Can't find main class - program will end
Dear forum readers,
Recently upgraded from Win2k pro to XP pro .. installation ran to conclusion w/ no fatal errors BUT upon booting new system I now receive an error message "Java Virtual Machine Launcher can't find main class, program will end" .. I am not aware that this error is causing any problems BUT it is annoying and I'd like to be able to fix the problem so I don't have to close the error message at each startup .. please help!
Thanks in advance, Larry
Try this
java -XbootClasspath/a -jar <<Prog name>>
I think you are trying in windows XP.
Also you need to modify if there are any other jars to be reference. For eg if a.jar is also required for this try as below
java -XbootClasspath/a:a.jar -jar <<Prog name>>
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When I am installing Oracle client 32 bit software on Windows 7 32 bit I am getting error as "could not find main class program will exit"
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https://forums.oracle.com/thread/2559093
https://forums.oracle.com/thread/2558027
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Do not EVER multi--post. That is extremely bad forum etiquette. -
Jar file error: could not find main class. program will exit
I have created a jar file using following command
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Java Virtual Machine Launcher could not find the main class - program will
I have installed J2SE and followed all the instructions but upon restarting the PC I get a dialogue box with the messege Java Virtual Machine Launcher could not find the main class - program will exit.
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Execute jar file: "could not find the main class" program will terminate
Hey,
I am new to Java. I have started to make a small java program which supposed to help me at my studies to lean the Dominic Memory System. I have used the latest version of Netbeans 5.5.1 to build my program in. I have two problems which I cannot figure out how to solve, please help me.
The first problem is that the java script I have made works when I compile it in Netbeans, but when I create a Jar file it does not work. I receive a pop up message in windows ?could not find the main class program will terminate? when I execute the jar file.
The second problem I have is that I need to compare the strings generated by the "numbers" and "TIP" and if the numbers is not identical the numbers in the ?Center? JPanel should be highlighted as red.
If anyone would like to clean up the code I would be pleased. I have copied quite a lot from anyone because of my one lack of knowledge.
* GoListener.java
* Created on 12. september 2007, 21:48
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
package grandmaster;
import java.awt.event.*;
import javax.swing.*;
import java.util.Vector;
import java.util.StringTokenizer;
import java.awt.Color;
* @author Computer
public class GoListener implements ActionListener {
private JTextField viewer;
private JTextField TIP;
private JTextField freq;
private JTextField max_num;
private Vector numbers;
public GoListener(JTextField j,JTextField k, JTextField m, JTextField f, Vector n) {
freq = f;
max_num = m;
viewer = j;
numbers = n;
TIP = k;
public void actionPerformed(ActionEvent e){
int time = Integer.valueOf(max_num.getText());
int f = Integer.valueOf(freq.getText());
if (e.getActionCommand() == "GO") {
for (int i = 0; i< time;++i) {
int number=0;
number = (int)Math.floor(100*Math.random());
while(number>51){
number = (int)Math.floor(100*Math.random());
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} else{
viewer.setText(" " + String.valueOf(number) + " ");
viewer.paintImmediately(viewer.getBounds());
numbers.add(number);
try {
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} catch (Exception exp) {
viewer.setText(" XX ");
viewer.paintImmediately(viewer.getBounds());
if (e.getActionCommand() == "VIEW") {
try {
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StringTokenizer tokenizer = new StringTokenizer(TIP.getText(), " ");
String[] split = null;
int tokenCount = tokenizer.countTokens();
if (tokenCount > 0) {
split = new String[tokenCount];
for (int current = 0; current < tokenCount; current++) {
split[current] = tokenizer.nextToken();
viewer.setText(" " + String.valueOf(numbers) + " ");
// k=numbers(1);
/*while(c<i){
String.valueOf(k).equals(split[1]);
c++;
TIP.setText(" " + split[2] + " ");
} catch (Exception exp) {
try {
//string testit = numb.toString();
//String str = "" + numb;
//viewer.setText(str);
//viewer.setText(numbers.toString());
numbers.clear();
} catch (Exception exp) {
* Main.java
* Created on 12. september 2007, 21:07
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
package grandmaster;
import java.util.Vector;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.JButton;
import java.awt.*;
import grandmaster.GoListener;
* @author Computer
public class Main extends JFrame {
private JTextField viewer;
public JTextField TIP;
// private TextInputPanel TIP;
private Vector numbers;
/** Creates a new instance of Main */
public Main() {
numbers = new Vector();
JPanel p = new JPanel(new GridLayout(0,4));
JButton go = new JButton();
JButton view_num = new JButton();
go.setText("Go!");
go.setVisible(true);
go.setActionCommand("GO");
view_num.setText("VIEW");
view_num.setVisible(true);
view_num.setActionCommand("VIEW");
JTextField max_num = new JTextField();
max_num.setText("5");
JTextField freq = new JTextField();
freq.setText("1");
viewer = new JTextField();
viewer.setText("XX");
TIP = new JTextField("");
p.add(go);
p.add(max_num);
p.add(freq);
p.add(view_num);
getContentPane().add(p,BorderLayout.NORTH);
getContentPane().add(viewer,BorderLayout.CENTER);
getContentPane().add(TIP,BorderLayout.SOUTH);
setSize(200,200);
GoListener g = new GoListener(viewer,TIP,max_num, freq, numbers);
go.addActionListener(g);
view_num.addActionListener(g);
* @param args the command line arguments
public static void main(String[] args) {
// TODO code application logic here
Main window = new Main();
window.setVisible(true);
}NetBeans questions should be posted to the NB site. It has mailing lists and associated forums.
This tutorial from the NB site addresses running programs outside of NB
http://www.netbeans.org/kb/articles/javase-deploy.html
When you compare objects, use ".equals()" and reserve == for comparing values. -
Installing 10g on Windows XP machine JVM launcher "Can't find main class"
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Can not find Main Class - Can't Run Application
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I am using XP ...
Help please...
Thanks for all your help.when you set the classpath I presume you mean that your running java or javaw as:
javaw.exe -cp %classpath%;.;c:\library\myfiles com.mycomp.myapp.MainClassIf your using a jar then you must specify the jar in the class path.
Don't presume it will find the jar. Other than that, you will have
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Why after i have unzipped and edited the classes in the jar file and zipped them together again, it gives me the message "CAN NOT FIND MAIN CLASS"?
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Thank you.i think you have to read the "java tutorial on Jar files".
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The dreaded "could not find the Main Class, Program will exit", how?
Hello all,
I am trying to run my .jar file and I get this error message.
I want to mention I googled and searched for it, without success: There is so many different explanations!
I tried this:
Adding some lines in a manifest.fm file...
Manifest-Version: 1.0
Ant-Version: Apache Ant 1.7.0
Created-By: 10.0-b19 (Sun Microsystems Inc.)
X-COMMENT: Main-Class will be added automatically by build
I have Netbeans 5.5.
Also I noticed my "build.xml" file is empty" and my "manifest.fm" nearly empty. I have also added "project, main class" in the options...
Here is my "build":
{code}<?xml version="1.0" encoding="UTF-8"?>
<!-- You may freely edit this file. See commented blocks below for -->
<!-- some examples of how to customize the build. -->
<!-- (If you delete it and reopen the project it will be recreated.) -->
<project name="BetaCourseworkJava3d_Final" default="default" basedir=".">
<description>Builds, tests, and runs the project BetaCourseworkJava3d_Final.</description>
<import file="nbproject/build-impl.xml"/>
<!--
There exist several targets which are by default empty and which can be
used for execution of your tasks. These targets are usually executed
before and after some main targets. They are:
-pre-init: called before initialization of project properties
-post-init: called after initialization of project properties
-pre-compile: called before javac compilation
-post-compile: called after javac compilation
-pre-compile-single: called before javac compilation of single file
-post-compile-single: called after javac compilation of single file
-pre-compile-test: called before javac compilation of JUnit tests
-post-compile-test: called after javac compilation of JUnit tests
-pre-compile-test-single: called before javac compilation of single JUnit test
-post-compile-test-single: called after javac compilation of single JUunit test
-pre-jar: called before JAR building
-post-jar: called after JAR building
-post-clean: called after cleaning build products
(Targets beginning with '-' are not intended to be called on their own.)
Example of inserting an obfuscator after compilation could look like this:
<target name="-post-compile">
<obfuscate>
<fileset dir="${build.classes.dir}"/>
</obfuscate>
</target>
For list of available properties check the imported
nbproject/build-impl.xml file.
Another way to customize the build is by overriding existing main targets.
The targets of interest are:
-init-macrodef-javac: defines macro for javac compilation
-init-macrodef-junit: defines macro for junit execution
-init-macrodef-debug: defines macro for class debugging
-init-macrodef-java: defines macro for class execution
-do-jar-with-manifest: JAR building (if you are using a manifest)
-do-jar-without-manifest: JAR building (if you are not using a manifest)
run: execution of project
-javadoc-build: Javadoc generation
test-report: JUnit report generation
An example of overriding the target for project execution could look like this:
<target name="run" depends="BetaCourseworkJava3d_TestsBACKUPSUNDAY05April-impl.jar">
<exec dir="bin" executable="launcher.exe">
<arg file="${dist.jar}"/>
</exec>
</target>
Notice that the overridden target depends on the jar target and not only on
the compile target as the regular run target does. Again, for a list of available
properties which you can use, check the target you are overriding in the
nbproject/build-impl.xml file.
-->
</project>
{code}
my Manifest:
{code}Manifest-Version: 1.0
Ant-Version: Apache Ant 1.7.0
Created-By: 10.0-b19 (Sun Microsystems Inc.)
X-COMMENT: Main-Class will be added automatically by build
{code}
And my whole code (although I have like 4 .JAVA files in my project):
{code}
package courseworkjava3d;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.swing.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.media.j3d.PositionPathInterpolator;
import javax.media.j3d.Alpha;
import javax.media.j3d.BoundingSphere;
import com.sun.j3d.utils.applet.MainFrame;
import java.applet.Applet;
import java.awt.event.WindowAdapter;
import javax.swing.Timer;
import com.sun.j3d.utils.image.*;
public class Simple3D extends JFrame implements ActionListener, KeyListener
private TransformGroup objTransxx;
private Button go = new Button("Press to start the Bouncing Ball. Press A and S to move the ball Left and Right once it started!");
private Transform3D transxx = new Transform3D();
private float height=0.0f;
private float sign = 1.0f; // aller vers le haut ou vers le bas
private Timer timer;
private float xloc=-2.25f;
public Simple3D()
setSize(800, 800);
GraphicsConfiguration graphicsConfig = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(graphicsConfig);
getContentPane().add("Center", canvas);
BasicUniverse universe = new BasicUniverse(canvas, 8.0f);
// Rotate the view platform by PI/4 radians about X in the BasicUniverse
TransformGroup viewTransform = universe.getViewPlatformTransform();
Transform3D transform = new Transform3D();
transform.rotX(-Math.PI / 4.0);
Transform3D currentTransform = new Transform3D();
viewTransform.getTransform(currentTransform);
transform.mul(currentTransform);
viewTransform.setTransform(transform);
// Add something to display
BranchGroup scene = createCubeGraph();
universe.addBranchGraph(scene);
/* //ultra important! comment theses lines otherwise it bugs!
//Merde
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config); */
add("Center", canvas);
//i messed up te code, i replaced canvas c by "canvas" as i already had one!
canvas.addKeyListener(this);
timer = new Timer(75,this);
//timer.start();
Panel p =new Panel();
p.add(go);
add("North",p);
go.addActionListener(this);
go.addKeyListener(this);
// Cr�er une sc�ne simple et l�ajouetr � l�univers
//BranchGroup scene2 = createCubeGraph();
//SimpleUniverse u = new SimpleUniverse(c);
//u.getViewingPlatform().setNominalViewingTransform();
//u.addBranchGraph(scene2);
//End Merde
public BranchGroup createCubeGraph() {
BranchGroup Humanoid = new BranchGroup();
//Debut Ball REBOUND
// Create the root of the branch graph
//BranchGroup objRoot = new BranchGroup();
objTransxx = new TransformGroup();
objTransxx.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Humanoid.addChild(objTransxx);
// Cr�er une forme simple et l�ajouter au graph de sc�ne
Sphere spherex = new Sphere(0.85f);
objTransxx = new TransformGroup();
objTransxx.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Transform3D pos1 = new Transform3D();
pos1.setTranslation(new Vector3f(-2.0f,0.0f,-2.0f));
objTransxx.setTransform(pos1);
objTransxx.addChild(spherex);
Humanoid.addChild(objTransxx);
BoundingSphere boundsx =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// I messed up the colors: I have applied 2 times some colorslights to the same BranchGroup
Color3f light1Colorx = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light1Directionx = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1x
= new DirectionalLight(light1Colorx, light1Directionx);
light1x.setInfluencingBounds(boundsx);
Humanoid.addChild(light1x);
// R�gler la lumi�re ambiante
Color3f ambientColorx = new Color3f(1.0f, 1.0f, 1.0f);
AmbientLight ambientLightNodex = new AmbientLight(ambientColorx);
ambientLightNodex.setInfluencingBounds(boundsx);
Humanoid.addChild(ambientLightNodex);
// END BallRebound
// Apparence BODY
// Configurer les couleurs
Color3f blackbody = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitebody = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redbody = new Color3f(0.8f, .85f, .85f);
// Configurer la texture
//if I want it in Black and white i need to replace RGB by LUMINANCE
TextureLoader loaderbody = new TextureLoader("C:\\java3d\\body.jpg", "RGB", new Container());
Texture texturebody = loaderbody.getTexture();
texturebody.setBoundaryModeS(Texture.WRAP);
texturebody.setBoundaryModeT(Texture.WRAP);
texturebody.setBoundaryColor( new Color4f( 1.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrbody = new TextureAttributes();
texAttrbody.setTextureMode(TextureAttributes.MODULATE);
Appearance apbody = new Appearance();
apbody.setTexture(texturebody);
apbody.setTextureAttributes(texAttrbody);
//Configurer le mat�riau
apbody.setMaterial(new Material(redbody, blackbody, redbody, blackbody, 1.0f));
// Cr�er une sph�re pour y appliquer les textures
int primflagsbody = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
// End Apparence BODY
// Apparence BODYHEAD
// Configurer les couleurs
Color3f blackbodyH = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitebodyH = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redbodyH = new Color3f(0.8f, .85f, .85f);
// Configurer la texture
//if I want it in Black and white i need to replace RGB by LUMINANCE
TextureLoader loaderbodyH = new TextureLoader("C:\\java3d\\head.jpg", "RGB", new Container());
Texture texturebodyH = loaderbodyH.getTexture();
texturebodyH.setBoundaryModeS(Texture.WRAP);
texturebodyH.setBoundaryModeT(Texture.WRAP);
texturebodyH.setBoundaryColor( new Color4f( 1.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrbodyH = new TextureAttributes();
texAttrbodyH.setTextureMode(TextureAttributes.MODULATE);
Appearance apbodyH = new Appearance();
apbodyH.setTexture(texturebodyH);
apbodyH.setTextureAttributes(texAttrbodyH);
//Configurer le mat�riau
apbodyH.setMaterial(new Material(redbodyH, blackbodyH, redbodyH, blackbodyH, 1.0f));
// Cr�er une sph�re pour y appliquer les textures
int primflagsbodyH = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
// End Apparence BODY HEAD
//for the trunk c le corps
TransformGroup fortheTrunk = new TransformGroup();
//will allow to modify object wgile executing
fortheTrunk.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlpha2=new Alpha(-1,9000);
//behviour for our rotation
RotationInterpolator rotator2= new RotationInterpolator(rotationAlpha2,fortheTrunk);
// area where rotation will be
BoundingSphere bounds2=new BoundingSphere();
rotator2.setSchedulingBounds(bounds2);
fortheTrunk.addChild(rotator2);
//end of rtotation
Alpha transAlphahuman=new Alpha(-1,600);
//transform 3d trans for the interpolatipon HUMANOID
Transform3D transhumanoid=new Transform3D();
//matrix for 2positions
Point3f[] cheminhuman=new Point3f[3];
cheminhuman[0]=new Point3f(0.8f,0.0f,0.0f);
cheminhuman[1]=new Point3f(-0.8f,0.0f,0.0f);
cheminhuman[2]=new Point3f(0.8f,0.0f,0.0f);
//matrix of floats to make the dots match with timeline
float[] timePositionhuman={0.0f,0.50f,1.0f};
PositionPathInterpolator interpolhuman=new PositionPathInterpolator(transAlphahuman,fortheTrunk,transhumanoid,timePositionhuman,cheminhuman);
BoundingSphere bounds4=new BoundingSphere();
interpolhuman.setSchedulingBounds(bounds4);
fortheTrunk.addChild(interpolhuman);
//add the trunk to the branchgroup
Humanoid.addChild(fortheTrunk);
TransformGroup zeTrunk = new TransformGroup();
zeTrunk.addChild(new com.sun.j3d.utils.geometry.Box(.55f,.80f,.50f,
primflagsbody,apbody));
//t3D for the head= bouge up
Transform3D T3DHead = new Transform3D();
T3DHead.set(new Vector3f(0f,1.1f,0f));
//create a tranform group for this t3Dhead
TransformGroup fortheHead = new TransformGroup();
fortheHead.setTransform(T3DHead);
//add the box head
//fortheHead.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.20f,.10f, primflagsbody,apbody));
fortheHead.addChild(new com.sun.j3d.utils.geometry.Sphere(0.35f,primflagsbodyH,apbodyH));
/* I dont need that anymore it was for putting a flat texture on a face. I chose a sphere instead!
//transform 3D for the face
Transform3D T3DFace = new Transform3D();
T3DFace.set(new Vector3f(0f,0f,.14f));
//create a TransformGroup for this Face
TransformGroup Face = new TransformGroup();
Face.setTransform(T3DFace);
//add the child box to the face;
Face.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.20f,.2f,
primflagsbodyH,apbodyH));
//add this face to the head as a child
fortheHead.addChild(Face);
//tranform3d left arm
Transform3D T3DArmL = new Transform3D();
T3DArmL.set(new Vector3f(-0.79f,0.73f,0f));
//create Tranform Group for the leftarm
TransformGroup fortheArmL = new TransformGroup();
fortheArmL.setTransform(T3DArmL);
//add the group for upperarm
TransformGroup ArmL = new TransformGroup();
ArmL.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f,
primflagsbody,apbody));
fortheArmL.addChild(ArmL);
//create a transform3D for the forearmleft
Transform3D T3DForearmL = new Transform3D();
T3DForearmL.set(new Vector3f(-.51f,0f,0f));
//create the tranformgroup for the forearmleft
TransformGroup ForearmL = new TransformGroup();
ForearmL.setTransform(T3DForearmL);
//add the child box to forearm
ForearmL.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f,
primflagsbody,apbody));
ArmL.addChild(ForearmL);
//create transform 3d for the lefthand
Transform3D T3DHandL = new Transform3D();
T3DHandL.set(new Vector3f(-.42f,0f,0f));
//create the child tranform group for the box of the hand
TransformGroup HandL= new TransformGroup();
HandL.setTransform(T3DHandL);
//add the child hand to the forearm
ForearmL.addChild(HandL);
//create the box for the handLeft
HandL.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.140f,.10f,
primflagsbody,apbody));
//Right Arm
//tranform3d right arm
Transform3D T3DArmR = new Transform3D();
T3DArmR.set(new Vector3f(0.79f,0.73f,0f));
//create Tranform Group for the right arm
TransformGroup fortheArmR = new TransformGroup();
fortheArmR.setTransform(T3DArmR);
//add the group for upperarm right
TransformGroup ArmR = new TransformGroup();
ArmR.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f, primflagsbody,apbody));
//com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
fortheArmR.addChild(ArmR);
//create a transform3D for the forearmright
Transform3D T3DForearmR = new Transform3D();
T3DForearmR.set(new Vector3f(.51f,0f,0f));
//create the tranformgroup for the forearmright
TransformGroup ForearmR = new TransformGroup();
ForearmR.setTransform(T3DForearmR);
//add the child box to forearmright
ForearmR.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f, primflagsbody,apbody));
ArmR.addChild(ForearmR);
//create transform 3d for the righthand
Transform3D T3DHandR = new Transform3D();
T3DHandR.set(new Vector3f(.42f,0f,0f));
//create the child tranform group for the box of the hand
TransformGroup HandR= new TransformGroup();
HandR.setTransform(T3DHandR);
//add the child hand to the forearmright
ForearmR.addChild(HandR);
//create the box for the handright
HandR.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.14f,.10f, primflagsbody,apbody));
//Left Leg
//tranform3d left leg
Transform3D T3DLegL = new Transform3D();
T3DLegL.set(new Vector3f(0.43f,-1.23f,0f));
//create Tranform Group for the leftleg
TransformGroup fortheLegL = new TransformGroup();
fortheLegL.setTransform(T3DLegL);
//add the group for uppeleg
TransformGroup LegL = new TransformGroup();
LegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
fortheLegL.addChild(LegL);
//create a transform3D for the downlegleft
Transform3D T3DDownLegL = new Transform3D();
T3DDownLegL.set(new Vector3f(0f,-.70f,0f));
//create the tranformgroup for the downegleft
TransformGroup DownLegL = new TransformGroup();
DownLegL.setTransform(T3DDownLegL);
//add the child box to downlegm
DownLegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
LegL.addChild(DownLegL);
//create transform 3d for the leftfeet
Transform3D T3DFeetL = new Transform3D();
T3DFeetL.set(new Vector3f(.0f,-.45f,0f));
//create the child tranform group for the box of thefeet
TransformGroup FeetL= new TransformGroup();
FeetL.setTransform(T3DFeetL);
//add the child hand to the downleg
DownLegL.addChild(FeetL);
//create the box for the feetLeft
FeetL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
//Right Leg
//tranform3dright leg
Transform3D T3DLegR = new Transform3D();
T3DLegR.set(new Vector3f(-0.43f,-1.23f,0f));
//create Tranform Group for the righttleg
TransformGroup fortheLegR = new TransformGroup();
fortheLegR.setTransform(T3DLegR);
//add the group for uppelegR
TransformGroup LegR = new TransformGroup();
LegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
fortheLegR.addChild(LegR);
//create a transform3D for the downlegright
Transform3D T3DDownLegR = new Transform3D();
T3DDownLegR.set(new Vector3f(0f,-.70f,0f));
//create the tranformgroup for the downegright
TransformGroup DownLegR = new TransformGroup();
DownLegR.setTransform(T3DDownLegR);
//add the child box to downlegRight
DownLegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
LegR.addChild(DownLegR);
//create transform 3d for the rightfeet
Transform3D T3DFeetR = new Transform3D();
T3DFeetR.set(new Vector3f(.0f,-.45f,0f));
//create the child tranform group for the box of thefeetright
TransformGroup FeetR= new TransformGroup();
FeetR.setTransform(T3DFeetR);
//add the child feet right to the downleg
DownLegR.addChild(FeetR);
//create the box for the feetright
FeetR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
//rajoute la box zetrunk et des fils
fortheTrunk.addChild(zeTrunk);
fortheTrunk.addChild(fortheHead);
fortheTrunk.addChild(fortheArmL);
fortheTrunk.addChild(fortheArmR);
fortheTrunk.addChild(fortheLegL);
fortheTrunk.addChild(fortheLegR);
//DEBUT CUBE
//beginning of rotation
TransformGroup objSpin=new TransformGroup();
//create transform 3d for box which spin
Transform3D T3DobjSpin = new Transform3D();
T3DobjSpin.set(new Vector3f(-2.50f,.45f,0f));
//create the child tranform group for the box which spin
objSpin.setTransform(T3DobjSpin);
//will allow to modify object while executing
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlpha=new Alpha(-1,900);
Alpha transAlpha=new Alpha(-1,900);
//transform 3d trans for the interpolatipon
Transform3D trans=new Transform3D();
//matrix for 2positions
Point3f[] chemin=new Point3f[3];
chemin[0]=new Point3f(-2.8f,0.40f,1.0f);
chemin[1]=new Point3f(-0.8f,0.40f,1.0f);
chemin[2]=new Point3f(-2.8f,0.40f,1.0f);
//matrix of floats to make the dots match with timeline
float[] timePosition={0.0f,0.50f,1.0f};
PositionPathInterpolator interpol=new PositionPathInterpolator(transAlpha,objSpin,trans,timePosition,chemin);
BoundingSphere bounds3=new BoundingSphere();
interpol.setSchedulingBounds(bounds3);
objSpin.addChild(interpol);
//behviour for our rotation
RotationInterpolator rotator= new RotationInterpolator(rotationAlpha,objSpin);
// area where rotation will be
BoundingSphere bounds=new BoundingSphere();
rotator.setSchedulingBounds(bounds);
objSpin.addChild(rotator);
//end of rtotation
//add transform group objspin to branchgroup humanoid
Humanoid.addChild(objSpin);
//test a cube which heritate of this rotation?
objSpin.addChild(new ColorCube(0.25));
//test
//module cube + transparency
// create an ALPHA transparency apparence (invisible)
Appearance app0x=new Appearance();
app0x.setColoringAttributes(new ColoringAttributes(new Color3f(0.3f,0.2f,1.0f),ColoringAttributes.SHADE_GOURAUD));
app0x.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST,0.5f));//0.5f represente 50% de transparence
// create the blue sphere which rotate
Transform3D transsphere=new Transform3D();
transsphere.set(new Vector3f(0.0f, -0.1f, 0.3f));
TransformGroup TGsphere=new TransformGroup(transsphere);
TGsphere.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objSpin.addChild(TGsphere);
//objRotatecube.addChild(TGsphere);
TGsphere.addChild( new Sphere(0.3f,app0x) );
//End Module Cube + Transparency
//END CUBE
//DEBUT WHOLE BIRD
//beginning of Rotation for Bird
TransformGroup Bird=new TransformGroup();
//will allow to modify object while executing
Bird.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlphaBird=new Alpha(-1,400);
Alpha transAlphaBird=new Alpha(-1,5990);
//transform 3d trans for the interpolatipon
Transform3D transBird=new Transform3D();
//create transform 3d for the Bird
transBird.set(new Vector3f(1.90f,-.45f,0.9f));
//create the child tranform group for the Bird Box
Bird.setTransform(transBird);
//matrix for 2positions
Point3f[] cheminBird=new Point3f[3];
cheminBird[0]=new Point3f(1.95f,0.0f,-6.8f);
cheminBird[1]=new Point3f(1.95f,0.90f,-0.8f);
cheminBird[2]=new Point3f(1.95f,0.0f,5.8f);
//matrix of floats to make the dots match with timeline
float[] timePositionBird={0.00f,0.50f,1.0f};
PositionPathInterpolator interpolBird=new PositionPathInterpolator(transAlphaBird,Bird,transBird,timePosition,cheminBird);
BoundingSphere bounds3Bird=new BoundingSphere();
//BoundingSphere bounds3Bird= new BoundingSphere(new Point3d(0.0, 0.0, -50.0), 0.5);
interpolBird.setSchedulingBounds(bounds3Bird);
Bird.addChild(interpolBird);
//behviour for our rotation
RotationInterpolator rotatorBird= new RotationInterpolator(rotationAlphaBird,Bird);
// area where rotation will be
BoundingSphere boundsBird=new BoundingSphere();
rotatorBird.setSchedulingBounds(boundsBird);
Bird.addChild(rotatorBird);
//end of rotation For Bird
//add transform group objspin to branchgroup humanoid
Humanoid.addChild(Bird);
//debut test APPARENCE Wing Left
//test textures
// Configurer les couleurs
Color3f blackx = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitex = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redx = new Color3f(0.7f, .75f, .75f);
// Configurer la texture
TextureLoader loaderx = new TextureLoader("C:\\java3d\\pois.jpg", "RGB", new Container());
Texture texturex = loaderx.getTexture();
texturex.setBoundaryModeS(Texture.WRAP);
texturex.setBoundaryModeT(Texture.WRAP);
texturex.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrx = new TextureAttributes();
texAttrx.setTextureMode(TextureAttributes.REPLACE);
Appearance apx = new Appearance();
apx.setTexture(texturex);
apx.setTextureAttributes(texAttrx);
//Configurer le mat�riau
apx.setMaterial(new Material(redx, blackx, redx, blackx, 1.0f));
int primflagsx = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
//End test APPARENCE Wing Left
//test a cube which heritate of this rotation?
// Bird.addChild(new ColorCube(0.8));
//test bird body
// Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f,
// com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f, primflagsx,apx));
//test WingRightBird
//create a transform3D for the BirdWIngR
Transform3D T3DBirdWingR = new Transform3D();
T3DBirdWingR.set(new Vector3f(0.45f,.0f,-0.35f));
//create the tranformgroup for the BirdWIngR
TransformGroup BirdWingR = new TransformGroup();
BirdWingR.setTransform(T3DBirdWingR);
//add the child box to BirdWIngR
// BirdWingR.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f,
// com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
//End test WingRightBird
////////comments/////////
//beginning of Rotating WINR
//----------------------d�but de la cr�ation de la rotation--------------------------------
TransformGroup WinRSpin=new TransformGroup();
// permet de modifier l'objet pendant l'execution
WinRSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// on cr�e un fonction de rotation au cours du temps
Alpha rotationAlphaWinRSpin=new Alpha(-1,1000);
Transform3D rot = new Transform3D();
rot.rotX((float)Math.PI/- 2.0f);
//rot.rotX(-45);
//rot.rotX((-Math.PI / 4.0)+30);
//rot.rotZ((-Math.PI / 4.0));
//rot.rotX(-Math.PI / 4.0);
//rot.rotY(-Math.PI / 4.0);
// rot.rotZ(-Math.PI / 4.0);
// rot.rotY(00);
//rot.rotZ(45);
// on cr�e un comportement qui va appliquer la rotation � l'objet voulu
// on d�finit la zone sur laquelle va s'appliquer la rotation
//RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 0.50f,(float)(2.0*Math.PI));
RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 25,26);
BoundingSphere boundsWinRSpin=new BoundingSphere(new Point3d((Math.PI / 4.0), 0.0, 0.0), 0.5);
// boundsWinRSpin.setCenter(new Point3d((Math.PI / 4.0),0,0));
boundsWinRSpin.setCenter(new Point3d(-10,0,0));
//boundsWinRSpin.setCenter();
//test put a t3d to a boundingsphere??
//Transform3D T3Dbounding = new Transform3D();
// T3Dbounding.set(new Vector3f(5.00f,0.0f,0.00f));
//WinRSpin.setTransform(T3Dbounding);
//end test put a t3d to a boundingsphere, not working
rotatorWinRSpin.setSchedulingBounds(boundsWinRSpin);
// test BoundingSphere of BODY BIRD rotatorWinRSpin.setSchedulingBounds(boundsBird);
WinRSpin.addChild(rotatorWinRSpin);
//----------------------End de la cr�ation de la rotation--------------------------------
BirdWingR.addChild(WinRSpin);
// on cree un cube qui h�rite de la rotation
//WinRSpin.addChild(new ColorCube(0.5));// de rayon 50 cm
WinRSpin.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f, primflagsx,apx));
//End of Rotating WINR
//////// END comments/////////
//I commented the following, that was the TEST sinusoidal, rotation which help me understood how to rotate wingR
// -----------d�but de cr�ation de la rotation--------------------------------------------------
TransformGroup objSpinxx=new TransformGroup();
// permet de modifier l'objet pendant l'execution
objSpinxx.setCapability(TransformGroup.ALLThank you very much!
I cant believe this little comment has been so helpful!
But yes it is:
I explain, despite my efforts to find, googled it, forums, faqs, etc...
no where it mentionned the manifest.fm file is... INSIDE the .jar!
Your comment "a zip" made me attempt to open it with winrar, and I found a manifest.fm file inside!
So far I was editing the one at the "source" of my project and rebuilding it with netbeans.
I am going to try that now.
Actually.... :( no its mentionning my main class!
Manifest-Version: 1.0
Ant-Version: Apache Ant 1.7.0
Created-By: 10.0-b19 (Sun Microsystems Inc.)
Main-class: courseworkjava3d.Simple3D
Class-Path:
X-COMMENT: Main-Class will be added automatically by buildWell I have no problems uploading you the .jar, it is for a coursework it is not a private project or whatever:
http://www.uploading.com/files/CM2LKWYU/BetaCourseworkJava3d_Final.jar.html
Oh and I felt on your comment "dont ask us" as if I was suppose to know... i'm a beginner, I did not know that! And I tried to give you so many infos so you dont lose your time if you want to help, especially as after my own research I found many, many results for this "main class" and I tried a few solutions!
Edited by: CupofTea on Apr 13, 2008 3:28 AM -
Problem with message: Could not find the main class Program will exit
I don't get why this isn't working. Any help is appreciated.
//Code start
public class hello{
public hello(){
public static void main( String args[] ){
System.out.println("Hello");
//Code end
I compile it as so:
javac hello.javaIt compiles fine and I now have hello.class in my current directory, but when I type the following:
java helloI get this:
Exception in thread "main" java.lang.NoClassDefFoundError: hello
Caused by: java.lang.ClassNotFoundException: hello
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
Could not find the main class: hello. Program will exit.mring001 wrote:
That worked. Thank you very much!Good. You should read [_Setting the class path_|http://java.sun.com/javase/6/docs/technotes/tools/windows/classpath.html] that tells you more about what the classpath is and how to set it. -
Java can't find main class when manifest has certain JARs on it
I recently wrote an Ant script that builds my application and jars it up, creating a manifest in the process. The manifest specifies the main class and a classpath that mentions other jars that exist in the same directory. Everything works as expected and I am able to run the program using "java -jar abc.jar".
However, I recently started using classes in my program that come from a jar that should (according to the company I work for) reside in a central location rather than each application having its own copy. So, I changed my build script to reference those shared jars in a common location. But now when I run "java -jar abc.jar", I get a java.lang.ClassNotFoundException: com.example.Main. If I edit the jar's manifest and manually remove the new jars from the classpath, the ClassNotFoundException error goes away (although obviously that causes other problems.) Is there something about adding those new jars to the manifest classpath that would prevent Java from finding my main class? My manifest looks something like this and the last two jars (the ones with the absolute paths) are the jars that seem to be the root of the problem.
Manifest-Version: 1.0
Ant-Version: Apache Ant 1.7.0
Created-By: 1.5.0_04-b05 (Sun Microsystems Inc.)
Main-Class: com.uprr.app.rsa.Main
Class-Path: acegi-security-1.0.6.jar commons-codec-1.4.jar commons-htt
pclient-3.1.jar commons-lang-2.4.jar commons-logging-1.1.1.jar common
s-pool-1.5.4.jar dom4j-1.6.1.jar jakarta-oro-2.0.8.jar jaxen-1.1.1.ja
r jibx-run-1.2.1.jar joda-time-1.6.jar jsr173_1.0_api.jar log4j-1.2.1
5.jar opensaml-1.1.jar spring-2.5.2.jar stax-api-1.0.1.jar wstx-asl-3
.2.9.jar xmf-3.0.2.jar xmlsec-1.4.1.jar C:\software\tibco\ems\clients
\java\jms.jar C:\software\tibco\ems\clients\java\tibjms.jarAny ideas?
BrandonI still don't know why giving the absolute classpath entry like that would cause Java to be unable to find the jar's main class, but I did make an interesting discovery. If I give the absolute path without the drive letter, is able to find the main class again. Something like this won't work...
Class-Path: C:\software\tibco\ems\clients\java\tibjms.jarBut something like this will...
Class-Path: \software\tibco\ems\clients\java\tibjms.jarBut I'd still like to know why Java doesn't accept drive letters when running on a Windows machine. After all, what if my manifest needed to reference a jar that was on a different drive, like a network drive (since this whole problem came up as a result of shared common jars that need to exist outside of the project.) -
Jar file could not find main class.. I cant see why?
I have read loads of tutorials on this and it should be very straight forward but i STILL cant make a working jar file of my program.. please see if you can see anything wrong with what im doing..
my program is one .java file that compiles perfectly, and is runnable both through eclipse and by using the command prompt.. i made a jar file using both eclipse and the command prompt, and neither worked.. every time i run it by double clicking it i get the error "could not find main class, program will exit". here is the contents of my jar:
CorePackage\IPEmailer.class
CorePackage\IPEmailer$1.class
CorePackage\IPEmailer$SMTPAuthenticator.class
META-INF\MANIFEST.MF
the MANIFEST.MF file contains:
Manifest-Version: 1.0
Class-path: .
Created-By: 1.6.0_02 (Sun Microsystems Inc.)
Main-Class: CorePackage.IPEmailer
(yes there is a blank line at the end)
the class mentioned in 'Main-Class' has a main method that looks like this:
public static void main(String[] args) {
// TODO Auto-generated method stub
new IPEmailer();
}the program uses 2 external jar files:
activation.jar
mail.jar
and reads a file called:
ipemailer.ini
and writes a file called:
ip.txt
the program has no GUI and is intended to run 'silently' in the background
please help me understand what is wrong with thispackage CorePackage;
import javax.mail.*;
import javax.mail.Authenticator;
import javax.mail.PasswordAuthentication;
import javax.mail.internet.*;
import java.util.*;
import java.io.*;
import java.net.*;
public class IPEmailer implements Runnable{
* @param args
String recipientsinput[]={""};
String subject;
String body;
String server;
String user;
String pass;
String from;
String urlString = "http://www.whatismyip.org";
String currentIP;
String ipFromFile;
boolean webFailed;
long interval = 900000; //15 mins
long oldInterval;
Thread t = new Thread(this);
public static void main(String[] args) {
// TODO Auto-generated method stub
new IPEmailer();
public IPEmailer(){
..........etccould the problem be that the class is a thread? i cant see why it would be, but ive never made a jar where the main class also 'implements runnable' -
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