Animated gif to be a Treenode image, can it?

I would like to put the animated gif as a treenode image.
But it doesn't show.
Is there any way?

I didn't read all the code here, only the heading, but maybe this could help:
http://www.java2s.com/Code/Java/Swing-Components/AnimatedIconTreeExample.htm

Similar Messages

  • Animated Gif with large base image & small animated part.

    Hello guys
    I'm not really sure how to explain that, due to my limited English comprehansion. I will try with images.
    I can easily create animated gif out of multiple layers, given each layer is identical, with small changes accuring over time.
    But I yet to figure out an animated gif, that uses one large image for the base, and only small part of it is animated.
    I always get the animated part working, without the large base applying across all the frames. All it does, is flashes once
    the frame is reached and then moves on to being transparent, showing only the small animated part.
    For example, this is a GIF made with Galaxy S4, of my friend playing with his phone, imported into PS CS6. On the Galaxy,
    after I record the GIF, I can use my finder to touch, mask and freez parts I don't want to move, and leave only small, animated bit.
    When I import it to PS, it shows one layer with full image, and bunch of frames with the animation part only.
    http://i.imgur.com/UAiopQA.jpg
    http://i.imgur.com/7XOGGV6.jpg
    Problem is, once the image is open with PS, I'm not able to export it to keep it working in the same manner. Given the Samsung's
    gifs are 8 to 10mb, it's hard to edit it, to make it more size friendly.
    The gif clearly works the way I describe, so there is a setting or method I don't know about.
    If PS is not best tool for editing GIF, what other apps would you recommand I use for it?
    Thank you for the taking the time to read
    best regards
    Monica

    This has been an ongoing issue for me since I switched from Powerpoint to Keynote. Most of the animated gifs with transparent backgrounds that I used with Powerpoint are no longer transparent in Keynote. You may want to search for those earlier threads on this topic...
    To summarize: I've had to open up my animated gifs in After Effects and use the Color Key effect to restore transparency, with mixed success.
    Good luck!

  • Animated GIF as a background image on a C5-00?

    Is there any way to get animated GIFs runnig as a background image on a C5-00? At the moment, it just shows a still picture....

    Yes, Captivate 7. I'm re-working an old Dreamweaver HTML CBT program to bring it up to today's standards using Captivate. I previously had small cartoon hands pointing to the right or left to click to go to the next or previous slide.The pointing hands are static, but on rollover I had an animated gif of the pointing hand moving in the direction it pointed. I'm certain I can figure out a workaround, just wanted to see if there was a built-in way to have an animation be the 'over' state.

  • Animated gif will not stop when placed in director

    I have an animated gif I am trying to place into a director
    file.
    When its placed and I press play it will play the animated
    gif over
    and over. I also took the gif and saved it as a swf file
    placed it in
    director it does the same thing. Please tell me what I am
    missing.
    Also I will show the dir file if you need to see it.

    Oops - wrong button - didn't mean to send that yet...
    anyway...
    You don't have much control over Animated Gif members in
    Director. You
    can use
    sprite(animGifSprite).pause()
    to stop the animation and
    sprite(animGifSprite).resume()
    to restart it. The tricky bit is knowing when to do those
    things.
    There is no way I know of to find out if the sprite is at the
    end of
    it's image sequence.
    Perhaps a better way of going about it would be to take the
    animation
    apart into individual frames and load them into a swf member
    (in Flash)
    or a Film Loop in Director. You may have more control over
    the
    animation that way.
    The fact that it keeps repeating over and over again is sort
    of the
    point of an animated gif... though I believe that you can
    make an
    animated gif that specifically does not loop back to the
    start using
    ImageReady or the newer version of Photoshop. Though I have
    not tried
    this...

  • Animated Gif won't stop looping!

    I'll try to format my question as best I can.
    I have created a Java chat applet, and for the Java chat, I have created a "ChatPane" class for displaying the chat. ChatPane is an extension of Canvas, and every time the paint() method is called, the program loops through visible lines of text drawing them on a buffer image, then draws the buffer on the screen.
    My problem lies in animated gifs. In my chatroom, chatters can type textual symbols that will be replaced with an image (or emoticon). I have created my animated icons in a popular animated gif editing program, and I have set particular icons to loop 3 times. The problem is that when the animated icon is displayed in my applet, the animation -doesn't stop- after 3 loops, it loops forever! I can't for the life of me figure out why! Can anyone provide any insight as to why the animations won't stop after 3 loops? The animations work just fine if displayed in a browser by themselves (they stop looping after 3 times)
    Thank you for any help!
    [email protected]
    Tony N.

    From what I understand of your problem;
    - You have made your own animated gifs
    - With the software to make these gifs you have set them to loop their animations 3 times
    - They loop continuously
    I don't see how java can be expected to interpret the animated gif software instructions to loop only 3 times and would assume that there are various proprietry ways of setting this (an assumption based on applets /javascript etc, that rely on the client-side browser interpreter). So, if you loop your animated gif or have any form of animated gif that you import into your program with getDocumentBase /getCodeBase as a (pre-animated) gif, then this is exactly what I would assume would happen.
    The answer is to seperate your images with eg;-
    smiley1[0];
    smiley1[1];
    smiley1[2];
    run a seperate thread, cycle through them as you wish and stop.
    I'm fairly sure that there is nothing in either the swing libraries or the jmf libraries that can resolve this any other way, so your choices are write extra code and have a pool of threads to control this, or leave it as is.

  • Animated gif plays only once

    I am using Captivate 5.5 on a Windows machine. I inserted an animated gif into my Captivate, using insert > animation...  Then, I inserted a button. When I pressed F4 to preview the animation, it played only once. I put a check mark on the loop on the timing of the properties of the animation. Still, it played only once. It stopped when the play head stoped moving. I cannot make the animated gif play continuously. Does anybody know how to make the animated gif play continuously?
    thaks.

    You can try this:
    Stick this in the header area of your code
    <script type="text/javascript"> function showBuyLink() {
    document.getElementById("buylink").style.visibility = "visible";
    } // adjust this as needed, 1 sec = 1000
    setTimeout("showBuyLink()", 5000);
    </script>
    Stick this around your buy link code.
    <div id="buylink" style="visibility: hidden"> <!-- put all your add to cart buy links and images inside this hidden div --> <p style="text-align:center; font-size:26px;"> <a href="http://mybuylink">Add to Cart or Buy Link</a> </p> </div>
    Yopu can rename "buylink", but you have to make sure you rename all instances or it will kill the script.
    If you're not comfortable incorporating that, unfortunately, the other option would be to create a Flash animation and put a button in the last frame.
    That would be just as difficult (if not worse) as writing (or tweaking) a javascript to delay the hotspot, and even worse because it would be invisible to phone users. Additionally, people who disable javascript would never see the link if you did add the script.
    There isn't any way to do this with HTML or CSS, and you now know the flaws with the methods that will work.

  • Resizing animated GIF using JIMI.

    Hi everybody,
    I have a very simple question: how can i resize an animated gif using JIMI?
    what i can do now is open the gif resize it and save it as a jpeg pic, but the animation dosen't normally remain. i want to save it as a gif thus the animation info remains.
    when i try saving it using this code:
    try{
                    Jimi.putImage("image/gif",new_image,destination);
                catch(JimiException je){
                    System.err.println("JimiException: " + je.toString());
                }i get this exception:
    com.sun.jimi.core.JimiException: Cannot find encoder for type: image/gif.
    Where can i find a gif encoder for JIMI?
    Please help.

    Jimi doesn't support GIF encoding and I afraid not support resizing animated GIFs but resize only the first frame. To resize animated GIFs I suggest to use Gif4J (http://www.gif4j.com): it's commercial but it works and works very well.

  • Problems only with Adobe ImageReady Animated GIF

    Anyone encounter a problem and solution for getting ImageReady animated GIF working properly in a java app? Developer placed 2 animated gifs in the app which caused the CPU system resources to spike to 100%.
    We then tested animated GIFs made from Macromedia Flash and also a freeware animated GIF editor, and both work out fine in the same java app.
    It's odd, but we think there's a problem specifically with animated GIFs produced by Adobe's Image Ready in the Creative Suite 1 package.
    Anyone have more insight?

    Its been a long time since I have used ImageReady, and then it was for about year when CS3 came out. So my memory if very rusty with that program. (In other words I am hoping that I am not too far off base, lol.)
    Check and make sure there are the same number of layers as there are frames. I believe there is an option in the animation palette for sending the frames to layers. Once you know that the frames and layers match (plus any additional layers you create), you can clear out the animation and reapply the layers to frames.
    You should find a small icon in the upper right hand corner of the animation palette and the layers palette. Clicking them will bring up a menu that will do what you need.

  • How do I lighten up an animated gif?

    I am attempting to lighten up (brighten) all frames of an animated gif in Photoshop CS5. I can achieve the desired result in frame 1 but I can't figure out how to simultaneously apply the exact same adjustments to all the remaining frames (layers). Can anyone help me with this?
    Thanks.

    Thanks for your response.
    I selected all layers (frames) of the gif and then adjusted Image>Adjustments>Levels. The image in the workspace is the first frame of the gif and it accepts the adjustments just fine but the remaining frames remain unchanged. How do I apply these Level change effects to the remaining frames? And how do I ensure that I am in RGB color mode, or switch to it if necessary?
    Thanks again for your help.

  • Quicktime Pro to animated gif

    I need to convert a flash.swf file to an animated gif. I read that quicktime can do it. Converting and swf to Quicktime is easy but all the posts I read about QT to .gif are old, from 2002. Can anyone give me a 2009 answer as I need to do this.
    thx
    rdee

    7.3.1
    Previous versions could open and play .swf files if they were "published" (authored in the Flash software) as version 5, or lower. Flash is currently at 10.1 (beta).
    If you export to an "image sequence" you could use a Gif app to "animate" it. QuickTime Pro can't make animated .gif files. Only .mov files from still images.
    The final file will be dozens of times larger than the .swf file and will not look as good or scale in dimensions.

  • Using animated gifs with transparent background.

    Hi guys,
    Keynotes 6.2.
    I have been onto apple support with this problem.
    I add a transparent animated gif to my project.
    It show as a movie correctly in the presentation but when exported as quicktime or HTML the movies fail.
    We eventually found out that quicktime does not support animated gifs. ( support.apple.com/kb/ht3775 )
    So I exported the animation onto a folder with all the frames separately and brought them into final cut pro.
    I then followed these tutorials on how to export with transparent background. ( http://provideocoalition.com/mspencer/video/fcp-x-and-alpha-channels and http://www.larryjordan.biz/fcp-export-transparency ).
    I now have a quicktime movie that if I bring back into Final Cut Pro it has a transparent background.
    However when I bring into keynotes it still has a black background. (presumably keynotes does not recognise the  Apple Prores 444).
    Any ideas how I can achieve what I need. ?
    I am using a program called crazytalk animator and can output with transparent background. Animated Gif or a series of image stills BMP, JPEG, TGA or PNG.
    Cheers
    SteveW

    This has been an ongoing issue for me since I switched from Powerpoint to Keynote. Most of the animated gifs with transparent backgrounds that I used with Powerpoint are no longer transparent in Keynote. You may want to search for those earlier threads on this topic...
    To summarize: I've had to open up my animated gifs in After Effects and use the Color Key effect to restore transparency, with mixed success.
    Good luck!

  • How to edit an animated GIF in CS6

    I've looked all over but have yet to find a good tutorial on how to edit an existing GIF I've found on the web. What is the best way to take an existing animated GIF and add text or images on it in CS6? BTW there are lots of tutorials on how to create a gif from scratch from a video but they don't help on editing an existing GIF.

    try this tutorials..
    " http://www.yvelledesigneye.com/2012/05/31/cs6-photoshop-tutorials-tips-tricks/ "
    " http://www.pxleyes.com/video-tutorial/photoshop/17095/Use-the-New-Timeline-in-CS6-to-Creat e-an-Animated-GIF-from-a-Video-.html "

  • PSD source file for animated GIF's - Fireworks CS3

    hi
    i've upgraded to Web Premium Suite CS3.
    Q: i have several PSD source file for animated GIF's created
    with ImageReday.
    how can i open/iomport/convert it in/to Fireworks CS3 without
    looing the "animation"
    many thanks
    Ueli

    ugisiger wrote:
    > hi
    > no any extras. simply 5 layers "distributed" on the
    timeline.
    > if i open a "animated" psd, so i get a file with the
    layers and one frame, but
    > loosing animation stuff like "when show witch layer an
    for how long"
    > -> there is no conversion to FW frames.
    >
    > Ueli
    >
    I don't do animations in PS or IR, but if you like, send me
    the file
    and I'll see if I can figure something out.
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    Extending Knowledge, Daily
    http://www.communityMX.com/
    CommunityMX - Free Resources:
    http://www.communitymx.com/free.cfm
    .:Adobe Community Expert for Fireworks:.
    news://forums.macromedia.com/macromedia.fireworks
    news://forums.macromedia.com/macromedia.dreamweaver

  • Trouble with animated gif

    I have an image and and I want to paste an animated gif on top of the image. When do an image preview or export the the file the animation works but the screen turns checkerboard and the underlying image is only visible when the gif isn't animated.  I have the canvas for the gif on transparent but it doesn't do anything. How do I fix this?

    The image must be placed or shared on all the other states for it to appear during the animation.

  • Need help importing animated gif by ImageIcon in Japplet

    Hello. Im new to Java, but I want to import this animated gif with Java in a Japplet using ImageIcon, but it does not work and I would really appreciate if anyone could help me with this.
    import java.applet.*;                                   
    import java.awt.*;   
    import java.net.*;
         public class Bilder extends Japplet{                               
         public ImageIcon(java.net."http://pixelninja.se/kappawin.gif");
      Image[] bild = new Image[1];                            
      int nr=0;                                                
      public void init(){                                     
        setBackground(Color.black);                         
        bild[0] = getImage(getCodeBase(),"4a.gif");     
      public void paint(Graphics g){
        g.drawImage(bild[0],50,50,212,282,this);
    }

    You cant do animated gifs this way.
    Also you should remember that you cannot load images in to an applet if it is hosted somewere else than the host that hosts the applet.
    Esiast way to display an image icon with a animated gif will be creating a Image Label and adding it to the applet.
    Ex:-
    public class MyImageApplet extends JApplet{
       public void init(){
          getConentPane().setLayout(new BorderLayout());
           URL imageURL = getClass().getResource("/myImage.gif"); 
          // Above image file should be in the code base or in the archive file of the applet
          getConentPane().add(new JLabel(new ImageIcon(imageURL)));
    }

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