Transform Gestures for Flash Builder and Adobe AIR Mobile Development | ADC Presents | Adobe TV

Senior Technical Evangelist Duane Nickull illustrates using transformation gestures in Flash Builder, and discusses best practices for zoom events when developing for mobile devices.
http://adobe.ly/wLSaNj

How would the app zoom to a point

Similar Messages

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • Alert in adobe air / mobile development

    I can't seem to do Alert.show like I do in regular flex apps,
    I can't import mx.controls.Alert is there a equivalent in adobe air or how do you go about popping up error messages?

    So is there Alert.show() for adobe air/mobile developement??? I was wonder it hasn't been added or is there an alternative for it?

  • Create Custom Skins for Mobile Apps | ADC Presents | Adobe TV

    Developer Evangelist Piotr Walczyszyn walks you through how to create a custom SkinnableContainer Component for mobile applications using Flex and Flash Builder.
    http://adobe.ly/zdSUhM

    Piotr, are you Polish? It is a pity that you did not show how to create a background. Can I get the source somewhere? Great movie.

  • Dynamically Adapt the Layout of Tablet and Mobile Apps | ADC Presents | Adobe TV

    Platform Evangelist Michael Chaize highlights the differences in UI design when developing apps for tablets or phones, and explains how to quickly adapt your application for either form factor.
    http://adobe.ly/xWoLvC

    Hi,To do the same but in a "Action Script" aplication not Flex.
    How can i do it?
    thanks

  • Create ItemRenderers for Flex Mobile Projects | ADC Presents | Adobe TV

    Piotr Walczyszyn explains the process of creating custom ItemRenderers in ActionScript3 for Flex mobile applications, as well as the functionality they add to your projects.
    http://adobe.ly/z8Lce2

    Looks like the source is available on github
    https://github.com/pwalczyszyn/examples/downloads

  • SMP in Adobe AIR mobile

    Hi,
      How do we get SMP (Strobe Media PlayBack) to work in Adobe AIR Mobile project? Ideally there should be a SWC for SMP....
    Regards
    Baliga

    So is there Alert.show() for adobe air/mobile developement??? I was wonder it hasn't been added or is there an alternative for it?

  • Flash Builder and Adobe AIR update framework

    Hi,
    I posted this in AIR forum , but thought it happens with new flash builder and flex 4 beta , i should do here also
    When I run the Air update framework with the new flash builder , i get this exception when I call appUpdater.initialize() in the same given in http://www.adobe.com/cfusion/communityengine/index.cfm?event=showdetails&product Id=4&postId=9543
    The error is
    TypeError: Error #1007: Instantiation attempted on a non-constructor.
        at mx.controls::ProgressBar/createChildren()
        at mx.core::UIComponent/initialize()[E:\dev\beta1\frameworks\projects\framework\sr c\mx\core\UIComponent.as:6510]
        at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAdded()[E:\dev\beta1\frameworks\projects\framework\src\mx\core\UIComponent.as:6402]
        at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::childAdded()[E:\dev\beta1\frameworks\projects\framework\src\mx\core\Container.as:3879]
        at mx.core::Container/addChildAt()[E:\dev\beta1\frameworks\projects\framework\src\ mx\core\Container.as:2541]
        at mx.core::Container/addChild()[E:\dev\beta1\frameworks\projects\framework\src\mx \core\Container.as:2459]
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_ApplicationUpdaterVBox10_c ()
        at mx.core::DeferredInstanceFromFunction/getInstance()[E:\dev\beta1\frameworks\pro jects\framework\src\mx\core\DeferredInstanceFromFunction.as:105]
        at mx.states::AddChild/createInstance()
        at mx.states::AddChild/set targetFactory()
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_AddChild8_i()
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_State7_c()
        at ApplicationUpdaterDialogs()
        at _ApplicationUpdaterDialogs_mx_managers_SystemManager/create()
        at mx.managers::SystemManager/initializeTopLevelWindow()[E:\dev\beta1\frameworks\p rojects\framework\src\mx\managers\SystemManager.as:3581]
        at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler()[E:\dev\beta1\frameworks\projects\framework\src\mx\managers\SystemManager.as:3 400]
        at mx.managers::SystemManager/docFrameListener()[E:\dev\beta1\frameworks\projects\ framework\src\mx\managers\SystemManager.as:3258]
    The code is the exact same given in the updater example i mentioned in the link above. Only difference is i am using spark framework. The appUpater.initialize() never seem to work and keeps throwing an exception. Any alternatives so suggestions ?
     This works fine in my Flex Builder 3. 
    Thanks
    Hironmay Basu

    the issue is already reported here:
    http://bugs.adobe.com/jira/browse/SDK-22886?page=com.atlassian.jira.plugin.system.issuetab panels:all-tabpanel
    As a workaround, you can try using:
    http://www.websector.de/blog/2009/09/09/custom-applicationupdaterui-for-using-air-updater- framework-in-flex-4/

  • Flash Builder and Adobe AIR: anybody there?

    Hi,
    I've recently posted quite a few posts reporting very serious bugs of both Flash Builder 4.6 and Adobe AIR especially on mobile platforms, and asking about possible fixes and workarounds.
    I would have expected immediate replies by someone at Adobe showing some interest in such blocker bugs that render Flash Builder completely useless, and developing AIR apps for mobile impossible. But there was no reply at all.
    I wonder, are Flash Builder and Adobe AIR being maintained, or have they been abandoned? Because in the latter case I'd rather know it and stop wasting my time using this platform for development.
    thanks
    m.

    I feel your preoccupations, Matteo. I have them too.
    A few days ago, Gartner issued a document, called - as usual for Gartner - "magic quadrant", related to Mobile App Develpment 2012.
    This document explains the situation of the different vendors so one can make an educated choice about the IDE to use for platform-independent mobile things.
    Adobe is well-positioned in this quadrant. However, Gartner (who have talks with vendors before issueing their reports) only referred to PhoneGap when explaining how Adobe addresses mobile app development.
    This is a shame, because FB is powerful and uses ActionScript (which many of us like).
    I have bought FB last year and had fun with it. I don't think it's going to last for long, if I Adobe doesn't show that HTML5 + CSS aren't the only way to go.

  • Flash Builder and AIR 3.3 for Mac App Store

    The new AIR 3.3 will bring "Improved Mac App Store Support": http://labs.adobe.com/technologies/flashplatformruntimes/air3-3/
    But I have 2 questions:
    In what way will have be the improvement ? What do different from the past in this aspect ?
    Will be (and when) a new Flash Builder version in the configuration of the Mac App Store certificate to deploy AIR apps for the Mac Store ?
    As I can see from here: http://pigsels.com/2012/04/air-app-store-publishing-guide there is a lot of procedures to make that a new Flash Builder could automate/make the developer life easier and what will be different from the guide in the new AIR 3.3 from the AIR 3.2 about the App Store ?

    I tried this
    http://forums.adobe.com/message/1975832#1975832

  • I need an adobe flash player for my iPad and McBook Air

    I have tried to install an adobe flash player in my iPad and McBook Air but failed.
    How can I get an adobe flash player for my iPad and MacBook Air ??

    Flash Player has never worked on iOS devices (iPad or iPhone). Adobe has stopped supporting Flash on mobile devices, including Android devices.
    Time to move on...

  • Overlay AIR 3.3 sdk for Flash Builder on Snow Leopard

    The AIR 3.3 sdk is now a DMG, used to be a .tbz2 zip file, and there is no merge capabilities with Snow Leopard..
    How can I overlay AIR 3.3 sdk for Flash Builder 4.6 on Snow Leopard 10.6.8?
    Also I may have Lion soon so can you provide steps for FB overlay of the DMG on OSX 10.7?
    Many thanks.
    PS.I am dumbfounded there is no documentation on this by Adobe release after release? For OSX users there is an old Adobe KB article that I can't find anymore, there is a youtube video (http://www.youtube.com/watch?v=S118mZjln3I) I recommend, and a post most mac/FB users use (http://jeffwinder.blogspot.com.au/2011/09/installing-adobe-air-3-sdk-in-flash.html) and none of them remind you to use sudo before the terminal command..

    Thanks eran1976 here is the OSX 10.6.8 process that worked for me:
    1. open the 3.3 sdk DMG and copy all the files into a new emty folder called say AIR33SDK or whatever in your sdks directory
    2. asuming your current Flash Builder sdk with air3.2 or older is called 4.6.0, open terminal and run:
    3. sudo cp -Rp /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/AIR33SDK/ /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0/
    4. you can now delete AIR33SDK folder if you wish
    5. open Flash Builder and change any existing project xml application files to 3.3
    5. remember to backup your 4.6.0 folder first

  • Flash builder and air app Help

    Hi everyone
    I am new to flash builder I have many adobe products ie master collection, and have an Idea for a small application. But need it to do a few things. I have only looked into fash builder a little but want to know a few things before getting started by getting the trial and then purchasing the real deal.
    With flash builder and air can I make a app that will detect the top most window on the clients computer and return the name of the program ie photoshop etc and then give me the name of the active window, tab etc.
    How much scope is there for interaction with other adobe products in the master collection.
    I have written a few little script before in java. vb, applescript and actionscipt but I want to know if flash builder and air combo has the functionality I need before I bother getting into it to deep.
    Thankyou for your time in advance.
    Regards Daniel

    You can run the AIR app separately, it should still be on your system (Applications > Adobe > Adobe Help or the root of your Start menu on windows).
    If for some reason the app isn't there, reinstall it from http://www.adobe.com/support/chc/. There's a preference under Edit > Preferences > General Settings for "Accessibility Mode". If you select "Open Help in browser", your Adobe applications will open a browser instead of launching CHC.
    Jason San Jose
    Software Engineer, Flash Builder

  • Why is the Packager for iPhone guide for Flash CS5 and not Flash Builder?

    Following this tutorial, I gave compiling an iPhone project via the command line a shot and found it very difficult. The commands are not clearly explained and have character errors (“ ” instead of " ", \ instead of /, etc.).
    I've also downloaded the pdf that comes with the Packager for iPhone and tried to follow along, but the explanations are for developing in the Flash CS5 IDE...why is that? It seems that Flash Builder would be the logical development environment for developers and a dev guide...
    Can anyone explain or perhaps direct me to an easier, more official tutorial on developing iPhone applications in Flash Builder? Thank you!

    Because Flash CS5 users need more help than us Flex devs. jk
    The "Packager for iPhone" was depreciated some time ago, so I imagine you are reading some old docs. Now (since FB 4.5), it's just another target platform in a Flex Mobile Project. Before then it was part of the ADT compiler which could be run in ANT (or a really long command line string), and before then it was actually the "packager for iPhone".
    If you do not have FB 4.5 then maybe you can provide more info on the challenges your facing, and someone may be able to point you in the right direction.
    You may also want to give this a read: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html

  • Best practices for Flash CS5 and Flash Builder 4 integration?

    With Flash CS5's new XFL file structure/format, what's the best way to structure project files for Flash CS5 integration with Flash Builder 4? Flash CS5 autocreates a folder named after the xfl file as the outer container, and then all the assets/xfl within it. Should this folder be used as the project folder for Flash Builder 4, or better to nest the xfl container folder in a "real" project folder? I would presume the latter, since you might have multiple XFL files in one project. I was hoping to see some automatic linkages between document class of the Flash CS5 XFL file and any default ActionScript class created by Flash Builder, but so far I seem to need to specify a document class directly in Flash CS5's environment and making sure that the path to a default class created by Flash Builder is correct.
    Thanks in advance for any suggestions...

    Most likely, you know that, but just in case, you can integrate new Flash project into existing Flex 4 project  from within the Flash Builder by choosing either Flash Component or Flash Container from the FB Design view. In such workflow Flash Builder opens the Flash CS 4 (I assume that should be the same for CS5) and takes care of the integrating the newly created Flash project into original Flex 4 project.
    FTQuest

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