All these softwares in just one

I can't believe that creative are releasing all these softwares instead doing one that contains all these just like Itunes !!! Only for everything !!!!
ohh c'mon please i'm your fan but when the other side got everything in a cute little simple box i get dissapointed that's all !!!

Guys i think that you should be realistic , i got a year old laptop and i can't install 4 or 3 software to manage a portable device !!!
mediasource is almost perfect what it needs is showing album art when is playing a song and in the future integrate the zencast !!! And if you want to show that you not like apple an integration with Ipod !!!
I'm getting crazy to manage ipod and micro zen i'm actually using 3 or 4 music manager !!!!

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    Hi
    I am developing a parking car game.
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                                  _gaz.addEventListener(TouchEvent.TOUCH_BEGIN,touchStart);
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                                  this.addEventListener(TouchEvent.TOUCH_MOVE,touchMove);
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    START:  gaz 3 0
    START:  steering 2 1
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    HERE IS ALL STEERING CLASS CODE:
    package Games.Parking
              import Games.ShowObject;
              import com.greensock.TweenLite;
              import flash.display.DisplayObjectContainer;
              import flash.display.MovieClip;
              import flash.display.Sprite;
              import flash.events.TouchEvent;
              import flash.geom.Point;
              import flash.ui.Multitouch;
              import flash.ui.MultitouchInputMode;
              public class Steering extends ShowObject
                        private var _touch_field:Sprite =  new Sprite()
                        private var _steering:MovieClip =  new steering()
                        private var _gaz:gaz = new gaz();
                        private var _start_touch_point:Point;
                        private var _end_touch_point:Point;
                        private var _steering_move:Boolean = false;
                        private var _steering_offset:Number =0;
                        private var _steering_id:int = -1;
                        private var _gaz_up_id:int = -1;
                        private var _gaz_down_id:int = -1;
                        private var _angle:Number = 0;
                        private var _angle_dir:String;
                        private var _can_steering:Boolean = true;
                        private var _check_dir:Boolean = false;
                        private var _check_first_touch:Boolean = true;
                        public function Steering(pClip:DisplayObjectContainer, canShow:Boolean=false)
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                                  _touch_field.graphics.drawRect(0,0,Data.instance().stage_width,Data.instance().stage _height);
                                  _touch_field.graphics.endFill();
                                  _touch_field.name = "bg";
                                  _gaz.y = 50;
                                  _gaz.x = 50;
                                  _steering.x = 200;
                                  _steering.y = Data.instance().stage_height-200;
                                  _steering.name = "steering";
                                  Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;
                                  _steering.addEventListener(TouchEvent.TOUCH_BEGIN,touchStart);
                                  _gaz.addEventListener(TouchEvent.TOUCH_BEGIN,touchStart);
                                  this.addEventListener(TouchEvent.TOUCH_END,touchEnd);
                                  this.addEventListener(TouchEvent.TOUCH_MOVE,touchMove);
                                  addChild(_touch_field);
                                  addChild(_gaz);
                                  addChild(_steering);
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                                            }else{
                                                      if(_check_dir){
                                                                _check_dir = false;
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                                                                else
                                                                          _angle_dir = "right";
                                            var dict_x:Number = e.stageY - _steering.y;
                                            var dict_y:Number = e.stageX  -_steering.x;
                                            _angle = Math.atan(dict_x/dict_y);
                                            _angle = _angle/(Math.PI)*180;
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                                                      if(e.stageY<_steering.y)
                                                                _angle = (-1)*(90+(90-_angle));
                                                      else
                                                                _angle = (-1)*(180+(-1)*_angle);
      //                                        trace(_angle<-25,e.stageY>_steering_mc.y , e.stageX> _steering_mc.x);
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                                                      _angle = (-1)*(270 + 90-_angle);
                                            if((_angle_dir == "left" && _angle<-179 )||(_angle_dir == "right" && _angle> -179)){
                                                      _can_steering = false;
                                            else{
                                                      _can_steering = true;
    //                                        trace(_angle,_angle_dir,_can_steering);
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                                                      _steering.rotation = _angle;
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                        private function touchStart(e:TouchEvent):void{
                                  trace("START: ",e.target.name,e.eventPhase,e.touchPointID)
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                                                      _steering_move = true;
                                                      _steering_id = e.touchPointID;
                                                      _start_touch_point = new Point(e.stageX,e.stageY);
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                                                                _angle_dir = "left";
                                                      else
                                                                _angle_dir = "right";
                                                      break;
                                            case "up":{
                                                      _gaz_up_id = e.touchPointID;
                                                      Game.instance().parking.car.up = true;
                                                      break;
                                            case "down":{
                                                      _gaz_down_id = e.touchPointID;
                                                      Game.instance().parking.car.down = true;
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                        private function touchEnd(e:TouchEvent):void{
                                  trace("END: ",e.target.name,e.eventPhase,e.touchPointID);
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                                            _steering_id = -1;
                                            TweenLite.to(_steering,.3,{rotation:0});
      return;
                                  if(e.touchPointID == _gaz_up_id){
                                            _gaz_up_id = -1;
                                            Game.instance().parking.car.up = false;
      return;
                                  if(e.touchPointID == _gaz_down_id){
                                            _gaz_down_id = -1;
                                            Game.instance().parking.car.down = false;
      return;
                        public function get steering_mc():MovieClip
                                  return _steering;
    and the trace:
    3 fingers are starting touch event:
    START:  steering 2 0
    START:  down 3 1
    START:  up 3 2
    i release just one finger, 2  still stick to stage:
    END:  steering 3 0
    END:  down 3 1
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