Adding two more Star Trails in movie clip

Hi All,
I bought a flash file the other day which i plan to modify and use for an intro to a project i am working on. Currently there is one instance of a Star which follows a path and emits "sparkles" while tracing the path. I would like to add two more stars/ paths. I tried modifying some of the code, and am working through it, but wanted to know if anyone could help me out a bit.
thanks!
Patrick
import flash.filters.*;
//--------------variables to change--------------------------//
//modify the size of the sparkles
var maxSparkSize:Number = 25;
var minSparkSize:Number = 8;
//set the speed the sparkles fade, 0 is never fade,the higher number quicker the fade
var fadeSpeed:Number = 1//5;
//speed which the sparkles fall, 0 is no fall, the higher the number the quicker the fall
var fallSpeed:Number = 0.5;
//the speed which the particles drift sideways. 0 gives no drift, positive numbers give right drift
// negative numbers give left drift
var windSpeed:Number = 0;
//change the colour
var randomColour:Boolean = true;
defaultColour = 0xFFcc00;
// the path to the followe_mc
path = this.holder_mc.follower_mc;
path = this.holder2_mc.follower2_mc;
//you do not need to modify the code below here...
var sparkle:Number = 0;
var mousePosX:Number;
var mousePosY:Number;
var whichBat:Number;
var count:Number = 0;
this.createEmptyMovieClip("empty",this.getNextHighestDepth());
//make the shape on top of the sparkles
path.shape_mc.swapDepths(1000);
startSparkles();
function startSparkles() {
            this.onEnterFrame = function() {
                        var pathX:Number = path._x;
                        var pathY:Number = path._y;
                        xPos = randRange(pathX-2, pathX+2);
                        yPos = randRange(pathY-2, pathY+2);
                        createSparkle(xPos,yPos);
function createSparkle(xPos, yPos) {
            movingSparkle = this.attachMovie("colouredSparkle", "s_"+sparkle, sparkle+10);
            movingSparkle2 = this.attachMovie("colouredSparkle", "ss_"+sparkle, sparkle+101);
            sparkle++;
                        if(sparkle>100){
                        sparkle = 0;
            setParams(movingSparkle);
            setParams(movingSparkle2);
function setParams(movingSparkle){
            //position the sparkle
            movingSparkle._x = xPos;
            movingSparkle._y = yPos;
            //set initial size
            movingSparkle._xscale = movingSparkle._yscale=Math.random()*maxSparkSize+minSparkSize;
            movingSparkle._rotation = randRange(0, 360);
            if (randomColour == true) {
                        col = Math.round(Math.random()*0xFFFFFF);
            } else {
                        col = defaultColour;
            colouredFill = new Color(movingSparkle.colour_mc);
            colouredFill.setRGB(col);
            colouredFill = new Color(movingSparkle.white_mc);
            colouredFill.setRGB(col);
            moveSparkle(movingSparkle);
function moveSparkle(movingSparkle) {
            var rot = randRange(-15, 15);
            var blurX = randRange(1, 5);
            var blurY = blurX;
            var blurFilter = new BlurFilter(blurX, blurY, 3);
            //add some blur to the sparkle to make it softer
            movingSparkle.white_mc.filters = [blurFilter];
            //calculate the amount the sparkle will fade
            var alphaDrop = randRange(1, fadeSpeed);
            //commit the movements...
            //this onEnterFrame moves the spark, rotates it, scales it and fades it.
            movingSparkle.onEnterFrame = function() {
                        //change speed
                        this._y += fallSpeed;
                        this._x += windSpeed;
                        //change rotation
                        this._rotation = this._rotation+rot;
                        //make it smaller
                        this._xscale = this._yscale=this._xscale*0.98;
                        //fade the sparkle
                        this._alpha = this._alpha-alphaDrop;
                        //remove the movieclip if it get tiny
                        if (this._alpha<10) {
                                    this.removeMovieClip();
                        if (this._height<4) {
                                    this.removeMovieClip();
function setColour(mc, col) {
            colourIt = new Color(mc);
            colourIt.setRGB(col);
function randRange(min:Number, max:Number):Number {
            var randomNum:Number = (Math.random()*(max-min))+min;
            return randomNum;

1 ) Increase the FrameRate (or)
2 ) Call the createSparkle(xPos,yPos); function more than once with new randRange

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