Asset Management in Air App
Hello All,
I'm building an AIR application (2d platformer adventure game) which will be packaged on a CD for installation. I've embed the majority of the game assets into a static file to keep it simple and organized. This way I can reuse assets and swap them without much digging.
example:
[Embed(source = "../data/gfx/spritesheets/boyHero.png")] public static var boyHero:Class;
In the early days of the projects, everything went to plan. However as the project has grown to be over 28MB, I've started to run into Out Of Memory errors. These occur when I add new assets, refactor for a while, or add new classes. Once I get this error, I can restart FB and then work for another 15-20 minutes.
I've modified my .ini file bump up Flash Builder 4's memory allocation. It's currently set at:
-Xms512m
-Xmx1024m
While I'm at it, here are the specs/plug-ins that I've got installed:
FB v 4.0 (build 272416)
JNA Library 3.2.7
subclipse plugin 1.6.17
subversion client adapter 1.6.12
subversion JavaHL Native Lib 1.6.15
SVNKit lib 1.3.5.7406
Mac OSx v 10.6.7
2.53 GHz Intel Core 2 Duo
4GB DDR
My Questions:
1) Is the issue with the path that I've chosen for the way I'm handling in-game assets? I am streaming in some assets such as tutorial swfs which are loaded via the SWFLoader. I could go this route for all assets... but, should I? Is this the right way to handle a disk game? (The game runs without a hitch when installed on QA machines...)
2) Provided the embeding of static assets isn't an issue, Is this a FB4 bug? Where should I head for more information?
Thanks very very much in advance!
-J.
Hello!
Do you mean u201CDigital Asset Managementu201D?
Here I have a Link:
[http://aiokeh.wdf.sap.corp:50000/SAPIKS2/contentShow.sap?_SCLASS=XDP_STRUCT&_SLOIO=D0DB9A23B742429792D11D20C961B862&IWB_INDUSTRY=SOLMANCONT&TMP_IWB_TASK=PREVIEW&RELEASE=2007&LANGUAGE=EN&_SEQNUM=0|http://aiokeh.wdf.sap.corp:50000/SAPIKS2/contentShow.sap?_SCLASS=XDP_STRUCT&_SLOIO=D0DB9A23B742429792D11D20C961B862&IWB_INDUSTRY=SOLMANCONT&TMP_IWB_TASK=PREVIEW&RELEASE=2007&LANGUAGE=EN&_SEQNUM=0]
Best regards
Arno
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Hi,
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<![CDATA[
import com.google.maps.LatLng;
import com.google.maps.Map;
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import com.google.maps.MapType;
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public function setLocation(lat:Number, long:Number):void {
]]>
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2. Something wrong with including a local .swf file in HTML based application.
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<param name="quality" value="high">
<param name="flashVars" value="key=CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CC">
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width="800px"
height="600px"
src="http://my.server.com/GMapsController.swf"
quality="high"
flashVars="key=CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCC"
pluginspage="http://www.macromedia.com/go/getflashplayer"
type="application/x-shockwave-flash">
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</div>
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Any help would be greatly appreciated.
Thanks
SeanBrandon,
Thanks for the link - I wasn't aware about the HTML Loader class and how it relates to loading Google Maps. I'm not using the HTML loader class though, so I'm not sure how it relates to the issue I'm having.
I'm currently following the advice outlined at http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS4B441C24-BAE3-4110-91FD-A4E5EEFB2467.htm l where the SWF object is loaded through JavaScript, but I haven't had any luck with it yet. I'm pretty new to Flex/Flash/AIR applications - I'm starting to think it could be something simple wrong with my .mxml file:
<?xml version="1.0" encoding="utf-8"?>
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private function onMapReady(event:Event):void {
this.map.setCenter(new LatLng(40.736072,-73.992062), 14, MapType.NORMAL_MAP_TYPE);
public function setLocation(lat:Number, long:Number):void {
]]>
</mx:Script>
</mx:WindowedApplication>
I've tried creating a different .mxml file from the code outlined http://www.mikechambers.com/blog/2007/11/07/air-example-native-drag-and-drop/ (just as an example), just to make sure that the problems I'm having are not related in any way to the Google Maps API for Flash. Even with this second .mxml file, I still haven't had any luck in getting the swf content to load locally from the HTML file. However, if I set the content element in the AIR .xml file to look like this:
<content>DragAndDropExample.swf</content>
... it works as expected.
So, this has started me thinking that you cannot include a .swf file which has a base tag of WindowedApplication in a HTML based application? Can anyone confirm that this thinking is correct?
Has anyone here managed to load .swf content in a HTML based application using the code outlined at http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS4B441C24-BAE3-4110-91FD-A4E5EEFB2467.htm l?
Thanks
Sean -
Digitally signing AIR apps for the client
How does a developer digitally sign a client's application
without requiring the client to have to purchase the certificate?
We want to do this for them. Are there any options for the
developer?What happens when a certificate applied to an AIR app.
expires? Does anyone know the technical details of the process? Is
the expiration date embedded in the cerficate? Will the installer
just revert to an UNKNOWN publisher or present another message,
such as certificate expired? Will the installer still work?
My Web guy thinks we can purchase the certificate for our
client after discussing this process with them, by being listed as
the technical contact and getting their contact info (like we can
with SSL certificates). We do NOT want to put the customer through
the below steps. There is a document though on Thawte's website
that says the business and technical contacts must be from the same
company though. This document
(https://www.thawte.com/guides/pdf/enroll_codesign_eng.pdf) says
nothing about AIR though.
Here's some text Thawte sent me:
ENROLLING:
1. Visit
https://www.thawte.com/process/retail/new_devel?language=en&productInfo.productType=devel 2
2 Select the Adobe AIR Developer Certificate
3. Enter the required information in the enrollment process
"step 1 Configure your enrollment"
Note: As part of this process a private/public key pair will
be generated by thawte. The private key will be automatically
stored within the Firefox keystore.
4. Click Submit to complete your enrollment.
5. Click Accept after confirming that all information entered
on the enrollment page is correct.
6. After the certificate is issued, log into the status page
using the link provided in the confirmation email to download the
certificate.
7. Click on "Fetch Certificate" and the certificate will
automatically be saved to the Firefox keystore.
8. Export the private key and certificate from the Firefox
keystore.
The exported file can now be used to sign the Adobe Air
application.
FIREFOX INFO:
You must use FireFox to initiate the Adobe AIR developer
certificate browser and to obtain the certificate.
1. Visit
https://www.thawte.com/process/retail/new_devel?language=en&productInfo.productType=devel 2
2 Select the Adobe AIR Developer Certificate
3. Enter the required information in the enrollment process
"step 1 Configure your enrollment"
Note: As part of this process a private/public key pair will
be generated by thawte. The private key will be automatically
stored within the Firefox keystore.
4. Click Submit to complete your enrollment.
5. Click Accept after confirming that all information entered
on the enrollment page is correct.
6. After the certificate is issued, log into the status page
using the link provided in the confirmation email to download the
certificate.
7. Click on "Fetch Certificate" and the certificate will
automatically be saved to the Firefox keystore.
8. Export the private key and certificate from the Firefox
keystore with this solution: SO6899
The exported file can now be used to sign the Adobe Air
application.
The a guide to signing the application can be found in SO6896
Note: When exporting the private key and certificate from
Firefox, it ill be exported in a .p12 (pfx) format which ADT, Flex,
Flash Authoring, Dreamweaver, and Apatana tools can consume.
Thawte will perform an Identity verification process, which
may take 2-5 working days, and may need additional information.
https://www.thawte.com/ssl-digital-certificates/free-guides-whitepapers/pdf/enroll_codesig n_eng.pdf
After verification is complete, Thawte will email you
instructions on how to retrieve the certificate.
Please make sure that you retrieve the certificate using
Firefox.
How to export the private key and certificate from Firefox to
sign Adobe®AIR™applications
Solution ID: SO6899
Adobe®AIR™ Developer Certificates can use a .pfx
or a .p12 file to sign applications. Please follow the steps below
to export the certificate with the private key from Firefox:
1. A. Start Firefox
B. Select Tools
C. Select Options
D. Select Advanced
E. Select Certificates
F. Select Manage Certificates
Note: On a MAC OS go to Firefox > Preferences >
Advanced > Certificates > Manage Certificates
2. Select your signing certificate you retrieved from the
status page and click the Backup button.
3. Enter the file name and location to export the certificate
and private key to and click Save.
4. If you are using the Firefox Master Password, you will be
prompted for your master password for the software security device.
5. From the "Choose a certificate backup" password dialog
box, enter a password to create/export the certificate.
6. Enter the password twice and click OK. You should receive
a successful backup password message.
7. Use this .p12 (pfx) file within ADT, Flex, Flash
Authoring, Dreamweaver, or Apatana tool.
When prompted for a password, use the password for the .p12
file export in step 5.
8. Sign the application.
Follow the steps below to sign Adobe®AIR™
applications:
1. Open AIR Application and Installer Settings from the Adobe
Air application
2. Click Set button under Installer settings, next to Digital
signature
3. In the Digital Signature dialog box, click Browse.
4. Select the certificate.
5. Enter a password.
6. Click OK
The application now has the digital signature applied. -
AIR app will not run on Win XP
I craeted an AIR app for my company's sales team. I've passed it around and it works fine on most machines (mostly Dell laptops running Windows XP). I have one salesman who was able to run earlier versions of the app, but now opening the app does nothing. I can see it running in the background when I look at the Processes tab in Windows Task Manager. No one else has had this problem. I've tried uninstalling and reinstalling both the app and the AIR player (version 1.5.3.9130). Are there any Windows security settings he might have set that would prevent an AIR app from opening?
I ran the install log and I'm including the contents to see if you can make any sense of it
. The only thing that sticks out is a line "Application not located", which I highlighted below. Otherwise it looks like it installed
just fine. I appreciate your taking a look at this.
Starting app install of file:///C:/Documents%20and%20Settings/Andrew.esposito/Desktop/ROI_CalculatorAir-060310.ai r
UI SWF load is complete
UI initialized
Unpackaging to C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA2.tmp
unpackaging is complete
application is bound to side-by-side version 1.0
application is bound to this version of the runtime
app id ROI-CalculatorAir3
pub id 579DB9134D64DA8D12906F2BE8761198D0983B68.1
Application not located
Waiting for user confirmation
User confirmed action: install
creating native installer in: C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA3.tmp
native installer creation complete
Starting install
Destination for installed application is C:\Program Files
Beginning install
Installing C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA3.tmp\setup.msi
Execution complete; beginning commit phase
Commit complete
Re-launching application from C:\Program Files\ROI_CalculatorAir3\ROI_CalculatorAir3.exe
starting cleanup of temporary files
application installer exiting -
[AIR 3.0] AIR app crash on attachCamera()
edit:
I'v changed the topic because the App chrashes on the attachCamera() function, not during Camera.getCamera()
Hi,
I'm developing an AIR App using Flash CS4 on windows 7 (64 bit), macbook pro. I catch the built In webcam (iSight...) with Camera.getCamera() and apply it to a Sprite on the stage.
All works fine when I run the app using "control+enter" in Flash CS4.
But when I install the published AIR package and run the standalone AIR app it crashes at Camera.getCamera() videoContainer.attachCamera(camera) and the usual windows error message appears. VideoContainer is a object from the class Video.
any idea?Chris,
it's a simple call to Camera.names , as pretty most everyone in this post (and many others on the web) reported.
The AIR application just closes. No RTE, no crash report, nothing.
I've found people reporting this issue since 2010. This is a Critical issue, IMHO, and I'm surprised the issue is still out there after being reported for such a long time.
I've logged the bug here: https://bugbase.adobe.com/index.cfm?event=bug&id=3609470
When Adobe changed all it's roadmap for AIR and FP, I lost access to the pre-releases so I can't really pressure the AIR team. Could you do that for me, Chris?
I have asked one of our clients for the dxdiag report:
System Information
Time of this report: 8/8/2013, 14:02:41
Machine name: NT-PT-045
Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: Portuguese (Regional Setting: Portuguese)
System Manufacturer: CLEVO CO.
System Model: W150HNM/W170HN
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz (4 CPUs), ~2.7GHz
Memory: 8192MB RAM
Available OS Memory: 8100MB RAM
Page File: 7973MB used, 8224MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
DxDiag Notes
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Display Devices
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_51401558&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD020C
Native Mode: 1600 x 900(p) (59.978Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2932 (English)
Driver Version: 9.17.10.2932
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/14/2012 03:42:34, 12615680 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4266-11CF-6673-4D71B4C2C435}
Vendor ID: 0x8086
Device ID: 0x0126
SubSys ID: 0x51401558
Revision ID: 0x0009
Driver Strong Name: oem67.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.2932:pci\ven_8086&dev_0126
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_51401558&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL 1708FP
Monitor Id: DEL4023
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2932 (English)
Driver Version: 9.17.10.2932
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/14/2012 03:42:34, 12615680 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4266-11CF-6673-4D71B4C2C435}
Vendor ID: 0x8086
Device ID: 0x0126
SubSys ID: 0x51401558
Revision ID: 0x0009
Driver Strong Name: oem67.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.2932:pci\ven_8086&dev_0126
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Sound Devices
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_15585140&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6233 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/29/2010 12:20:54, 2533352 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_15585140&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6233 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/29/2010 12:20:54, 2533352 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Sound Capture Devices
Description: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6233 (English)
Driver Attributes: Final Retail
Date and Size: 10/29/2010 12:20:54, 2533352 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
DirectInput Devices
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Controller (Wireless Gamepad F710)
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC21F
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: Cordless Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: Cordless Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Poll w/ Interrupt: No
--- -
AIR apps won't launch from flex builder
Hi,
I am currently working on my first AIR app inside of Flex
Builder 3. For some reason, when I try to launch, profile, or debug
the app, it does it's normal "Loading.." message in the
bottom-right corner, but will never launch. The loading message
just disappears and the app never shows up. I do have the AIR
runtime installed. I receive this message when trying to profile
the application:
Process terminated without establishing connection to
debugger.
Command:
"C:\Program Files\Adobe\Flex Builder
3\sdks\3.0.0\bin\adl.exe" "C:\Personal\Freelance
Projects\MyBoatData_Prototype\bin-debug\MyBoatData-app.xml"
"C:\Personal\Freelance Projects\MyBoatData_Prototype\bin-debug"
Output from command:
invocation forwarded to primary instance
Can anyone help?If you are using mx:Application, you need to set visible as
true in the app.xml file.
Also make sure that no instance of adl is already running. If
so kill that instance via task manager.
Thanks,
Gaurav
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