Big Big Image Question

Hi,
I'm working with Image objects and I'm wondering about something. If I'm not working in an applet,
but an application, can I still use the applet class to load images? Is that possible or do I have to revert to the harder to use buffered image which I have no idea of how to load GIFs, PNGs, or other file formats? Please help me on this one.

If you really want to load images the old-fashioned way (as in Applet),
You can get the toolkit:
Toolkit tk = Toolkit.getDefaultToolkit();Then use one of the various createImage or getImage methods, for example:
Image image = tk.createImage(byteArray_or_string_or_URL_or_imageProducer);I'm wondering why you think BufferedImages are harder to use than plain
images. It's the opposite! You can read a BufferedImage by:
BufferedImage bi = ImageIO.read(file_URL_or_InputStream);The j2se jre comes with readers for GIF, JPEG and PNG formats. You can go here
and download readers for BMP, JPEG, JPEG 2000, PNG, PNM, Raw, TIFF, and WBMP image formats.
Java is using the Service Provider pattern here, so the above line of code is
still all you need.

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