Air 2.7 for Flash CS5.

Will Air 2.7-based iPhone Packager be available with Flash CS5
or will I need to upgrade to CS5.5?

What are the advantages of running Air 2.6 with CS5 from a command line?  Where can I find the exact syntax?
Thanks.

Similar Messages

  • Using Air 2.6 with Flash CS5

    hey there all,
    here is what i am doing so far to use Air 2.6 with Flash CS5. i counts seem to find any help online with this, hope this helps someone...
    Setting Up Flash CS5
    1. replace Program FIles\Adobe\Adobe Flash CS5\Common\Configuration\ActionScript 3.0\AIR2.0\airglobal.swc with the airglobal.swc in the AdobeAIRSDK\frameworks\libs\air folder of the AIR 2.6 SDK zip file (AdobeAIRSDK.zip)
    This lets you compile with the new SDK and use all the new API for camera roll, microphone, etc.
    2. replace Program Files\Adobe\Adobe Flash CS5\AIK2.0 with the AdobeAIRSDK folder in the zip file (AdobeAIRSDK.zip) you downloaded from Adobe.
    now you can do a test movie in Flash CS5 and it will use the new ADL for testing in Flash (finally works with landscape!).
    Publishing
    for publishing, unfortunately you cant use the built-in publish for iOS. i wrote this batch file and use it (also you can write an ant task if you use FDT/Flash Builder). This is for windows 64bit...
    "C:\Program Files (x86)\Java\jre6\bin\java" -jar C:\AdobeAIRSDK\lib\adt.jar -package -target ipa-ad-hoc -storetype pkcs12 -keystore [KEYFILE].p12 -storepass [KEY PASSWORD] -provisioning-profile [MOBILE PROVISION FILE].mobileprovision [IPA NAME].ipa [XML FILE NAME].xml [SWF FILE NAME].swf Icon_29.png Icon_48.png Icon_57.png Icon_72.png Icon_512.png Default-Landscape.png Default-Portrait.png Default-PortraitUpsideDown.png Default-PortraitLandscapeLeft.png Default-PortraitLandscapeRight.png
    i have a 64bit system so i had to specify the 32 bit JRE and use the ADT jar for packaging. now i just double-click the batch file and it compiles for iOS.
    Adjusting the app.xml File
    the yourapp-app.xml file needs some tweaks from the CS5 packager to work in 2.6:
    1. namespace has to change from
    <application xmlns="http://ns.adobe.com/air/application/2.0">
    to
    <application xmlns="http://ns.adobe.com/air/application/2.6">
    2. the version node needs to be renamed versionNumber
    from
    <version>.5.572<</version>
    to
    <versionNumber>0.5.572</versionNumber>
    notice you need to include the leading zero if you arent using a whole number version
    ok, thats what i have so far, hope this helps...

    hey there all, for those on Windows,
    here is a compile script i put together for iOS using AIR 2.6. Copy and past this into a file named "compile ios.wsf". All you have to do is double-click and it will compile and paclage your app.
    the script assumes you have a versionNumber like: 0.4.123 it takes and incrememnts the build number (the last 3 numbers only) by one. i will imrpove this later.
    <?xml version="1.0" ?>
    <job>
    <script language="JScript">
         This file assumes you are using a 3-segment version system.
         It is not very inteligent, it just increments the last set of numbers in the
         versionNumber in the XML file by 1. !!be aware that it is not yet smart enough
         to update the second number!!
         // these properties change depending on your project
         var XML_FILE = "YourApp-app.xml";
         var SWF_FILE = "YourApp.swf";
         var IPA_FILE = "YourApp.ipa";
         var TARGET = "ipa-ad-hoc";
         var KEY_FILE = "dist.p12";
         var KEY_PASSWORD = "PASSWORD";
         var PROVISIONING_PROFILE = "YourApp.mobileprovision";
         var ICONS = "Icon_29.png Icon_48.png Icon_57.png Icon_72.png Icon_512.png";
         var SPLASH_SCREENS = "Default-Landscape.png Default-Portrait.png Default-PortraitUpsideDown.png Default-PortraitLandscapeLeft.png Default-PortraitLandscapeRight.png";
         // the location of your JRE/JDK and Air SDK files
         var JRE_BIN = "C:\\Progra~2\\Java\\jre6\\bin\\java";
         var ADT_JAR = "C:\\AdobeAIRSDK\\lib\\adt.jar";
         // this stuff shouldnt need to change
         var objXML = new ActiveXObject( "Microsoft.XMLDOM" );
         objXML.async = false;
         objXML.load(XML_FILE);
         var root = objXML.documentElement;
         var versionNumberNode = root.selectSingleNode("versionNumber");
         var versionNumberArray = versionNumberNode.text.split(".");
         var buildNumber = parseInt(versionNumberArray[2]) + 1;
         versionNumberNode.text = versionNumberArray[0] + "." + versionNumberArray[1] + "." + buildNumber;
         objXML.save(XML_FILE);
         var cShell = WScript.CreateObject("WScript.Shell");
         var compileCommand = '"' + cShell.CurrentDirectory + '\\compile ios.bat"';
         compileCommand = JRE_BIN + " -jar " + ADT_JAR + " -package -target " + TARGET + " -storetype pkcs12 -keystore " + KEY_FILE + " -storepass " + KEY_PASSWORD + " -provisioning-profile " + PROVISIONING_PROFILE + " " + IPA_FILE + " " + XML_FILE + " " + SWF_FILE + " " + ICONS + " " + SPLASH_SCREENS;
         //WScript.Echo(compileCommand);
         var runVal = cShell.run(compileCommand, 1, true);
    </script>
    </job>
    i will see if there's time to do a shell script of OSX and an ANT script for Eclipse...

  • How do I target Air 2.5 from Flash CS5?

    Ok, how do I target Air 2.5 from Flash CS5?
    I'd kill to have the enhanced css support right now...
    Thanks!
    -Ted

    ok, so i found the answer to my own question, for the moment gor here for the extension to do 2.5 in cs5:
    http://labs.adobe.com/technologies/flashpro_extensionforair/

  • Looking for a simple flip book template for Flash CS5

    Hi, I'm looking for a simple flip book template for Flash CS5 for a 20 page brochure/ booklet. Or a tutorial. Does anyone know of one?
    Thanks!

    Hi Mark,
    No need to restrict your choice to the preset Pages Templates. Do a web search and choose a Word template. Pages will open Word documents and templates. Or design your own:
    This is a Table I inserted into a blank Pages Word Processing document. Format the date column in Inspector > Table > Format > Cell Format. Select the first Date cell,then drag the fill handle down to increment the dates.
    Regards,
    Ian.

  • How can i deinstall the rotten ADOBE HELP for Flash CS5 an install a new one (Mac OS X 10.6.8 )

    My Flah Help can't download newer Versions and Ressources. So i can't use it. And i have to. And i paied for it.
    So: How can i deinstall the rotten ADOBE HELP for Flash CS5 an install a new one (Mac OS X 10.6.8 )?

    Do you receive an error message when trying to use the help files?  What have you tried so far to resolve your difficulties?

  • Best practices for Flash CS5 and Flash Builder 4 integration?

    With Flash CS5's new XFL file structure/format, what's the best way to structure project files for Flash CS5 integration with Flash Builder 4? Flash CS5 autocreates a folder named after the xfl file as the outer container, and then all the assets/xfl within it. Should this folder be used as the project folder for Flash Builder 4, or better to nest the xfl container folder in a "real" project folder? I would presume the latter, since you might have multiple XFL files in one project. I was hoping to see some automatic linkages between document class of the Flash CS5 XFL file and any default ActionScript class created by Flash Builder, but so far I seem to need to specify a document class directly in Flash CS5's environment and making sure that the path to a default class created by Flash Builder is correct.
    Thanks in advance for any suggestions...

    Most likely, you know that, but just in case, you can integrate new Flash project into existing Flex 4 project  from within the Flash Builder by choosing either Flash Component or Flash Container from the FB Design view. In such workflow Flash Builder opens the Flash CS 4 (I assume that should be the same for CS5) and takes care of the integrating the newly created Flash project into original Flex 4 project.
    FTQuest

  • Ok, how do I target Air 2.5 from Flash CS5?

    How do I target Air 2.5 from Flash CS5?
    I'd kill to have the enhanced css support...
    Thanks!
    -Ted

    You can post this on Flash's forum. You should get a good answer from there.
    As I understand, there should be an update in MAX. Not sure how the update will get released.

  • Need to know the simplest workflow for Flash CS5 to iPad

    Hi There,
    Can you please tell me the simplest workflow for Flash CS5 to iPad.
    I want to put my company's flashCS5 made interactive portfolio(with FLV video showreel) into ipad to show my clients.
    What is the simplest way?? I am not familier with codes or programming.
    Can you help me guys??
    -Sahid
    I am using PC.

    It doesn't matter whether you use a MAC or a PC to create the content - the iPad simply will not accept it. It was designed with exactly that purpose in mind. That's why I advised you to get rid of it. Stick to PC and you'll have zero problems.
    Just a hint - a Sony Vaio (the 11 " models with carbon fiber casing) look even more prosperous, are the same weight, and since they run Windows OS will not have the typical Apple limitatations
    Emil Georgiev - Flash & Web Design

  • Voice recognition support in mobile air application developed using Flash CS5.5

    I want to develop an android application via Flash CS5.5 which takes the command based on voice or convert voice in to text. Voice recognition support is available in android SDK but it is not available in latest Air SDK.
    I tried on Google to find out how to develop Voice recognition mobile application in Flash CS5.5 but did not find anything. There is some example/video which shows hack around native android code but this is for Flex not for the Flash.
    Waiting response?
    Thanks
    RTY

    Hi Rty,
    I think you should use  a native extension.
    Have a look at this link:
    http://extensionsforair.com/extensions/speech-recognition/

  • Using the recovered files folder in the Trash for Flash CS5 files

    I'm creating a complex animation (hand drawing every two frames on a Cintiq) in Flash CS5 and, despite saving, lost the day's work upon my Mac freezing - over 300 drawings, just gone.  The recovered files folder contains /tmp and .dat files, and I've found no guidance online as what to do with these.  Please help!

    Those files in the recovered files folder happen when an APP crashes with unwritten data/files.
    It's not very likely those tmp or dat files will be of any use, but if critical get HexEdit and open those files for a look...
    http://hexedit.sourceforge.net/
    We should work on why the crashes & loses are happening.

  • Performance for flash CS5 & flash CS5.5

    Hi all,
    I use flash CS5 to publish my apps for Ipad, the application runs quite smooth.
    But when I use flash CS5.5 to publish my apps for Ipad, the application turns to be jerky & lagging.
    Can I know what setting to use when i exporting my apps?
    I set the rendering as GPU.
    Bruce

    Can you dislay NativeApplication.nativeApplication.runtimeVersion to some text field from your application when running it on iOS device after publishing it from both - Flash CS5 and CS5.5 ?
    Thanks,
    Meet

  • Why is the Packager for iPhone guide for Flash CS5 and not Flash Builder?

    Following this tutorial, I gave compiling an iPhone project via the command line a shot and found it very difficult. The commands are not clearly explained and have character errors (“ ” instead of " ", \ instead of /, etc.).
    I've also downloaded the pdf that comes with the Packager for iPhone and tried to follow along, but the explanations are for developing in the Flash CS5 IDE...why is that? It seems that Flash Builder would be the logical development environment for developers and a dev guide...
    Can anyone explain or perhaps direct me to an easier, more official tutorial on developing iPhone applications in Flash Builder? Thank you!

    Because Flash CS5 users need more help than us Flex devs. jk
    The "Packager for iPhone" was depreciated some time ago, so I imagine you are reading some old docs. Now (since FB 4.5), it's just another target platform in a Flex Mobile Project. Before then it was part of the ADT compiler which could be run in ANT (or a really long command line string), and before then it was actually the "packager for iPhone".
    If you do not have FB 4.5 then maybe you can provide more info on the challenges your facing, and someone may be able to point you in the right direction.
    You may also want to give this a read: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html

  • ACE exams for Flash CS5?

    Hail Adobe Community!
    I've asked this same question a week ago, in another topic (http://forums.adobe.com/message/3398941?tstart=0#3398941).
    I just want to know if there is, at least, an approximated date for the Flash CS5 exam release.

    Adobe??
    Someone alive out there?
    Still waiting here...

  • Packager for iPhone update for Flash CS5?

    I see the packager is updated...will the packager in Flash CS5 also be updated through the Application Manager?
    http://labs.adobe.com/technologies/packagerforiphone/

    Let us hope that it will be added soon.
    480x320 isn't bad, but its ugly if you know you look at it on a retina display.
    Also, on android, you get nicely 800x480 without problems (but android probably doesn't use tricks, just plan resolution)
    Regards,
    Bart

  • Projector's "Full Screen" viewing action script for Flash Cs5.5

    How do I set a Projector to "Full Screen" viewing on Flash Cs5.5
    Knowing that it already has action script.
    I have tried to add FSCommands on top, to no avail.

    stage.displayState="fullScreen";

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