Can GRADIENT MESH be moved in a Flash MOTION TWEEN?

I have been animating with Flash Pro for a while and just started using Illustrator.  It has a really neat tool called gradient mesh.  My question is can I export an object with a gradient mesh into Flash Pro and tween it to say rotate it or move its surface colors?

Thaks!
Billy

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    hi how can i let a move clip complete his motion tween movement after dragging and dropping it
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    r_mc.addEventListener(MouseEvent.MOUSE_DOWN,fun); r_mc.addEventListener(MouseEvent.MOUSE_UP,fun2); function fun(event:MouseEvent):void { stop(); r_mc.startDrag();
    function fun2(event:MouseEvent):void {
    play(); r_mc.stopDrag();

    i have a simple .fla file wich contains MC that has
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    and in the frame 50 the MC appears in the right of the stage and there is a motion tween between them
    every thing till now working well
    i want to make that MC dragabble
    so when i drag the MC i will use stop()
    and when i drop it i will use play()
    but the problem is that the mc doesnt move and complete
    his motion tween movement when i drop it
    for example the MC will be in the middle of the stage in frame 25
    in this frame (25) i am draging the MC ,stoping the timeline,dropping the MC and resum playing the timeline again
    but the MC freezes in the middle of the stage and doesnt go to the right of the stageo until the flash loops and start from the frame 1 again
    here is the example wich i am worikng on
    http://www.mediafire.com/?ia47r4owha7sz8v
    thank u very much and sorry for my bad English

  • Moving multiple symbols "breaks" motion tweens

    I'm working on a character rotation in Flash CS 5.5 that leads into a basic walk cycle using all motion tweens. The tutorial I'm following (which only uses classic tweens) says to grab all the upper body symbols with free transform and rotate them forward a little. This works fine with classic tweens, but with motion tweens, the parts pop strangely out of place and the more frames I try to move the upper body symbols on, the worse the symbols start randomly sliding around. You can see a simple before/after example posted below. Moving the profile view upper body symbols displaces the arms on the first frame.
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    EDIT - Whatever change is made to the arms during the walk  changes the key frames at the beginning, but only if selected with other symbols. If I move the upper body parts down instead of rotating them, the first frame arms will be retroactively be moved down.
    Message was edited by: LastNameLeft3000

    If you are interested in getting decent results at some point youwill have to looke into the Bone-Tool or use a extension like DragonBones
    The reason why you are having "Displacement"-problems lies in the "Math" behind how AnimatorFactory (the system behind Motion Tweens) handles transformations different from Tweens (Its outright misleading to call them Tweens, and Adobe did a poor naming job).
    Right click one of the Motion tweens and chosy "copy as Actionscript 3.0" from the context menu then paste the code in any available textEditor and you will see sth like:
    import fl.motion.AnimatorFactory;
    import fl.motion.MotionBase;
    import fl.motion.Motion;
    import flash.filters.*;
    import flash.geom.Point;
    var __motion_Symbol1_9:MotionBase;
    if(__motion_Symbol1_9 == null) {
        __motion_Symbol1_9 = new Motion();
        __motion_Symbol1_9.duration = 24;
        // Call overrideTargetTransform to prevent the scale, skew,
        // or rotation values from being made relative to the target
        // object's original transform.
        // __motion_Symbol1_9.overrideTargetTransform();
        // The following calls to addPropertyArray assign data values
        // for each tweened property. There is one value in the Array
        // for every frame in the tween, or fewer if the last value
        // remains the same for the rest of the frames.
        __motion_Symbol1_9.addPropertyArray("x", [0]);
        __motion_Symbol1_9.addPropertyArray("y", [0]);
        __motion_Symbol1_9.addPropertyArray("scaleX", [1.000000]);
        __motion_Symbol1_9.addPropertyArray("scaleY", [1.000000]);
        __motion_Symbol1_9.addPropertyArray("skewX", [0]);
        __motion_Symbol1_9.addPropertyArray("skewY", [0]);
        __motion_Symbol1_9.addPropertyArray("rotationConcat", [0,3.91304,7.82609,11.7391,15.6522,19.5652,23.4783,27.3913,31.3043,35.2174,39.1304,43.043 5,46.9565,50.8696,54.7826,58.6957,62.6087,66.5217,70.4348,74.3478,78.2609,82.1739,86.087,9 0]);
        __motion_Symbol1_9.addPropertyArray("blendMode", ["normal"]);
        __motion_Symbol1_9.addPropertyArray("cacheAsBitmap", [false]);
        __motion_Symbol1_9.addPropertyArray("opaqueBackground", [null]);
        __motion_Symbol1_9.addPropertyArray("visible", [true]);
        // Create an AnimatorFactory instance, which will manage
        // targets for its corresponding Motion.
        var __animFactory_Symbol1_9:AnimatorFactory = new AnimatorFactory(__motion_Symbol1_9);
        __animFactory_Symbol1_9.transformationPoint = new Point(0.499943, 0.500000);
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        // instance to target a DisplayObject with this Motion.
        // The second parameter is the number of times the animation
        // will play - the default value of 0 means it will loop.
        // __animFactory_Symbol1_9.addTarget(<instance name goes here>, 0);
        // Call the addTarget function on the AnimatorFactory
        // instance to target a DisplayObject with this Motion.
        // The second parameter is the number of times the animation
        // will play - the default value of 0 means it will loop.
        // __animFactory_Symbol1_9.addTarget(<instance name goes here>, 0);
    This is only the code for simply rotating a rectangle over the duration of 24 frames.
    You notice 2 two problems right away: while having the registration point in the center, Flash distorts the values:
        __animFactory_Symbol1_9.transformationPoint = new Point(0.499943, 0.500000); //should be (0.5, 0.5)
    you can imagine that this "error" gets worse when inherited from nested symbol to nested symbol, it "exponentially" grows with each nesting, and it will soon reach a point were it gets visible.

  • Moving keyframes around in motion tween?

    Hi
    In Flash CS5, after you've inserted a keyframe in a motion tween, how do you move that keyframe to another frame?
    Cheers
    Shaun

    Make use of MotionEditor. Select Window >> Motion Editor. from main menu.
    Details on Motion Editor here: http://help.adobe.com/en_US/flash/cs/using/WS0B461DB7-C633-4c1a-9855-44483601E912.html

  • Can't motion tween in mask CS4

    I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
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    For example, this would work in CS4:
    1. In a new AS3 document, draw a large square on one layer.  Press F5 on frame 20 to insert some static frames.
    2. Insert a new layer and draw a smaller square that's a different color and situated over the large square.
    3. Right-click the small square and choose Create Motion Tween.
    4. Scrub to frame 20 and move the square.
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  • How I can improve my gradient mesh tools?

    Hello there,
    I would like to know if I can go faster to do a photorealistic with a mesh tools, cause point by point....
    It's a bit hard, or do you have a tutorials on i Can go faster to do my pictures fast as I can do it.
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    ... and even if you decide not to use the plugin, make sure to read its introduction. It will teach you a lot about gradient meshes:
    http://vectorboom.com/load/web_roundups/mesh_tormentor_plugin_complete_guide/13-1-0-18

  • Can i save a vector with gradient mesh as isolated .PNG?

    Hi,
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    I am using Illustrator CS6, on Mac.
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  • Gradient Mesh in Flash

    Is there a way to acheive the same or similar results by creating gradient meshes in Flash the same way that Illustrator offers?
    I created some images in Illustrator using gradient meshes and when i bring them into flash it automatically converts my vertor art to bitmaps.
    just wondering if there was a way to stylize objects in flash using something similar to a gradient mesh,
    thanks.
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    Thaks!
    Billy

  • Can I use Gradient Mesh tool as a template to create a 3D looking graphic?

    I am attempting to make a similar graphic with this 3D  appearance , using AI CS5.1
    The nature of how the gradient mesh tool appears would achieve the desired effect.
    I am trying to find a way, to capture and/ or add a stroke to the gradient mesh framework (seen in red) and/or save the mesh as an object.
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    Thank you.
    ~design_element

    design element,
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    http://forums.adobe.com/community/illustrator/illustrator_general?view=discussions

  • Can the Gradient Mesh Tool "web" be converted to an object to create 3D looking graphics?

    I am attempting to make a similar graphic with this 3D  appearance , using AI CS5.1
    The nature of how the gradient mesh tool appears would achieve the desired effect.
    I am trying to find a way, to capture and/ or add a stroke to the gradient mesh framework (seen in red) and/or save the mesh as an object.
    Suggestions, thoughts, work-arounds most appreciated.
    Thank you.
    ~design_element

    Assuming you're not going to do some very precise scientific studies, you may want to create rectangular grids and experiment with Envelopes (located in the Object menu).

  • Question about gradient mesh tool

    Hello, I am using the gradient tool for the first time and when I touch on an object to lay a gradient, the mesh seems to choose a set of anchor points to anchor to.  If I want to anchor the gradient mesh to different points, how do I change them?

    You need to keep in mind that the mesh is always constucted like a table. It has 4 corners. It's possible to set these 4 corners. All the other points are somewhat dependant on them, but can be moved using the gradient mesh tool. Read the manual on that.
    To set the 4 corners:
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    OpenObject > Create gradient mesh
    Enter values -> OK

  • Gradient Mesh Tool won't work over a standard gradient

    How can I get the Mesh Tool to work over a gradient? If I place an RGB image and create a gradient mesh over it I can select each individual point and then use the color picker to pick a color underneath by clicking the placed image. However, if I create a gradient mesh over a standard gradient I can not pick up the color in the standard gradient that is below. What the color picker does is pick up the entire gradient. It doesn't put any color into the individual points of the gradient mesh.

    Thanks guys for the answers. I appreciate it. I did determine that I could rasterize the gradient so it would be treated like a placed image. That breaks the vector attributes but it does work.
    I swear that I tried all the modifier keys (ctrl, shift, alt, ctrl+shift, etc.) but I guess not. I was crunching out a job at 4AM and I guess I missed something. I do usually try all of them before I look for other options. I thought that I might have overlooked a switch or preference. But I couldn't find one. Using "shift" does in fact work well. Thanks for redirecting me back to the most simple solution.
    It always amazes me how the mind works, although frustratingly. I bet that I tried "shift" and maybe missed the key (I don't look at the keyboard most of the time as I do it by feel) or I didn't push it all the way down. Whatever the malfunction, once my brain thought that I'd tried the "shift" key I never went back and tried it again. It just goes to show you, you need to try each potential solution several times before moving on.
    Thanks for the answers. It has me rolling again and having a great time exploring the world of the gradient mesh.

  • Gradient mesh and tween

    I have been animating with Flash Pro for a while and just started using Illustrator.  It has a really neat tool called gradient mesh.  My question is can I export an object with a gradient mesh into Flash Pro and tween it to say rotate it or move its surface colors?

    Thaks!
    Billy

  • [CS4] Gradient Mesh- uneditable "helper" points

    How do I delete the extra points that appear along a path when using the Gradient Mesh tool?
    If you create an organic shaped object then convert it to a gradient mesh you get a cross pattern with handles at the mesh points. Adding more paths creates more paths. But sometimes these paths have invisible helper points which cause kinks when you try to edit the line. They try to maintain their original shape when the path is moved via the mesh point handles. Anyone who's worked with gradient meshes knows this. By deleting these extra points, the line becomes smooth and workable. It's absolutely essential for example when an additional line is added with the gradient mesh tool and the line takes a shortcut extending it beyond the parameters of the artwork. By deleting the points, the line can be edited and guided back inside the artwork's edges.
    To see these extra points, press the + or - key while the mesh object is selected.
    Previous versions of Illustrator allowed these extra points to be deleted. In CS you merely had to click the - key to change the pen tool to the delete pen tool. Clicking the points was identical to removing anchor points. Simple, easy and absolutely necessary.
    In CS3 the minus-pen tool stopped working until after many hours of searching on the internet I found that by unchecking the "Snap to Point" in the preferences, made it work again.
    I make my living by illustrating. The gradient mesh tool is a huge part of what I do. Without the ability to edit these points the tool is useless.
    I hope they are still editable or I'll have to go back to CS3.
    Thank you.
    BD

    StrongBeaver wrote:
    Using the remove points pen tool does not work for me on gradient mesh points.  The gradient mesh adds vertical or horizontal lines I want to remove either a point or an entire line.
    rcraighead - Already tried your suggestion before asking, didn't work.
    Use the direct select tool to select the anchor point you wish to delete then hit delete. The mesh will be deselected after you hit delete so you have to reselect it and you will see that the anchor point and mesh line associated with it are gone.
    Ray-
    The need to deselect the snap to point option in the preferences persists for CS 5 *** well.
    this is how the direct select to and the delete key work out.
    If you want just one line you have to select the point that intersects with the outer path.

  • Need help with adding shadows to a shape (gradient mesh?...blur tool?)

    Hello. I'm an Illustrator novice, as you will be able to tell from my question. I'm somewhat familiar with the gradient mesh tool as well as the raster effects that Illustrator CS3 offers, but I can't figure out how to use them to do what I have to do.
    Here's my situation. I'm creating a logo design. It is a musical note with a flame coming off of it. I want to add the appearance of the shape having shadows (yellow for the light areas, and red for the shadowed areas).
    I can't get the gradient mesh tool to work because I'm assuming the shape is too complex. I understand that I could probably just create a bunch of different gradient mesh areas and just try to mesh them together, but is this necessary? ...and is chopping my shape into mulitple sections really the best method ? (it sure doesn't seem like the logical solution).
    Then I tried using Illustrators blur effects. I'm concerned to even use them for a logo design, because the "blur" effect is raster, and with a logo; it's probably not wise to use anything raster, correct? Anyway...i can't get it to work. I created a shape using the pen tool to replicate the shape of the shadow. When i blur it, the blur is visable outside the original logo shape. I don't know how to make it stop at the path edge. Does anyone know how?
    If anyone can please help me here, I would be more than grateful. I realize these questions probably stupid ones, but I just can't seem to figure out how to do this, despite reading tutorials and watching numerous youtube videos on the gradient mesh tool; I can't seem to figure out how to adapt it to my situation.
    Here is the image I created in Photoshop. I am trying to duplicate it in Illustrator CS3.
    [URL=http://img515.imageshack.us/my.php?image=surefiremusicnote.jpg][IMG]http://img515.ima geshack.us/img515/9348/surefiremusicnote.jpg[/IMG][/URL]

    Thanks Steve and Jet. I've spent the lasts 2 hours calling around to different print shops in hope that I can maybe trade labor for insight into their printing process. Problem is there seems to be a lack of 4 color offset printing companies who also offer spot colors. I really wish I had the money to take a class, but when I do, I will. I just contacted a few freelance designers who seem to have a lot of print work in their portfolios. Maybe they can teach me a thing or two, and in return I can drop them a few bucks or help them with something.
    Jet, you've got me very concerned here. What do you mean by "It's not just a matter of selecting colors; it's also a matter of selecting the number of inks necessary to render them in the various reproduction methods in which the mark will be used"? Are you just stating the importance in using swatch books (Pantone)?
    You mention the importance of a design being rendered in different forms (apparel, signs, promotional items..). So how should I go about doing this? Lets say a client wants a "mark" printed on all of the things you stated. Is it my duty to find out what printer they will be using before I submit design files to them? Is it the job of the designer to contact the print shop and get their profiles for different prints (glossy paper prints, matte paper prints, t-shirt printing, vehicle graphic printing)? This is all very time consuming, so should there not be extra charges when dealing with setting up different print settings for particular print jobs?
    I've read the blogs of some successful logo designers. David Airey for example just submits his logo design to his client in eps form I believe (plus any requests). Should he be submitting a separate file for each intended use, or is this the job of the client and printer to work out?
    You've got me extremely worried that I am going to really deal someone a bad hand here. As far as I know, this hasn't happened yet; but I'm glad you have me concerned. The sad part is that I do have a 2 year degree in graphic design and I didn't learn one thing about printing and it's association with color. The little I have learned is from the internet. I've checked out Amazon(dot)com for a good book on learning about color and print, but there seems to be a lack of recently written books (with reviews) regarding the subject. Can you recommend any?
    I started doing freelance work because people would ask me to design a t-shirt for them, or a flyer for their small business. So I did. Now I have more people requesting my services. It's hard to turn down the money, especially in these times. But at the same time, I don't want to cause major headaches for anyone either. Until recently, I had no idea the complexity of the design to print process. Just 3 days ago, I purchased a monitor calibration device and my first set of Pantone guides. They should arrive shortly. I know, don't laugh.
    My lack of knowledge regarding this whole thing has really got me questioning what I am doing. I figured all i really needed to know in Illustrator was to use the pen tool, since my use of Illustrator has been strictly for shaping logos.
    There are just so many questions I have, and all can't be answered through a google search. I really don't like wasting your time with my ignorance, but I do appreciate your assistance. It takes some time for my little brain to absorb all of this, but I have been reading all I can from the endless tutorials and forum discussions available on the web. The problem I've found is that alongside the large amount of great info on the web, there is seemingly an equal amount of contradictory or partially inaccurate info as well. which only confuses me more. For example, most people say to design in cmyk for print (300dpi higher or vector). A rep from Pantone told me to create my designs using Pantones color swatch groups. Why would I want to start in Pantone? Don't all of their colors cost extra money (spot colors require a new printer plate and ink to be set up). Starting in cmyk seems like a more logical approach. Is he just trying to sell me Pantone?
    Sorry for my redundant question regarding the concern for non-single colored paths not being able to join. You obviously answered my question with your example.
    For your time, I would like to show my appreciation. If you wouldn't' mind leaving your paypal address, I can send ya a couple/few bucks. Books are great, but they can't answer all questions. Forums like this one are really very helpful and a great learning tool. I do realize I have to continue educating myself as much as possible. I'm not going to give up, that's for sure.
    So, do you work for Adobe, or are you a graphic designer? Do you have a website with tutorials or a book I can buy lol?
    It would be great to be able to see a walkthrough in the design process of a successful designer and the proper methods of designing for different forms of print.

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