Audition Equivalent for Soundbooth Equalize function?

Soundbooth was a less-capable program, but for my work the equalize function was awesome. Any/every voice track, I could equalize it and it would bring the quiet parts up and hold the loud parts, even if the quiet part was like just one single word or syllable. So voice tracks were always clear and loud and even.
Can I do this in audition? I have not found a single option that does this for me. Not yet anyhow. Need is fairly urgent.
Thanks!

This same feature is available, and enhanced with some additional controls, under Effects > Amplitude and Compression > Speech Volume Leveler.

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    5000 2039 1609
    6000 2412 1900
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    8000 2993 2484
    9000 3361 2778
    10000 3591 3093
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    100000 1607 424
    200000 3165 845
    300000 4534 1287
    400000 6461 1700
    500000 7668 2123
    600000 9794 2548
    700000 10745 3001
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    Organ Pipes: (see full code for details)
    Where each case above is sorted then reordered in 6 deferent ways then sorted again after each reorder as follows:
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    Using SSE2 instruction set
    SSE2 uses the 128bit sized XMM registers that can do memory copy operations in parallel since there are 8 registers of them. SSE2 is primarily used in speeding up copying large memory blocks in real-time graphics demanding applications.
    In order to use SSE2, copied memory blocks have to be 16byte aligned. Triple State Quicksort will automatically detect if element size and the array starting address are 16byte aligned and if so, will switch to using SSE2 instructions for extra speedup. This
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    Few other notes
    - The standard C++ sorting function in almost all platforms religiously takes a “call back pointer” to a comparison function that the user/programmer provides. This is obviously for flexibility and to allow closed sourced libraries. Triple State
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    - Like most other efficient implementations, Triple State switches to insertion sort for tiny arrays, whenever the size of a sub-part of the array is less than TINY_THRESH directive. This threshold is empirically chosen. I set it to 15. Increasing this
    threshold will improve the speed when sorting nearly sorted and reversed arrays, or arrays that are concatenations of both cases (which are common). But will slow down sorting random or other types of arrays. To remedy this, I provide a dual threshold method
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    or reversed, and if so will use TINY_THRESH as it’s threshold, otherwise it will use the smaller threshold TINY_THRESH2. Notice that the “guessing” here is NOT fool proof, it can miss. So set both thresholds wisely.
    - You can #define the RANDOM_SAMPLES precompiler directive to add randomness to the pivoting system to lower the chances of the worst case happening at a minor performance hit.
    -When element size is very large (320 bytes or more). The function/algorithm uses a new “late swapping” method. This will auto create an internal array of pointers, sort the pointers array, then swap the original array elements to sorted order using minimal
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    Ammar Muqaddas

    Thanks for your interest.
    Excuse my ignorance as I'm not sure what you meant by "1 of 5" optimization. Did you mean median of 5 ?
    Regarding swapping pointers, yes it is common sense and rather common among programmers to swap pointers instead of swapping large data types, at the small price of indirect access to the actual data through the pointers.
    However, there is a rather unobvious and quite terrible side effect of using this trick. After the pointer array is sorted, sequential (sorted) access to the actual data throughout the remaining of the program will suffer heavily because of cache misses.
    Memory is being accessed randomly because the pointers still point to the unsorted data causing many many cache misses, which will render the program itself slow, although the sort was fast!!.
    Multi-threaded qsort is a good idea in principle and easy to implement obviously because qsort itself is recursive. The thing is Multi-threaded qsort is actually just stealing CPU time from other cores that might be busy running other apps, this might slow
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