Bitshift when resizing image
I found the following code on http://developers.sun.com/techtopics/mobility/reference/techart/design_guidelines/image_resizing.html, and it works great for resizing an image.
In an effort to fully understand what is going on, can someone please explain to me what the bitshift that occurs below do. I understand what happens in a bitshift, but I do not know why the author used a left shift of 16 to establish the ratio for the width and height. Is there something significant about a left shift of 16?
* This methog resizes an image by resampling its pixels
* @param src The image to be resized
* @return The resized image
private Image resizeImage(Image src) {
int srcWidth = src.getWidth();
int srcHeight = src.getHeight();
Image tmp = Image.createImage(screenWidth, srcHeight);
Graphics g = tmp.getGraphics();
int ratio = (srcWidth << 16) / screenWidth;
int pos = ratio/2;
//Horizontal Resize
for (int x = 0; x < screenWidth; x++) {
g.setClip(x, 0, 1, srcHeight);
g.drawImage(src, x - (pos >> 16), 0, Graphics.LEFT | Graphics.TOP);
pos += ratio;
Image resizedImage = Image.createImage(screenWidth, screenHeight);
g = resizedImage.getGraphics();
ratio = (srcHeight << 16) / screenHeight;
pos = ratio/2;
//Vertical resize
for (int y = 0; y < screenHeight; y++) {
g.setClip(0, y, screenWidth, 1);
g.drawImage(tmp, 0, y - (pos >> 16), Graphics.LEFT | Graphics.TOP);
pos += ratio;
return resizedImage;
}//resize image
There are so many things this could be, would help if you post a screenshot, and you get a better response on these forums.
Are you using a thin font? 30 pixels is not very much, and you often want to thicken up a font so you get atleast 1 pixel. Try a different aliasing setting?
Do you have any layer effects, you can use layer >> layer Style >> scale effects
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import com.sun.image.codec.jpeg.*;
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.URL;
import javax.imageio.ImageIO;
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String s = "";
switch(status)
case MediaTracker.ABORTED:
s = "ABORTED";
break;
case MediaTracker.ERRORED:
s = "ERRORED";
break;
case MediaTracker.COMPLETE:
s = "COMPLETE";
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e.printStackTrace();
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"upload and resize" a.jpg -> file upload -> "resize engine" -> passed (but not work and no warning message)
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Thankyou for your response! Still in need of help!
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This is truly driving me insane! I have spent hours and hours trying to figure it out for myself, as well as searching the web, and asking for help from different forums. (Not to mention wasting lots of ink!??!!!!)
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Aliasing when resizing 1080p to 720p
I can't wrap my head around this, maybe you can.
Original source video:
Prores 422
1920x1080 square pixels
29.97
Destination encoding:
H.264
1280x720 square pixels
29.97
3000kbps
When I do this, there is severe aliasing, especially on text. However if I use the exact same settings, but encode to 50% of original size (960x540) there aren't any problems at all.
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Message was edited by: revrevrevUse the resize image command, set the resampling mode to "nearest neighbor".
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I'm creating an app with html + js + css + air, and I'm doing
something like this:
<img src="
http://somedomain.com/image.jpg"
/>
I find that if I set the image height/width in css that when
the image loads it displays in very poor quality, mainly it looks
like it's not anti-aliased. The images look fine when I don't set a
height or width, so the images look fine by themselves, and when
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Any help is greatly appreciated - many thanks.Thanks for the suggestion zorglub76. Perhaps I could find a
solution resizing the image in actionscript, but then I'm stuck
with another problem, which is how to take an image I've
manipulated in AS3 and render it in the html img tag? I'm
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As far as the css goes, I don't believe that's the problem.
When I take the same html + css and render it in chrome, firefox,
or safari the smaller image looks great. It's only a problem in
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anti-aliased.
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