue

    So, I'm probably doing something stupid, but here goes.
    I imported a Null, and drew a shape with the pen tool.  Then, I clicked mask shape and copied it.  Finally, I pasted it on the Null's position.
    So, what happens is that both the original mask shape and the path then shift in different directions, neither of which are where I originally drew the shape.
    I tried this on when everything was 2D and when everything was 3D, but I can't get it to work right.
    Any thoughts?  Thanks.

    Your work flow is fouled up because you are expecting to have the mask on a layer stay put while the layer position is changed.
    Try drawing your mask path on a solid that is the same size as the comp and make sure that the scale is set to 100%. Then:
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    Set a single keyframe for your null by selecting the null and pressing Alt/Option + m then paste.
    The null should exactly follow the path on the solid layer.
    Turning a mask path to a position path will not work properly if the layer is scaled. Using the keyframe trick insures that you will always have success converting a mask path to a position path.
    If you copy a mask from a layer and then paste the path as position data on the same layer the mask position will change and the shape layer will move. This is normal behavior. If you want the mask path to stay in the same place in the comp you cannot move the layer without making adjustments in the Anchor Point. or use the Pan Behind tool. To make your workflow work you would have to keep the Null in the same position by adding the path data to the position and using an expression to invert the position data for the anchor point. This would defeat the movement of the null.

  • Convert Mask path to shape path?

    Can I convert a Mask path into a shape path in AECS4?
    I am running into a problem with resizing my layers - I am animating a signature, and part of it was done as a shape, part of it as a mask that 'reveals' a signature (someone else created the original) when I try to enlarge the whole thing, only the shape portion enlarges without artifacting (vector) the mask portion gets blocky and ugly if enlarged.

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  • Mask one path within a shape layer

    Hi I'm having trouble which something which is probably extremely basic..
    I've brought in a comp from Illustrator, created shapes from Vector Layers and now I am attempting to mask 1 path within the Shape Layer.
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  • Reference a Shape Path as Text Path

    Hi!
    Is it possible to reference a shape path from a shape layer as the path for the text to follow?
    regards
    Henning

    I think you simply want to use a shape layer's path as a path for your text to follow.
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  • ----- Is it possible to create this mask shape effect in FCP X?

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    AppleUsur wrote:
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    HI
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    Are you talking about Layer Masks or Alpha Channels?
    If you want to remove Alpha Channels check out post 10 in this thread:
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  • Copying shape layer shape to mask shape problems

    Hello,
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    The After Effects CC (12.2) update makes creating Bezier paths easier and more obvious.
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