Cannot resolve symbol switch( faces[i] ){

ok, back to "how do i"
... can u take a peek at this & tell me what i've done wrong? Please?
i have an array that holds the card count,
faces[2][][][][3][][][][][] <<<< has 2 aces & 3 5's
and i am trying to acces this array in method EVALUATE
method EVALUATE is called from Class Ex3_10c
and evaluate is an inner class??
problem:
C:\J\jhtp\exerc\chptr10\Ex10_3c.java:100: cannot resolve symbol
symbol : variable faces
location: class Ex10_3c
     switch(faces){
^
C:\J\jhtp\exerc\chptr10\Ex10_3c.java:103: cannot resolve symbol
symbol : variable faces
location: class Ex10_3c
displayHand1.append( "\n" + "Case 1: " + faces[i] );
public class Ex10_3c extends JFrame {
   private Card deck[];
   private Card hand[];
   private int currentCard;
   private JButton dealButton, shuffleButton;
   //private JTextField displayHand1;
   private JTextArea displayHand1;
   private JLabel status;
   public Ex10_3c()
      super( "Card Dealing Program" );
        final int faces[] = new int[13];
        int suits[] = new int[4];
      deck = new Card[ 52 ];
      currentCard = -1;
      hand = new Card[5];
      for ( int i = 0; i < deck.length; i++ )
         deck[ i ] = new Card( i%13,i/13 );
         //deck[i] = new Card(face[i%13],suits[i/13]<<<<WRONG understand what your passing
      Container c = getContentPane();
      c.setLayout( new FlowLayout() );
          displayHand1 = new JTextArea( 9,15);
      dealButton = new JButton( "Deal Hand1" );
      dealButton.addActionListener(
         new ActionListener() {
            public void actionPerformed( ActionEvent e )
          displayHand1.setText("");
          int cntr = 0;
          while ( cntr<5 ){
                   Card dealt = dealCard();
                      if ( dealt != null ) {
                      hand[cntr] = dealt;
                       displayHand1.append( "\n" + dealt.toString() );
                         status.setText( "Card #: " + currentCard );
                            if (cntr==5){evaluate();}
               cntr++;
                     else {
                     displayHand1.setText(
                             "NO MORE CARDS TO DEAL" );
                            status.setText(
                               "Shuffle cards to continue" );
                            cntr = 6;
                 }//endo of while
        }//end of actionPerformed
     }//endof actionListener
      c.add( dealButton );
      shuffleButton = new JButton( "Shuffle cards" );
      shuffleButton.addActionListener(
         new ActionListener() {
            public void actionPerformed( ActionEvent e )
               displayHand1.setText( "SHUFFLING ..." );
               shuffle();
               displayHand1.setText( "DECK IS SHUFFLED" );
      c.add( shuffleButton );
      displayHand1 = new JTextArea( 9,15 );
      displayHand1.setEditable( false );
      c.add( displayHand1 );
      status = new JLabel();
      c.add( status );
      setSize( 300, 300 );  // set the window size
      show();               // show the window
   public String evaluate(){
          //go thru array & determine if its holding counts > 2, if so then good value
          //you have an array of 13,holding cnt within array for each face-card in hand
          //you have an array of 4,holding cnt within array for each suit-card in hand
          //does hand[] contain 2 of the same numbers
          for (int i=0; i<13; i++){
               switch(faces){
                    case 0:
                         displayHand1.append( "\n" + "Case 1: " + faces[i] );
                    case 1:
                         displayHand1.append( "\n" + "Case 2: " + faces[i] );
                    case 2:
                         displayHand1.append( "\n" + "Case 3: " + faces[i] );
                    case 3:
                         displayHand1.append( "\n" + "Case 4: " + faces[i] );
                    default:
                         displayHand1.append( "\n" + "Case default: ");
               }//end of switch
          }//end of for
     }//end of evaluate
public void shuffle()
currentCard = -1;
for ( int i = 0; i < deck.length; i++ ) {
int j = ( int ) ( Math.random() * 52 );
Card temp = deck[ i ]; // swap
deck[ i ] = deck[ j ]; // the
deck[ j ] = temp; // cards
dealButton.setEnabled( true );
public Card dealCard()
if ( ++currentCard < deck.length )
return deck[ currentCard ];
else {
dealButton.setEnabled( false );
return null;
public static void main( String args[] )
Ex10_3c app = new Ex10_3c();
app.addWindowListener(
new WindowAdapter() {
public void windowClosing( WindowEvent e )
System.exit( 0 );
class Card {
private int face;
private int suit;
public Card( int f, int s )
face = f;
suit = s;
public int getFace(){
          return face;
     public int getSuit(){
          return suit;
public String toString() { return face + " of " + suit; }

Hey,
faces is not in scope in the evaluate function, because it is declared in the constructor, but used in another method. A variable is valid until the next (matching) }.
Declaring faces outside of the function will do the trick.
Kind regards,
Levi

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                   resultRight = myRightDie.getValue();     // [MC] Returns the result of the right die.
                   result = resultLeft + resultRight;     // [MC] Returns the total result of dice.
                   // [MC] Displays the result of last roll.
                   rollResultTextField.setText(" " + result + " ");
                   // [MC] Sets the rules for the game.
                   // [MC] Sets the rules for the first roll of dice.
                   if (first)
                       // [MC] If the result is 2, 3 or 12 on the first throw, the player loses.
                       if (result == 2 || result == 3 || result == 12)
                             finalResult = 2; // [MC] If result = 2 then the player loses and the game is over.
                             gameFinalResultTextField.setText("LOOSE");
                             Toolkit.getDefaultToolkit().beep();
                           rollButton.setEnabled(false);     // [MC] Disable rollButton.
                             first = true; // [MC] Game over after first roll.
                       // [MC] If the result is 7 or 11 on the first throw, the player wins.
                        else if (result == 7 || result == 11)
                             finalResult = 1; // [MC] If result = 1 then the player wins and the game is over.
                             gameFinalResultTextField.setText("WIN");
                             //Toolkit.getDefaultToolkit().beep();
                           rollButton.setEnabled(false);     // [MC] Disable rollButton.
                             first = true;     // [MC] Game over after first roll.
                        // [MC] If the player didn`t win or lose then the results 4, 5, 6, 8, 9 or 10 become the player`s point.
                        else if (result == 4 || result == 5 || result == 6 || result == 8 || result == 9 || result == 10);
                             // [MC] Returns the player`s points.
                             points = result;     // [MC] Returns the player`s points.
                             // [MC] Displays the player`s points.
                             rollPointsTextField.setText(" " + points + " ");
                             first = false;     // [MC] Game is not over after first roll.
                   // [MC] Sets the rules for the next rolls (from second roll onwards) of the dice.
                   // [MC] If the result is 7, then the player loses.
                   else if (result == 7)
                        finalResult = 2;     // [MC] If result = 2 then the player loses and the game is over.
                        gameFinalResultTextField.setText("LOOSE");
                        Toolkit.getDefaultToolkit().beep();
                      rollButton.setEnabled(false);     // [MC] Disable rollButton.
                   // [MC] If the result is equal to the player`s point, then the player wins.
                   else if (result == points)
                        finalResult = 1;     // [MC] If result = 1 then the player wins and the game is over.
                        gameFinalResultTextField.setText("WIN");
                        winClip.play();
                        //Toolkit.getDefaultToolkit().beep();
                      rollButton.setEnabled(false);     // [MC] Disable rollButton.
              }     // [MC] End public void actionPerformed(ActionEvent e).
         }     // [MC] End private class RollListener.
        // ======================================================================
        // [MC] Private class NewGameListener
        // [MC] Inner listener class for newGameButton.
        private class NewGameListener implements ActionListener
              public void actionPerformed(ActionEvent e)
                   // [MC] Initialises instance variables.
                   first = true;     // [MC] Initialise dice roll to first roll.
                   rolls = 0;     // [MC] Initialises number of rolls to 0.
                   // [MC] Initialises text fields.
                   rollResultTextField.setText("");
                   rollNumberTextField.setText("");
                   rollPointsTextField.setText("");
                   gameFinalResultTextField.setText("");
                   rollButton.setEnabled(true);     // [MC] Enable rollButton.
            } // [MC] End public void actionPerformed(ActionEvent e).
         }// [MC] End private class NewGameListener implements ActionListener.
    } // [MC] End public class DicePanel extends JPanel.

    make a backup copy before these changes
    it now compiles, but I haven't run/tested it
    changed constructor to init(), extending Applet, not JApplet
    // [MC] Public class DiceApplet
    public class DiceApplet extends Applet
      // [MC] Constructor.
      public void init()
        // [MC] Sets the contentPane property. This method is called by the constructor.
        add(new DicePanel());
    }then the 'error lines' become
        winClip =  ((Applet)getParent()).getAudioClip(((Applet)getParent()).getCodeBase(), "bunny1.au");
        looseClip =  ((Applet)getParent()).getAudioClip(((Applet)getParent()).getCodeBase(), "bunny1.au");there might be additional problems when you run/test it, but this might get you started

  • Import javax.ejb.EJBHome; cannot resolve symbol

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    SET JAVA_HOME=c:\jdk1.3.1_01
    SET J2EE_HOME=c:\j2sdkee1.3
    SET CLASSPATH=c:\j2sdkee1.3\lib\j2ee.jar;c:\jakarta-ant-1.3\lib\ant.jar;c:\jdk1.3.1_01\lib\tools.jar
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    Im not sure, everything looks ok to me, but here is what i tried:
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    public test()
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    import javax.ejb.EJBHome;
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  • Cannot resolve symbol error while trying to define methods in a class

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    Here is my code:import java.util.*;
    import java.io.*;
    public class Die
         private final int MIN_FACES = 4;
         private int numFaces;
         private int i = 0;
         private int faceValue;
         private Die currentDie;
         private BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
         private String line = null;
         public Die()
              numFaces = 6;
              faceValue = 1;
         public Die (int faces)
              if (faces < MIN_FACES) {
                   numFaces = 6;
                   System.out.println ("Minimum number of faces allowed is 6.");
                   System.out.println ("Setting faces to 6... . . .  .  .  .   .   .   .");
              else
                   numFaces = faces;
              faceValue = 1;
    //Returns an array of Die Objects
         public Die (int num_die, int faces)
              numFaces = faces;
              Die[] protoDie = new Die[num_die];
              for (i = 0; i <= num_die-1; i++)
                   Die currentDie = new Die(numFaces);
                   protoDie = protoDie.initMultiDie(currentDie, i);
         public Die (double num_die)
              int numberOfDie = (int) num_die;
              Die[] protoDie = new Die[numberOfDie];
              System.out.print ("Enter the number of sides for die #" + i);
              for (i=0; i <= protoDie.length; i++) {
              do {
                   try {
                        line = br.readLine();
                        numFaces = Integer.parseInt(line);
                   catch (NumberFormatException nfe) {
                        System.out.println ("You must enter an integer.");
                        System.out.print ("Setting number of dice to 0, please reenter: ");
                   if (numFaces < 0) {
                        System.out.println ("The number of sides must be positive.");
                        numFaces *= -1;
                        System.out.println ("Number of sides is: " + numFaces);
                   else
                      if (numFaces = 0) {
                        System.out.println ("Zero dice is no fun. =[");
                        System.out.print ("Please reenter the number of sides: ");
                   numFaces = 0;
              while (numFaces == 0);
              Die currentDie = new Die(numFaces);
              protoDie[i] = protoDie.initMultiDie(currentDie, i);
              i = 0;
         public Die[] initMultiDie (Die[] protoDie, Die currentDie, int i)
              protoDie[i] = currentDie;
              return protoDie;
         public Die reInit (int sides)
              currentDie.roll();
              return currentDie;
         public int roll()
              faceValue = (int) (Math.random() * numFaces) + 1;
              return faceValue;
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    Cannot resolve symbol | symbol: method initMultiDie(Die, int) | location: class Die[] | protoDie[i] = protoDie.initMultiDie(currentDie, i)
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    ~Lije

    I may as well just replace Die with Dice and allow
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  • Illegal start of expression and cannot resolve symbol HELP

    Can someone pls help me?
    These are the two problems:
    --------------------Configuration: j2sdk1.4.1_02 <Default>--------------------
    C:\Documents and Settings\Laila\My Documents\CMT2080\Coursework\Game\Mindboggler.java:291: illegal start of expression
    public void inputJButtonActionPerformed( ActionEvent event )
    ^
    C:\Documents and Settings\Laila\My Documents\CMT2080\Coursework\Game\Mindboggler.java:285: cannot resolve symbol
    symbol: method inputJButtonActionPerformed (java.awt.event.ActionEvent)
                   inputJButtonActionPerformed( event);
    Here is my code :
    //Mind boggler quiz
    //Marcelyn Samson
    import java.awt.*;
    import java.awt.event.*;
    import java.text.DecimalFormat;
    import javax.swing.*;
    import javax.swing.border.*;
    import java.lang.*;
    public class Mindboggler extends JFrame
              // JPanel for welcome window
              private JPanel welcomeJPanel;
              private JPanel presetJPanel;
         private JLabel titleJLabel;
         private JLabel quizJLabel;
         private JLabel girlJLabel, headJLabel;
         private JLabel introJLabel;
         private JButton startJButton;
         // JPanel for questionone window
         private JPanel questiononeJPanel;
         private JLabel textJLabel;
         private JPanel becksJPanel;
         private JButton oneJButton, twoJButton, threeJButton, fourJButton, nextJButton;
              //JPanel for questiontwo window
              private JPanel questiontwoJPanel;
              private JPanel orlandoJPanel;
              private JLabel q2JLabel;
              private JCheckBox lordJCheckBox;
              private JCheckBox faceJCheckBox;
              private JCheckBox piratesJCheckBox;
              private JButton next2JButton;
         private JButton inputJButton;
         //JPanel for questionthree
         private JPanel questionthreeJPanel;
         private JPanel howmuchJPanel;
         private JLabel howmuchJLabel;
         private JLabel nameJLabel;
         private JTextField nameJTextField;
         private JLabel moneyJLabel;
         private JTextField moneyJTextField;
         private JButton next3JButton;
         //Publics
         public JPanel welcomeJFrame, questionJFrame, questiontwoJFrame, questionthreeJFrame;
         //contentPane
              public Container contentPane;
              //no argument constructor
              public Mindboggler()
                   createUserInterface();
              //create and position components
              private void createUserInterface()/////////////////////////; semo colon do not edit copy paste
                   //get contentPane and set layout to null
                   contentPane = getContentPane();
                   contentPane.setLayout ( null );
                   welcome();
                   //set properties of applications window
                   setTitle( "Mindboggler" ); // set JFrame's title bar string
              setSize( 600, 400 ); // set width and height of JFrame
              setVisible( true ); // display JFrame on screen
              } // end method createUserInterface
              public void welcome(){
                        // set up welcomeJPanel
                   welcomeJPanel = new JPanel();
                   welcomeJPanel.setLayout( null );
                   welcomeJPanel.setBounds(0, 0, 600, 400);
                   welcomeJPanel.setBackground( Color.GREEN );
                   // set up textJLabel
                   titleJLabel = new JLabel();
                   titleJLabel.setText( "Mind Boggler" );
                   titleJLabel.setLocation( 30, 10);
                   titleJLabel.setSize( 550, 70);
                   titleJLabel.setFont( new Font( "SansSerif", Font.PLAIN, 30 ) );
                   titleJLabel.setHorizontalAlignment( JLabel.CENTER );
                   welcomeJPanel.add( titleJLabel );
                   // set up presetJPanel
                   presetJPanel = new JPanel();
                   presetJPanel.setLayout( null );
                   presetJPanel.setBounds( 150, 10, 300, 80 );
                   presetJPanel.setBackground( Color.GRAY );
                   welcomeJPanel.add( presetJPanel );
                   //setup Intro JLabel
                   introJLabel = new JLabel();
                   introJLabel.setText( "Think, think, think. Can you get all the questions right?" );
                   introJLabel.setBounds( 40, 100, 500, 200 );
                   introJLabel.setFont( new Font( "SansSerif", Font.PLAIN, 18 ) );
                   introJLabel.setHorizontalAlignment( JLabel.CENTER );
                   welcomeJPanel.add(introJLabel);
                   //set up head JLabel
                   headJLabel = new JLabel();
                   headJLabel.setIcon( new ImageIcon( "head.jpeg") );
                   headJLabel.setBounds( 540, 5, 40, 160 );
                   headJLabel.setHorizontalAlignment( JLabel.CENTER );
                   welcomeJPanel.add(headJLabel);
                        //setup girlJLabel
                   girlJLabel = new JLabel();
                   girlJLabel.setIcon( new ImageIcon( "girl.Jjpeg") );
                   girlJLabel.setBounds( 5, 10, 60, 100 );
                   girlJLabel.setHorizontalAlignment( JLabel.CENTER );
                   welcomeJPanel.add(girlJLabel);
                        //set up startJbutton
                   startJButton = new JButton();
                   startJButton.setText( "Start" );
                   startJButton.setBounds(250, 300, 100, 30);
                   startJButton.setFont( new Font( "SansSerif", Font.BOLD, 14) );
                   welcomeJPanel.add(startJButton);
                   contentPane.add(welcomeJPanel);
                   startJButton.addActionListener(
                        new ActionListener(){
                             public void actionPerformed(ActionEvent e){
                                  question();
              public void question()
                   //set up question one JPanel
                   welcomeJPanel.setVisible(false);
                   questiononeJPanel = new JPanel();
         questiononeJPanel.setLayout( null );
              questiononeJPanel.setBounds(0, 0, 600,400);
              questiononeJPanel.setBackground( Color.GREEN );
              // set up textJLabel
              textJLabel = new JLabel();
              textJLabel.setText( "Who did Beckham supposedly cheat with?" );
              textJLabel.setLocation( 20, 20);
              textJLabel.setSize( 550, 70);
              textJLabel.setFont( new Font( "SansSerif", Font.BOLD, 20 ) );
              textJLabel.setHorizontalAlignment( JLabel.CENTER );
              questiononeJPanel.add( textJLabel );
                   // set up presetJPanel
              becksJPanel = new JPanel();
              becksJPanel.setLayout( null );
              becksJPanel.setBorder( new TitledBorder(
         "Question 1" ) );
              becksJPanel.setBounds( 10, 10, 570, 80 );
              becksJPanel.setBackground( Color.GRAY );
              questiononeJPanel.add( becksJPanel );
                   // set up oneJButton
              oneJButton = new JButton();
              oneJButton.setBounds( 10, 120, 300, 40 );
              oneJButton.setText( "Britney Spears" );
              oneJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( oneJButton );
              // set up twoJButton
              twoJButton = new JButton();
              twoJButton.setBounds( 10, 180, 300, 40 );
              twoJButton.setText( "Meg Ryan" );
              twoJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( twoJButton );
              // set up threeJButton
              threeJButton = new JButton();
              threeJButton.setBounds( 10, 240, 300, 40 );
              threeJButton.setText( "Rebecca Loos" );
              threeJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( threeJButton );
              // set up fourJButton
              fourJButton = new JButton();
              fourJButton.setBounds( 10, 300, 300, 40 );
              fourJButton.setText( "Angelina Jolie" );
              fourJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( fourJButton );
                   // set up nextJButton
                   nextJButton = new JButton();
                   nextJButton.setBounds ( 375, 300, 150, 40 );
                   nextJButton.setText("Next");
                   nextJButton.setBackground( Color.GRAY );
                   questiononeJPanel.add( nextJButton );
                   contentPane.add(questiononeJPanel);
              nextJButton.addActionListener(
                        new ActionListener(){
                             public void actionPerformed(ActionEvent e){
                                  questiontwo();
              public void questiontwo()
                   //set up question two JPanel
                   questiononeJPanel.setVisible(false);
                   questiontwoJPanel=new JPanel();
                   questiontwoJPanel.setLayout(null);
                   questiontwoJPanel.setBounds(0, 0, 600, 400);
                   questiontwoJPanel.setBackground( Color.GREEN );
                   // set up q2JLabel
              q2JLabel = new JLabel();
              q2JLabel.setBounds( 20, 20, 550, 70 );
              q2JLabel.setText( "What films has Orlando Bloom starred in?" );
              q2JLabel.setFont(new Font( "SansSerif", Font.BOLD, 20 ) );
         q2JLabel.setHorizontalAlignment( JLabel.CENTER );
    questiontwoJPanel.add(q2JLabel);
    //set up orlandoJPanel
    orlandoJPanel = new JPanel();
    orlandoJPanel.setLayout(null);
    orlandoJPanel.setBorder( new TitledBorder("Question 2"));
    orlandoJPanel.setBounds( 10, 10, 570, 80);
    orlandoJPanel.setBackground(Color.GRAY);
    questiontwoJPanel.add(orlandoJPanel);
    // set up lordJCheckBox
              lordJCheckBox = new JCheckBox();
              lordJCheckBox.setBounds( 16, 112, 200, 24 );
              lordJCheckBox.setText( "1. Lord of The Rings" );
              questiontwoJPanel.add( lordJCheckBox );
                   // set up faceJCheckBox
              faceJCheckBox = new JCheckBox();
              faceJCheckBox.setBounds( 16, 159, 200, 24 );
              faceJCheckBox.setText( "2. Face Off" );
              questiontwoJPanel.add( faceJCheckBox );
              // set up piratesJCheckBox
              piratesJCheckBox = new JCheckBox();
              piratesJCheckBox.setBounds( 16, 206, 200, 24 );
              piratesJCheckBox.setText( "3. Pirates of The Caribean" );
              questiontwoJPanel.add( piratesJCheckBox );
              // set up inputJButton
              inputJButton = new JButton();
              inputJButton.setBounds(20, 256, 200, 21 );
              inputJButton.setText( "Input answer" );
              questiontwoJPanel.add( inputJButton );
    inputJButton.addActionListener(
         new ActionListener()
              //event handler called when user clicks inputJButton
              public void actionPerformed( ActionEvent event )
                   inputJButtonActionPerformed( event);
    //show JOptionMessages when user clicks on JCheckBoxes and inputJButton
    public void inputJButtonActionPerformed( ActionEvent event )
         //display error message if no JCheckBoxes is checked
         if ( ( !lordJCheckBox.isSelected() && !faceJCheckBox.isSelected() && !piratesJCheckBox.isSelected() ) )
              //display error message
              JOptionPane.showMessageDialog( null, "Please check two boxes", JOptionPane.ERROR_MESSAGE );
         // if lordjcheckbox and pirates is selected = right
         else
              if ( ( lordJCheckBox.isSelected() && piratesJCheckBox.isSelected() ))
                   JOptionPane.showMessageDialog(null, "Thats RIGHT!");
              //if others are selected = wrong
              else
                   if ( (lordJCheckBox.isSelected() && faceJCheckBox.isSelected() ))
                        JOptionPane.showMessageDialog(null, "Thats WRONG");
                   else
                        ( (faceJCheckBox.isSelected() && piratesJCheckBox.isSelected() ))
                             JOptionPane.showMessageDialog(null, "Thats WRONG");
    // set up nest2JButton
              next2JButton = new JButton();
              next2JButton.setBounds( 155, 296, 94, 24 );
              next2JButton.setText( "Next" );
              questiontwoJPanel.add( next2JButton );
    contentPane.add(questiontwoJPanel);
    next2JButton.addActionListener(
         new ActionListener(){
              public void actionPerformed(ActionEvent e){
                   questionthree();
    } // end questiontwo
    public void questionthree()
         //setup questionthree JPanel
         questiontwoJPanel.setVisible(false);
         questionthreeJPanel = new JPanel();
         questionthreeJPanel.setLayout(null);
         questionthreeJPanel.setBounds(0, 0, 600, 400);
         questionthreeJPanel.setBackground( Color.GREEN);
              // main method
              public static void main( String[] args )
              Mindboggler application = new Mindboggler();
              application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
              } // end method main
    }// end class
    WOULD BE VERY GEATFUL

    Just want to say thank you by the way for trying to help. Ive moved public void inputJButtonActionPerformed( ActionEvent event ) outside of brackets. Now i have a different problem on it. Sorry about this.
    PROBLEM: --------------------Configuration: <Default>--------------------
    C:\Documents and Settings\Laila\My Documents\CMT2080\Coursework\Game\Mindboggler.java:353: 'else' without 'if'
    else ( ( !lordJCheckBox.isSelected() && !faceJCheckBox.isSelected && !piratesJCheckBox.isSelected() ) )
    ^
    1 error
    Process completed.
    MY CODE:
    //Mind boggler quiz
    //Marcelyn Samson
    import java.awt.*;
    import java.awt.event.*;
    import java.text.DecimalFormat;
    import javax.swing.*;
    import javax.swing.border.*;
    import java.lang.*;
    public class Mindboggler extends JFrame
              // JPanel for welcome window
              private JPanel welcomeJPanel;
              private JPanel presetJPanel;
         private JLabel titleJLabel;
         private JLabel quizJLabel;
         private JLabel girlJLabel, headJLabel;
         private JLabel introJLabel;
         private JButton startJButton;
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         private JLabel textJLabel;
         private JPanel becksJPanel;
         private JButton oneJButton, twoJButton, threeJButton, fourJButton, nextJButton;
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              private JPanel questiontwoJPanel;
              private JPanel orlandoJPanel;
              private JLabel q2JLabel;
              private JCheckBox lordJCheckBox;
              private JCheckBox faceJCheckBox;
              private JCheckBox piratesJCheckBox;
              private JButton next2JButton;
         private JButton inputJButton;
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         private JPanel howmuchJPanel;
         private JLabel howmuchJLabel;
         private JLabel nameJLabel;
         private JTextField nameJTextField;
         private JLabel moneyJLabel;
         private JTextField moneyJTextField;
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         public JPanel welcomeJFrame, questionJFrame, questiontwoJFrame, questionthreeJFrame;
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                   presetJPanel.setBounds( 150, 10, 300, 80 );
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              textJLabel.setSize( 550, 70);
              textJLabel.setFont( new Font( "SansSerif", Font.BOLD, 20 ) );
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              becksJPanel.setLayout( null );
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              becksJPanel.setBounds( 10, 10, 570, 80 );
              becksJPanel.setBackground( Color.GRAY );
              questiononeJPanel.add( becksJPanel );
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              oneJButton.setBounds( 10, 120, 300, 40 );
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              oneJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( oneJButton );
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              twoJButton.setBounds( 10, 180, 300, 40 );
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              twoJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( twoJButton );
              // set up threeJButton
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              threeJButton.setBounds( 10, 240, 300, 40 );
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              questiononeJPanel.add( threeJButton );
              // set up fourJButton
              fourJButton = new JButton();
              fourJButton.setBounds( 10, 300, 300, 40 );
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              fourJButton.setBackground( Color.ORANGE );
              questiononeJPanel.add( fourJButton );
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                   nextJButton = new JButton();
                   nextJButton.setBounds ( 375, 300, 150, 40 );
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                   nextJButton.setBackground( Color.GRAY );
                   questiononeJPanel.add( nextJButton );
                   contentPane.add(questiononeJPanel);
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                   questiononeJPanel.setVisible(false);
                   questiontwoJPanel=new JPanel();
                   questiontwoJPanel.setLayout(null);
                   questiontwoJPanel.setBounds(0, 0, 600, 400);
                   questiontwoJPanel.setBackground( Color.GREEN );
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              q2JLabel = new JLabel();
              q2JLabel.setBounds( 20, 20, 550, 70 );
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              q2JLabel.setFont(new Font( "SansSerif", Font.BOLD, 20 ) );
         q2JLabel.setHorizontalAlignment( JLabel.CENTER );
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    orlandoJPanel = new JPanel();
    orlandoJPanel.setLayout(null);
    orlandoJPanel.setBorder( new TitledBorder("Question 2"));
    orlandoJPanel.setBounds( 10, 10, 570, 80);
    orlandoJPanel.setBackground(Color.GRAY);
    questiontwoJPanel.add(orlandoJPanel);
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              lordJCheckBox.setBounds( 16, 112, 200, 24 );
              lordJCheckBox.setText( "1. Lord of The Rings" );
              questiontwoJPanel.add( lordJCheckBox );
                   // set up faceJCheckBox
              faceJCheckBox = new JCheckBox();
              faceJCheckBox.setBounds( 16, 159, 200, 24 );
              faceJCheckBox.setText( "2. Face Off" );
              questiontwoJPanel.add( faceJCheckBox );
              // set up piratesJCheckBox
              piratesJCheckBox = new JCheckBox();
              piratesJCheckBox.setBounds( 16, 206, 200, 24 );
              piratesJCheckBox.setText( "3. Pirates of The Caribean" );
              questiontwoJPanel.add( piratesJCheckBox );
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              inputJButton = new JButton();
              inputJButton.setBounds(20, 256, 200, 21 );
              inputJButton.setText( "Input answer" );
              questiontwoJPanel.add( inputJButton );
    inputJButton.addActionListener(
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              public void actionPerformed( ActionEvent event )
                   inputJButtonActionPerformed( event);
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              next2JButton = new JButton();
              next2JButton.setBounds( 155, 296, 94, 24 );
              next2JButton.setText( "Next" );
              questiontwoJPanel.add( next2JButton );
    contentPane.add(questiontwoJPanel);
    next2JButton.addActionListener(
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              public void actionPerformed(ActionEvent e){
                   questionthree();
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         questiontwoJPanel.setVisible(false);
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         questionthreeJPanel.setLayout(null);
         questionthreeJPanel.setBounds(0, 0, 600, 400);
         questionthreeJPanel.setBackground( Color.GREEN);
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         howmuchJLabel = new JLabel();
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         howmuchJLabel.setBounds(20, 20, 550, 70);
         howmuchJLabel.setFont(new Font("SansSerif",Font.BOLD,14));
         howmuchJLabel.setHorizontalAlignment(JLabel.CENTER);
         questionthreeJPanel.add(howmuchJLabel);
         //setup howmuchJPanel
         howmuchJPanel = new JPanel();
         howmuchJPanel.setLayout(null);
         howmuchJPanel.setBorder( new TitledBorder("Question 3"));
         howmuchJPanel.setBounds(10, 10, 570, 80);
         howmuchJPanel.setBackground( Color.GRAY);
         questionthreeJPanel.add(howmuchJPanel);
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         nameJLabel = new JLabel();
         nameJLabel.setText("Name");
         nameJLabel.setBounds(10, 160, 150, 24);
         nameJLabel.setFont(new Font("SansSerif",Font.BOLD,12));
         questionthreeJPanel.add(nameJLabel);
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         nameJTextField = new JTextField();
         nameJTextField.setBounds(125, 160, 200, 24 );
         questionthreeJPanel.add(nameJTextField);
         contentPane.add(questionthreeJPanel);
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    public void inputJButtonActionPerformed( ActionEvent event )
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         else ( ( !lordJCheckBox.isSelected() && !faceJCheckBox.isSelected && !piratesJCheckBox.isSelected() ) )
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         else
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              else
                   if ( (lordJCheckBox.isSelected() && faceJCheckBox.isSelected() ))
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                   else
                        ( (faceJCheckBox.isSelected() && piratesJCheckBox.isSelected() ))
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              public static void main( String[] args )
              Mindboggler application = new Mindboggler();
              application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
              } // end method main
    }// end class

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    Moojjoo MCP, MCTS
    MCP Virtual Business Card
    http://moojjoo.blogspot.com

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    Moojjoo MCP, MCTS
    MCP Virtual Business Card
    http://moojjoo.blogspot.com

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    addi

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    A:\Ploid2.java:116: cannot resolve symbol
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    Qusay

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