[CS4] Gradient Mesh- uneditable "helper" points

How do I delete the extra points that appear along a path when using the Gradient Mesh tool?
If you create an organic shaped object then convert it to a gradient mesh you get a cross pattern with handles at the mesh points. Adding more paths creates more paths. But sometimes these paths have invisible helper points which cause kinks when you try to edit the line. They try to maintain their original shape when the path is moved via the mesh point handles. Anyone who's worked with gradient meshes knows this. By deleting these extra points, the line becomes smooth and workable. It's absolutely essential for example when an additional line is added with the gradient mesh tool and the line takes a shortcut extending it beyond the parameters of the artwork. By deleting the points, the line can be edited and guided back inside the artwork's edges.
To see these extra points, press the + or - key while the mesh object is selected.
Previous versions of Illustrator allowed these extra points to be deleted. In CS you merely had to click the - key to change the pen tool to the delete pen tool. Clicking the points was identical to removing anchor points. Simple, easy and absolutely necessary.
In CS3 the minus-pen tool stopped working until after many hours of searching on the internet I found that by unchecking the "Snap to Point" in the preferences, made it work again.
I make my living by illustrating. The gradient mesh tool is a huge part of what I do. Without the ability to edit these points the tool is useless.
I hope they are still editable or I'll have to go back to CS3.
Thank you.
BD

StrongBeaver wrote:
Using the remove points pen tool does not work for me on gradient mesh points.  The gradient mesh adds vertical or horizontal lines I want to remove either a point or an entire line.
rcraighead - Already tried your suggestion before asking, didn't work.
Use the direct select tool to select the anchor point you wish to delete then hit delete. The mesh will be deselected after you hit delete so you have to reselect it and you will see that the anchor point and mesh line associated with it are gone.
Ray-
The need to deselect the snap to point option in the preferences persists for CS 5 *** well.
this is how the direct select to and the delete key work out.
If you want just one line you have to select the point that intersects with the outer path.

Similar Messages

  • Gradient Mesh- Coloring individual points

    I'm trying to practice on myself using the gradient mesh tool… I understand the point made about making many smaller meshes e.g. eyes, nose, mouth…
    I'll start from the beginning…
    I open an image of myself >open the layers panel and lock my image…
    Create a new blank layer…
    Then I select my pen tool…
    Start making an outline of my face, approximately 1-3 pixels all the way around the outside…
    Then I go up to the menu bar and click on, "Object >Create Gradient Mesh" - 15 rows by 15 columns…
    then I use the selection tool and select the whole mesh that was just created…
    then set the opacity to 0%…
    Using the direct selection tool to select & move anchor points and handles as needed to match light lines…
    then I use the mesh tool to select an anchor point to start coloring…
    this is where I start to run into trouble…
    after selecting my first anchor point to color, I select the color picker tool from the toolbox…
    for some reason I'm not able to select that color beneath the mesh (the color underneath the selected anchor point)…
    I played around & so far the only way I'm able to select the color beneath is by moving the whole mesh to the side, but… I end up losing the reference point of where that anchor was…
    Illustrator CS6
    Any help, tips and tricks would be greatly appreciated…
    Thank you in advance,
    Rob

    I ended up watching a video with no sound at YouTube…
    What the person did was/sound similar to what you're telling me…
    Lock the image layer and create a new layer >used the square tool >added points and move them where needed >while holding down the control key this person clicked on the eyeball of layer 2…
    I don't know if your way has the same effect, but… This worked perfectly for me, holding down the control button while clicking on the eyeball…
    I'm now able to select the color underneath the anchor points…

  • Convert live trace object to gradient mesh? Help please! :)

    Does anyone have advice on turning a live trace object into a gradient mesh? Or some sort of workaround? We love the live trace tool, but cannot get the mesh to apply to it unless created by the pen tool first. Thanks for any help, using CS5.

    Yes Monika has this right.
    Ths is wha will happen toyour rt if you are first sucessful in creating shapes and then if you are successful in converting to gradient mesh.
    You willlose your strokes and some of your strkes will be in part filed objects.
    Best to do the live trace for the ink work and the gradient mesh as separate shaphes, but I do not think it is ncessary to lose you strokes by using tham ads clipping paths I think simply placing the gradient mesh objects behind the line work will do the trick.
    Sort of like this

  • Question about gradient mesh tool

    Hello, I am using the gradient tool for the first time and when I touch on an object to lay a gradient, the mesh seems to choose a set of anchor points to anchor to.  If I want to anchor the gradient mesh to different points, how do I change them?

    You need to keep in mind that the mesh is always constucted like a table. It has 4 corners. It's possible to set these 4 corners. All the other points are somewhat dependant on them, but can be moved using the gradient mesh tool. Read the manual on that.
    To set the 4 corners:
    Assumind you have a path that consists of at least 5 points.
    Select 4 points with the direct selection tool
    OpenObject > Create gradient mesh
    Enter values -> OK

  • Illustrator CS6 to CS4: White lines along edges of semi-transparent gradient meshes

    Hi,
    I recently invested in CS6 Production Premium and I've just tested legacy support by saving an Illustrator CS6 image in CS4 format.
    The image contains a number of semi-transparent gradient meshes used for highlights.
    Having loaded the saved CS4 .ai file in CS6, white lines appear along my semi-transparent gradient meshes (see the attached screenshot).
    What's happening is that the anchor points with 0% opacity in CS6 suddenly have 100% opacity when I load the saved CS4 files in CS6.
    Is this a known error?
    If so, how/where do I report it?
    Here are the relevant CS6 and CS4 files:
    http://snk.to/f-chcig8s9
    P.S. There are no white lines when I save the image in CS5 format and load it in CS6.

    The image contains a number of semi-transparent gradient meshes used for highlights.
    CS4 doesn't support semi-transparent gradient meshes. So they are simulated by using opacity masks. The masks are generated atuomatically from the meshes in the file, so they have the exact same size, which causes the fringes. If you would create this manually, you would make the opacity mask slightly larger in order to avoid fringes.

  • Need help with adding shadows to a shape (gradient mesh?...blur tool?)

    Hello. I'm an Illustrator novice, as you will be able to tell from my question. I'm somewhat familiar with the gradient mesh tool as well as the raster effects that Illustrator CS3 offers, but I can't figure out how to use them to do what I have to do.
    Here's my situation. I'm creating a logo design. It is a musical note with a flame coming off of it. I want to add the appearance of the shape having shadows (yellow for the light areas, and red for the shadowed areas).
    I can't get the gradient mesh tool to work because I'm assuming the shape is too complex. I understand that I could probably just create a bunch of different gradient mesh areas and just try to mesh them together, but is this necessary? ...and is chopping my shape into mulitple sections really the best method ? (it sure doesn't seem like the logical solution).
    Then I tried using Illustrators blur effects. I'm concerned to even use them for a logo design, because the "blur" effect is raster, and with a logo; it's probably not wise to use anything raster, correct? Anyway...i can't get it to work. I created a shape using the pen tool to replicate the shape of the shadow. When i blur it, the blur is visable outside the original logo shape. I don't know how to make it stop at the path edge. Does anyone know how?
    If anyone can please help me here, I would be more than grateful. I realize these questions probably stupid ones, but I just can't seem to figure out how to do this, despite reading tutorials and watching numerous youtube videos on the gradient mesh tool; I can't seem to figure out how to adapt it to my situation.
    Here is the image I created in Photoshop. I am trying to duplicate it in Illustrator CS3.
    [URL=http://img515.imageshack.us/my.php?image=surefiremusicnote.jpg][IMG]http://img515.ima geshack.us/img515/9348/surefiremusicnote.jpg[/IMG][/URL]

    Thanks Steve and Jet. I've spent the lasts 2 hours calling around to different print shops in hope that I can maybe trade labor for insight into their printing process. Problem is there seems to be a lack of 4 color offset printing companies who also offer spot colors. I really wish I had the money to take a class, but when I do, I will. I just contacted a few freelance designers who seem to have a lot of print work in their portfolios. Maybe they can teach me a thing or two, and in return I can drop them a few bucks or help them with something.
    Jet, you've got me very concerned here. What do you mean by "It's not just a matter of selecting colors; it's also a matter of selecting the number of inks necessary to render them in the various reproduction methods in which the mark will be used"? Are you just stating the importance in using swatch books (Pantone)?
    You mention the importance of a design being rendered in different forms (apparel, signs, promotional items..). So how should I go about doing this? Lets say a client wants a "mark" printed on all of the things you stated. Is it my duty to find out what printer they will be using before I submit design files to them? Is it the job of the designer to contact the print shop and get their profiles for different prints (glossy paper prints, matte paper prints, t-shirt printing, vehicle graphic printing)? This is all very time consuming, so should there not be extra charges when dealing with setting up different print settings for particular print jobs?
    I've read the blogs of some successful logo designers. David Airey for example just submits his logo design to his client in eps form I believe (plus any requests). Should he be submitting a separate file for each intended use, or is this the job of the client and printer to work out?
    You've got me extremely worried that I am going to really deal someone a bad hand here. As far as I know, this hasn't happened yet; but I'm glad you have me concerned. The sad part is that I do have a 2 year degree in graphic design and I didn't learn one thing about printing and it's association with color. The little I have learned is from the internet. I've checked out Amazon(dot)com for a good book on learning about color and print, but there seems to be a lack of recently written books (with reviews) regarding the subject. Can you recommend any?
    I started doing freelance work because people would ask me to design a t-shirt for them, or a flyer for their small business. So I did. Now I have more people requesting my services. It's hard to turn down the money, especially in these times. But at the same time, I don't want to cause major headaches for anyone either. Until recently, I had no idea the complexity of the design to print process. Just 3 days ago, I purchased a monitor calibration device and my first set of Pantone guides. They should arrive shortly. I know, don't laugh.
    My lack of knowledge regarding this whole thing has really got me questioning what I am doing. I figured all i really needed to know in Illustrator was to use the pen tool, since my use of Illustrator has been strictly for shaping logos.
    There are just so many questions I have, and all can't be answered through a google search. I really don't like wasting your time with my ignorance, but I do appreciate your assistance. It takes some time for my little brain to absorb all of this, but I have been reading all I can from the endless tutorials and forum discussions available on the web. The problem I've found is that alongside the large amount of great info on the web, there is seemingly an equal amount of contradictory or partially inaccurate info as well. which only confuses me more. For example, most people say to design in cmyk for print (300dpi higher or vector). A rep from Pantone told me to create my designs using Pantones color swatch groups. Why would I want to start in Pantone? Don't all of their colors cost extra money (spot colors require a new printer plate and ink to be set up). Starting in cmyk seems like a more logical approach. Is he just trying to sell me Pantone?
    Sorry for my redundant question regarding the concern for non-single colored paths not being able to join. You obviously answered my question with your example.
    For your time, I would like to show my appreciation. If you wouldn't' mind leaving your paypal address, I can send ya a couple/few bucks. Books are great, but they can't answer all questions. Forums like this one are really very helpful and a great learning tool. I do realize I have to continue educating myself as much as possible. I'm not going to give up, that's for sure.
    So, do you work for Adobe, or are you a graphic designer? Do you have a website with tutorials or a book I can buy lol?
    It would be great to be able to see a walkthrough in the design process of a successful designer and the proper methods of designing for different forms of print.

  • Gradient Mesh - distorted segments with no anchor points

    I often run into very strange behaviour with the Gradient Mesh tool, where a line segment becomes heavily warped (kinked, looped or with a hard angle in it) that has no anchor points or control handles to account for the distorted line segment. I've only seen this happen with the Gradient Mesh tool. In my most recent occurrence of this issue I have what should be a gently curved segment between two flat control points, and instead there's this massive "kink" in it that has a hard angle and nearly a loop that has nothing at all to do with the anchor points. There are no anchor points in-between these two (I started with a rectangle and just started adding and manipiulating points).
    Anyone else know what I'm talking about and have a workaround or solution? Or even an explanation of why this occurs might make me less frustrated.
    t

    Thanks for the response, Mike. I checked the surrounding points as a matter of first-line diagnosis, and nothing explains this distortion.
    In the image above you can see a "hump" which is not accounted for by any of the handles. The position of both control handles on each side of the segment would indicate a concave segment. The anterior handle of the circled point surprisingly has no effect whatsoever on the segment it is attached to - it is unclear to me what segment it is then controlling.

  • Need help with Gradient Mesh

    So I am trying to make a gradient mesh of the shape shown here...
    But when I apply gradient mesh to it, I get a very unworkable result (as shown below) ...any suggestions on how I can make this?

    This is a rectangle converted to a 2-row, 2-column gradient mesh and reshaped. Only nine points to deal with.
    Peter

  • Gradient Mesh Help

    I like the idea of the tool, but whenever I could really use apply it, it seems I mess with it way too much.
    My particular problem at the moment is shading a kind of boomerang shape...like the sun was hitting it from the top.
    I draw the boomerang shape and when i click inside of it with the gradient mesh tool it to creat a first division of the gradient i get some whacked out lines that are nearly impossible to edit and smooth out.
    Is there any advice about creating the mesh or good tutorials about creating it in a complex shape?

    We all just sort of learnt this technique a few days a go.
    Draw you boomerang shape and select with the direct select tool the four most outer anchor points like such
    Then go to Object>Create Gradient Mesh and enter your desired divisions like such
    then make sure you have the fill select on the color proxy. Add your colors.

  • Gradient Mesh Help Please

    I am struggling to control the gradient mesh tool.  I can't reposition anchors on the edge without reshaping the object.  When I use the tool (not generating from the objects menu) it feels like a craps shoot.  I never know where the mesh will intersect the edge of the object and I can't change it when it's there. 
    I've been looking for instructions for this online for days, but I can't find anything.   I must have watched a dozen tutorials hoping they would explain it. 
    Thanks for any help you can provide!

    OK if you hold the shift key and move the anchor it will do what you want look at the video
    http://mysite.verizon.net/wzphoto/GreadientMesh.mov

  • Autofill gradient mesh points

    Hello everyone.  I'm working on a school assignment with the gradient mesh (portrait of our face), great tool and all, but I'm getting tired of clicking a point then switching to the eyedropper and filling it with the color near by.  Is there any way to select a whole bunch of points and then click something that fills each point with the color right underneath it?
    Thanks!

    I ended up watching a video with no sound at YouTube…
    What the person did was/sound similar to what you're telling me…
    Lock the image layer and create a new layer >used the square tool >added points and move them where needed >while holding down the control key this person clicked on the eyeball of layer 2…
    I don't know if your way has the same effect, but… This worked perfectly for me, holding down the control button while clicking on the eyeball…
    I'm now able to select the color underneath the anchor points…

  • Group vector points for easy gradient mesh color control

    I'm working with some gradient mesh shapes, and am finding it a pain to have to individually select the points in the middle of the shape to select their color, and then deselect them when I want to change the points on the outside.
    I've tried grouping when the appropriate points selected, but doesn't seem to stick. Is there a better workflow method to keep adjusting the color of gradient meshes?
    Thank you!

    With the points you want to be able to re-select selected, go to the select menu -> save selection.  Then you can get to that selection at the bottom of the selection menu.

  • Gradient Mesh Photorealistic Automatisation

    Hi everybody,
    I'm a vector artist and normally use Adobe Illustrator CS3 to make photorealistic vectors: I usually vectorize human faces with the help of the gradient mesh tool. I often create a mesh first and then sculpt it to follow the features of the face. The result may appear as a coordinate frame projected on a human face. After that, I have to painstackingly color the mesh, that means that I have to select every knot of said mesh individually, and with the knot selected, sample the color of the pixel beneath it with the eyedropper. This process is very time consuming, and I would like to ask this question:
    Is there a way to automate it. i.e. to make a mesh automatically sample the colors of the bitmap directly beneath it, each knot to its corresponding pixel ? A patch, a plug-in, something of the sort ?
    Thank you in advance.

    Hey JET, thanks for the reply.
    I got your point. I'm not an expert about Illustrator's ins and outs so I'll just lay out what I initially thought and maybe you could let me know if it's possible at all, with or without plugins and JS coding (though I have the strong feeling it is not doable).
    The way I see it, AI gradient mesh handles are akin to polynode bisectors in UV mapping or CAV's (Color At Vertices) for (light, bump) maps in 3D. In Illustrator, gradient mesh handles are ristricted to four (since it's a matrix, thus allowing only quads), as you said, or three when it's a border handle. In 3D there's one bisector per polygon per vertex, generally the average between each poly's coordinates.
    What I wanted to do was to export a 3D mesh wire-frame as a vector file and then use that matrix as the gradient mesh in Illustrator. Unfortunately, by exporting into EPS it means I turned the mesh into a two-handle per vertex matrix, which is no good. The only idea which occurred to me, considering the integration between Illustrator and Photoshop is that maybe now that the latest supports 3D layers for some sort of light UV map editing, maybe a matrix or the UV set could be exported (or copied and pasted) from PS to AI's Mesh sublayer... does this make sense??
    Anyways, if that could be done, I'd instantly have perfect gradient meshes to work on for every 3d object I have. Then, like the first poster asked, it'd be a matter of waiting for CS5 (CS4 won't cut it!) so that maybe we could have some automated color picking from the render underneath the mesh. But for the time being, I'd be happy to start with a perfect gradient mesh matrix and do the coloring myself.
    So... what do you think?

  • Gradient mesh transparency problem when saving for web

    Hi,
    I created a shadow using a gradient mesh but I can't seem to figure out how to set the mesh points to multiply.  As a result, when I do save for web, the white parts get saved as opaqe areas and the shadow png can't be placed on a colored background.  Help.

    ...and aside from what Monika said, consider the limitations of transparency handling in web image formats as well as what impact the differences in handling of transparancies between browsers may have on the web site design.
    Mylenium

  • Using gradients with the gradient mesh tool

    So I have a basic knowledge of using the gradient mesh tool, but in my current project I need the gradients within the object to fade from black to transparent (it will be used for a one-color tshirt).  I've tried to do this a couple different ways.  First, I created a solid white rectangle (no stroke) then created a 1 row 1 column flat gradient mesh on it.  Added the points I needed, even added the color, and the fade is exactly the shape I need, but I can't figure out how to get rid of the white, and just have the black fade to transparent.  I also tried creating a rectangle with a linear gradient fill, clicked expand and selected gradient mesh, but as soon as I press ok it changes it to solid black.  I included a cropped picture of what I'm talking about.  All the tail feathers need to have that black fade but without the white, it needs to fade out to transparent like the other gradients around it.  I put a color background behind the image to make these areas easier to see.  It seems like there should be an easy solution, but I'm not sure how to do it. Any help would be really appreciated.

    Edit: set all mesh point to black.
    Assuming that your version of Illustrator allows it, you can get what you want by adjusting the opacity of the mesh points, something like this:

Maybe you are looking for

  • JMS Header

    Hello, I'm getting my Unique Message ID from an RFC response  with other elements (in the payload). In my interface, I need to take this Unique Message ID and put the same on the JMS Header. Is it possible? If yes, Is there any sample or idea? Thanks

  • Varience calculation for period 03 / 2008

    dear All , I am carrying out KKS1 FOR FISCAL PERIOD 03 / 2008 so the system should consider only the orders having TECO or PDLV / DLV status for the same. Why the system is considering Orders having status CLSD and showing errors that" ord status CLS

  • Portal Logoff Error

    Hi Folks, Can you please help me on this? When i open the browser and login into the portal and click on the logoff button I am not able to logoff, it just remains on the same screen. The message on the status bar of the browser was "Object Expected"

  • Jdeveloper jsp compile problem:too large

    I am getting following error when i try to run the jsp page(I am using embedded oc4j10.1.3.3) Error: code segment of method _jspService(javax.servlet.http.HttpServletRequest, javax.servlet.http.HttpServletResponse) too large The jsp is over 2000 line

  • Printer driver for Dell Photo Printer 954

    I am about to give my Macbok Pro to a person with a Dell Photo Printer 954. I have been trying to find a driver for the printer to install on the laptop but it appears that Dell doesn't  make drivers for Macs. Does anyone have any suggestions as to h