Advice for flash animation and audio

Just wondered if anyone could give me advice on the
following:
I have a music score in flash with an animated bar to show
the position in the score during playback. The audio track is
included with the flash file before I import it into Director.
Is this the best method to run audio and flash together or
does running the flash movie and audio track seperately have any
advantages.
regards
Andy

Hi Andy,
That behavior will let you set a Flash sprite's member to be
paused or
not. I don't know that this has anything to do with what you
want to do.
You can't directly change the volume of a flash .swf from
Director. You
can use sprite(X).stopAllSounds() to stop the sound in a
Flash .swf in
Director, but there's no start available. A Flash .swf has a
sound
property, but that will only toggle the sound of an .swf off
and on, and
only applies after the sound has finished. The change will be
used at
the next play of the .swf.
You can use the soundLevel property of Director to control
the volume of
the whole Director movie. If you have no other sounds playing
when the
.swf is running, you can use this property to control volume.
It's
pretty coarse, it only allows for 7 levels of volume change.
Rob
Rob Dillon
Adobe Community Expert
http://www.ddg-designs.com
412-243-9119
http://www.macromedia.com/software/trial/

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