Attaching an external Movie clip on cue point
I have about 10 different SWFs that I need to attach and play
during a certain part of an FLV in my Video Player. I have been
slaving over this topic for some time and can't seem to solve it.
Please help.
Thank you in advance.
Here is the code
Hey worked it out guys!
var myLoader:Loader = new Loader(); // create a new instance of the Loader class
var url:URLRequest = new URLRequest("whatever.swf"); // in this case both SWFs are in the same folder
myLoader.load(url); // load the SWF file
addChild(myLoader); // add that instance to the display list, adding it to the Stage at 0,0
But now I need to know.. How do I unload it?
Cheers
sub
Similar Messages
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Hi Folks,
I have the external movie clip set up to load a swf and it
keeps wanting to go to the wrong folder to find the swf. I have
everything in the main swf in the same folder but it is trying to
find the external swf in the wrong folder. Each time the output
window shows it trying to go tothe wrong folder. I have the url set
to relative and going to the right swf. Please help!Well, running under the debugger appears to make it quite clear that you can't have objects exported for actionscript in an external SWF.
And additionally it looks like you can't access such objects if they only have instance names.
It would really be nice to be able to introspect a SWF file that was loaded externally using AS3 and make changes to it.
The external file doesn't really need to contain any code to do this - all of the code is in the file loading it.
I was initially thinking all my problems were solved but now it looks like that isn't the case. -
'Load external movie clip' behavior
I am currently working on a flash movie that loads with an
animation and stops to show four buttons that are then supposed to
load external .swf files when clicked (released). While the
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www.panoramalotforsale.com...
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Attaching an embedded movie clip to an empty one
HI,
I am new to Flash and would like some help about the
following. A have an embeded movie clip in my library that i want
to attach to an empty movie clip I am creating with ActionScript. I
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So the question is , if I have a movie clip container of a
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thanks
-malenaThanks for the answer, but what I would like to do is to have
a FIXED size empty clip on the stage and be able to load new clips
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For example the FLVPlayback component does that
automatically. I can't use the FLVPlayback component because I want
to be able to control which frame number I want to displaly on the
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Edit attached audio with movie clip
I made a project by combining movie from one camera (with audio muted), plus audio only from a second camera as an attached audio track. The two cameras were recording the same scene, so the (better quality) attached audio can be put in sync with the video from the other camera.
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"Split Clip" splits the movie but not the attached audio. Is there a way round this?Sorry I never posted back about this. I got sidetracked with putting together a different vacation video and forgot all about it.
Anyway, what I posted before totally worked. I exported the movie as an mp4 at full quality (I'm not sure if there was any loss of quality, as the footage I started with was not very high resolution. There was no discernible loss of quality, though). Then I took that newly created mp4 and re-imported it into iMovie.
iMovie treated the audio that had previously been pinned as embedded audio, so now when I cut a clip, it cuts the audio with it.
Kind of a pain to do the extra step (especially since importing all of my raw, unedited footage and re-importing it took a while, but working with it now is soooo much easier.
Hope this helps anyone who may stumble onto this thread in the future. -
Loading an external movie clip
Hi team,
Last time I wanted to load an external clip I could do it like this
on (release) {
unloadMovieNum(1);
loadMovieNum("whatever.swf",1);
So now I want to achieve exactly the same thing in AS3,
I have been looking at examples on the web but am getting all sorts of errors and basically don't know what I am doing. I also want to know how to navigate to .swf files in a file structure, as I have to build an old school fscommand file structure for a cd-rom.
Any and all help greatly appreciated.
Cheers,
SubHey worked it out guys!
var myLoader:Loader = new Loader(); // create a new instance of the Loader class
var url:URLRequest = new URLRequest("whatever.swf"); // in this case both SWFs are in the same folder
myLoader.load(url); // load the SWF file
addChild(myLoader); // add that instance to the display list, adding it to the Stage at 0,0
But now I need to know.. How do I unload it?
Cheers
sub -
Cue point event to display text link in movie
HI -- This may be a fairly mundane question but I am having a
hard time figuring it out. I have a movie with several cue point
events. I would like a text link to be added to the right of the
movie when a certain cue point is hit. I would like the link to
stay in place and each time a new cue point is hit, a new link is
added below the last link.
I am stuck and can't seem to get this to work. Having a hard
time figuring out the action script. Any suggestions? I have
already followed the macromedia tutorials on this subject and am
just floundering.
thanks!Since you are storing the number as an 'int' and then converting that int to a String for display, then you shouldn't expect 0's to be added on if the number is currently 0:
1) curnum = 0
2) 0 key is pressed
3) curnum = curnum * 10 + 0 = 0 * 10 + 0 = 0
A real calculator wouldn't keep appending 0's... at least, not a simple calculator comparable to the one you are writing. If you want to append 0's, try this:
- Keep a count of the number of 0's pressed.
- If curnum is changed to 0 (by pressing clear, for example, or turning on the calculator), reset the zero count to 1.
- Each time the '0' key is pressed, if curnum is 0, then increment the '0' count.
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Jason -
Using external XML to add and set parameters for AS cue points.
Hi there. I am trying to use external xml to set cue point
times (for video), titles, and other parameters. I have everything
set up, except getting the proper data from the xml file to set the
parameters for my cue points. I am researching hard and learning
quickly - at this point, I need help. Thanks!Anyone?
Still working on this if anyone has advice. Still haven't
been able to figure out how to put xml data in the right place:
addASCuePoint(//data from xml here to set name and time of
cue point - HOW??//);
Thanks! -
Control slide advance via video cue points
Hi Folks I would like to have a video clip control the advance of an external slideshow by using cue points set in the video. Idealy I would have 2 swfs (video.swf and slides.swf) embeded in a web page side by side and as the video reaches a certain cuepoints it advances the slides in the slideshow swf. It would also be good to fullscreen either one or the other as required.
Any help appreciated.
Dave.Hi Folks I would like to have a video clip control the advance of an external slideshow by using cue points set in the video.
The videos do not need to be live streamed and can be prepared with keyframes at the key positions for slide advance
So is it keyframes or cuepoints? I didn`t say sth. of Livestream either.
Streaming means simply the process where a video can already start even if its not already completely loaded. This is consideres not only good but standard practice nowadays.
Embedding videos on the timeline is a bad idea. Using Keyframes in this case is an even worse idea. -
Play multiple movie clips - with sound
Hello Forum members,
I am a total new comer in terms of flash and action script,
self-educated and Adobe forum and internet educated. I can now
click a button and stop and start a movie clip, use attachMovie,
and even mute sound in a movie clip (not video). I am currently
using Flash 8, and waiting for CS3 (downloaded a trial, and like it
better than Flash 8).
Enough history - now to my question - I have an application
that had 3 scenes. I read in some Adobe article
"Flash Best Practices" that it was not a good idea to use
scenes in an application. I converted my Scene 2 and Scene 3 into
movie clips.
I figured I could either put each movie clip on a separate
layer in my timeline (mc_scene2, mc_scene3)
and play them, one after the other (did not quite work, more
later). Or...
copy the timelines from the scenes, and add those frames to
my Scene 1, making a application with both scenes staggered one
after the other in the main timeline. Or...
Keep Scene 1 and at the end of scene 1,
attacheMovie("mc_scene2", etc) and when scene 2 was done play and
or attach the final movie clip (mc_scene3).
I could not figure out how to tell when mc_scene2 was done
using the attacheMovie method, so I could then attach mc_scene3,
etc.
How would I be able to tell when one attached or loaded movie
clip is finished, and then start the next one?
Or what is the suggested way to use actionscript to load a
movie, play it, and when the clip is done, load and play the next,
etc.
Thanks for a good forum,
eholz1Hello Again - I guess there is much that I do not understand.
I followed the tip above - or so I thought.
I have "buttons" on my movie clips that play the clip when
clicked.
I have placed stop actions in frame 1 of each movie clip.
I tried placing mc_scene2 and mc_scene3 on their own layer
in the timeline,
and put the code above in my actions layer (Scene 1).
it seems that nothing really works - the _visible property
seems not to work,
etc - I must be doing something wrong. What layer should the
two mc's be
placed?
Thanks for the info
Eholz1 -
Importing a movie clip. having some issues
I am making a flash movie that has buttons on it. i have the
buttons set to load an external movie clip. the clip that i am
loading has animations on it and it plays fine, but when i navigate
to that movie clip by clicking on the corresponding button
everything turns white expect for the black colors on some strokes
and text in the animation. the animation is the only thing that is
now on the screen, the buttons are gone and the background colors
are gone as well. i have other buttons that navigate the exact same
way but i have no troubles with them, only this one button. does
anybody know what is going wrong? If you have any input, i am
pretty new to flash so if you have any explanations i would really
appreciate it if you could step me through. thanks!try loading one of your working-correctly swfs with the
problematic button. if all works well, you know the problem is in
your external swf. if it fails, you know the problem is your
button's code. -
Whenever I load a movie clip into the target and test my
movie, the loaded movie clip always loads in the bottom right. I
think this is a registration error but I am not sure how to fix it.
My target is 835px by 635px, same as the movie clip I want to load.
Any help would be much appreciated.Position the blank movie clip in the top left corner where
you want to have
the external movie clip loaded.
Note that if the external movie clip has dynamic content
creation via AS or
different content size on higher numbered frames you may find
it will show
content to the left and top of the blank movie clip because
initial size is
not detectable. In particular if you are loading Flash movie
that you
created that you used a third party tool such as xCelsius. In
this case you
need to MovieClipLoader and once the onLoadInit event fires,
manually
position the blank movie clip which is passed as an argument
for coding
convenience.
Lon Hosford
www.lonhosford.com
May many happy bits flow your way!
"northstar_86" <[email protected]> wrote in
message
news:e27cer$5i2$[email protected]..
Whenever I load a movie clip into the target and test my
movie, the loaded
movie clip always loads in the bottom right. I think this is
a registration
error but I am not sure how to fix it. My target is 835px by
635px, same as
the
movie clip I want to load. Any help would be much
appreciated. -
:music; I'd like to say if Action Script would be used in a
movie clip lied on a motion guide?
e.g. : Slowing down a movie clip during the elapsed whole
time onto the motion guide. When I used code like mclip_x -= 50;
It didn't affect the speed of the clip. The tool in the
properties dialog box didn't match with my will.
Thanks for your support.josh23gb,
> Is it possible to attache a movie clip from the library
to
> a motion guide and then animate it along that path you
> set up?
No. But you can attach an empty movie clip to a motion guide
by hand,
then attach your Library asset to the empty clip.
David
stiller (at) quip (dot) net
Dev essays:
http://www.quip.net/blog/
"Luck is the residue of good design." -
Help - Using Cue Points to Play Movie Clips
I have a FLV, into which I have placed about 8 cue points. I
want a movie clip to play - (each movie clip is simply a snippet of
supporting text for the video) - when a cue point is "hit". I am
really quite baffled by most of the documentation that I have read
so far.
How can I do this? Many, many thanks for any support you can
give.
tommy53You can build out a menu by reading the cuePoints array in
the NetStream.onMetadata handler, or by using the MetadataEvent
with the FLVPlayback component (AS3). The simple thing for me to
say is to refer to Chapter 9 of my new Flash Video book. :) (see
link in my signature below.) -
Using cue points to acrivate movie clips
I'm trying to write a simple piece of ActionScript that I can
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been finding the "help" information very confusing.) I've devised
quite an elegant solution, if only I could get it to work!.
I'm using a single frame loop with an onEnterFrame
construction that deletes itself when the flv has finished playing.
I've set up a movie clip with various start points for animations
to be activated at cue points. I'm testing for the cue points in
the same frame, storing previous cue point names so that each cue
point triggers the corresponding animation once only. I know the
main logic works because I've tested it with trace statements to
prove that the cue points are actually being reached. The problem
is that the goToAndPlay instructions don't seem to activate the
movie clip as intended.
My best guess is that the stop action on the self-looping
frame is also stopping the movie clip as soon as it starts. Even if
that is true, I don't know how to solve the problem. And I'm sure
one of you much more clever people will know better. Here's the
code. Any suggestions?You can build out a menu by reading the cuePoints array in
the NetStream.onMetadata handler, or by using the MetadataEvent
with the FLVPlayback component (AS3). The simple thing for me to
say is to refer to Chapter 9 of my new Flash Video book. :) (see
link in my signature below.)
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