Air for android - not connecting to lccs

I created an as3 swf that connects to lccs. It works well. I'm using the 10.1 swc. I used the same code in Air for Android cs5 file. It doesn't give any errors but it will not connect to the lccs server. I put an event listener on and it gives an error "INVALID_INSTANCE:invalid_instance". Now that would leave me to believe my roomURL is not correct but it surely is. And the room connects successfully when in an as3 swf.
Does the Air for Android cs5 strip out things or something? The error event listener worked on the android phone but it didn't connect. Anyone know why the android version wouldn't connect?

Sample Code on how to use debug trace that Raff was mentioning
In your codes applicationComplete or creationComplete event, please add this line
DebugUtil.traceFunction = traceMessage;
DebugUtil.suppressDebugTraces = true;
and add this funtion
private function traceMessage(message:String):void {
       TEXTAREA OR LOGGER .text += message + "\n";
Thanks
Arun

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    Frankly, because of this I have to write ALOT of trace statements into my code.
    Has Adobe just given up on the debugger in Flash Pro? As a developer should I be trying to convince my company  to switch over to Flash Builder?
    For example, right now I'm trying to debug an AIR for Android 3.4.0.2540 via USB on a Motorola Droid 2. I can publish and run in debug mode and see all my trace statements just fine. But I know the instant I need to try to set a breakpoint I'm doomed. Or if my code gets in a race condition like right now. The breakpoints in the new code I added were ignored (see B above) and I can find no options in the Debug menu to break into my app and observe what code it is currently executing. My only option is to end the debug session.
    Can anyone comment on debugging in Flash Builder vs. Flash Pro? Is it any better?
    Can anyone suggest a solid development environement with debugging that supports Actionscript 3 or can compile it to some other language or object code that would allow me to reliably debug code?
    I'm sorry for venting like this. I like Actionscript 3 and I even like Flash Pro until it comes to debugging. But at this point I really need to consider other options so I can get some work done.

    Hi Chris,
    I also have an HTC Legend, and I'm trying to make some tutorials about publishing from Flash Builder to Android.
    I've notice this also, and I must say, it's a complete deception that AIR cannot support this phone, and certainly it seems that upgrading to the Android 2.2 was a bad option, since I defenitly was able to make a simple flash game, and some other exeperiments, and got them to work with AIR when this phone had Android 2.1
    If it runs on Android 2.1, maybe it was a an upgrade that make AIR incompatible with this device on Android 2.2. Is there any way of running it, maybe forcing to install a AIR version that works.
    I was starting to program on Flash Builder, and experimenting on my Legend, but now I stumbled on this.
    Thanks,
    Leonel

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