AppleScript Random Number Question.
I know there are several "guess a random number" AppleScript examples on the web, but I tried writing my own to see if I could pull it off. Works pretty good except for one bug. If the random number is lower than 10 (single digit) and I guess a number 10 or higher, my script comes back saying my guess is too small! Everything in my code looks reasonable to me, but obviously I'm overlooking something! Here's my code:
set rnd to (random number from 1 to 20)
set rnd to rnd as string
set num to 5
repeat 5 times
if num = 1 then
set anw to text returned of (display dialog "You have only 1 guess left!
Pick a number from 1 to 10." default answer "" buttons {"OK"} default button 1)
else
set anw to text returned of (display dialog "You have " & num & " guesses left!
Pick a number from 1 to 20." default answer "" buttons {"OK"} default button 1)
end if
if anw < rnd then
display dialog "Too Small!" buttons {"OK"} default button 1
else
if anw > rnd then
display dialog "Too Big!" buttons {"OK"} default button 1
else
if anw = rnd then
display dialog "Correct!" buttons {"OK"} default button 1
return
end if
end if
end if
set num to num - 1
end repeat
display dialog "You have run out of guesses!
The number was " & rnd & "." buttons {"OK"} default button 1
you need to convert the variable anw to an integer, otherwise your script will compare anw to rnd as text strings (and text strings beginning with 1 are always small). add the following code before you do your comparisons:
set anw to anw as integer
also, your script will be cleaner if you use the 'else' command in your if statement:
if anw < rnd then
display dialog "Too Small!" buttons {"OK"} default button 1
else if anw > rnd then
display dialog "Too Big!" buttons {"OK"} default button 1
else
display dialog "Correct!" buttons {"OK"} default button 1
return
end if
Similar Messages
-
One more java random number question
which of the following codes are correct to generate a random number between start and end inclusively. Both methods seem to be working for me but im pretty sure one would be incorrect
int num = (int)(start + (Math.random() * (end-start)));
int num = (int)(start+1 + (Math.random() * (end-start)));I say neither of them work. Let's use 5 and 8 as our start and end. In the Math class, random() is said to generate a random number, x, where 0 <= x < 1.
The first one:
First, multiply by 8 - 5 (3).
0 <= x < 3
Then, add 5.
5 <= x < 8
Then, casting to an int, we get a number 5 - 7.
The second one:
First, multiply by 8 - 5 (3).
0 <= x < 3
Then, add 6.
6 <= x < 9
Then, casting to an int, we get a number 6 - 8.
The "correct" way:
int num = (int) (Math.random() * (end - start + 1) + start);First, multiply by 8 - 5 + 1 (4).
0 <= x < 4
Then, add 5.
5 <= x < 9
Then, casting to an int, we get a number 5 - 8. -
while (true) {
randomInt = (int) (Math.random() * 100);
System.out.println(randomInt);
I try to create random number from 0 -100. However, it always randomize to the same few integers. Why this happens?Math.random() uses the current time in milliseconds to
form random numbers. So you need to have a delay in
there before getting the next random number or you'll
generate random numbers too fast, and end up with the
same number(s).I don't think that's right. According to the docs:
"When this method is first called, it creates a single new pseudorandom-number generator, exactly as if by the expression
new java.util.Random
This new pseudorandom-number generator is used thereafter for all calls to this method and is used nowhere else" -
Another random number question
Say I only want values between 0 and 1
i.e 0.32, 0.56, 0.98
Using the Math.random() function
does the seed go in the ()'s like Math.random(1)
Will that work?
In the previous posting the num2 acted as the seedTo summarize:
1st option: Use Math.random() to get a float between .0 and 1.0 without the possibility to set the seed
2nd option: Create a new generator with
java.util.Random gen=new java.util.Random()or
java.util.Random gen=new java.util.Random(longValueHere)if you want to set the seed, and use gen.nextFloat() to get a float between .0 and 1.0. -
A simple question on random number generation?
Hi,
This is a rather simple question and shows my newbieness quite blatantly!
I'm trying to generate a random number in a part of a test I have.
So, I have a little method which looks like this:
public int getRandomNumber(int number){
Random random = new Random(number);
return random.nextInt(number);
}And in my code I do int random = getRandomNumber(blah)...where blah is always the same number.
My problem is it always returns the same number. What am I missing here. I was under the impression that nextint(int n) was supposed to generate the number randomly!! Obviously I'm doing something wrong or not using the correct thing. Someone please point out my stupidity and point me in the right direction? TaI think the idea is that Random will generate the same pseudo-random sequence over and over if you don't supply a seed value. (The better to debug with, my dear.) When you're ready to put an app into production, the seed value should be the current system time in milliseconds to guarantee a new sequence with each run.
Do indeed move Random outside the loop. Think of it like a number factory - instantiate it once and let it pump out the random values for you as needed. -
Also Question about create Random number
What's the best way to create random number in main method, which will allow the number (random) to be stored into content of queue. I was thinking somewhere along the road, is this the appropriate way to handle this?
import java.util.*;
public static void main(String[] args)
Queue q=new Queue();
Random random = new Random ();
for(int i=0;i<12;i++)
q.add(random);
Close, but not quite. That will add the same random number number generator (no random numbers) to the queue 20 times.
Look at the methods in the Random class to find the one that suits your needs for using the generator (the Random) to generate a random number.
http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html -
I create one rng and repeat another rng that many times like so:
set x to (random number from 0 to 250)
repeat x times
set rn to (random number from 1 to 10)
end repeat
now what i would like to do is record and return how many times 'rn' comes up with one particular number. Any ideas?You could set up a list and increment the contents of a particular index each time it comes up, for example:
set how_many to {0, 0, 0, 0, 0, 0, 0, 0, 0, 0} -- 1 thru 10
set x to (random number from 0 to 250)
repeat x times
set rn to (random number from 1 to 10)
set item rn of how_many to (item rn of how_many) + 1
end repeat
return how_many -
How do I assign images to grid cells based on their random number value?
Hello everyone!
I need a good point (or shove) in the correct direction.
Background
I've created (with previous help from this forum) a 12 x 9 random number grid which cycles through the numbers 1 to 9 a total of twelve times each. I've then created a button which shuffles the current grid's cells each time it is clicked. I now want to use 9 images that I have imported as individual symbols into the library (I have given them each their own class titled "skin1," "skin2," ... "skin9") as cell labels or the equivalent. I have also set the images up as individual movie clips (using the .Sprite class as the extended base class but keeping the actual image class names in line with their object name, i.e. the "skin1" image is the "skin1.as" class).
Question
How do I assign these images to the grid cells based on their respective values (ranging from 1 to 9) and have them populate the grid each time I click the "shuffle" button? So for example, in my grid the numbers 1 through 9 randomly appear 12 times each. Every time the number 4 appears in a cell, I want it to be assigned to the image "skin4" (which is just a graphic that looks like a button and has a fancy number "4" printed on it). Below is a chunk of the code I am using to draw the grid cells with:
// Creates a grid cell when called by generateGrid().
private funciton drawCell(_numeral:int):Sprite
This is the code I am currently implementing to populate the grids with (although I
don't want to use text labels as I want to fill each grid with an image according
to its numerical value (1 to 9).
var _label:TextField = new TextField();
_label.multiline = _label.wordWrap = false;
_label.autoSize = "center";
_label.text = String(_numeral);
// Add numerical label to cell array.
cellLabels.push(_label);
var _s:Sprite = new Sprite();
_s.graphics.lineStyle(2, 0x019000);
_s.graphics.drawRect(30, 0, cellW, CellH);
_s.addChild(_label);
return _s;
While the following isn't working code, it will hopefully demonstrate what I want to achieve inside this function so I don't have to use the above snippet for text labels:
//This will "hopefully" create an array of all 9 images by calling their classes. var _imageArray:Array = [skin1, skin2, skin3, skin4, skin5 , skin6, skin7, skin8, skin9]; // This is what I want to happen for each cell using the above image array: for (i = 0; i < cells; i++) { if (_numeral == 1) { // Insert skin1 image for each instance of #1 in the grid. } if (_numeral == 2) { // Insert skin2 image for each instance of #2 in the grid. } ... if (_numeral == 9) { // Insert skin9 image for each instance of #9 in the grid. } }
Again, I don't want to use text labels. I have a custom skin graphic that I want to go over each number on the grid based on its numerical value (1 to 9). Any help with this is much appreciated!kglad,
Thank you for your help with this one. Using the code below, I have successfully populated my grid cells with the desired corresponding graphics. I noticed one thing though regarding my use of the shuffle button with this particular implementation: even though the numerical values residing in each cell get shuffled, the original images remain in the grid rather than being replaced by new ones. The first code snippet below is the revised cell drawing function including your help; the second snippet shows you my simple shuffle button function (where the problem lies, I think).
Snippet #1:
// Creates a grid cell when called by generateGrid().
private function drawCell(_numeral:int):Sprite
var _label:TextField = new TextField();
_label.multiline = _label.wordWrap = false;
_label.autoSize = "center";
// Creates a label that represents the numerical value of the cell.
cellLabels.push(_label);
var _s:Sprite = new Sprite();
_s.graphics.lineStyle(2, 0x019000);
_s.graphics.drawRect(30, 0, cellW, cellH);
// Physically adds the labels to the grid.
_s.addChild(_label);
// Assigns a graphic class to a cell based on its numerical value.
var _classRef:Class = Class(getDefinitionByName("skin" + _numeral));
// Undefined variable for holding graphic classes.
var _image:* = new _classRef();
// Lines the images up with the grid cells.
_image.x = 30;
// Physically adds a graphic on top of a cell label.
_s.addChild(_image);
return _s;
So far so good (although I question needing text labels at all if they are just going to remain invisible underneath the images, but enough about that for now). This next part is the reason that the images won't shuffle with the cell values, I think.
Snippet #2:
// When shuffleButton is clicked, this event shuffles
// the number array and fills the cellLabels with the new values.
private function onButtonShuffleClick(e:MouseEvent):void
// Shuffles the number array.
shuffle(numbers);
// Verifies the array has been shuffled.
trace("After shuffle:", numbers);
// Loop replaces old cellLabels with new number array values.
for (var i:int = 0; i < cells; i++)
cellLabels[i].text = String(numbers[i]);
As you can see, it never replaces the original images that populate the grid. I tried using the _s.removeChild(image) function but that didn't work, nor would copying/pasting some of the code from snippet #1 directly into this function as it would cause another instance of the images to be placed over top of the existing ones rather than actually swapping them out. Any continued help here is greatly appreciated!
PS Is there a quicker method for posting code into these forums without having to type it all out by hand again (i.e. copy/paste or drag/drop from my .fla or Notepad file directly into this thread)? -
What algorithm does Excel 2010 use for Pseudo Random Number Generation (MT19937?)
Does Excel 2010+ use the Mersenne Twister (MT19937) algorithm for Pseudo Random Number Generation (PRNG), implemented by the RAND() function?
This has been a nagging question for some time now, with "hints" that it indeed does. However, a relatively thorough search turns up no definitive documentation. The most direct indication is perhaps given by Guy Melard [Ref 9] where
he tests Excel 2010's RAND() function using the Crush battery of tests in TestU01 by L'Ecuyer & Simard. Melard references a "semi-official" indication that Microsoft did indeed implement MT19937 for the RAND() function in
Excel 2010, but this reference no longer seems to be available. http://office.microsoft.com/enus/excel-help/about-solver-HP005198368.aspx?pid=CH010004571033.
The other references below [Ref 1-10] document the history of the statistical suitability of the PRNG and probability distributions in various versions of Excel. This includes the Wichmann-Hill PRNG implementations supposedly (arguably) used in
Excel 2003 & 2007 for random number generation. But still, we have no answer as to which PRNG algorithm is used in
Excel 2010 (and 2013 for that matter).
Microsoft indicates that RAND() has been improved in Excel 2010; Microsoft states, "...and the RAND function now uses a new random number algorithm." (see https://support.office.com/en-ca/article/Whats-New-Changes-made-to-Excel-functions-355d08c8-8358-4ecb-b6eb-e2e443e98aac).
But no details are given on the actual algorithm. This is critical for Monte Carlo methods and many other applications.
Any help would be much appreciated. Thanks.
[Ref 1] B. McCullough, B. Wilson. On the Accuracy of Statistical Procedures in Microsoft Excel 97.
Computational Statistics & Data Analysis. Vol. 31 No. 1, pp 27-37. July 1999.
http://users.df.uba.ar/cobelli/LaboratoriosBasicos/excel97.pdf
[Ref 2]L. Knüsel. On the accuracy of the statistical distributions in Microsoft Excel 97. Computational Statistics & Data Analysis. Vol. 26 No. 3, pp 375-377. January 1998.
http://www.sciencedirect.com/science/article/pii/S0167947397817562
[Ref 3]B. McCullough, B. Wilson. On the Accuracy of Statistical Procedures in Microsoft Excel 2000 and Excel XP.
Computational Statistics & Data Analysis. Vol.40 No. 4, pp 713-721. October 2002.
https://www.researchgate.net/publication/222672996_On_the_accuracy_of_statistical_procedures_in_Microsoft_Excel_2000_and_Excel_XP/links/00b4951c314aac4702000000.pdf
[Ref 4] B. McCullough, B. Wilson. On the Accuracy of Statistical Procedures in Microsoft Excel 2003.
Computational Statistics & Data Analysis. Vol.49. No. 4, pp 1244-1252. June 2005.
http://www.pucrs.br/famat/viali/tic_literatura/artigos/planilhas/msexcel.pdf
[Ref 5] L. Knüsel. On the accuracy of statistical distributions in Microsoft Excel 2003. Computational Statistics & Data Analysis, Vol. 48, No. 3, pp 445-449. March 2005.
http://www.sciencedirect.com/science/article/pii/S0167947304000337
[Ref 6]B. McCullough, D.Heiser. On the Accuracy of Statistical Procedures in Microsoft Excel 2007.
Computational Statistics & Data Analysis. Vol.52. No. 10, pp 4570-4578. June 2008.
http://users.df.uba.ar/mricci/F1ByG2013/excel2007.pdf
[Ref 7] A. Yalta. The Accuracy of Statistical Distributions in Microsoft<sup>®</sup> Excel 2007. Computational Statistics & Data Anlaysis. Vol. 52 No. 10, pp 4579 – 4586. June 2008.
http://www.sciencedirect.com/science/article/pii/S0167947308001618
[Ref 8] B. McCullough. Microsoft Excel’s ‘Not The Wichmann-Hill’ Random Number Generators. Computational Statistics and Data Analysis. Vol.52. No. 10, pp 4587-4593. June 2008.
http://www.sciencedirect.com/science/article/pii/S016794730800162X
[Ref 9] G. Melard. On the Accuracy of Statistical Procedures in Microsoft Excel 2010. Computational Statistics. Vol.29 No. 5, pp 1095-1128. October 2014.
http://homepages.ulb.ac.be/~gmelard/rech/gmelard_csda23.pdf
[Ref 10] L. Knüsel. On the Accuracy of Statistical Distributions in Microsoft Excel 2010. Department of Statistics - University of Munich, Germany.
http://www.csdassn.org/software_reports/excel2011.pdfI found the same KB article:
https://support.microsoft.com/en-us/kb/828795
This was introduced (according to the article) in Excel 2003. Perhaps the references in notes 2 and 3 might help.
The article describes combining the results of 3 generators, each similar to a Multiply With Carry (MWC) generator, but with zero carry. MWC generators do very well on the Diehard battery of randomness tests (mentioned in your references), and have
very long periods. But using zero carry makes no sense to me.
Combining the three generators only helps if the periods of the 3 are relatively prime (despite what the article implies). Then the period of the result will be the product of the 3 periods. But without knowing the theory behind these generators, I have
no idea what the periods would be. The formulas for MWC generators fail here.
Richard Mueller - MVP Directory Services -
I have a need to generate random number keys for a DB2/6000 database. I am
expecting 10000 new entries per day to the table and due to design
constraints need to use an eight digit key. Also for design reasons the key
on the database is an integer attribute. I have looked at the built in
random number generator and it only produces a 2 byte number - I need 4.
Does anyone have a handy routine to produce larger random numbers?
TIA
/\/\ark /\/ichols
"Focus on the QUESTION, not on the ANSWER."
Lee Wei of Forte contributed a demo called RandomSort to Vol 1. of
the FShare CDROM. This has some generation code based on the Sedgewick LC
algorithm that you could probably adapt to your purposes. (e.g. I generated
8-digit integer values by multiplying Lee Wei's default for MAX by 10).
You can fiddle with the thing to change the minimum end of the range.
Robert Sedgewick's Algorithms in C (Addison Wesley 1990) is useful to
have for this sort of amusement.
If you don't have access to the FShare 1 CDROM I could send you the
pex file.
Regards,
Stephen Porterfield
LongsThere is an excellent book written by Knuth about
Randon Numbers generator algorithms...
"The Art of Computer Programming, Donald E. Knuth" -- Vol 2, pp 1-170
Have a look at these other books if you want more info:
"Monte Carlo Simulations: Hidden Errors from 'Good' Random Number
Generators",Physical Review Letters, Alan M.
Ferrenberg, D. P. Landau, and Y. Joanna Wong, Vol 69 No. 23, Dec 7 1992
"Monkey Tests for Random Number Generators",Computers Mathematics
Applications, G Marsaglia, and A Zaman, Vol 26, No
9 1993, pp 1-10.
A Current View of Random Number Generators", Computer Science and
Statistics: 16th Sympossium on Interface, Elsevier,
1985.
Hope this helps,
--francois
From: Vasas, Marty
Sent: Thursday, April 10, 1997 8:31 AM
To: mark h. nichols; forte users
Subject: RE: Random number keys
16
Let's write 2 as twoToThe16th
If there's nothing built-in to do the job, write a method for the
following algorithm:
generate 2 two-byte integers, A and B, from the built-in random number
generator.
return A * twoToThe16th + B
From: mark h. nichols
Sent: Thursday, April 10, 1997 10:10 AM
To: forte users
Cc: vasasm; murthis
Subject: Random number keys
MCI Mail date/time: Thu Apr 10, 1997 7:25 am EST
Source date/time: Thu, 10 Apr 1997 06:37:17 -0500
I have a need to generate random number keys for a DB2/6000 database. I
am
expecting 10000 new entries per day to the table and due to design
constraints need to use an eight digit key. Also for design reasons the
key
on the database is an integer attribute. I have looked at the built in
random number generator and it only produces a 2 byte number - I need 4.
Does anyone have a handy routine to produce larger random numbers?
TIA
/\/\ark /\/ichols
"Focus on the QUESTION, not on the ANSWER." -
I have a need to generate random number keys for a DB2/6000 database. I am
expecting 10000 new entries per day to the table and due to design
constraints need to use an eight digit key. Also for design reasons the key
on the database is an integer attribute. I have looked at the built in
random number generator and it only produces a 2 byte number - I need 4.
Does anyone have a handy routine to produce larger random numbers?
TIA
/\/\ark /\/ichols
"Focus on the QUESTION, not on the ANSWER."There is an excellent book written by Knuth about
Randon Numbers generator algorithms...
"The Art of Computer Programming, Donald E. Knuth" -- Vol 2, pp 1-170
Have a look at these other books if you want more info:
"Monte Carlo Simulations: Hidden Errors from 'Good' Random Number
Generators",Physical Review Letters, Alan M.
Ferrenberg, D. P. Landau, and Y. Joanna Wong, Vol 69 No. 23, Dec 7 1992
"Monkey Tests for Random Number Generators",Computers Mathematics
Applications, G Marsaglia, and A Zaman, Vol 26, No
9 1993, pp 1-10.
A Current View of Random Number Generators", Computer Science and
Statistics: 16th Sympossium on Interface, Elsevier,
1985.
Hope this helps,
--francois
From: Vasas, Marty
Sent: Thursday, April 10, 1997 8:31 AM
To: mark h. nichols; forte users
Subject: RE: Random number keys
16
Let's write 2 as twoToThe16th
If there's nothing built-in to do the job, write a method for the
following algorithm:
generate 2 two-byte integers, A and B, from the built-in random number
generator.
return A * twoToThe16th + B
From: mark h. nichols
Sent: Thursday, April 10, 1997 10:10 AM
To: forte users
Cc: vasasm; murthis
Subject: Random number keys
MCI Mail date/time: Thu Apr 10, 1997 7:25 am EST
Source date/time: Thu, 10 Apr 1997 06:37:17 -0500
I have a need to generate random number keys for a DB2/6000 database. I
am
expecting 10000 new entries per day to the table and due to design
constraints need to use an eight digit key. Also for design reasons the
key
on the database is an integer attribute. I have looked at the built in
random number generator and it only produces a 2 byte number - I need 4.
Does anyone have a handy routine to produce larger random numbers?
TIA
/\/\ark /\/ichols
"Focus on the QUESTION, not on the ANSWER." -
Hi does java have a random number generator. If it does can you point me to it please. Thank you.
you can use "java.Math.random()" this function returns a value which is greater than or equal
to 0.0 and less than 1.It returns a double value,so you can multiply by 10 and cast it to int,so that it
can produce numbers between 0 & 9.Yes, you can do that. But, as stated before, java.util.Random has methods that are easier to use for random int values than using java.Math.random is for random int values. It all depends what the OP wants. The OP hasn't come back with additional questions, or to say that he found his answer. So, we don't know whether he has his answer (he has several options now!) or not. :) -
Images loaded with a random number
Hi All,
I have made a flash movie as seen at
http://www.coffeemamma.com.au
and would
like to change the following:
I'd like to generate three random numbers from 1 to 5
inclusive but I want
to ensure that each number is different - e.g. 2, 4, 1 (not
2, 4, 2). I know
how to generate ONE random number, but I'm stuck on comparing
them to see
whether they are the same (and if they are, then generate new
numbers until
they are unique).
With the three numbers I would like to load images based on
those numbers -
e.g. '_image_2.jpg' then '_image_4.jpg' then '_image_1.jpg'.
This part is
fine IF I can generate the numbers.
I'd also like to have the images come to the front when they
are hovered
over with the mouse and then to go 'back' to their original
position when
the mouse moves away. This I'm completely stuck on.
I'd also like to be able to put the newly loaded images into
certain
positions (as per the example) rather than only loaded to
(0,0) coordinates.
I also want to be able to have the images masked as they come
in (as per the
example) in order to avoid white corners on the top images.
I also have a page as per
http://www.wasabi.org.au/wodonga.shtml
which has
some of the functions I want to use, but I can't seem to get
some of the
functions working in my new movie...
Many thanks,
BruceI recommend to read at least the first two "introduction articles" from sun's Java >Card homepage: http://developers.sun.com/techtopics/mobility/javacard/articles/
Thanks a lot ... really interesting. I learnt already alot with that !
I am sorry but the code you posted is J2SE-code, not JavaCard code. The JavaCard >environment is very restricted:
No Integer (most cards don't even support the simple "int") and no String class.Oops :) ... i knew something was wrong hi hi
This is my new code, it seems to work:
/* SEND_CHALLENGE */
private void sendChallenge(APDU apdu){
byte[] apduBuffer = apdu.getBuffer();
RandomData random = RandomData.getInstance(RandomData.ALG_SECURE_RANDOM);
random.setSeed(randomArray,(short)0,(short)32);
random.generateData(randomArray,(short)0, (short)32);
Util.arrayCopy(randomArray,(short)0,apduBuffer,(short)0,(short)32);
apdu.setOutgoingAndSend((short)0, (short)32);
}Thanks a lot
I'am going to be back soon for some more questions i think ! -
Help: JSP Random Number Generator
hello every one,
Im trying to generate a random number using currentTimeMillis(), in Jsp, can you help me out and advice me how can this be done please.First you say you want a random number, then you say you want a unique one. Which is it?
Random numbers do not normally guaruntee uniqueness.
is there away i could use the currentTimeMillis(), What would you use it for? System.currentTimeMillis() is commonly used as a seed for a random number generator. The java.util.Random class uses it like that - take a look at that API link.
Or if its a homework question state the exact requirement - I'm guessing here. -
Generating Random number for requisition number
hai all,
Am having a requirement of generating a random number based on the type of Process.
Say if it is medical means I want it to be MEDxxxxx .
Is thr any FM Please send some suggestions...
Thanks in advance,
Nalla.BHi Nalla,
First this is not WDABAP related question.
To Do this you need to contact Functional guys, they will generate number ranges.
Based on that object we can generate numbers. using NUMBER_RANGE_ENQUEUE and
NUMBER_GET_NEXT function module.
Cheers,
Kris.
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