Asset Management in Air App

Hello All,
I'm building an AIR application (2d platformer adventure game) which will be packaged on a CD for installation. I've embed the majority of the game assets into a static file to keep it simple and organized. This way I can reuse assets and swap them without much digging.
example:
[Embed(source = "../data/gfx/spritesheets/boyHero.png")] public static var boyHero:Class;
In the early days of the projects, everything went to plan. However as the project has grown to be over 28MB, I've started to run into Out Of Memory errors. These occur when I add new assets, refactor for a while, or add new classes. Once I get this error, I can restart FB and then work for another 15-20 minutes.
I've modified my .ini file bump up Flash Builder 4's memory allocation. It's currently set at:
-Xms512m
-Xmx1024m  
While I'm at it, here are the specs/plug-ins that I've got installed:
FB v 4.0 (build 272416)
JNA Library 3.2.7
subclipse plugin 1.6.17
subversion client adapter 1.6.12
subversion JavaHL Native Lib 1.6.15
SVNKit lib 1.3.5.7406
Mac OSx v 10.6.7
2.53 GHz Intel Core 2 Duo
4GB DDR
My Questions:
1) Is the issue with the path that I've chosen for the way I'm handling in-game assets? I am streaming in some assets such as tutorial swfs which are loaded via the SWFLoader. I could go this route for all assets... but, should I? Is this the right way to handle a disk game? (The game runs without a hitch when installed on QA machines...)
2) Provided the embeding of static assets isn't an issue, Is this a FB4 bug? Where should I head for more information?
Thanks very very much in advance!
-J.

Hello!
Do you mean u201CDigital Asset Managementu201D?
Here I have a Link:
[http://aiokeh.wdf.sap.corp:50000/SAPIKS2/contentShow.sap?_SCLASS=XDP_STRUCT&_SLOIO=D0DB9A23B742429792D11D20C961B862&IWB_INDUSTRY=SOLMANCONT&TMP_IWB_TASK=PREVIEW&RELEASE=2007&LANGUAGE=EN&_SEQNUM=0|http://aiokeh.wdf.sap.corp:50000/SAPIKS2/contentShow.sap?_SCLASS=XDP_STRUCT&_SLOIO=D0DB9A23B742429792D11D20C961B862&IWB_INDUSTRY=SOLMANCONT&TMP_IWB_TASK=PREVIEW&RELEASE=2007&LANGUAGE=EN&_SEQNUM=0]
Best regards
Arno

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                         height="600px"
                         src="http://my.server.com/GMapsController.swf"
                         quality="high"
                         flashVars="key=CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCC"
                         pluginspage="http://www.macromedia.com/go/getflashplayer"
                         type="application/x-shockwave-flash">
                 </object>
               </div>
    but no luck with that.
    Any help would be greatly appreciated.
    Thanks
    Sean

    Brandon,
    Thanks for the link - I wasn't aware about the HTML Loader class and how it relates to loading Google Maps. I'm not using the HTML loader class though, so I'm not sure how it relates to the issue I'm having.
    I'm currently following the advice outlined at http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS4B441C24-BAE3-4110-91FD-A4E5EEFB2467.htm l where the SWF object is loaded through JavaScript, but I haven't had any luck with it yet. I'm pretty new to Flex/Flash/AIR applications - I'm starting to think it could be something simple wrong with my .mxml file:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
    <maps:Map xmlns:maps="com.google.maps.*" id="map" mapevent_mapready="onMapReady(event)" width="100%" height="100%"
        url="http://my.server.com" key="CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"/>
        <mx:Script>
            <![CDATA[
                import com.google.maps.LatLng;
                import com.google.maps.Map;
                import com.google.maps.MapEvent;
                import com.google.maps.MapType;
                private function onMapReady(event:Event):void {
                    this.map.setCenter(new LatLng(40.736072,-73.992062), 14, MapType.NORMAL_MAP_TYPE);
                public function setLocation(lat:Number, long:Number):void {
            ]]>
        </mx:Script>
    </mx:WindowedApplication>
    I've tried creating a different .mxml file from the code outlined http://www.mikechambers.com/blog/2007/11/07/air-example-native-drag-and-drop/ (just as an example), just to make sure that the problems I'm having are not related in any way to the Google Maps API for Flash. Even with this second .mxml file, I still haven't had any luck in getting the swf content to load locally from the HTML file. However, if I set the content element in the AIR .xml file to look like this:
    <content>DragAndDropExample.swf</content>
    ... it works as expected.
    So, this has started me thinking that you cannot include a .swf file which has a base tag of WindowedApplication in a HTML based application? Can anyone confirm that this thinking is correct?
    Has anyone here managed to load .swf content in a HTML based application using the code outlined at http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS4B441C24-BAE3-4110-91FD-A4E5EEFB2467.htm l?
    Thanks
    Sean

  • Digitally signing AIR apps for the client

    How does a developer digitally sign a client's application
    without requiring the client to have to purchase the certificate?
    We want to do this for them. Are there any options for the
    developer?

    What happens when a certificate applied to an AIR app.
    expires? Does anyone know the technical details of the process? Is
    the expiration date embedded in the cerficate? Will the installer
    just revert to an UNKNOWN publisher or present another message,
    such as certificate expired? Will the installer still work?
    My Web guy thinks we can purchase the certificate for our
    client after discussing this process with them, by being listed as
    the technical contact and getting their contact info (like we can
    with SSL certificates). We do NOT want to put the customer through
    the below steps. There is a document though on Thawte's website
    that says the business and technical contacts must be from the same
    company though. This document
    (https://www.thawte.com/guides/pdf/enroll_codesign_eng.pdf) says
    nothing about AIR though.
    Here's some text Thawte sent me:
    ENROLLING:
    1. Visit
    https://www.thawte.com/process/retail/new_devel?language=en&productInfo.productType=devel 2
    2 Select the Adobe AIR Developer Certificate
    3. Enter the required information in the enrollment process
    "step 1 Configure your enrollment"
    Note: As part of this process a private/public key pair will
    be generated by thawte. The private key will be automatically
    stored within the Firefox keystore.
    4. Click Submit to complete your enrollment.
    5. Click Accept after confirming that all information entered
    on the enrollment page is correct.
    6. After the certificate is issued, log into the status page
    using the link provided in the confirmation email to download the
    certificate.
    7. Click on "Fetch Certificate" and the certificate will
    automatically be saved to the Firefox keystore.
    8. Export the private key and certificate from the Firefox
    keystore.
    The exported file can now be used to sign the Adobe Air
    application.
    FIREFOX INFO:
    You must use FireFox to initiate the Adobe AIR developer
    certificate browser and to obtain the certificate.
    1. Visit
    https://www.thawte.com/process/retail/new_devel?language=en&productInfo.productType=devel 2
    2 Select the Adobe AIR Developer Certificate
    3. Enter the required information in the enrollment process
    "step 1 Configure your enrollment"
    Note: As part of this process a private/public key pair will
    be generated by thawte. The private key will be automatically
    stored within the Firefox keystore.
    4. Click Submit to complete your enrollment.
    5. Click Accept after confirming that all information entered
    on the enrollment page is correct.
    6. After the certificate is issued, log into the status page
    using the link provided in the confirmation email to download the
    certificate.
    7. Click on "Fetch Certificate" and the certificate will
    automatically be saved to the Firefox keystore.
    8. Export the private key and certificate from the Firefox
    keystore with this solution: SO6899
    The exported file can now be used to sign the Adobe Air
    application.
    The a guide to signing the application can be found in SO6896
    Note: When exporting the private key and certificate from
    Firefox, it ill be exported in a .p12 (pfx) format which ADT, Flex,
    Flash Authoring, Dreamweaver, and Apatana tools can consume.
    Thawte will perform an Identity verification process, which
    may take 2-5 working days, and may need additional information.
    https://www.thawte.com/ssl-digital-certificates/free-guides-whitepapers/pdf/enroll_codesig n_eng.pdf
    After verification is complete, Thawte will email you
    instructions on how to retrieve the certificate.
    Please make sure that you retrieve the certificate using
    Firefox.
    How to export the private key and certificate from Firefox to
    sign Adobe®AIR™applications
    Solution ID: SO6899
    Adobe®AIR™ Developer Certificates can use a .pfx
    or a .p12 file to sign applications. Please follow the steps below
    to export the certificate with the private key from Firefox:
    1. A. Start Firefox
    B. Select Tools
    C. Select Options
    D. Select Advanced
    E. Select Certificates
    F. Select Manage Certificates
    Note: On a MAC OS go to Firefox > Preferences >
    Advanced > Certificates > Manage Certificates
    2. Select your signing certificate you retrieved from the
    status page and click the Backup button.
    3. Enter the file name and location to export the certificate
    and private key to and click Save.
    4. If you are using the Firefox Master Password, you will be
    prompted for your master password for the software security device.
    5. From the "Choose a certificate backup" password dialog
    box, enter a password to create/export the certificate.
    6. Enter the password twice and click OK. You should receive
    a successful backup password message.
    7. Use this .p12 (pfx) file within ADT, Flex, Flash
    Authoring, Dreamweaver, or Apatana tool.
    When prompted for a password, use the password for the .p12
    file export in step 5.
    8. Sign the application.
    Follow the steps below to sign Adobe®AIR™
    applications:
    1. Open AIR Application and Installer Settings from the Adobe
    Air application
    2. Click Set button under Installer settings, next to Digital
    signature
    3. In the Digital Signature dialog box, click Browse.
    4. Select the certificate.
    5. Enter a password.
    6. Click OK
    The application now has the digital signature applied.

  • AIR app will not run on Win XP

    I craeted an AIR app for my company's sales team. I've passed it around and it works fine on most machines (mostly Dell laptops running Windows XP). I have one salesman who was able to run earlier versions of the app, but now opening the app does nothing. I can see it running in the background when I look at the Processes tab in Windows Task Manager. No one else has had this problem. I've tried uninstalling and reinstalling both the app and the AIR player (version 1.5.3.9130). Are there any Windows security settings he might have set that would prevent an AIR app from opening?

    I ran the install log and I'm including the contents to see if you can make any sense of it
    . The only thing that sticks out is a line "Application not located", which I highlighted below. Otherwise it looks like it installed
    just fine. I appreciate your taking a look at this.
    Starting app install of file:///C:/Documents%20and%20Settings/Andrew.esposito/Desktop/ROI_CalculatorAir-060310.ai r
    UI SWF load is complete
    UI initialized
    Unpackaging to C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA2.tmp
    unpackaging is complete
    application is bound to side-by-side version 1.0
    application is bound to this version of the runtime
    app id ROI-CalculatorAir3
    pub id 579DB9134D64DA8D12906F2BE8761198D0983B68.1
    Application not located
    Waiting for user confirmation
    User confirmed action: install
    creating native installer in: C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA3.tmp
    native installer creation complete
    Starting install
    Destination for installed application is C:\Program Files
    Beginning install
    Installing C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA3.tmp\setup.msi
    Execution complete; beginning commit phase
    Commit complete
    Re-launching application from C:\Program Files\ROI_CalculatorAir3\ROI_CalculatorAir3.exe
    starting cleanup of temporary files
    application installer exiting

  • [AIR 3.0] AIR app crash on attachCamera()

    edit:
    I'v changed the topic because the App chrashes on the attachCamera() function, not during Camera.getCamera()
    Hi,
    I'm developing an AIR App using Flash CS4 on windows 7 (64 bit), macbook pro. I catch the built In webcam (iSight...) with Camera.getCamera() and apply it to a Sprite on the stage.
    All works fine when I run the app using "control+enter" in Flash CS4.
    But when I install the published AIR package and run the standalone AIR app it crashes at Camera.getCamera() videoContainer.attachCamera(camera) and the usual windows error message appears. VideoContainer is a object from the class Video.
    any idea?

    Chris,
    it's a simple call to Camera.names , as pretty most everyone in this post (and many others on the web) reported.
    The AIR application just closes. No RTE, no crash report, nothing.
    I've found people reporting this issue since 2010. This is a Critical issue, IMHO, and I'm surprised the issue is still out there after being reported for such a long time.
    I've logged the bug here: https://bugbase.adobe.com/index.cfm?event=bug&id=3609470
    When Adobe changed all it's roadmap for AIR and FP, I lost access to the pre-releases so I can't really pressure the AIR team. Could you do that for me, Chris?
    I have asked one of our clients for the dxdiag report:
    System Information
    Time of this report: 8/8/2013, 14:02:41
    Machine name: NT-PT-045
    Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
    Language: Portuguese (Regional Setting: Portuguese)
    System Manufacturer: CLEVO CO.
    System Model: W150HNM/W170HN
    BIOS: Default System BIOS
    Processor: Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz (4 CPUs), ~2.7GHz
    Memory: 8192MB RAM
    Available OS Memory: 8100MB RAM
    Page File: 7973MB used, 8224MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode
    DxDiag Notes
    Display Tab 1: No problems found.
    Display Tab 2: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.
    DirectX Debug Levels
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)
    Display Devices
    Card name: Intel(R) HD Graphics 3000
    Manufacturer: Intel Corporation
    Chip type: Intel(R) HD Graphics Family
    DAC type: Internal
    Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_51401558&REV_09
    Display Memory: 1696 MB
    Dedicated Memory: 64 MB
    Shared Memory: 1632 MB
    Current Mode: 1600 x 900 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: LGD020C
    Native Mode: 1600 x 900(p) (59.978Hz)
    Output Type: Internal
    Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
    Driver File Version: 9.17.0010.2932 (English)
    Driver Version: 9.17.10.2932
    DDI Version: 10.1
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 12/14/2012 03:42:34, 12615680 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B78E66-4266-11CF-6673-4D71B4C2C435}
    Vendor ID: 0x8086
    Device ID: 0x0126
    SubSys ID: 0x51401558
    Revision ID: 0x0009
    Driver Strong Name: oem67.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.2932:pci\ven_8086&dev_0126
    Rank Of Driver: 00E02001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
    Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    Card name: Intel(R) HD Graphics 3000
    Manufacturer: Intel Corporation
    Chip type: Intel(R) HD Graphics Family
    DAC type: Internal
    Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_51401558&REV_09
    Display Memory: 1696 MB
    Dedicated Memory: 64 MB
    Shared Memory: 1632 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: DELL 1708FP
    Monitor Id: DEL4023
    Native Mode: 1280 x 1024(p) (60.020Hz)
    Output Type: HD15
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    Driver File Version: 9.17.0010.2932 (English)
    Driver Version: 9.17.10.2932
    DDI Version: 10.1
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    Driver Attributes: Final Retail
    Driver Date/Size: 12/14/2012 03:42:34, 12615680 bytes
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    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    Sound Devices
    Description: Speakers (Realtek High Definition Audio)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_15585140&REV_1001
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.6233 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 10/29/2010 12:20:54, 2533352 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Description: Realtek Digital Output (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_15585140&REV_1001
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.6233 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 10/29/2010 12:20:54, 2533352 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
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    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Sound Capture Devices
    Description: Microphone (Realtek High Definition Audio)
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.6233 (English)
    Driver Attributes: Final Retail
    Date and Size: 10/29/2010 12:20:54, 2533352 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF
    DirectInput Devices
    Device Name: Mouse
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a
    Device Name: Keyboard
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a
    Device Name: Controller (Wireless Gamepad F710)
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC21F
    FF Driver: n/a
    Device Name: USB Receiver
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
    FF Driver: n/a
    Device Name: USB Receiver
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
    FF Driver: n/a
    Device Name: USB Receiver
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
    FF Driver: n/a
    Device Name: Cordless Receiver
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
    FF Driver: n/a
    Device Name: Cordless Receiver
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
    FF Driver: n/a
    Poll w/ Interrupt: No
    ---

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