Button in a movie
I made a movie with a couple of buttons and I was wandering
how to make this buttons jump 1 frame in the main timeline. I know
is possible but I don't know how .
Tx
Refer to MovieClip.nextFrame() method in the Flash help
file
Similar Messages
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Trying to connect buttons to a movie clip
Hi all,
I need step by step instruction on how to attech control buttons to a movie clip.
I imported the .MOV clip (a 3D rotation) into the library, and I would like to be able to control where the rotation stops, by use of a slider or clicking a button. Can some one please tell me how to do this in an easy way if possible?
Any help would be greatly appreciated so much.
Many thanks,drag your movieclip to the stage and assign it an instance name, say movMC. create your button and give it an instance name, say btn. you can then use:
btn.onRelease=function(){
movMC.gotoAndStop(your frame label or number here); -
Problems coding a button within a movie clip to navigate scenes
Hello there! I've got another probably noobish question to ask about CS6.
My goal is very similar to the one mentioned in this previously discussed forum question: http://forums.adobe.com/message/837995#837995 and also in this question http://forums.adobe.com/message/4172919#4172919
I am attempting to make a button inside a movie clip in my first scene go when clicked to the first frame of my second scene. I named the button's instance menu_button_1 and I believe Scene 1 and Scene 2 are the names of the scenes. (If they should have special names or instance names, I did not see where to type them.) Because of the similarities, I attempted to follow the suggestions on those pages. However I probably did some small thing wrong, (Or heck, maybe a huge thing.) which I what I'd like help with to find.
stop();
myButton.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(evt:MouseEvent):void {
gotoAndStop(1, "Scene 1");
This seemed to be what was suggested to enter. I attempted to modify it to work for me as well. This is what I typed for the button's action.
menu_button_1.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(evt:MouseEvent):void {
gotoAndPlay(1, "Scene 2");
(I removed the stop function because I have music looping in the movie clip that I want to play until the mouse is clicked.) (Also, I picked gotoandplay because I wanted scene 2 to start playing immediately when clicked rather than stopping.)
I tried variations, including "2" instead of "scene 2" and whatnot. I also tried linking it to differnet places just to see if that would work. It seems like it could link if I only asked for a frame within the movie clip itself, but it couldn't go to any other frames in scene 1 or scene 2. When I attempt, this message is displayed in the output:
ArgumentError: Error #2108: Scene 2 was not found.
at flash.display::MovieClip/gotoAndPlay()
at interactivestgermant_fla::menu_1/clickHandler()
It seems it cannot find my Scene 2. (It also cannot seem to find Scene 1 when I prompt it to do that.) I'm afraid I'm not sure of what I've entered incorrectly, though I'd imagine it involves how I typed the scene navigation. Should it have an instance name or something? I'd very muchappreciate a push in the right direction. If you need any more info I'll be happy to provide it. Thanks for the help! I very much appreciate it.I bet you're absolutely right. However I am not sure how I am misnaming it, as to my ametuer eyes, it seems to be entered properly into the properties box? It does show up as "menu" written in white over the keyframes and also in the properties slot. I can include some images here to help out in correcting me.
http://girlfoxgirl.deviantart.com/art/Flash-Help-1-395704638 This image shows my movie clip. This seems to be the problem it's having, identifying "menu." Did I do that incorrectly? It looks to be in order.
http://girlfoxgirl.deviantart.com/art/Flash-Help-2-395704633 This is inside of the movie clip named menu. You can see I did the same to name the button menu_button_1.
http://girlfoxgirl.deviantart.com/art/Flash-Help-3-395704627 This shows the action I gave to menu_button_1 in which I attempt to have it naviagte to Scene 1 frame 493.
http://girlfoxgirl.deviantart.com/art/Flash-Help-4-395704623 This shows where I'd like the button to go to. (It is hard to tell if that's frame 493 or 492. I figured that it should be ok either way and if this frame is 492 then it's easily changed once I get the darn thing working in general) (Also, I named the layer "peanuts." I tired entering the name "peanuts" as well but it didn't seem to work either, so I figured "493" is easier since I know that you can go to a specific frame by doing gotoandplay("scene 1" , #) and I'm not sure if it requires any additional stuff to go to a name.
http://girlfoxgirl.deviantart.com/art/Flash-Help-5-395704687 These are the errors I get. I totally agree with you- It seems very much to be an issue of getting it to recognize the "menu." However I am unsure where I named something wrong. Is this enough info to help you perhaps point out where that is? -
Button within a movie clip not working
Hiya,
I have a movie clip within my swf website that is basically
an icon that you roll over to produce the menu. The movie clip has
coding inside it to produce the rollover effect. This is as
follows:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
this.onRollOver = function(){
rewind = false;
play();
this.onRollOut = function(){
rewind = true;
Whilst this coding works fine for this movie clip, for some
reason the buttons within the movie clip that appear as you
rollover them will not work when pressed. I am trying to get them
to navigate the main timeline, i.e. coding as follows:
on (release) {
_parent.gotoAndPlay("home")
_parent should be correct, I've tried it without and with
_parent._parent however still it has no effect. From what I can see
everything should be working fine.
Is there some reason why buttons will not work within this
sort of roll over effect movie clip?
Thanks for your help.you can't assign mouse handlers to a parent movieclip and
expect a child movieclip to respond to mouse events: the parent
will intercept those events.
to remedy, either assign all your mouse handlers on the child
generation movieclips or use a hitTest() for one of the
generations. -
Playback buttons for flash movie
Hello, im having some difficulty adding a play, pause and
stop button to a movie I imported into flash.
The movie was imported using the import wizard in flash 8. I
did not add a skin because when I tried adding it , the skin would
not show through once I imported the finished swf file in
Trainersoft. ONly the movie would come through. So, then I decided
to add my own playback buttons to the movie. I imported the movie
again using the import wizard, i did not select a skin. The movie
was imported fine into flash. I added a play, pause and stop
buttons as new symbols each in their own layer. I added the correct
action scripting to the buttons, i preview movie and the buttons
appear correctly but nothing happens when I click each of the
buttons, the movie keeps playing without reacting to me clicking on
either the pause or stop button, or the play button.
Here is thte scripting im using.
For Play: on (release) {
myButton.onrelease = function() {
trace("onrelease called");
on (release) {
play();
For Pause:
on (release) {
myButton.onrelease = function() {
trace("onrelease called");
on (release) {
stop();
For Stop
on (release) {
" Movie".gotoAndStop (1) ;
I would love to hear from someone to help me out. Thank
you!!First, create your play button. Click on it, and open up the
Properties Panel (Shift + F3). Type in:
play_btn for the <Instance Name>.
Then, create a new Layer in your Flash file, called Actions.
Click on the first frame of the Actions layer, and open up the
Actions panel (F9).
Type in:
stop();
play_btn.onRelease = function(){
play();
} -
Controlling the main time line of a movie via a button within a movie on a different level.
Hi there!
I have two movie is two different levels,
Level 5 is my base movie and I am loading another movie on
top of this into level 10.
Once the user clicks onto a button within the movie on level
10, I would like the animation in level 5 to stop (the animation
runs on the main root timeline of level 5).
Once the user clicks on a different button within the movie
on level 10, I would like the animation on the main timeline of the
movie in level 5 to start again from the point where it previously
left off.
Is this possible?
It would be great if someone could help me out with this.
Thanks, midi_iemidi_ie wrote:
> Hi there!
> I have two movie is two different levels,
> Level 5 is my base movie and I am loading another movie
on top of this into
> level 10.
> Once the user clicks onto a button within the movie on
level 10, I would like
> the animation in level 5 to stop (the animation runs on
the main root timeline
> of level 5).
>
> Once the user clicks on a different button within the
movie on level 10, I
> would like the animation on the main timeline of the
movie in level 5 to start
> again from the point where it previously left off.
> Is this possible?
_level5.gotoAndPlay("someLabelframe");
Use your regular action to target timeline or movie clips,
just define the level number at the beginning of the path.
Pretty much it :)
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
Happy New Year
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Using radio buttons to load movies
I'm trying to have a radio button load a movie if it is
checked. I can't seem to get this to work.RButtonGroup1.rawValue gives the value of the raid button. This should help you determine the value selected in each radio button group.
For the total calculation I would use sample code like following....this is JS code in "Calculate" event of the total field.
var tot = 0;
if (RButtonGroup1.rawValue != "") tot = tot+RButtonGroup1.rawValue;
if (RButtonGroup2.rawValue != "") tot = tot+RButtonGroup2.rawValue;
if (RButtonGroup3.rawValue != "") tot = tot+RButtonGroup3.rawValue;
//finally
this.rawValue = tot; //you will have total assigned to this field
if you still have difficulty please attach a sample in your response. -
I cant fined the play button for a movie ive already rented... How do you restart a movie???
Once you rent it it will tell you when its 'ready to watch' and you can then hit play. You can also access it by going to the movies tab, and the poster image for the rented title will appear in the top left. You can also go to settings - general - itunes store - check for rentals.
Note: a 6mbps connection is required for instant HD rentals. If you are much lower it may take some time before you can watch. Accessing other content during this time or turning off the device will flush the rental, requiring a reload. -
The on-off button won't move on my iPod shuffle
The on-off button won't move on my iPod shuffle
Hi brigg69,
Use the steps in this article to turn your iPhone off -
Turn your iOS device off and on (restart) and reset
http://support.apple.com/kb/HT1430
Thanks for using Apple Support Communities.
Best,
Brett L -
Problems with button inside draggable movie clip
I am building a click through presentation that has some small text in it. To maintain the design and allow for readability, I have added a zoom feature.
Here is the structure of the movie,
Stage - contains pages movie clip and forward/reverse click buttons for changing pages
pages_mc - contains 24 frames, one page per frame and buttons
There is a button at the _root level that uses a tweener to scale the pages_mc up to 170%. When this is clicked, it allows the pages to be dragged around the screen so you can look at different sections. When you click the button again, it returns the pages back to their original size stops drag.
My problem is, on the pages, there are buttons with links to external sites. Once startDrag has been invoked, I cannot touch the buttons inside the movie clip. Is there a way to make these buttons work?
I need the finished quickly so any assistance is welcome.
Code below
magUp_btn.onRelease = function() {
this._visible = false;
TweenLite.to(pages_mc, .25, {_x:-250, _y:-193, _xscale:170, _yscale:170});
TweenLite.to(magUp_mc, .75, {_alpha:0});
TweenLite.to(magDown_mc, .75, {_alpha:25});
magDown_btn._visible = true;
pages_mc.onPress = function(){
this.startDrag();
pages_mc.onRelease = function(){
this.stopDrag();
pages_mc.onReleaseOutside = function(){
this.stopDrag();
pages_mc.useHandCursor = false;
TweenLite.to(instr_mc, 1, {_alpha:100});
magDown_btn.onRelease = function() {
TweenLite.to(pages_mc, .25, {_x:0, _y:0, _xscale:100, _yscale:100});
TweenLite.to(magUp_mc, .75, {_alpha:25});
TweenLite.to(magDown_mc, .75, {_alpha:0});
this._visible = false;
magUp_btn._visible = true;
pages_mc.onPress = function(){
this.stopDrag();
TweenLite.to(instr_mc, 1, {_alpha:0});
I don't know how to turn drag off when I zoom out without using the onPress command, but I know that this is probably what is getting in the way of the button working?
Thanks!One option is to make the background of the pages be the draggable parts rather than the movieclips that contain the pages and buttons. That way, the buttons could be atop the background and not have their access blocked.
Instead of coding the pages_mc, you would essentially have the background coded for the drag...
pages_mc.bkgnd.onPress = function(){
startDrag(this._parent); -
I can't see any button to purchase movies, music on Itunes Store
Do you mean that you don't get purchase buttons against items or that those categories don't show on the store homepage ? If the latter then not all content types are available in all countries - a full list of what is available where is shown on this page : http://support.apple.com/kb/TS3599
-
Run Button inside a movie effect outside a movie
hi
I am working in flash 8 on Windows XP. I am creating a US Map
Project . Under which when i mouse over on a particular US-state
it's size is increased. I did it by using a movie clip. I made such
moive clip's for each state of USA.
Now my requirement is when i mouse over on a particular US
State it must grow its size. and further it must have few spots on
that movie. on which when user clicks a small panel with some
information about that location should be shown.
For this i made a movie for each US State. and set mouse over
event .
on(rollover){
mcName.gotoAndPlay(2);
till here it works fine. But for further spots for locations
i made button in each moive.
Now when i mouseover on movie it gives me desired results.
But when i try to click on the button
inside that movie. It doesnt work.
Please Urgent Help is required .Inderdeep wrote:
> hi
> I am working in flash 8 on Windows XP. I am creating a
US Map Project . Under
> which when i mouse over on a particular US-state it's
size is increased. I did
> it by using a movie clip. I made such moive clip's for
each state of USA.
> Now my requirement is when i mouse over on a particular
US State it must grow
> its size. and further it must have few spots on that
movie. on which when user
> clicks a small panel with some information about that
location should be shown.
>
> For this i made a movie for each US State. and set mouse
over event .
> on(rollover){
> mcName.gotoAndPlay(2);
> }
> till here it works fine. But for further spots for
locations i made button in
> each moive.
>
> Now when i mouseover on movie it gives me desired
results. But when i try to
> click on the button
> inside that movie. It doesnt work.
>
> Please Urgent Help is required .
The problem with flash is that you can't nest button within
button even tho it is
in a movie clip. You need to use movie clips instead. In that
movie, on first frame
you have stop(); action and the button with roll over action
to jump frame which
has the OVER state content. Than from there you have more
buttons to branch out the
tree.
Best Regards
Urami
Beauty is in the eye of the beer holder...
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Dragging with the Middle mouse button down should move the viewport.
Just like it says in the title: I believe that dragging with the Middle mouse button down should move the viewport, just like using the hand tool. Would be very handy for people still using a mouse. This can be hacked together using SetPoint (or similar software), but it doesn't work perfectly. Photoshop should've had it for a very long time, as the middle mouse button could be used to move around documents in other applications (web browsers, word processors, other graphics programs) for years.
I've never had that happen with Firefox 4 on WinXP. I haven't updated my Netbook that runs Ubuntu to Firefox 4 yet.
1. Try disabling the Java Console 6.0.24 and the Java Quick Starter 1.0 extensions and see if that solves your middle-click problem.
2. Try the Firefox SafeMode. <br />
''A troubleshooting mode, which disables most Add-ons.''
''(If you're not using it, switch to the Default Theme.)''
# You can open the Firefox 4.0 SafeMode by holding the '''Shft''' key when you use the Firefox desktop or Start menu shortcut.
# Or use the Help menu item, click on '''Restart with Add-ons Disabled...''' while Firefox is running. <br />
''To exit the Firefox Safe Mode, just close Firefox and wait a few seconds before using the Firefox shortcut (without the Shft key) to open it again.''
If it is good in the Firefox SafeMode, your problem is probably caused by an extension, and you need to figure out which one. <br />
http://support.mozilla.com/en-US/kb/troubleshooting+extensions+and+themes -
Simple Button to Control Movie Clip
Hello,
I was relatively comfortable with AS 2.0, but am having a
hard time warming up to 3.0. I feel that this should be something
simple to find help online with, yet I'm finding it difficult to
get a simple answer.
I have a button that is inside a movie clip within another
movie clip:
mainMenu_mc > whoBtn_mc > whoButton
This button appears to work fine controlling a movie clip on
the same timeline. This is the code so far (on an Actions frame in
WhoBtn_mc):
whoButton.addEventListener(
MouseEvent.CLICK,
function(evt:MouseEvent):void {
whoGlow.gotoAndStop("click");
I have another movie clip on the main timeline that I would
like to control with this button:
blackFadeBottom_mc
What would the code look like for this?
Any help is appreciated - Thank you.Thanks, I was able to place the code on the main timeline and
get a trace when I clicked on the movie clip instance itself. I
probably didn't explain what I was trying to do very well, so I
apologize.
What I need to do is to control this movie clip that is
physically placed on the main timeline (fadeBlackBottom) with the
button that is buried under two other movie clips
(mainMenu_mc>whoBtn_mc>whoBtn).
I would like the whoBtn to tell the fadeBlackBottom movie
clip to (what used to be)
_root.fadeBlackBottom.gotoAndPlay("play"); This will drop down a
box that will contain the content of my 'Who' link.
How can I accomplish this?
Thanks again,
Chuck -
How Do I Execute An exe or an msi Install file From a Button in Flash Movie
Issue:
I have a flash movie that runs as a standalone player on a
Demo CD... I also have an install msi file(same as an exe) that
when the user is done viewing the flash movie they can click on a
menu button in the flash movie that executes the msi or exe located
on the root of the CD which starts the install process.
Question: What is the action script (FOR FLASH 8) that i
apply to the button that will initiate or call the MSI or exe
install file.
Anyhelp would be great... even a link to an example... or
anything... thanks
Thanks in advance...fscommand("exec","myexe.exe");
Should run the program myexe.exe inside a directory called
fscommand
which must be a subdirectory of whereever your projector is
located.
In windows:I know you can run .bat files with fscommand. But
I'm not sure about msi files.
You can often get around the limitations by having a .bat
file that will a) show a cmd window briefly and b) do the thing
that you couldn't do from flash.
If running the msi doesn't work from flash directly you may
want to try using a bat file...
There's some information here.
http://livedocs.adobe.com/flash/9.0/main/00001177.html#wp143348 -
How to dynamically add button to a movie/stage?
I am using Flex Developer and I am designing a Flash Lite app
which uses AS2. However I cant find anyway of adding a control such
as a button to the stage from code. Do I need to buy a tool to do
that or can I add controls/containers from code?
E.g. in AS3 you create the button object then do an
addChild(button) and it adds.
Any sample docs apprecietd..You would create a movie clip button and from your library
make sure the linkage identifier is set then call a function in
your action script to attach the button(s) to the stage, the code
should look something like such:
Maybe you are looking for
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