BW initailization Problem
We are trying to initalize BW datalaod.Even though there are 241 records in the table in R/3. Initailize process still doesn't see them and thinks the request is a full update not an initialize delta update. The error also suggests that an IDoc was received with status 8. Also after the failure, a BW delta queue was created on R/3 suggesting that the Initialize Delta Process update mode setting in the infopack was well received in NPR's (RSA7). This really adds to the confusion ...
"No data available
Diagnosis
The data request was a full update.
In this case, the corresponding table in the source system does not
contain any data.
System response
Info IDoc received with status 8.
Procedure
Check the data basis in the source system."
Pls suggest the solution of this problem.
Pls noted that all other initialization process has been completed succesfully for other infosources.
Hi dear,
better if you say which datasource are you using (otherwise people gives you a lot of, maybe, not useful info...)!
About your opinion that the system is managing the request as a full update and not as an initialization, don't worry, this is not true !
The message "The data request was a full update" has to be integrated with the next sentence "In this case..."
In other words the systems is doing only an conjecture and the message is always the same...
Try with RSA3...do you receive some record ?
Is your datasource a generic one ?
You can always do a full and an init without data transfer...
Hope it helps!
Bye,
Roberto
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drawAllShapes(g);
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shapes[0]=newshape;
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setBackground(Color.blue);
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super.paintComponent(g);
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int x,y;
private int [] loc=new int[4];
int horzL, vertL;
private boolean clicked=false;
private boolean sortonce;
private MyPanel temp;
private MyShape newshape;
private Data information;
private int xt,yt,xl,yl;
public Listener(MyPanel d, MyShape b, Data c)
temp=d;
newshape=b;
information=c;
public void mouseClicked(MouseEvent e)
if(clicked==false)
x=e.getX();
y=e.getY();
clicked=true;
else
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information.sortShapes();
temp.repaint();
clicked=false;
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loc[0]=xt;
loc[1]=yt;
loc[2]=xl;
loc[3]=yl;
newshape.setLoc(xt,yt,xl,yl);
newshape.doDraw(true);
class MyShape
private int xL, yL, xR, yR; //Local location ints for this class;
private int red, blue, green; //Local ints defining this color;
private int shape,fill; //Local info about shape
private boolean draw=false; // Determines if Shape will draw
private boolean setupshape=true;
public void MyShape()
public void doDraw(boolean a)
draw=a;
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xL=xt;
yL=yt;
xR=xb;
yR=yb;
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red=r;
blue=b;
green=g;
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shape=thisshape;
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sortvalue();
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int temp=xR;
xR=xL;
xL=temp;
if(yR<yL)
int temp=yR;
yR=yL;
yL=temp;
yR=(yR-yL);
xR=(xR-xL);Sorry mate but you need a lot of work....
I like what you've done but (in my humble opinion) it needs a lot of reworking.
Your problem is you're not storing the shapes. You've set up an array but you never assign the shapes to it. I would reccomend using a vector. Heres a quick bit of pseudo code.
Listener class
mouseClicked method
if first click
get mouse x/y
if second click
get mouse x/y
create new MyShape(x1, y1, x2, y2)
call data.addShape(new MyShape)
Data class
constructor
this.myVector = new Vector()
addShape(MyShape shape) method
this.myVector.addElement(shape) -- add new shape
this.myVector.remove(0) -- remove bottom shape
drawAllShapes method
Enumeration enum= this.myVector.elements()
while(enum.hasMoreElements())
MyShape shape = (MyShape)enum.nextElement()
shape.draw()
Feel free to ask any questions.
Rob. -
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from xxmssl_po_headers_all
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Best Regards
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try{
sleep(91);
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I am tring to execute a class based on Game canvas.
The problem begin when I try to Play both a MIDI tone and to run an infinit Thread loop.
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How to over come the problem?
Thanks in advance
Kobi
See Code example below:
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.media.Manager;
import javax.microedition.media.MediaException;
import javax.microedition.media.Player;
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private MainMIDlet parent;
private boolean mTrucking = false;
Image imgBackgound = null;
int imgBackgoundX = 0, imgBackgoundY = 0;
Player player;
public MainScreenCanvas(MainMIDlet parent)
super(true);
this.parent = parent;
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imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
imgBackgoundY = this.getHeight() - imgBackgound.getHeight();
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However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
Regds,
SD
N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM -
Hi all,
I would like to ask you for a help. I need to write a small program at my university. I started to write a midlet which function would be to countdown time for sports activities. I woul like to start a new thread - the one that counts down - and at the same time make the main thread sleep. After the "countdown" thread finishes, the main thread wakes up and waits for user input. The problem is that when the "countdown" thread finishes his work, I've got Uncaught exception java/lang/NullPointerException. error and the midlet halts.
Below you can find the code
import java.lang.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
public class intervals extends MIDlet implements CommandListener
public Display ekran;
private SweepCanvas sweeper;
private Form rundy;
private TextField round0, round1, round2, round3, round4, round5, round6, round7, round8;
private long czas,x;
private Command exitCommand;
private Command addRound;
private Command delRound;
private Command start;
private TextField repeat;
private Form odliczanie;
private Alert ostrz;
Licznik thread;
String test;
StringItem test1;
int parz,i,j,k;
static int l;
int ilrund;
int ilpowt;
Item sec;
long sec1;
public intervals()
rundy = new Form("Interwały sportowe");
exitCommand = new Command("Wyjście", Command.EXIT, 2);
addRound = new Command("Dodaj","Dodaj rundę", Command.ITEM,1);
delRound = new Command("Usuń","Usuń ostatnią rundę", Command.ITEM,1);
start = new Command("Start", Command.ITEM,1);
odliczanie = new Form("Odliczanie");
TextField dodaj(TextField kolej)
kolej=new TextField("Podaj czas (s) rundy "+parz,null, 4, TextField.NUMERIC);//stworzenie nowej instancji do wybierania czasu trwania rundy
if(rundy.size()==0)
rundy.insert(rundy.size(),kolej);
else
rundy.insert(rundy.size()-1, kolej);
return kolej;
void odliczanie(TextField round)
monitor m=new monitor();
k=Integer.parseInt(round.getString());
ekran.setCurrent(odliczanie);
thread=new Licznik(k,odliczanie);
thread.start();
ekran.setCurrent(rundy);
public void startApp()// throws MIDletStateChangeException
rundy.deleteAll();
repeat = new TextField("Podaj ilość powtórzeń",null,1,TextField.NUMERIC);
rundy.addCommand(addRound);
rundy.addCommand(exitCommand);
rundy.setCommandListener(this);
Canvas obrazek = new MyCanvas();
ekran = Display.getDisplay(this);
ekran.setCurrent(obrazek);
czas=System.currentTimeMillis();
while (System.currentTimeMillis()<czas+1000)
continue;
ekran.setCurrent(rundy);
public void pauseApp()
public void destroyApp(boolean unconditional)
notifyDestroyed();
public void commandAction(Command c, Displayable s)
if (c == exitCommand)
destroyApp(false);
notifyDestroyed();
else if(c==addRound)
if(rundy.size()==0)//Sprawdzenie ilości elementów w celu poprawnego wyświetlania liczby rund w formie
parz=1;
else
parz=rundy.size();
switch(parz)
case 1:
round0=dodaj(round0);break;
case 2:
round1=dodaj(round1);break;
case 3:
round2= dodaj(round2);break;
case 4:
round3=dodaj(round3);break;
case 5:
round4=dodaj(round4);break;
default:
ostrz=new Alert("Uwaga","Maksymalna liczba rund wynosi 9", null, AlertType.INFO);
ostrz.setTimeout(3000);
ekran.setCurrent(ostrz);
if(rundy.size()==1)
rundy.append(repeat);
rundy.addCommand(start);
rundy.addCommand(delRound);
else if(c==delRound)
if(rundy.size()!=0)
rundy.delete(rundy.size()-2);
if (rundy.size()==1)
rundy.deleteAll();
if(rundy.size()==0)
rundy.removeCommand(delRound);
rundy.removeCommand(start);
else if(c==start)
ilrund=rundy.size()-1;
if(this.repeat.size()>0)
ilpowt=Integer.parseInt(this.repeat.getString());
ekran = Display.getDisplay(this);
for (i=1; i<=ilpowt;i++)
odliczanie= new Form("Odliczanie");
for (j=0;j<ilrund;j++)
switch(j)
case 0:
odliczanie(round0);
break;
case 1:
odliczanie(round1);
break;
case 2:
odliczanie(round2);
break;
case 3:
odliczanie(round3);
break;
case 4:
odliczanie(round4);
break;
case 5:
odliczanie(round5);
break;
case 6:
odliczanie(round6);
break;
case 7:
odliczanie(round7);
break;
case 8:
odliczanie(round8);
break;
class Licznik extends Thread
int czas1,k;
Form forma;
monitor m;
public Licznik(int k,Form formap)
czas1=k;
forma=formap;
public synchronized void run()
while(czas1>0)
forma.deleteAll();
forma.append("Czas pozostały (s): "+czas1);
try{Thread.sleep(1000);} catch(InterruptedException e){e.printStackTrace();}
czas1--;
if(czas1<=0)
m.put();
}and monitor class
public class monitor
boolean busy=false;
synchronized void get()
if(!busy)
try
wait();
}catch(InterruptedException e){e.printStackTrace();}
notify();
synchronized void put()
if(busy)
try
wait();
}catch(InterruptedException e){e.printStackTrace();}
busy=true;
notify();
}Can anybody help me with this?Groovemaker,
Your Licznik class has a member m of type monitor, which has not been instantiated (in other words is null) hence, when calling m.put() you get NullPointerException. Please also mind, that using Thread.sleep(1000) is not an accurate way of measuring time.
If I may, please use recommended for Java class naming conventions - some of your names use lower case, while other don't which is confusing to the reader.
Daniel -
Problem with threads within applet
Hello,
I got an applet, inside this applet I have a singleton, inside this singleton I have a thread.
this thread is running in endless loop.
he is doing something and go to sleep on and on.
the problem is,
when I refresh my IE6 browser I see more than 1 thread.
for debug matter, I did the following things:
inside the thread, sysout every time he goes to sleep.
sysout in the singleton constructor.
sysout in the singleton destructor.
the output goes like this:
when refresh the page, the singleton constructor loading but not every refresh, sometimes I see the constructor output and sometimes I dont.
The thread inside the singleton is giving me the same output, sometime I see more than one thread at a time and sometimes I dont.
The destructor never works (no output there).
I don't understand what is going on.
someone can please shed some light?
thanks.
btw. I am working with JRE 1.1
this is very old and big applet and I can't convert it to something new.Ooops. sorry!
I did.
public void start() {
public void stop() {
public void destroy() {
try {
resetAll();
Configuration.closeConnection();
QuoteItem.closeConnection();
} finally {
try {
super.finalize();
} catch (Throwable e) {
e.printStackTrace();
} -
Problem with Threads and a static variable
I have a problem with the code below. I am yet to make sure that I understand the problem. Correct me if I am wrong please.
Code functionality:
A timer calls SetState every second. It sets the state and sets boolean variable "changed" to true. Then notifies a main process thread to check if the state changed to send a message.
The problem as far I understand is:
Assume the timer Thread calls SetState twice before the main process Thread runs. As a result, "changed" is set to true twice. However, since the main process is blocked twice during the two calls to SetState, when it runs it would have the two SetState timer threads blocked on its synchronized body. It will pass the first one, send the message and set "changed" to false since it was true. Now, it will pass the second thread, but here is the problem, "changed" is already set to false. As a result, it won't send the message even though it is supposed to.
Would you please let me know if my understanding is correct? If so, what would you propose to resolve the problem? Should I call wait some other or should I notify in a different way?
Thanks,
B.D.
Code:
private static volatile boolean bChanged = false;
private static Thread objMainProcess;
protected static void Init(){
objMainProcess = new Thread() {
public void run() {
while( objMainProcess == Thread.currentThread() ) {
GetState();
objMainProcess.setDaemon( true );
objMainProcess.start();
public static void initStatusTimer(){
if(objTimer == null)
objTimer = new javax.swing.Timer( 1000, new java.awt.event.ActionListener(){
public void actionPerformed( java.awt.event.ActionEvent evt){
SetState();
private static void SetState(){
if( objMainProcess == null ) return;
synchronized( objMainProcess ) {
bChanged = true;
try{
objMainProcess.notify();
}catch( IllegalMonitorStateException e ) {}
private static boolean GetState() {
if( objMainProcess == null ) return false;
synchronized( objMainProcess ) {
if( bChanged) {
SendMessage();
bChanged = false;
return true;
try {
objMainProcess.wait();
}catch( InterruptedException e ) {}
return false;
}Thanks DrClap for your reply. Everything you said is right. It is not easy to make them alternate since SetState() could be called from different places where the state could be anything else but a status message. Like a GREETING message for example. It is a handshaking message but not a status message.
Again as you said, There is a reason I can't call sendMessage() inside setState().
The only way I was able to do it is by having a counter of the number of notifies that have been called. Every time notify() is called a counter is incremented. Now instead of just checking if "changed" flag is true, I also check if notify counter is greater than zero. If both true, I send the message. If "changed" flag is false, I check again if the notify counter is greater than zero, I send the message. This way it works, but it is kind of a patch than a good design fix. I am yet to find a good solution.
Thanks,
B.D. -
Problem with threads running javaw
Hi,
Having a problem with multi thread programming using client server sockets. The program works find when starting the the application in a console using java muti.java , but when using javaw multi.java the program doesnt die and have to kill it in the task manager. The program doesnt display any of my gui error messages either when the server disconnect the client. all works find in a console. any advice on this as I havent been able to understand why this is happening? any comment would be appreciated.
troy.troy,
Try and post a minimum code sample of your app which
does not work.
When using javaw, make sure you redirect the standard
error and standard output streams to file.
Graeme.Hi Graeme,
I dont understand what you mean by redirection to file? some of my code below.
The code works fine under a console, code is supposed to exit when the client (the other server )disconnects. the problem is that but the clientworker side of the code still works. which under console it doesnt.
public class Server{
ServerSocket aServerSocket;
Socket dianosticsSocket;
Socket nPortExpress;
ClientListener aClientListener;
LinkedList queue = new LinkedList();
int port = 0;
int clientPort = 0;
String clientName = null;
boolean serverAlive = true;
* Server constructor generates a server
* Socket and then starts a client threads.
* @param aPort socket port of local machine.
public Server(int aPort, String aClientName, int aClientPort){
port = aPort;
clientName = aClientName;
clientPort = aClientPort;
try{
// create a new thread
aServerSocket = new ServerSocket(port) ;
// connect to the nPortExpress
aClientListener = new ClientListener(InetAddress.getByName(clientName), clientPort, queue,this);
// aClientListener.setDaemon(true);
aClientListener.start();
// start a dianostic port
DiagnosticsServer aDiagnosticsServer = new DiagnosticsServer(port,queue,aClientListener);
// System.out.println("Server is running on port " + port + "...");
// System.out.println("Connect to nPort");
catch(Exception e)
// System.out.println("ERROR: Server port " + port + " not available");
JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Server port " + port + " not available", JOptionPane.ERROR_MESSAGE);
serverAlive = false;
System.exit(1);
while(serverAlive&&aClientListener.hostSocket.isConnected()){
try{
// connect the client
Socket aClient = aServerSocket.accept();
//System.out.println("open client connection");
//System.out.println("client local: "+ aClient.getLocalAddress().toString());
// System.out.println("client localport: "+ aClient.getLocalPort());
// System.out.println("client : "+ aClient.getInetAddress().toString());
// System.out.println("client port: "+ aClient.getLocalPort());
// make a new client thread
ClientWorker clientThread = new ClientWorker(aClient, queue, aClientListener, false);
// start thread
clientThread.start();
catch(Exception e)
//System.out.println("ERROR: Client connection failure");
JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client connection failure", JOptionPane.ERROR_MESSAGE);
}// end while
} // end constructor Server
void serverExit(){
JOptionPane.showMessageDialog(null, "Server ","ERROR: nPort Failure", JOptionPane.ERROR_MESSAGE);
System.exit(1);
}// end class Server
*** connect to another server
public class ClientListener extends Thread{
InetAddress hostName;
int hostPort;
Socket hostSocket;
BufferedReader in;
PrintWriter out;
boolean loggedIn;
LinkedList queue; // reference to Server queue
Server serverRef; // reference to main server
* ClientListener connects to the host server.
* @param aHostName is the name of the host eg server name or IP address.
* @param aHostPort is a port number of the host.
* @param aLoginName is the users login name.
public ClientListener(InetAddress aHostName, int aHostPort,LinkedList aQueue,Server aServer) // reference to Server queue)
hostName = aHostName;
hostPort = aHostPort;
queue = aQueue;
serverRef = aServer;
// connect to the server
try{
hostSocket = new Socket(hostName, hostPort);
catch(IOException e){
//System.out.println("ERROR: Connection Host Failed");
JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort Failed", JOptionPane.ERROR_MESSAGE);
System.exit(0);
} // end constructor ClientListener
** multi client connection server
ClientWorker(Socket aSocket,LinkedList aQueue, ClientListener aClientListener, boolean diagnostics){
queue = aQueue;
addToQueue(this);
client = aSocket;
clientRef = aClientListener;
aDiagnostic = diagnostics;
} // end constructor ClientWorker
* run method is the main loop of the server program
* in change of handle new client connection as well
* as handle all messages and errors.
public void run(){
boolean alive = true;
String aSubString = "";
in = null;
out = null;
loginName = "";
loggedIn = false;
while (alive && client.isConnected()&& clientRef.hostSocket.isConnected()){
try{
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
if(aDiagnostic){
out.println("WELCOME to diagnostics");
broadCastDia("Connect : diagnostics "+client.getInetAddress().toString());
out.flush();
else {
out.println("WELCOME to Troy's Server");
broadCastDia("Connect : client "+client.getInetAddress().toString());
out.flush();
String line;
while(((line = in.readLine())!= null)){
StringTokenizer aStringToken = new StringTokenizer(line, " ");
if(!aDiagnostic){
broadCastDia(line);
clientRef.sendMessage(line); // send mesage out to netExpress
out.println(line);
out.flush();
else{
if(line.equals("GETIPS"))
getIPs();
else{
clientRef.sendMessage(line); // send mesage out to netExpress
out.println(line);
out.flush();
} // end while
catch(Exception e){
// System.out.println("ERROR:Client Connection reset");
JOptionPane.showMessageDialog(null, (e.toString()),"ERROR:Client Connection reset", JOptionPane.ERROR_MESSAGE);
try{
if(aDiagnostic){
broadCastDia("Disconnect : diagnostics "+client.getInetAddress().toString());
out.flush();
else {
broadCastDia("Disconnect : client "+client.getInetAddress().toString());
out.flush();
// close the buffers and connection;
in.close();
out.close();
client.close();
// System.out.println("out");
// remove from list
removeThreadQueue(this);
alive = false;
catch(Exception e){
// System.out.println("ERROR: Client Connection reset failure");
JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client Connection reset failure", JOptionPane.ERROR_MESSAGE);
}// end while
} // end method run
* method run - Generates io stream for communicating with the server and
* starts the client gui. Run also parses the input commands from the server.
public void run(){
boolean alive = true;
try{
// begin to life the gui
// aGuiClient = new ClientGui(hostName.getHostName(), hostPort, loginName, this);
// aGuiClient.show();
in = new BufferedReader(new InputStreamReader(hostSocket.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(hostSocket.getOutputStream()));
while (alive && hostSocket.isConnected()){
String line;
while(((line = in.readLine())!= null)){
System.out.println(line);
broadCast(line);
} // end while
} // end while
catch(Exception e){
// System.out.println("ERRORa Connection to host reset");
JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort reset", JOptionPane.ERROR_MESSAGE);
try{
hostSocket.close();
}catch(Exception a){
JOptionPane.showMessageDialog(null, (a.toString()),"ERROR: Exception", JOptionPane.ERROR_MESSAGE);
alive = false;
System.exit(1);
} // end method run -
Problem with Threads and "plase wait..."-Window
Hi everyone,
I have a problem that I'm not able to solve in any way... I have a time-consuming task (a file decryption) which I execute in a separate thread; I've used the SwingWorker class, like suggested by sun-tutorial, and it works right. The problem is that I have to wait that the decryption have finished before continuing with program-execution. Therefore I would like to display a "please wait"-window while the task runs. I've tryed all the possible ways I know but the problem is always the same: the waitWindow is displayed empty, the bounds are painted but the contents no; it's only painted when the decrypt-task has finished. Please help me, I have no more resources....
decrypt-file code:
public class DecryptFile {
private String cryptedFileNameAndPath;
private ByteArrayInputStream resultStream = null;
// need for progress
private int lengthOfTask;
private int current = -1;
private String statMessage;
public DecryptFile(String encZipFileNameAndPath) {
cryptedFileNameAndPath = encZipFileNameAndPath;
//Compute length of task...
// 0 for indeterminate
lengthOfTask = 0;
public ByteArrayInputStream getDecryptedInputStream() {
return this.resultStream;
* Called from ProgressBarDemo to start the task.
public void go() {
current = -1;
final SwingWorker worker = new SwingWorker() {
public Object construct() {
return new ActualTask();
worker.start();
* Called from ProgressBarDemo to find out how much work needs
* to be done.
public int getLengthOfTask() {
return lengthOfTask;
* Called from ProgressBarDemo to find out how much has been done.
public int getCurrent() {
return current;
public void stop() {
current = lengthOfTask;
* Called from ProgressBarDemo to find out if the task has completed.
public boolean done() {
if (current >= lengthOfTask)
return true;
else
return false;
public String getMessage() {
return statMessage;
* The actual long running task. This runs in a SwingWorker thread.
class ActualTask {
ActualTask () {
current = -1;
statMessage = "";
resultStream = AIUtil.getInputStreamFromEncZip(cryptedFileNameAndPath); //here the decryption happens
current = 0;
statMessage = "";
}The code that calls decryption and displays waitWindow
final WaitSplash wS = new WaitSplash("Please wait...");
final DecryptFile cryptedTemplate = new DecryptFile (this.templateFile);
cryptedTemplate.go();
while (! cryptedTemplate.done()) {
try {
wait();
} catch (Exception e) { }
this.templateInputStream = cryptedTemplate.getDecryptedInputStream();
wS.close();Thanks, thanks, thanks in advance!
EdoardoMaybe you can try setting the priority of the long-running thread to be lower? so that the UI will be more responsive...
-
im using jdk 1.6 with java wtk 2.1
ya i know..
2.1 is a jdk1.4 source
but im using souce as 1.4 during compiliation so thats not the prob
this is my code
package org.learn;
import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.Alert;
import javax.microedition.lcdui.Display;
public class thtest extends MIDlet
Thread t;
public void startApp()
Alert a=new Alert("hello");
a.setString("hello");
Alert b=new Alert("world");
b.setString("world");
Display d = Display.getDisplay(this );
d.setCurrent(a);
t=Thread.currentThread();
try{
t.sleep(10000);
catch (Exception e){}
d.setCurrent(b);
public void pauseApp()
public void destroyApp(boolean unconditional)
its just supposed to pause between the alerts using threads
however when i run it using the wtk, the emulator run properly but when i launch the app, it stops executing giving me this:
"Error verifying method org/learn/thtest startApp()V
Approximate bytecode offset 49: Inconsistent or missing stackmap at target
%the stack info%
Execution completed.
437782 bytecodes executed
9 thread switches
486 classes in the system (including system classes)
2506 dynamic objects allocated (73832 bytes)
2 garbage collections (60652 bytes collected)
Execution completed.
437782 bytecodes executed
9 thread switches
486 classes in the system (including system classes)
ALERT: java/lang/VerifyError: org/learn/thtest.
2506 dynamic objects allocated (73832 bytes)
2 garbage collections (60652 bytes collected)
please can someone help me out with this, is it an error on my part or do i have to set some option.Hi gandalf123,
First, Thread.sleep is a static method, so you don't need to create a Thread object to use it.
I think the problem is due to the fact you don't preverify your midlet.
More over, you don't need to double post your question. -
Problem with threads and camera.
Hi everybody!
I've a problem with taking snapshot.
I would like to display a loading screen after it take snapshot ( sometimes i
have to wait few seconds after i took snapshot. Propably photo is being taken in time where i have to wait).
I was trying to use threads but i didn't succeed.
I made this code:
display.setCurrent(perform);
new Thread(new Runnable(){
public void run() {
while((!performing.isShown()) && (backgroundCamera.isShown())){
Thread.yield();
notifyAll();
}).start();
new Thread(new Runnable(){
public void run() {
try {
this.wait();
} catch(Exception e) {
exceptionHandler(e);
photo = camera.snapshot();
display.setCurrent(displayPhoto);
}).start();This code is sometimes showing performing screen but sometimes no.
I don't know why. In my opinion performing.isShown() method isn't working correctly.
Does anyone have some idea how to use threads here?Hi,
I've finally managed to work this fine.
The code:
Object o = new Object();
display.setCurrent(perform);
new Thread(new Runnable(){
public void run() {
while(!performing.isShown()){
Thread.yield();
synchronized(o) {
o.notify();
}).start();
new Thread(new Runnable(){
public void run() {
try {
synchronized(o) {
o.wait(1);
} catch(Exception e) {
exceptionHandler(e);
photo = camera.snapshot();
display.setCurrent(displayPhoto);
}).start(); -
Problem with threads and graphics
I have a thread that chooses paths for a Travelling salesman problem, it then calls a TSPdraw class and passes it the path, which the class then draws. the problem is when i have two threads it creates two windows but only draws a path in one of them. any ideas where i`m going wrong
Are you using swing components? Swing isn't threadsafe. If you have multiple threads that want to update your UI you need to use the SwingUtilities.invokeLater(...)or invokeAndWait(...). There is a page in the swing tutorial about this at: http://java.sun.com/docs/books/tutorial/uiswing/misc/threads.html
-
We have a problem where our application stops responding after a few days of usage. Things will for fine for a day or two, and then pretty quickly threads will start getting hung up, usually in places where they are allocating memory
We are running WebLogic 8.1 SP2 on Sun JDK 1.4.2_04 on Solaris 8 using the alternate threading model and the -server hotspot vm. We are running pretty much the same code that we had no problems with under WebLogic 6.1 SP4 and Sun JDK 1.3.1.
A thread dump usually shows that some or all of our execute threads are in the state "waiting for monitor entry" even though they are not currently waiting on any java locks. Here is a sample thread from the thread dump (we have ~120 threads so I don't want to post the full dump).
=============================================================================================
"ExecuteThread: '8' for queue: 'itgCrmWarExecutionQueue'" daemon prio=5 tid=0x005941d0 nid=0x2c waiting for monitor entry [c807f000..c807fc28]
at java.lang.String.substring(String.java:1446)
at java.lang.String.substring(String.java:1411)
at weblogic.servlet.internal.ServletRequestImpl.getRelativeUri(ServletRequestImpl.java:1872)
at weblogic.servlet.internal.WebAppServletContext.invokeServlet(WebAppServletContext.java:3492)
at weblogic.servlet.internal.ServletRequestImpl.execute(ServletRequestImpl.java:2585)
at weblogic.kernel.ExecuteThread.execute(ExecuteThread.java:197)
at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:170)
=============================================================================================
String.java line 1446 for this jdk allocates a new String object, and all the other threads in this state also are creating new objects or arrays, etc.
We've done a pstack on this process when it's in this state, and the threads that are in the "waiting for monitor entry" that look like they're allocating memory are all waiting on the same lwp_mutex_lock with some allocation method that's calling into the native TwoGenerationCollectorPolicy.mem_allocate_work (see pstack output below for the same thread as in the thread dump above)
=============================================================================================
----------------- lwp# 44 / thread# 44 --------------------
ff31f364 lwp_mutex_lock (e3d70)
fee92384 __1cNObjectMonitorGenter26MpnGThread__v_ (5000, 525c, 5000, 50dc, 4800, 4af0) + 2d8
fee324d4 __1cSObjectSynchronizerKfast_enter6FnGHandle_pnJBasicLock_pnGThread__v_ (c807f65c, c807f7d4, 5941d0, 0, 35d654, fee328ec) + 68
fee32954 __1cQinstanceRefKlassZacquire_pending_list_lock6FpnJBasicLock__v_ (c807f7d4, ff170000, d4680000, 4491d4, fee1bc2c,
0) + 78
fee3167c __1cPVM_GC_OperationNdoit_prologue6M_i_ (c807f7bc, 4400, ff170000, 2d2b8, 4a6268, c807fa18) + 38
fee2e0b0 __1cIVMThreadHexecute6FpnMVM_Operation__v_ (c807f7bc, 963a8, 0, 0, 1, 0) + 90
fed2c2a4 __1cbCTwoGenerationCollectorPolicyRmem_allocate_work6MIii_pnIHeapWord__ (962c0, ff1c29ec, ff1c297c, ff131a26, 4800, 4998) + 160
fed22940 __1cNinstanceKlassRallocate_instance6MpnGThread__pnPinstanceOopDesc__ (ee009020, 5941d0, 15ca581, 3647f0, 4a6268, c807f8c8) + 180
fed34928 __1cLOptoRuntimeFnew_C6FpnMklassOopDesc_pnKJavaThread__v_ (ee009018, 5941d0, 0, 0, 0, 0) + 28
fa435a58 ???????? (ee009018, e86de, 15ca4de, 50dc, 5941d0, c807f9c8)
fb36f9a4 ???????? (0, d412ccd8, ee046c28, ff170000, 0, 0)
fad8b278 ???????? (ee046c28, d6000c90, ee046530, 8, db8e8450, c807f9e8)
fad62abc ???????? (d412ccd8, ee046530, d6000c90, ee3bfa38, 8, c807fa18)
fa4b3c38 ???????? (c807fb9c, 0, f2134700, fa415e50, 8, c807faa8)
fa40010c ???????? (c807fc28, c807fe90, a, ee9e1e20, 4, c807fb40)
fed5d48c __1cJJavaCallsLcall_helper6FpnJJavaValue_pnMmethodHandle_pnRJavaCallArguments_pnGThread__v_ (c807fe88, c807fcf0, c807fda8, 5941d0, 5941d0, c807fd00) + 27c
fee4b784 __1cJJavaCallsMcall_virtual6FpnJJavaValue_nLKlassHandle_nMsymbolHandle_4pnRJavaCallArguments_pnGThread__v_ (ff170000, 594778, c807fd9c, c807fd98, c807fda8, 5941d0) + 164
fee5e8dc __1cJJavaCallsMcall_virtual6FpnJJavaValue_nGHandle_nLKlassHandle_nMsymbolHandle_5pnGThread__v_ (c807fe88, c807fe84, c807fe7c, c807fe74, c807fe6c, 5941d0) + 6c
fee6fc74 __1cMthread_entry6FpnKJavaThread_pnGThread__v_ (5941d0, 5941d0, 838588, 594778, 306d10, fee69254) + 128
fee6927c __1cKJavaThreadDrun6M_v_ (5941d0, 2c, 40, 0, 40, 0) + 284
fee6575c _start (5941d0, fa1a1600, 0, 0, 0, 0) + 134
ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
=============================================================================================
Also when it's having this problem, the "VM Thread" is always using a lot of processor time. We did a couple of pstacks today while it was having this problem, and this thread was stuck in the ONMethodSweeper.sweep for over 15 minutes when we finally killed the server.
From the thread dump:
"VM Thread" prio=5 tid=0x000e2d20 nid=0x2 runnable
From the first pstack:
=============================================================================================
----------------- lwp# 2 / thread# 2 --------------------
fed40c04 __1cXvirtual_call_RelocationIparse_ic6FrpnICodeBlob_rpC5rppnHoopDesc_pi_nNRelocIterator__ (42a2f4, fa5fa46d, ffffffff, fc4ffcb8, 42a2f4, 42a324) + 124
fed46318 __1cKCompiledIC2t5B6MpnKRelocation__v_ (42a2f0, fc4ffd24, fc4ffd4c, e802, 0, 6) + 38
fed90c38 __1cHnmethodVcleanup_inline_caches6M_v_ (fa5f7f88, fa608940, 1, 0, fa400000, 6) + 1ac
fede18b4 __1cONMethodSweeperFsweep6F_v_ (2cf38, 0, ffffffff, ff1cf1fc, ff1c66e8, fede1d44) + 1b0
fede1e6c __1cUSafepointSynchronizeFbegin6F_v_ (2cf38, ff1ba138, 5000, 50dc, 5000, 525c) + 248
feef1fd4 __1cIVMThreadEloop6M_v_ (4400, 4000, 4324, 4000, 42b0, 3800) + 3d4
feef1ae4 __1cIVMThreadDrun6M_v_ (e2d20, 2, 40, 0, 40, 0) + 8c
fee6575c _start (e2d20, ff270200, 0, 0, 0, 0) + 134
ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
=============================================================================================
Second pstack
=============================================================================================
----------------- lwp# 2 / thread# 2 --------------------
fed41180 __1cXvirtual_call_RelocationIparse_ic6FrpnICodeBlob_rpC5rppnHoopDesc_pi_nNRelocIterator__ (0, ff1b9664, ffffffff, fc4ffcb8, a6f2cc, fc4ffbd0) + 6a0
fed46318 __1cKCompiledIC2t5B6MpnKRelocation__v_ (a6f2c8, fc4ffd24, fc4ffd4c, e802, 0, 6) + 38
fed90c38 __1cHnmethodVcleanup_inline_caches6M_v_ (faded4c8, fadf2c80, 1, 0, fa400000, 6) + 1ac
fede18b4 __1cONMethodSweeperFsweep6F_v_ (2cf38, 0, ffffffff, ff1cf1fc, ff1c66e8, fede1d44) + 1b0
fede1e6c __1cUSafepointSynchronizeFbegin6F_v_ (2cf38, ff1ba138, 5000, 50dc, 5000, 525c) + 248
feef1fd4 __1cIVMThreadEloop6M_v_ (4400, 4000, 4324, 4000, 42b0, 3800) + 3d4
feef1ae4 __1cIVMThreadDrun6M_v_ (e2d20, 2, 40, 0, 40, 0) + 8c
fee6575c _start (e2d20, ff270200, 0, 0, 0, 0) + 134
ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
=============================================================================================
Has anyone ever seen anything like this? I'm trying to figure out if this is caused by something we're doing, or something relating to our environment and jvm options. Any ideas?Thanks for the reply - I'm testing our app with the +UseConcMarkSweepGC now in our test environment to make sure it doesn't cause any problems there. Unfortunately the only place we've had this problem is on the production server, so it's extra difficult debugging this.
We're using the following memory options:
-ms512m -mx512m -XX:NewSize=128m -XX:PermSize=192m -XX:MaxNewSize=128m -XX:MaxPermSize=192m -XX:SurvivorRatio=8and the following debugging options, as we've also been seeing OutOfMemoryErrors ( see http://forum.java.sun.com/thread.jsp?forum=37&thread=522354&tstart=45&trange=15 )
-verbosegc -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintHeapAtGCBTW, which c++filt version and options are you using? Our Solaris boxes only seem to have the GNU version installed. I was trying to run that on some of the other stack traces and wasn't getting anywhere, and didn't know if because it was GNU version wouldn't work on something compiled with the Sun compiler.
Thanks!
--Andy
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