Catch Keyevents inside mouse click

hi,
I want to catch diffrent key events(like shift +arrow key) inside mouse click how can i do that?                                                                                                                                                                                                               

I have tryed it like this but i am getting same value of key. How can i get diffrent value for each key?
(for example letter J or K should have diffrent key value when pressed)
public void mouseClicked(MouseEvent me)
/*me=new MouseEvent(me.getComponent(), int id, long when, ALT_DOWN_MASK, int x, int y,*/
     System.out.println("Key Event"+me.KEY_EVENT_MASK);
System.out.println("me.getModifiers()"+me.getModifiers() );
     }

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    private static final int MAX_BARS = 9*2-1;
    * FIELDS *
    * Popup menu to use for right click menu. The right click menu allows users
    * to perform actions such as changing the climate for a selected period of
    * time.
    private final JPopupMenu rightClickMenu = new JPopupMenu();
    * Determines whether 'paste day schedule' is an available option in the
    * right click menu. 'Paste day schedule' should remain unavailable until
    * the user has copied a day schedule bar.
    private boolean allowPaste = false;
    * When the user has chosen to copy a day schedule, it will be stored here.
    private DaySchedule copiedDaySchedule;
    * A day schedule with the default period allocations.
    private final DaySchedule defaultDaySchedule;
    /** X coordinate of the left end of the schedule bars. */
    private int barLeftX;
    /** Y coordinate of centre of schedule bar display. */
    private int centreY;
    /** Width of canvas, pixels. */
    private int width;
    /** Height of canvas, pixels. */
    private int height;
    /** X coordinate of last mouse click. */
    private int lastMouseClickPositionX = 0;
    /** Y coordinate of last mouse click. */
    private int lastMouseClickPositionY = 0;
    /** X coordinate of last right mouse button click. */
    private int lastRightClickPositionX = 0;
    /** Y coordinate of last right mouse button click. */
    private int lastRightClickPositionY = 0;
    /** Start time of last selected period. */
    private Slot periodStartTime = new Slot(0);
    /** End time of last selected period. */
    private Slot periodEndTime = new Slot(0);
    /** Last-pressed mouse button. */
    private int pressedButton;
    * While clicking and dragging to modify the end time of a period, this
    * field stores the 'old' end time of the period.
    private int currentPeriodEnd;
    * While clicking and dragging to modify the end time of a period, this
    * field stores the width of the current period. At other times, this field
    * has the value 0.
    private int currentPeriodWidth = 0;
    * Rather than directly manipulating the window's canvas, a buffer is used.
    * All updates to the display are computed 'out of sight', by writing to
    * this buffer's Graphics object (see 'graphicsBuffer') and then copied to
    * the canvas in one go.
    private Image imageBuffer;
    private Image imageBuffer2;
    /** Graphics object buffer to use when updating the display. */
    private Graphics graphicsBuffer;
    private double animationSpeed = 0;
    private double simTimeInc;
    private double simTime = 0; // simulated time, HOURS from start
    /** Collection of days */
    private Schedule schedule;
    * The set of day schedule bars visible on screen at present. As the user
    * scrolls through different days, schedule bars will come in and out of
    * sight, and hence will enter and leave this array.
    private DayBar[] visibleScheduleBars;
    /** Stores the available schedulables */
    private List<Schedulable> palette;
    private int barZeroDay;
    /** Currently highlighted period - not currently used */
    private Period selection;
    /** Previously highlighted selection - not currently used */
    private Period oldSelection; // button 3 selections
    private Period dayDrag; // button 1 drag region
    private DaySchedule daySched; // schedule affected by drag
    * When clicking and dragging to change the duration of a Period, this value
    * is used to store the number of the slot being dragged.
    * If this is a new Period, and hence no prior boundary existed, this value
    * will be -1.
    private int draggedSlotBoundary;
    * When you right click on a Period, the system fills this value with the
    * number of the first slot in that Period. For instance, if 13:00 to 16:00
    * is set to 'away', and you right click at 14:40 (or any other slot inside
    * the 'away' Period), then this value will be set to the index of the slot
    * 13:00.
    private int firstSlotNumber;
    * When you right click on a Period, the system fills this value with the
    * number of the last slot in that Period. For instance, if 13:00 to 16:00
    * is set to 'away', and you right click at 14:40 (or any other slot inside
    * the 'away' Period), then this value will be set to the index of the slot
    * 16:00.
    private int lastSlotNumber;
    private DaySchedule selectedDaySchedule;
    private boolean createPeriods = true;
    * CONSTRUCTORS *
    * Setting various schedules that can be displayed
    * Initialises the display of the scheduler
    * Setting right click menu
    ScheduleBarCanvas()
    int delay = 0; // milliseconds
    int period = 40; // milliseconds
    final double updateFreq = 1000.0 / period; // H
    visibleScheduleBars = new DayBar[20];
    palette = new ArrayList<Schedulable>();
    palette.add(new Schedulable(new Color(50, 50, 220))); // away
    palette.add(new Schedulable(new Color(100, 180, 160))); // sleep
    palette.add(new Schedulable(new Color(150, 150, 120))); // busy
    palette.add(new Schedulable(new Color(200, 100, 20))); // relax
    defaultDaySchedule = new DaySchedule(palette);
    schedule = new Schedule(palette);
    Timer timer = new Timer();
    // Inner class construction for a java.util.Timer object with a
    // defined TimerTask to run processes. See the java.util library
    // in the Java API for details. Also refer to other java utility
    // assistance classes which may be useful to you in the future.
    timer.schedule(new TimerTask()
    public void run()
    simTimeInc = getAnimationSpeed() / (updateFreq * 200.0);
    if (simTimeInc > 0.0)
    { // Advance simulation time at
    simTime += simTimeInc; // current rate
    repaint(); // then update the display ASAP.
    }, delay, period); // schedule's init delay & repeat-call period
    JMenuItem menuItem1 = new JMenuItem(
    "Set climate to 'Away'", new ImageIcon("away.png")),
    menuItem2 = new JMenuItem(
    "Set climate to 'Sleeping'", new ImageIcon("sleep.png")),
    menuItem3 = new JMenuItem(
    "Set climate to 'Relaxing'", new ImageIcon("relax.png")),
    menuItem4 = new JMenuItem(
    "Set climate to 'Busy'", new ImageIcon("busy.png")),
    menuItem5 = new JMenuItem(
    "Reset day schedule", new ImageIcon("refresh.png")),
    menuItem6 = new JMenuItem(
    "Copy day schedule", new ImageIcon("copy.png"));
    menuItem1.addActionListener(this);
    menuItem2.addActionListener(this);
    menuItem3.addActionListener(this);
    menuItem4.addActionListener(this);
    menuItem5.addActionListener(this);
    menuItem6.addActionListener(this);
    rightClickMenu.add(menuItem2);
    rightClickMenu.add(menuItem4);
    rightClickMenu.add(menuItem1);
    rightClickMenu.add(menuItem3);
    rightClickMenu.add(menuItem5);
    rightClickMenu.add(menuItem6);
    addMouseListener(this);
    addMouseMotionListener(this);
    * GRAPHICS METHODS *
    * Updates the GUI.
    * @param g graphics object to draw to.
    public void update(Graphics g)
    // NB: repaint() above automatically calls update(Graphics g) ASAP.
    paint(g);
    * Updates the display.
    * @param g canvas to draw on.
    public void paint(Graphics g)
    float carouselRadius = 100; // Carousel radius in pixels
    float degreesPerPixel = (float) (57.29 / carouselRadius);
    if (currentPeriodWidth != 0)
    simTime += currentPeriodWidth * (degreesPerPixel / DEGREES_PER_DAY_BAR) * 24;
    currentPeriodEnd += currentPeriodWidth;
    currentPeriodWidth = 0;
    barZeroDay = (int) simTime / 24; // treat 1 sim sec as 1 hour
    int maxDayNo = barZeroDay + MAX_BARS;
    if (barZeroDay < 0 || maxDayNo >= Schedule.N_SCHEDULES)
    return; // invalid day number; do nothing
    Dimension dim = getSize();
    int maxX = dim.width - 1, maxY = dim.height - 1;
    barLeftX = maxX / 7;
    centreY = maxY / 2;
    if (width != dim.width || height != dim.height)
    width = dim.width;
    height = dim.height;
    imageBuffer = createImage(width, height);
    graphicsBuffer = imageBuffer.getGraphics();
    graphicsBuffer.clearRect(0, 0, width, height);
    graphicsBuffer.setColor(new Color(0, 0, 0));
    int hour = (int) simTime - barZeroDay * 24;
    float dayZeroOffsetAngle = (float) (((hour - 12) / 24.0) * DEGREES_PER_DAY_BAR);
    for (int barNo = 0; barNo <= MAX_BARS; barNo++)
    int dayNo = barZeroDay + barNo;
    int daysEarlier = DAY_BARS_PER_90_DEGREES - barNo;
    float dayAngle = daysEarlier * DEGREES_PER_DAY_BAR
    + dayZeroOffsetAngle;
    float z = carouselRadius * (float) Math.cos(0);
    float y = carouselRadius * (float) Math.sin(dayAngle / 57.3);
    float x = z / 20;
    DayBar dayBar = new DayBar(dayNo, schedule.getDaySchedule(dayNo),
    graphicsBuffer, barLeftX, centreY, x, y);
    visibleScheduleBars[barNo] = dayBar;
    for (int barNo = 0; barNo <= MAX_BARS; barNo++)
    visibleScheduleBars[barNo].paintBar(oldSelection, selection);
    g.drawImage(imageBuffer, 20, 0, null);
    g.setColor(Color.WHITE);
    g.drawRect(40,25,375,50);
    g.fillRect(40,25,375,50);
    g.drawRect(40,205,375,65);
    g.fillRect(40,205,375,65);
    Point bigArrowPoint1 = new Point(0,0);
    Point bigArrowPoint2 = new Point(0,0);
    Point bigArrowPoint3 = new Point(0,0);
    Point smallArrowPoint1 = new Point(0,0);
    Point smallArrowPoint2 = new Point(0,0);
    Point smallArrowPoint3 = new Point(0,0);
    bigArrowPoint1 = new Point(100,100); //top left
    bigArrowPoint2 = new Point(100,100); //middle right
    bigArrowPoint3 = new Point(100,100); //bottom left
    smallArrowPoint1 = new Point(100,100); //top left
    smallArrowPoint2 = new Point(100,100); //middle right
    smallArrowPoint3 = new Point(100,100); //bottom left
    Polygon bigArrow = new Polygon();
    bigArrow.addPoint(bigArrowPoint1.x+310,bigArrowPoint1.y-25);
    bigArrow.addPoint(bigArrowPoint2.x+320,bigArrowPoint2.y-25);
    bigArrow.addPoint(bigArrowPoint3.x+315,bigArrowPoint3.y-30);
    Polygon smallArrow = new Polygon();
    smallArrow.addPoint(smallArrowPoint1.x+310,smallArrowPoint1.y+105);
    smallArrow.addPoint(smallArrowPoint2.x+320,smallArrowPoint2.y+105);
    smallArrow.addPoint(smallArrowPoint3.x+315,smallArrowPoint3.y+110);
    g.setColor(Color.black);
    g.fillPolygon(bigArrow);
    g.drawPolygon(bigArrow);
    g.setColor(Color.black);
    g.fillPolygon(smallArrow);
    g.drawPolygon(smallArrow);
    addMouseListener(this);
    addMouseMotionListener(this);
    * Sets a new percentage value for the animation speed of the application.
    * @param animationSpeed desired animation speed.
    void setAnimationSpeed(double animationSpeed)
    this.animationSpeed = animationSpeed;
    * Returns the current speed of the animation, as a percentage.
    * @return the current speed of the animation, as a percentage.
    private double getAnimationSpeed()
    return animationSpeed;
    * Finds and returns a slot based upon the specified mouse position
    * coordinates.
    * @param x x coordinate of selection, relative to centre-left of schedule
    * bar display.
    * @param y y coordinate of selection, relative to centre-left of schedule
    * bar display.
    * @return a Slot value corresponding to the selected slot if available. If
    * no slot was selected, null is returned.
    private Slot findSlot(int x, int y)
    int barNumber = findDayBarNumber(x, y);
    if (barNumber == -1)
    return null;
    int foo = (x - (int) visibleScheduleBars[barNumber].getLeftAngleX());
    int bar = (barNumber * Slot.SLOTS_PER_DAY + foo / SLOT_WIDTH);
    return new Slot(bar + barZeroDay * Slot.SLOTS_PER_DAY);
    * Finds the day bar specified by the provided mouse coordinates, and then
    * returns its number.
    * @param x x coordinate of mouse position.
    * @param y y coordinate of mouse position.
    * @return the number of the day bar, or -1 if no day bar was found at the
    * specified mouse coordinates.
    private int findDayBarNumber(int x, int y)
    for (int barNo = MAX_BARS - 1; barNo >= 0; barNo--)
    DayBar dayBar = visibleScheduleBars[barNo];
    if (x >= dayBar.getLeftAngleX() && x <= dayBar.getBarRightAngleX()
    && y >= dayBar.getBarBottomAngleY()
    && y <= dayBar.getBarTopAngleY())
    return barNo;
    return -1;
    * EVENT HANDLER METHODS *
    * This event handler is unused.
    * @param evt ignored.
    public void mouseClicked(MouseEvent evt)
    * This event handler is unused.
    * @param evt ignored.
    public void mouseExited(MouseEvent evt)
    * This event handler is unused.
    * @param evt ignored.
    public void mouseEntered(MouseEvent evt)
    * This event handler is unused.
    * @param evt ignored.
    public void mouseMoved(MouseEvent evt)
    * Called when the mouse button is released.
    * 1. Displays the right click menu if the right mouse button was clicked 2.
    * Updates 'last click position' fields 3. Modifies end time of current
    * selection
    * @param evt mouse event information.
    public void mouseReleased(MouseEvent evt)
    if (evt.isPopupTrigger()) // was the menu requested?
    displayRightClickMenu(evt);
    // Update 'last click position' fields
    lastMouseClickPositionX = evt.getX();
    lastMouseClickPositionY = evt.getY();
    if (pressedButton == MouseEvent.BUTTON3)
    { // selecting
    int barPositionX = lastMouseClickPositionX - barLeftX;
    int barPositionY = centreY - lastMouseClickPositionY;
    periodEndTime = findSlot(barPositionX, barPositionY);
    selection.setEnd(periodEndTime);
    * Called when mouse button is pressed. Updates slot with schedulable.
    * @param evt mouse event information.
    public void mousePressed(MouseEvent evt)
    if (evt.isPopupTrigger()) // was the menu requested?
    displayRightClickMenu(evt);
    lastMouseClickPositionX = evt.getX();
    int barPositionX = lastMouseClickPositionX - barLeftX;
    lastMouseClickPositionY = evt.getY();
    int barPositionY = centreY - lastMouseClickPositionY;
    periodStartTime = findSlot(barPositionX, barPositionY);
    if (periodStartTime == null)
    return;
    if (periodStartTime.getDayNumber() < 0
    || periodStartTime.getDayNumber() >= Schedule.N_SCHEDULES)
    return; // boundary case.
    pressedButton = evt.getButton(); // 1=left, 2=mid or wheel 3= right
    if (pressedButton == MouseEvent.BUTTON1)
    { // dragging
    // but maybe creating new selection too so...
    oldSelection = selection;
    currentPeriodEnd = barPositionY;
    currentPeriodWidth = 0;
    dayDrag = new Period(periodStartTime, periodStartTime);
    int s = periodStartTime.getSlotNumber();
    if (!createPeriods)
    return;
    daySched = schedule.getDaySchedule(periodStartTime.getDayNumber());
    draggedSlotBoundary = daySched.findNearBoundary(s, 3);
    if (draggedSlotBoundary < 0)
    if (s < 0 || s >= Slot.SLOTS_PER_DAY)
    return; // boundary case
    // Not near a boundary, so create seed slot for new
    // period
    if (daySched.getSlot(s) == palette.get(0))
    daySched.setSlot(s, palette.get(1));
    else
    daySched.setSlot(s, palette.get(0));
    draggedSlotBoundary = s;
    } else
    Schedulable SS = daySched.getSlot(draggedSlotBoundary);
    if (draggedSlotBoundary < s)
    daySched.insert(SS, draggedSlotBoundary, s);
    else
    daySched.insert(SS, s, draggedSlotBoundary);
    else if (pressedButton == MouseEvent.BUTTON3)
    { // selecting
    oldSelection = selection;
    periodStartTime = findSlot(barPositionX, barPositionY);
    selection = new Period(periodStartTime, periodStartTime);
    * Called when the mouse is moved while a button on it is held down.
    * Changes the end time of the selected Period.
    * @param evt information about the current mouse cursor state, e.g.
    * position.
    public void mouseDragged(MouseEvent evt)
    lastMouseClickPositionX = evt.getX();
    int barPositionX = lastMouseClickPositionX - barLeftX;
    lastMouseClickPositionY = evt.getY();
    int barPositionY = centreY - lastMouseClickPositionY;
    if (pressedButton == MouseEvent.BUTTON1)
    { // dragging
    Slot selectedSlot = findSlot(barPositionX, barPositionY);
    currentPeriodWidth = barPositionY - currentPeriodEnd;
    if (draggedSlotBoundary < 0 || selectedSlot == null)
    return; // out of bounds
    if (!createPeriods)
    return;
    for (int s = draggedSlotBoundary + 1; s < selectedSlot.getSlotNumber(); s++)
    daySched.setSlot(s, daySched.getSlot(draggedSlotBoundary));
    dayDrag.setEnd(selectedSlot); // or could use Selection instead
    if (pressedButton == MouseEvent.BUTTON3)
    { // selecting
    Slot selectedSlot = findSlot(barPositionX, barPositionY);
    selection.setEnd(selectedSlot);
    * Displays the right click menu.
    * @param evt information about the current mouse cursor state, e.g.
    * position.
    private void displayRightClickMenu(MouseEvent evt)
    // Calculate positions of mouse click relative to centre-left of
    // schedule bars display.
    lastRightClickPositionX = evt.getX() - barLeftX;
    lastRightClickPositionY = centreY - evt.getY();
    // identify bar to modify
    DayBar db = null;
    for (int barNo = MAX_BARS - 1; barNo >= 0; barNo--)
    DayBar currentBar = visibleScheduleBars[barNo];
    if (lastRightClickPositionX >= currentBar.getLeftAngleX()
    && lastRightClickPositionX <= currentBar.getBarRightAngleX()
    && lastRightClickPositionY >= currentBar.getBarBottomAngleY()
    && lastRightClickPositionY <= currentBar.getBarTopAngleY())
    db = currentBar;
    break;
    if (db == null)
    return;
    // identify 'selected' section/setting
    Slot t = findSlot(lastRightClickPositionX, lastRightClickPositionY);
    int slot = t.getSlotNumber();
    if (slot < 0)
    return; // out of bounds
    // find out colour of selected section
    selectedDaySchedule = db.getDaySchedule();
    Color colour = selectedDaySchedule.getSlot(slot).colour;
    // go left/back; find earliest section with this colour
    firstSlotNumber = slot;
    while (true)
    Color currentSlotColour = selectedDaySchedule
    .getSlot(firstSlotNumber).colour;
    if (!currentSlotColour.equals(colour))
    firstSlotNumber++;
    break;
    if (firstSlotNumber > 0) // lower boundary case
    firstSlotNumber--;
    else
    break;
    // go right/forwards; find latest section with this colour
    lastSlotNumber = slot;
    while (true)
    Color currentSlotColour = selectedDaySchedule
    .getSlot(lastSlotNumber).colour;
    if (!currentSlotColour.equals(colour))
    break;
    if (lastSlotNumber < Slot.SLOTS_PER_DAY - 1) // upper bound case
    lastSlotNumber++;
    else
    break;
    rightClickMenu.show(evt.getComponent(), evt.getX(), evt.getY());
    * Called when the user selects an item from the right click menu. Changes
    * the Schedulable for the selected Period to the requested value.
    * @param evt an ActionEvent, providing information about the command that
    * was selected from the menu.
    public void actionPerformed(ActionEvent evt)
    String command = evt.getActionCommand();
    if (command.equals("Copy day schedule"))
    if (!allowPaste) {
    * If the user copies a day schedule, we must enable
    * the paste option in the menu.
    JMenuItem menuItem7 = new JMenuItem("Paste day schedule",
    new ImageIcon("paste.png"));
    menuItem7.addActionListener(this);
    rightClickMenu.add(menuItem7);
    allowPaste = true; // only do this once
    int barNo = findDayBarNumber(
    lastRightClickPositionX, lastRightClickPositionY);
    DayBar db = visibleScheduleBars[barNo];
    /* It's important that we copy the day schedule by value, not by
    * reference. If we just copy a reference, then if we 'copy' a bar,
    * changing the source bar after the copy operation will change what
    * is ultimately 'pasted'.
    copiedDaySchedule = db.getDaySchedule().clone();
    else if (command.equals("Paste day schedule"))
    int barNo = findDayBarNumber(
    lastRightClickPositionX, lastRightClickPositionY);
    DayBar db = visibleScheduleBars[barNo];
    db.getDaySchedule().insert(
    copiedDaySchedule, 0, Slot.SLOTS_PER_DAY-1);
    else if (command.equals("Reset day schedule"))
    int barNo = findDayBarNumber(
    lastRightClickPositionX, lastRightClickPositionY);
    DayBar db = visibleScheduleBars[barNo];
    db.getDaySchedule().insert(
    defaultDaySchedule, 0, Slot.SLOTS_PER_DAY-1);
    else
    * Identifies which new Schedulable was requested. This Schedulable
    * will replace the selected Period's Schedulable value.
    * For instance, if "Away" was selected from the menu, then we must
    * fetch the "Away" Schedulable.
    Schedulable schedulable;
    if (evt.getActionCommand().equals("Set climate to 'Away'"))
    schedulable = palette.get(2); // the 'away' Schedulable
    else if (evt.getActionCommand().equals("Set climate to 'Sleeping'"))
    schedulable = palette.get(0); // the 'sleeping' Schedulable
    else if (evt.getActionCommand().equals("Set climate to 'Busy'"))
    schedulable = palette.get(1);
    else if (evt.getActionCommand().equals("Set climate to 'Relaxing'"))
    schedulable = palette.get(3);
    else
    // Should never occur
    throw new Error("Unrecognised command.");
    // Now fill the selected Period with the requested Schedulable.
    selectedDaySchedule.insert(
    schedulable, firstSlotNumber, lastSlotNumber);
    * User is able to edit schedule when boolean is set to true
    * @param createPeriods sets state of interaction with day schedules
    void setCreatePeriods(boolean createPeriods) {
    this.createPeriods = createPeriods;
    }

    Here is the Apple document covering Magic Mouse faults.  Symptom number 6 seems the one to check out.  Is this a longstanding or a recently developed fault?
    And, of course, is it still under the 12 month warranty.
    One thing to pay particular attention to is the proximity of electronic items such as cradles for phones and the like which if active, can interfere with the signal.
    Troubleshooting wireless mouse and keyboard issues

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