Adding thumbnails to xml playlist

I am new to flash and I have a questions that I think should
be pretty simple but I can't seem to figure it out. I'm creating a
flash page with an xml video player, and my actionscript works
fine, but I would like to add thumbnails to the playlist. Can
anyone help me with that. Below is the actionscript that I am
using.

Why not try it and find out?

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  • Problems with FMS2 streaming flv through xml playlist

    I've been testing for the first time FMS2 and has been quite
    a pain to make it work, I've been able to stream a single flv file
    but now that I've tried to stream multiple flv using a xml playlist
    (using the same example provided in
    http://www.adobe.com/devnet/flash/articles/video_player.html)
    and it wont work.
    I have IIS and FMS2 in the same computer.
    In the example provided by Adobe was an error in
    VideoSource.as in line originally was:
    my_FLVPlybk.contentPath = nav.attributes.url + "/_definst_/"
    + stream.attributes.name+".flv";
    And had to change "/_definst_/" to "_definst_/" to make it
    work, since path are:
    rtmp://localhost/videsource/_definst_/fish.flv for example
    and not:
    rtmp://localhost/videsource//_definst_/fish.flv
    Once that was solved and tested it works locally (in the same
    machine where the server is installed) but when testing from
    another computer it doesn't stream any videos.
    All the files are place the way it supposed to be in:
    \applications\videosource\streams\_definst_ (here are the
    videos)
    \applications\videosource (here is the main.asc)
    Then in IIS:
    \Inetpub\wwwroot\playlist (playlist-demo-1.xml,
    VideoThumb.as, VideoSource.as, VideoSource2.html, VideoSource2.swf,
    SteelExternalAll.swf).
    When tested local with
    http://localhost/playlist/VideoSource2.html
    or
    http://localhost/playlist/VideoSource2.swf
    works, but
    when trying from another computer in the same network or
    outside with
    http://my_server/playlist/VideoSource2.html
    wont stream like I said before.
    In the single flv stream (without xml playlist) I seem to be
    able to stream, just made a .fla with a FLVPlayback component
    pointing to: rtmp://localhost/test/_definst_/test.flv
    And trying
    http://my_server/test.html
    works fine.
    I've done the following:
    1. Added a MIME type to IIS for .flv and .swf
    2. Vhost.xml is open for all networks
    (<Allow>All</Allow>)
    3. Change the Global Security Settings for the Flash Player
    to access the .flv on the IIS server.
    4. No firewalls activated (for testing purposes).
    And it works with the single .flv stream but not with the
    xml playlist and I've run out of ideas or what to do, so I'm in
    need of anyone who can help me out and give me some insight.
    Thanks in advance.

    Sounds like a Flash Player security issue because you are
    running from a desktop. One of the items that can be different
    between Test Movie and a published test is security and any
    internet protocol. Flash Security errors fail silently.
    Look at
    NetConnection.connect
    method for the security warnings and references.
    If you plan to deploy from a web server, test there and it
    will likely work.

  • Running a live stream from an XML playlist

    I have just successfully installed Adobe FMS on my server.
    I would now like to know how to program a script to run a continuous live stream, of MP4 videos, from an XML playlist.
    Can anyone tell me how to do this? ...or provide me a good tutorial? (I am a complete newbie to ActionScript.)
    Thanks in advance...

    application.allowDebug = true;
    application.onAppStart = function(){
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    this.playObj = new Object();
    this.timObj = new Object();
    this.passCli = new Object();
    this.couObj = new Object();
    this.couObj.count = 1;
    application.so0 = SharedObject.get("so",false);
    this.dates = new Object;
    this.dates.dat0 = new Date().valueOf()+"a";
    this.dates.dat1 = new Date().valueOf()+"b";
    this.dates.dat2 = new Date().valueOf()+"c";
    this.dates.dat3 = new Date().valueOf()+"d";
    this.myStream = new Object;
    this.myStream.st = Stream.get (this.dates.dat0.toString());
    this.myStream.st1 = Stream.get (this.dates.dat1.toString());
    this.myStream.st2 = Stream.get (this.dates.dat2.toString());
    this.myStream.st3 = Stream.get (this.dates.dat3.toString());
    this.int0
    this.int1
    this.int2
    this.int3
    this.int4
    this.lock0=0;
    this.lock1=0;
    this.lock2=0;
    this.lock3=0;
    this.lock4=0;
    listen();
    function listen(){
    clearInterval(application.int3);
    application.int0 = setInterval(time,1000,application.myStream.st);
    application.myStream.st.onStatus = function(info){
    if(info.code == "NetStream.Play.Stop"&&application.lock0==0){
      trace("code0"+info.code);
      clearInterval(application.int0);
      application.timObj.tim = 0;
      application.int1 = setInterval(time,1000,application.myStream.st1);
      application.couObj.count = 2;
      playcurr(application.passCli.cli);
      switchStream(application.so0);
      listen1(application.myStream.st1);
      application.lock0=1;
      function listen1(mystreamst1){
      mystreamst1.onStatus = function(info){
    if(info.code == "NetStream.Play.Stop"&&application.lock1==0){
      trace("code1"+info.code);
      mystreamst1 = null;
      clearInterval(application.int1);
      application.timObj.tim = 0;
      application.int2 = setInterval(time,1000,application.myStream.st2);
      application.couObj.count = 3;
      playcurr(application.passCli.cli);
      switchStream(application.so0);
      listen2(application.myStream.st2);
      application.lock1=1
      function listen2 (mystream2){
    mystream2.onStatus = function(info){
    trace("code2"+info.code);
    if(info.code == "NetStream.Play.Stop"&&application.lock2==0){
      clearInterval(application.int2);
      application.mystream2 = null;
      application.timObj.tim = 0;
      //application.int3 = setInterval(time,1000,application.myStream.st3);
      application.couObj.count = 4;
      playcurr(application.passCli.cli);
      switchStream(application.so0);
         application.lock2=1;
      listen3(application.myStream.st3);
      function listen3(mystream3){
    mystream3.onStatus = function(info){
    trace("code3"+info.code);
    if(info.code == "NetStream.Play.Stop"&&application.lock3==0){
      trace("yes yes yes yes yes yes");
      clearInterval(application.int3);
      application.couObj.count = 1;
      mystream3 = null;
      application.timObj.tim = 0;
      //application.int4 = setInterval(time,1000,application.myStream.st);
      playcurr(application.passCli.cli);
      switchStream(application.so0);
      application.lock0=0;
      application.lock1=0;
      application.lock2=0;
      application.lock3=0;
    application.dates.dat0 = new Date().valueOf()+"e";
    application.dates.dat1 = new Date().valueOf()+"f";
    application.dates.dat2 = new Date().valueOf()+"g";
    application.dates.dat3 = new Date().valueOf()+"h";
    application.myStream.st = Stream.get (application.dates.dat0.toString());
    application.myStream.st1 = Stream.get (application.dates.dat1.toString());
    application.myStream.st2 = Stream.get (application.dates.dat2.toString());
    application.myStream.st3 = Stream.get (application.dates.dat3.toString());
    application.myStream.st.play(application.playObj.vid[0],0,-1,0);
    application.myStream.st1.play(application.playObj.vid[1],0,-1,0);
    application.myStream.st2.play(application.playObj.vid[2],0,-1,0);
    application.myStream.st3.play(application.playObj.vid[3],0,-1,0);
    listen();
    ///here next
    application.onConnect = function(client){
    application.acceptConnection(client);
    application.passCli.cli = client;
    client.call("setUserID",null,this.userID);
    this.userID++;
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    application.myStream.st1.play(application.playObj.vid[1],0,-1,0);
    application.myStream.st2.play(application.playObj.vid[2],0,-1,0);
    application.myStream.st3.play(application.playObj.vid[3],0,-1,0);
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      //receive array
      //play intial video
      if(application.clients.length == 1){
    // application.playObj.vid=videoArray;
    playcurr(application.passCli.cli);
    for (var key in application.playObj){
    trace(key + ": " + application.playObj[key]);
       //put currently playing videio into object
      //isolate playlist switching loop for each connected client
      //listen to currently playing stream with onStatus
      //change to next video in playlist
      //use onStatus and current duration and seek to scrub to cuurently playin video each time a user connects.
      //continue untill playlist is played then loop back to first video in playlist.
        //onConnect play currently playing video
    if (application.clients.length >1){
    playcurr(application.passCli.cli);
    //message client with currently play flv
    //message client when flv changes
    //message client with metadata
    application.onPublish = function(clientObject, streamObject){
    trace("Stream name :: "+streamObject.name);
    function switchStream(so0){
    if(application.couObj.count == 1){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[0].length;
        nextlen = application.playObj.vid[1].length;
    so0.send("playSecond",application.playObj.vid[0],clength,currlen,nextlen);
    if(application.couObj.count == 2){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[1].length;
    nextlen = application.playObj.vid[2].length;
        so0.send("playSecond",application.playObj.vid[1],clength,currlen,nextlen);
    if(application.couObj.count == 3){
    clength = application.timObj.tim-3;
    currlen = application.playObj.vid[2].length;
      nextlen = application.playObj.vid[3].length;
        so0.send("playSecond",application.playObj.vid[2],clength,currlen,nextlen);
    if(application.couObj.count == 4){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[3].length;
      nextlen = application.playObj.vid[0].length;
        so0.send("playSecond",application.playObj.vid[3],clength,currlen,nextlen);
    function playcurr(client){
    trace("count = "+application.couObj.count.toString());
    if(application.couObj.count ==1){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[0].length;
      nextlen = application.playObj.vid[1].length;
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        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[1].length;
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        client.call("playZero",null,application.playObj.vid[1],clength,currlen,nextlen); 
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        clength = application.timObj.tim-3;
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      nextlen = application.playObj.vid[3].length;
        client.call("playZero",null,application.playObj.vid[2],clength,currlen,nextlen); 
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    currlen = application.playObj.vid[3].length;
      nextlen = application.playObj.vid[0].length;
        client.call("playZero",null,application.playObj.vid[3],clength,currlen,nextlen); 
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    if(application.clients.length ==0){
    this.userID--;
    function time(myStream){
    application.timObj.tim = myStream.time;

  • Need help embedding a mp3 player swf with xml playlist

    Im a noob to Flash (started tuesday, haha) and so far everything is coming along just fine, but i need to put music in the swf. I have a button set up that slides a swf mp3 player in from the side but i dont know how to make the playlist work with it.
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        import flash.events.*;
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  • Help needed to load different xml playlists by clicking button

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    var soundChannel:SoundChannel;
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    // variable to store the song position when paused
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    album2.addEventListener(MouseEvent.DOUBLE_CLICK, loadalbum2);
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