Adobe Captivate Help | Drag-and-drop interaction (for subscription and Adobe Software Assurance customers only)

This question was posted in response to the following article: http://helpx.adobe.com/captivate/using/drag-and-drop-interaction.html

Yep.  But it will only likely get to you in the next version released for NON subscription or ASA customers.  With 6.1 Adobe was giving a preview of the functionality they would be including in your next release.  Either way, whether you upgraded to the subscription edition or waited for the next paid upgrade, you were always going to be paying something to get this new functionality.  6.1 users just got it earlier than everyone else.  That was Adobe's decision.  It certainly hasn't been a popular one.

Similar Messages

  • Drag and drop interaction for a different use

    Hi,
    Can anyone please help me get the a solution to the below:  For the drag and drop interaction my user should be able to drop the answer (irrespective of that being a wrong answer) to any of the options, but as they click Submit, the actual answers should show up.
    I am using Captivate 7.
    Thanks,
    Roja

    Thanks so much Sreekanth!
    One thing that I am still struggling with is, the source (the questions) do not sit on the wrong destinations (non-answers), the moment it dragged to the wrong answer, the source goes back to its original place .
    Thanks,
    Roja

  • No Drag-n-Drop feature for my mounted Adobe Drive in my Adobe Bridge CC

    I've developed a custom Drive Connector for our storage server. In Adobe Bridge CC, after connecting and auto-mounting to our server through Adobe Drive 5, there is no Drag-n-Drop feature for my data inside the mounted drive. But, if I browse other directories of my Mac with Bridge, all files are draggable. What could be the problem?
    It's quite strange! Because, files within my mounted drive are draggable through Adobe Bridge CS6, but not in Adobe Bridge CC !!!
    My configuration:
    Mac OSX 10.9.2
    Adobe Bridge CC 6.0.1.6
    Adobe Drive 5.0.2.16
    Our own custom Drive connector

    I too have discovered the lack of Drag-n-Drop support in Bridge when browsing assets provided by my Adobe Drive connector.  I have tried telling Drive that I support nearly all of the Drive features by adding  "Capability"  objects to the ConnectHandler's response object (including Capability.COPY and Capability.MOVE), but that had no effect; Bridge still refuses to let me drag an asset provided by the connector.
    I would very much like to know what I have to do in order to provided Drag-n-Drop functionality.

  • Adobe Captivate Help | System audio (for subscription and Adobe Software Assurance customers only)

    This question was posted in response to the following article: http://helpx.adobe.com/captivate/using/system-audio.html

    I have just a "regular" copy of Captivate CS6 Mac version running OS 10.7.5 bought the box so it isn't a subscription. I'm trying to record a video that has an audio track with it I tried using "record new software simulation" as shown by by Dr. Allen Partridge above. In this video he has an option in his audio preferences that I do not have, namely the check box "system audio". Is this wonderful option ONLY for subscriptions or ASA's? If so WHY? If not what do I need to do in order to record the video WITH the audio?

  • Can drag and drop interactions created in Captivate 6.1 be exported to HTML5?

    I need to convert some Flash drag and drop interactions to HTML5 and I'm looking at Captivate and Storyline.
    Can drag and drop interactions created in Captivate 6.1 be exported to HTML5?
    (I tried Captivate 6 with the drag and drop widget and that didn't work, and I can't find a trial version of 6.1).
    Many thanks,
    Sonya

    Many thanks Lilybiri
    I've just chatted to Adobe support and they have told me there is no educational discount for subscription I coudn't find the info on the website, so if anyone is interested, subscription is $29.99/month or $19.99/month if you sign up for a year.
    Cheers,
    Sonya

  • Drag and Drop Interaction Scoring

    Hi-
    I've created a drag and drop interaction for a quiz with four
    objects. Each object has to match up to the correct spot in order
    for the user to get the answer correct. I've done this type of
    interactions before successfully and not had a problem with
    scoring.
    But this time .. the only thing I can see that's different
    about this quiz is that I'm not assigning any points in the "Score"
    field - I am instead using the Status of Correct Response alone.
    I've found that this interaction scoring works perfectly for my
    other quiz interactions but there seems to be a problem with the
    drag and drop - when the user moves the objects around and
    temporarily places an object in the wrong (or maybe even correct)
    spot, each of these movements is being racked up as correct in this
    interaction So, if there's an ambivalent user they're going to get
    many more points than is even supposed to be possible.
    I can't see anything different that I've done with this
    interaction other than the scoring. I changed to correct response
    scoring because it was the only way I could figure out how to reset
    the quiz score after the user leaves and comes back. (using
    TotalCorrect)
    Anyway, I'm open to ideas - even if it's not the scoring -
    any help would be appreciated!
    Thanks -
    Cammia

    Don't use the quiz knowledge objects and code yourself...?
    You'll find many on here who can help you with hand coding
    and probably none
    who know much about implementing those KO's who can answer
    questions. The
    reason is if you know enough to be able to answer questions,
    you know enough
    to know that these KO's are a short term crutch that cause
    long term
    problems.
    HTH;
    Amy
    "Cammia" <[email protected]> wrote in
    message
    news:e8jm2u$77e$[email protected]..
    > Hi-
    >
    > I've created a drag and drop interaction for a quiz with
    four objects.
    > Each
    > object has to match up to the correct spot in order for
    the user to get
    > the
    > answer correct. I've done this type of interactions
    before successfully
    > and
    > not had a problem with scoring.
    >
    > But this time .. the only thing I can see that's
    different about this quiz
    > is
    > that I'm not assigning any points in the "Score" field -
    I am instead
    > using
    > the Status of Correct Response alone. I've found that
    this interaction
    > scoring
    > works perfectly for my other quiz interactions but there
    seems to be a
    > problem
    > with the drag and drop - when the user moves the objects
    around and
    > temporarily
    > places an object in the wrong (or maybe even correct)
    spot, each of these
    > movements is being racked up as correct in this
    interaction So, if
    > there's an
    > ambivalent user they're going to get many more points
    than is even
    > supposed to
    > be possible.
    >
    > I can't see anything different that I've done with this
    interaction other
    > than
    > the scoring. I changed to correct response scoring
    because it was the only
    > way
    > I could figure out how to reset the quiz score after the
    user leaves and
    > comes
    > back. (using TotalCorrect)
    >
    > Anyway, I'm open to ideas - even if it's not the scoring
    - any help would
    > be
    > appreciated!
    >
    > Thanks -
    > Cammia
    >

  • Who'd like to test a new Drag and Drop Interactive Widget?

    It's taken about 6 months of every spare minute we could find but we're finally ready to do a round of Alpha testing for our new Drag and Drop Interactive Widget for Cp4 and 5.  This post is to ask for a handful of volunteers to test the new widget over the next week creating drag and drop interactions in both Cp4 and Cp5.
    If you've already tried our well-known Drag and Drop Lite Question Widget, but were a bit frustrated by the limitations that the quiz question format placed on your creativity, we think you'll be blown away by what this new Interactive Widget can do.  It does everything the current question widget does, aside from the aspects that are unique to question types (Review Area, Retake Quiz, etc) plus a whole lot more.  Due to the extra functionality, this widget has twice as much code as our last one.
    Some of the features:
    You can have as many widgets as you want on a single slide and each can be addressing a different drag and drop scenario.
    You can reference the same drag and target objects from different widgets to create different.
    Since they are interactive widgets, you can use the widget success/failure criteria to trigger Advanced Actions.  This opens up a lot of possibilities for game interactions.
    You can score each widget differently so that OnSuccess they will each report different scores for dragging the same objects.  This means you can have Conditional Scoring and more than one correct answer for a given problem.
    You can set one of the widgets to have its Preferences be used for all widgets on the slide so that you don't need to set all widget preferences individually, thus saving a lot of time.
    You can set Preference Priority for each widget to configure which widgets will have "right of way" if there is a potential conflict in preferences.  For example, if one widget wants one type of snapping behaviour on an object but another widget wants the same object to snap differently, the widget with the higher Preference Priority will dominate.
    You can nominate other interactive objects (including clickboxes or other widgets) to act as Submit button and Clear button to create a simulated quiz question.
    Since this widget is an Interactive widget, it also has the same advanced Pausing override behaviours we built into our Event Handler widget (http://www.infosemantics.com.au/eventhandler)  So you can have users stay on the same slide playing with the drag and drop interaction for as long as they like without progressing to the next slide until they want to.
    Plus other stuff I can't think of right now.
    If you decide to volunteer to participate in this Alpha testing, please don't use this widget for any production Captivate projects you may have.  The Alpha and Beta versions of the widget will be time-bombed to stop working after a couple of weeks so that we don't have buggy versions running around later.
    As I said at the beginning, we only need a handful of testers, we need people using either Cp4 or Cp5, and you need to do this testing over the next week so that we can then address any issues you find and release a debugged Beta version for more testing.
    Anyone wanna play?
    If you do want to volunteer, send me a private message on this forum with your email address so I can send you a widget and instructions.  We'll only be taking the first dozen or so people that are willing to contribute time and feedback.
    Cheers,
    Rod Ward

    Hi Sandy,
    If you hover the mouse over Rod's avatar, there is an e-mail address visible. For a private message; double-click on his avatar and you'll find the button private message in that dialog box,
    Lilybiri

  • Drag and Drop Interaction Behavior

    Hope someone can shed some light on this. Here is the setup:
    Slide 10 upon successful drag and drop
          assign variable AnswerCorrect to 1, go to next slide
         If the drag and drop fails after 3 tries it goes to the next slide
    Slide 11 - on enter
         Conditional action (I am using this to skip a dialogue box which is hidden if the previous slide had a correct answer). There is also a "continue" button at this point which is not currently hidden. Essentially I want to skip both the dialogue and continue if the previous answer was correct.
              If AnswerCorrect = 1
              Assign PlayHeadPosition (user variable) = to cpInfoCurrentFrame + 30 (I want to position the playhead 3 seconds into the slide)
              Assign cpCmndGotoFrameAndResume = PlayHeadPosition
              Assign AnswerCorrect to 0
              Else continue
    My project is skipping to slide 12 on the execution of this. I think it may have something to do with the cpCmndGotoFrameAndResume defaulting to a -1 which would put it at the end of slide 10 again plus the value of PlayHeadPosition.
    Note that slide 11 does have another drag and drop interaction on it and I have the objects for the whole slide.
    Thank you in advance everyone!

    No dice, even slowing the FPS down to the min of 10 I can't see if it is jumping back and forth... The 2nd drag and drop on slide 11 isn't paused until 7.5 seconds into the slide so it isn't that being skipped either.I am completely stumped on this one.
    I have narrowed it down a bit. This is the on enter for slide 11. If I change the first line of the action to just display a text box on the slide it works as expected. Even with cpInfoCurrentFrame being offset by the initial -1 I would have expected it to set the playhead at 2.9 seconds into this slide??

  • Captivate 8 drag and drop interaction not working

    Hi, I am working with Captivate 8 and created a drag and drop interaction using the drag and drop wizard. For some reason when I preview the interaction some of my drag sources work and others do not. I have searched high and low for what I may be doing wrong but I can't figure it out. I created types when making the interaction so it doesn't make sense that some should work and others do not. Thank you for any help you can provide.

    Ok, so I inserted the screen shots below. I realize the items are overlapping in the wiring. I did change that and try it but it still didn't work. Maybe I need to completely rebuild it?  I created types so that 9 would go to one target and 6 to the other.Thank you so much  for your quick help on all of this.

  • How do I create a drag and drop interaction using Captivate 8?

    I cannot figure out how to create a drag and drop interaction in Captivate 8. Options to do this are greyed-out.

    You can only use D&D in normal projects, not in responsive projects.
    http://helpx.adobe.com/captivate/kb/top-issues-captivate-8.html

  • AS2 Drag and Drop Interaction help

    I am trying to create a reusable template for a drag and drop interaction.
    There are 7 drag objects, 7 targets.
    Based on a scenario we develop (which of the 7 services [drag objects] are the best solution, for example), I would like to create interactions where some of the drag drop combinations are correct answers and dragging/dropping other combinations would result in an "incorrect" answer.
    I am having issues with designating the correct and incorrect responses in the AS code, as well as how to provide the positive (correct answers) and negative (incorrect answers) feedback after a submit button is selected.
    Additionaly, I have a reset button that does not function the way I expected - move the drag objects back to the start position and allow the user to resubmit an answer.
    I am using Flash CS5, but need to use AS2 as the swf file is going to be inserted into an Articulate Presenter project (Articulate does not support AS3 yet).
    Thank you for any assistance or suggestions!
    Source file: https://www.dropbox.com/home/AS2%20D&D#:::68035214
    Current AS2 code:
    function dragSetup(clip, targ) {
    clip.onPress = function() {
    startDrag(this);
    this.beingDragged=true;
    clip.onRelease = clip.onReleaseOutside=function () {
    stopDrag();
    this.beingDragged=false;
    if (eval(this._droptarget) == targ) {
    this.onTarget = true;
    _root.targ.gotoAndStop(2);
    } else {
    this.onTarget = false;
    _root.targ.gotoAndStop(1);
    //the variables below will store the clips starting position
    clip.myHomeX = clip._x;
    clip.myHomeY = clip._y;
    //the variables below will store the clips end position
    clip.myFinalX = targ._x;
    clip.myFinalY = targ._y;
    clip.onEnterFrame = function() {
    //all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
    // then move the MC back to its original starting point (with a smooth motion)"
    if (!this.beingDragged && !this.onTarget) {
    this._x -= (this._x-this.myHomeX)/5;
    this._y -= (this._y-this.myHomeY)/5;
    //if the circle is dropped on any part of the target it slides to the center of the target
    } else if (!this.beingDragged && this.onTarget) {
    this._x -= (this._x-this.myFinalX)/5;
    this._y -= (this._y-this.myFinalY)/5;
    dragSetup(drag1,drop1);
    dragSetup(drag2,drop2);
    dragSetup(drag3,drop3);
    dragSetup(drag4,drop4);
    dragSetup(drag5,drop5);
    dragSetup(drag6,drop6);
    dragSetup(drag7,drop7);
    //this code controls the reset button function and returns all of the drag objects to the start position.
    resetBtn.onRelease = function (){
    drag1.onTarget=false;
    drag1._x = drag1.myHomeX;
    drag1._y = drag1.myHomeY;
    drag2.onTarget=false;
    drag2._x = drag2.myHomeX;
    drag2._y = drag2.myHomeY;
    drag3.onTarget=false;
    drag3._x = drag3.myHomeX;
    drag3._y = drag3.myHomeY;
    drag4.onTarget=false;
    drag4._x = drag4.myHomeX;
    drag4._y = drag4.myHomeY;
    drag5.onTarget=false;
    drag5._x = drag5.myHomeX;
    drag5._y = drag5.myHomeY;
    drag6.onTarget=false;
    drag6._x = drag6.myHomeX;
    drag6._y = drag6.myHomeY;
    drag7.onTarget=false;
    drag7._x = drag7.myHomeX;
    drag7._y = drag7.myHomeY;
    //This code controls the submitBtn and feedback for a correct and incorrect answer
    var groupID:Array = [0,0];
    var incorrectFeedback:String = "That isn't correct.";
    var correctFeedback:String = "Excellent good work.";
    var answerGroup:Array =  [
                                                                 [drag1,drop1],
                                                                 [drag2,drop2],
                                                                 [drag3,drop3],
                                                                 [drag4,drop4],
                                                                 [drag5,drop5],
                                                                 [drag6,drop6],
                                                                 [drag7,drop7]];
    //Enable all the stage items
    resetBtn.onRelease = function()
              resetAll();
    submitBtn.onRelease = function()
              if(evaluateAnswers())
                        feedbackTxt.text = correctFeedback;
              else
                        feedbackTxt.text = incorrectFeedback;

    Here is an alternate link to the source / .fla file  - orig link was not to my public dropbox!
    https://www.dropbox.com/home#:::68035214
    or
    https://skydrive.live.com/?cid=bb539b6eff0afbf5&sc=documents&id=BB539B6EFF0AFBF5%21124#

  • 1 Success Caption for Multiple Targets in a Drag and Drop Interaction

    I see how I can add success captions to each target in a drag and drop interaction, but can you apply only 1 success caption multiple targets?

    The boundaries of smartshapes were overlapping with each other. For example, the smartshape on 1st line was overlapping with the one on 2nd line. Due to this, every time you place the text caption "Investment" on the smartshape on 2nd line, it automatically moved to the smartshape on 1st line. As a result, you could never get the answer right, and hence you never saw the Success Caption.
    Solution: Move the smartshapes away from each other (or resize them), and ensure that there are no overlaps.
    2,  The number of attempts for this interaction was set to Infinite. So, you have to play this until you get it right, but you could not get it right because of the reasons mention above. That is why you never saw the Failure Caption.
    Solution: Clear the Infinite check box in the Action accordion and specify the required number of attempts. You will get the Failure Caption if you don't get it right in those attempts.
    I just tested these solutions and they worked fine. Let me know if you still face any issues.

  • Is the drag and drop interaction available for responsive projects in Cp8?

    I created a responsive course but the Drag and Drop button is not active. Is the drag and drop interaction available for responsive projects in Cp8?
    Thanks

    Not yet available for responsive projects.
    On Jul 14, 2014 10:31 PM, "EWC_elearningDev" <[email protected]>

  • Adobe Captivate Help | What's new in Adobe Captivate 6 update (for subscription and Adobe Software Assurance customers)

    This question was posted in response to the following article: http://helpx.adobe.com/captivate/using/whats-new-captivate-6-patch.html

    Why on earth is this only for subscription and Adobe Software Assurance customers???
    I own eLearning suite 6.1; why I'm not getting the Captivate update that is compatible with Windows 8 if my suite was released after Windows 8 release???

  • Drag and Drop interaction.

    I really struggle with setting this up. The Finish button stays inactive. Is the a tutorial for this?
    Kindly,
    Jake

    Have you mapped the source and targets? I think the button remains inactive until you map.
    You can read more about it here. It also has some demos.
    http://helpx.adobe.com/captivate/using/drag-and-drop-interaction.html
    Sreekanth

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