Changing an image with an alpha to a layer

OK this is going to be tricky to explain. I have an image...it's a house I rendered in Cinema 4D. It has an alpha channel which of course is the outline of the house. I'd like to edit the house...for example, make the roof wider. Of course I can do this, but I can't have it edit the alpha, too. Is there any way to do this? I know you can create layers and delete the edges of an object and do it that way...but my image is flat with an alpha channel. Is there a way to convert my house to a layer and have the black erased?
Ultimately, I'd like to take my image and then add a layer and copy the house to a layer, and not have the black background come with it. I would assume there's a way to convert an image with an alpha channel to a new layer, but I'm not sure how

Another way...(Assuming I read what you want correctly. lol.)
On the layers panel drag the little lock, side of the layer to the trash can, this will convert the background layer to a normal layer.
In the menu goto select>Load selection - For the channel select your alpha channel. (This uses your alpha channel for a selection)
Make sure your layer is still selection if you have more than one layer
Select the third from the left icon at bottom of layer panel (looks like a square with a circle in the middle) This will create a mask using the selection.
Now what was white in the alpha chanel is visible and what was black is now transparent.
Now your image has a mask and since there is a link between the two you can scale the image and the mask at the same time.

Similar Messages

  • Use images with instant alpha in smart build?

    I have a few logos with solid backgrounds that I would like to use in a smart build with the backgrounds removed. I can put the logos in the smart build with and I can also remove the backgrounds using instant alpha. I cannot figure out how to put the logos with the background removed into the smart build. Perhaps this is not possible since the instant alpha effect is non-destructive and doesn't truly change the image file? Any help or suggestions would be appreciated.

    Check this thread.
    http://discussions.apple.com/thread.jspa?messageID=6497364&#6497364
    What you have to do it "set" the image WITH the Instant Alpha before using it in a Smart Build.

  • Why all processed image with JAI will change into images with 96DPI?

    i think this is the disadvantage of JAI.I have an image with 300*300DPI.
    but when i read the image ,and saved it,it become an image with 96DPI.I truely need 300DPI.Does anyone can solve this problem.Thanks.

    I've just done a few more tests. Using the image I have described (a portrait with a Layer Mask, and in the Mask I have painted in black to remove certain parts), if I add a new layer and move it to the bottom the image doesn't change. When I fill the new layer with white, the image 'fattens'. Then when I SELECT ALL on the new layer, and Edit > Clear, the image slims down again.
    I can't get a grip on that. When I create a new layer, what is on the new layer? Why, when I fill that new layer with white, does the image 'fatten.'
    It seems to me I shouldn't have to create a new base layer and fill it with white to ensure that PS properly displays an image.
    If anyone wants to see the effect, I have uploaded the image (Tiff, 1.9 MB ) to:
    http://www.mediafire.com/?1jt3vmg5dxn

  • Cracked glass image with transparency (alpha) for overlay?

    Any know of a nice cracked glass image PNG file that has transparency (alpha) I could use? 
    The idea is that it could be overlaid on top of other images so you could still see the photographs behind, but it would be like they are behind cracked glass.
    Alternatively, if there are no direct images that match this requirement, then how would I transform easily a photo of cracked glass to one with alpha/transparency? 

    1. Desaturate Glass layer.
    2. Make two copies of the desaturated glass layer. Turn off all three of the visibility eyes for these layers in the layers palette.
    3. Turn on the first glass desaturated layer by clicking the eye in the layers palette. First glass desaturated layer (one directly above image) place in Screen blend mode; 100% opacity. If the glass has a hole, use a layer mask or erase to punch a hole in the desaturated layer. Use the levels command to set the glass so to taste...use black slider to push grays to black and use the middle gray slider in the dialog to control transition between black and white. You can also adjust the white slider if desired. Note: If you added a layer mask, click on the desaturated glass image to insure you are using the levels command on the image not the mask.  (Tip: shortcut on PC for levels is Ctrl + L on Mac it is Cmd + L.)
    Note: If you need to punch a hole in the image, it's easiest done in Normal blend mode; 100% opacity. Use the quick select tool if you have a version of elements that includes this tool. If you have an older version of Elements before this tool was introduced, the magic wand should also do the trick.
    Note: If you punched a hole in the glass save this selection so you can reuse it. Select<Save Selection. You can load this selection again if needed using select<Load selection.
    You only need to go to step #4 if you punched a hole in your glass.
    4.Go to the first desaturated glass copy (one directly over the one you did in step #3...you should have one above it.) and turn on it's eye visibility in the layers palette.  As before, set this layer to Screen blend mode: 100% opacity. Mask or erase so this layer effect will be limited to the edge of the hole and some of the glass around the edge. Use the levels command to adjust the contrast around the hole. You should concentrate on the white slider and the middle gray to make the hole edges look correct.
    Note: To make this easy on myself, I used Select<Load Selection then Select<Inverse before painting back the edge of my glass hole.
    5. Optional: Go to the last desaturated glass copy (this one should be on top of your layers palette stack.) and turn on this layer's eye. Change the blend mode of this layer to Soft Light  blend mode and adjust the opacity to taste.
    Above shows my layers using Photoshop. In Elements, the layers will be the same although your user interface will differ. If you have PSE 9, you can use layer masks as I have...see PSE9 layer mask video link I have linked below.
    http://www.photoshopelementsuser.com/featured/elements-9-easy-layer-masks/
    If you do not have PSE 9, you can either use the eraser tool to erase what you do not need or use a clipping mask or clipping group. (Same thing different name. PSE 8 and PSE 9 call this a clipping mask while all older versions of Elements call this a clipping group.
    See tutorial below if you need a tutorial on clipping mask/clipping group.
    http://www.photokaboom.com/photography/learn/Photoshop_Elements/layers/layer_groups_clippi ng_masks/1_layer_groups_clipping_masks.htm
    Alternate method:
    You can also use Photoshop brushes and some white paint. Look for brushes that are high resolution...large pixel size...as the smaller brush sizes will be blurry if you have to size them up. These brushes can usually be found using shattered, shatter, broken, smashed, or cracked in the search term. These two sets are nice high resolution sets:
    http://archaii.deviantart.com/art/Shatter-Glass-brushes-82308115
    and
    http://archaii.deviantart.com/art/Shatter-v2-New-101049266
    Many more sets are out there on the net at this site and others. This set caught my eye as the brushes look nice and are big brushes. (Keep in mind brushes can be no more than 2500 px in height or width if you think about making brushes from your own images. Brushes that are small sized get blurry when brush tip size is increased so try to make them as large. This is why I suggest looking for large high resolution brushes to begin with.

  • How to create a trigger 'onclick' on one image to change another image with swap?

    I need some help with behavior 'onclick'. 
    I have a webpage which has a plat of several home lots.  Next to the plat is a map of the general location of the town.  What I want to do is this...
    When the user "clicks" on a particular lot, the map picture will be swapped out for a picture of the view from that lot.
    When the user "clicks" again on the view of the lot, the image will swap back to the map of the town location.
    I have already done the map imaging for each of the lots. I have tried using the behaviors panel but when I choose "onclick" set my images and then test,
    it always defaults to "mouseover".  I don't want 'mouseover', I want click.
    Here is my code so far.   Oh, I am using Dreamweaver CS6
    Thank you so much for any information.
    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
    <!--[if lt IE 7]> <html class="ie6 oldie"> <![endif]-->
    <!--[if IE 7]>    <html class="ie7 oldie"> <![endif]-->
    <!--[if IE 8]>    <html class="ie8 oldie"> <![endif]-->
    <!--[if gt IE 8]><!-->
    <!--<![endif]--><head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <!-- TemplateBeginEditable name="doctitle" -->
    <title>toronto_creek_estates</title>
    <!-- TemplateEndEditable -->
    <link href="../../boilerplate.css" rel="stylesheet" type="text/css">
    <link href="../../styles.css" rel="stylesheet" type="text/css">
    <style type="text/css">
    body {
              background-color: #F9F8F6;
    background-image: url(file:///C|/Users/Kim/Documents/Kim's_New_PQH_website/Assets/Images/background_texture _blue159.jpg);
    </style>
    <link href="../../SpryAssets/SpryMenuBarHorizontal.css" rel="stylesheet" type="text/css">
    <style type="text/css">
    a:hover {
              color: #009900;
    </style>
    <link href="../../homedetails.css" rel="stylesheet" type="text/css">
    <!--
    To learn more about the conditional comments around the html tags at the top of the file:
    paulirish.com/2008/conditional-stylesheets-vs-css-hacks-answer-neither/
    Do the following if you're using your customized build of modernizr (http://www.modernizr.com/):
    * insert the link to your js here
    * remove the link below to the html5shiv
    * add the "no-js" class to the html tags at the top
    * you can also remove the link to respond.min.js if you included the MQ Polyfill in your modernizr build
    -->
    <!--[if lt IE 9]>
    <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
    <![endif]-->
    <script src="../../respond.min.js" type="text/javascript"></script>
    <script src="../../SpryAssets/SpryMenuBar.js" type="text/javascript"></script>
    <!-- TemplateBeginEditable name="head" -->
    <!-- TemplateEndEditable -->
      </head>
        <div class="gridContainer clearfix">
      <div id="LayoutDiv1"><img src="../Images/newbannernewlogo.jpg" alt="NewbannerNewLogo"></div>
      <div id="Navigation">
        <ul id="MenuBar1" class="MenuBarHorizontal">
          <li>
            <div><a href="#">Home</a> </div>
          </li>
          <li>
            <div><a href="#"> Home Plans</a></div>
          </li>
          <li>
            <div><a href="#">New Homes / Lots</a> </div>
          </li>
          <li>
            <div><a href="#">Gallery</a> </div>
          </li>
          <li>
            <div><a href="#">Financing</a> </div>
          </li>
          <li>
            <div><a href="#">About Us</a> </div>
          </li>
          <li>
            <div><a href="#">Contact Us</a> </div>
          </li>
        </ul>
      </div>
    <div id="tcepicturebanner"><img src="../Images/toronto_creek/toronto creek thin header2.jpg" alt="tcepicbanner"></div>
    <div id="tcebanner">Toronto    Creek Estates</div>
    <div id="tce_description">Surrounded by the peaceful majestic mountains of the great southwest resides a community like no other, Toronto Creek Estates.   At an elevation of over 4,500'  above sea level   and situated just northwest of downtown Alpine, Texas,  the climate, views, peaceful surroundings and lifestyle are like no other in the great state of Texas.<br>
      <br>
      Toronto Creek Estates was designed and developed with a mission to provide affordable quality homes within  a quality community all nestled in a quiet country setting yet close to all the local conveniences.  Some of the many great amenities offered include:
      </div>
      <div id="amenitiescol1">
      <p>Spacious Lots</p>
      <p>Paved Streets</p>
    </div>
    <div id="amenitiescol2">
      <p>City Water &amp; Sewer</p>
      <p>Underground Utilities</p>
    </div>
    <div id="amenitiescol3">
      <p>Beautiful Mountain Views</p>
      <p>Covenants To Preserve Consistency</p>
    </div>
    <div id="tceplat"><img src="../Images/toronto_creek/kim new plat_final.jpg" alt="tceplat" usemap="#TCEplate" border="0">
      <map name="TCEplate">
        <area shape="poly" coords="710,143,714,214,620,218,627,186" href="../Images/toronto_creek/Lot13.jpg" alt="lot_13_view">
        <area shape="poly" coords="613,218,612,257,710,259,712,214" href="../Images/toronto_creek/Lot14.jpg" alt="lot_14_view">
        <area shape="poly" coords="611,306" href="#">
        <area shape="poly" coords="713,305,709,347,612,347,613,306" href="../Images/toronto_creek/Lot16.jpg" alt="lot_16_view">
        <area shape="poly" coords="711,349,612,349,611,366,621,373,625,392,710,393" href="../Images/toronto_creek/Lot17.jpg">
        <area shape="poly" coords="625,393,709,394,710,484,617,410,621,404" href="../Images/toronto_creek/Lot18.jpg" alt="lot_18_view">
        <area shape="poly" coords="712,260,712,260,614,261,613,304,661,305,700,305,710,304" href="#" alt="model15map">
        <area shape="poly" coords="292,94,337,94,340,189,290,189" href="#" alt="lot6map">
        <area shape="poly" coords="484,98,532,108,533,189,487,188" href="#" alt="lot10map">
      </map>
    </div>
    <div id="alpineintexasmap"><img src="../Images/toronto_creek/alpinetxmap.jpg" alt="alpinemapsm" name="alpinetxmap" width="327" height="263" id="alpinetxmap"></div>
    <div id="LayoutDiv2"><iframe width="290" height="240" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="https://maps.google.com/maps/ms?msa=0&msid=210296110747849097579.0004d85c733f09892697e&ie= UTF8&t=m&ll=30.361026,-103.670425&spn=0.044436,0.051498&z=13&output=embed"></iframe><br />
      <small>Click to view <a href="https://maps.google.com/maps/ms?msa=0&msid=210296110747849097579.0004d85c733f09892697e&ie= UTF8&t=m&ll=30.361026,-103.670425&spn=0.044436,0.051498&z=13&source=embed" style="color:#0000FF;text-align:left">Toronto Creek Estates, Alpine, Texas</a> in a larger map with directions.</small></div>
    <div id="BottomNav">
        <div>
          <div>Home  |  Our Homes  |  Neighborhoods  |  Gallery  |  Financing  |  About Us  |  Contact Us </div>
        </div>
      </div>
      <div id="PriceAvail">
        <div>
          <div>Pricing and Availability are subject to change without notice</div>
        </div>
      </div>
      <div id="Footer">
        <div>
          <div>Copyright &copy; 2013 PreferredQualityHomes.com, pqualityhomes.com, pqhhomes.com, &amp; Preferred Quality Homes, L.L.C. All rights reserved. Last updated 10/31/12</div>
        </div>
      </div>
    </div>
    <script type="text/javascript">
    var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1", {imgDown:"SpryAssets/SpryMenuBarDownHover.gif", imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
    </script>
    </body>
    </html>

    I am too new I guess, because your link was not helpful at all.  Maybe by looking at this you can help.  With this code, I have a picture that swaps with pic of lot6 on mouseover and returns to orig. pic on mouseout.  I have created a hotspot for each lot using image maps.  I would like to have this happen.  Mouseover lot6 hotspot to have images swap as they do here with this code.
    Thanks for any help you can give.
    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
    <!--[if lt IE 7]> <html class="ie6 oldie"> <![endif]-->
    <!--[if IE 7]>    <html class="ie7 oldie"> <![endif]-->
    <!--[if IE 8]>    <html class="ie8 oldie"> <![endif]-->
    <!--[if gt IE 8]><!-->
    <!--<![endif]--><head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <!-- TemplateBeginEditable name="doctitle" -->
    <title>toronto_creek_estates</title>
    <!-- TemplateEndEditable -->
    <link href="../../boilerplate.css" rel="stylesheet" type="text/css">
    <link href="../../styles.css" rel="stylesheet" type="text/css">
    <style type="text/css">
    body {
              background-color: #F9F8F6;
    background-image: url(file:///C|/Users/Kim/Documents/Kim's_New_PQH_website/Assets/Images/background_texture _blue159.jpg);
    </style>
    <link href="../../SpryAssets/SpryMenuBarHorizontal.css" rel="stylesheet" type="text/css">
    <style type="text/css">
    a:hover {
              color: #009900;
    </style>
    <link href="../../homedetails.css" rel="stylesheet" type="text/css">
    <!--
    To learn more about the conditional comments around the html tags at the top of the file:
    paulirish.com/2008/conditional-stylesheets-vs-css-hacks-answer-neither/
    Do the following if you're using your customized build of modernizr (http://www.modernizr.com/):
    * insert the link to your js here
    * remove the link below to the html5shiv
    * add the "no-js" class to the html tags at the top
    * you can also remove the link to respond.min.js if you included the MQ Polyfill in your modernizr build
    -->
    <!--[if lt IE 9]>
    <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
    <![endif]-->
    <script src="../../respond.min.js" type="text/javascript"></script>
    <script src="../../SpryAssets/SpryMenuBar.js" type="text/javascript"></script>
    <!-- TemplateBeginEditable name="head" -->
    <!-- TemplateEndEditable -->
    <script type="text/javascript">
    function MM_preloadImages() { //v3.0
      var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
        var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
        if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
    function MM_swapImgRestore() { //v3.0
      var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
    function MM_findObj(n, d) { //v4.01
      var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
        d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
      if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
      for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
      if(!x && d.getElementById) x=d.getElementById(n); return x;
    function MM_swapImage() { //v3.0
      var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
       if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
    </script>
    </head>
    <body onLoad="MM_preloadImages('../Images/toronto_creek/Lot6.jpg')"><div class="gridContainer clearfix">
      <div id="LayoutDiv1"><img src="../Images/newbannernewlogo.jpg" alt="NewbannerNewLogo"></div>
      <div id="Navigation">
        <ul id="MenuBar1" class="MenuBarHorizontal">
          <li>
            <div><a href="#">Home</a> </div>
          </li>
          <li>
            <div><a href="#"> Home Plans</a></div>
          </li>
          <li>
            <div><a href="#">New Homes / Lots</a> </div>
          </li>
          <li>
            <div><a href="#">Gallery</a> </div>
          </li>
          <li>
            <div><a href="#">Financing</a> </div>
          </li>
          <li>
            <div><a href="#">About Us</a> </div>
          </li>
          <li>
            <div><a href="#">Contact Us</a> </div>
          </li>
        </ul>
      </div>
    <div id="tcepicturebanner"><img src="../Images/toronto_creek/toronto creek thin header2.jpg" alt="tcepicbanner"></div>
    <div id="tcebanner">Toronto    Creek Estates</div>
    <div id="tce_description">Surrounded by the peaceful majestic mountains of the great southwest resides a community like no other, Toronto Creek Estates.   At an elevation of over 4,500'  above sea level   and situated just northwest of downtown Alpine, Texas,  the climate, views, peaceful surroundings and lifestyle are like no other in the great state of Texas.<br>
      <br>
      Toronto Creek Estates was designed and developed with a mission to provide affordable quality homes within  a quality community all nestled in a quiet country setting yet close to all the local conveniences.  Some of the many great amenities offered include:
      </div>
      <div id="amenitiescol1">
      <p>Spacious Lots</p>
      <p>Paved Streets</p>
    </div>
    <div id="amenitiescol2">
      <p>City Water &amp; Sewer</p>
      <p>Underground Utilities</p>
    </div>
    <div id="amenitiescol3">
      <p>Beautiful Mountain Views</p>
      <p>Covenants To Preserve Consistency</p>
    </div>
    <div id="tceplat"><img src="../Images/toronto_creek/kim new plat_final.jpg" alt="tceplat" usemap="#TCEplate" border="0">
      <map name="TCEplate">
        <area shape="poly" coords="710,143,714,214,620,218,627,186" alt="lot_13_view">
        <area shape="poly" coords="613,218,612,257,710,259,712,214" alt="lot_14_view">
        <area shape="poly" coords="611,306" href="#">
        <area shape="poly" coords="713,305,709,347,612,347,613,306" alt="lot_16_view">
        <area shape="poly" coords="711,349,612,349,611,366,621,373,625,392,710,393">
        <area shape="poly" coords="625,393,709,394,710,484,617,410,621,404" alt="lot_18_view">
        <area shape="poly" coords="712,260,712,260,614,261,613,304,661,305,700,305,710,304" href="keller_homepage.html" alt="model15map">
        <area shape="poly" coords="292,94,337,94,340,189,290,189" alt="lot6map">
        <area shape="poly" coords="484,98,532,108,533,189,487,188" href="#" alt="lot10map">
      </map>
    </div>
    <div id="alpineintexasmap"><img src="../Images/toronto_creek/alpinetxmap.jpg" alt="alpinemapsm" name="alpinetxmap" width="327" height="263" id="alpinetxmap" onMouseOver="MM_swapImage('alpinetxmap','','../Images/toronto_creek/Lot6.jpg',1)" onMouseOut="MM_swapImgRestore()"></div>
    <div id="LayoutDiv2"><iframe width="290" height="240" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="https://maps.google.com/maps/ms?msa=0&msid=210296110747849097579.0004d85c733f09892697e&ie= UTF8&t=m&ll=30.361026,-103.670425&spn=0.044436,0.051498&z=13&output=embed"></iframe><br />
      <small>Click to view <a href="https://maps.google.com/maps/ms?msa=0&msid=210296110747849097579.0004d85c733f09892697e&ie= UTF8&t=m&ll=30.361026,-103.670425&spn=0.044436,0.051498&z=13&source=embed" style="color:#0000FF;text-align:left">Toronto Creek Estates, Alpine, Texas</a> in a larger map with directions.</small></div>
    <div id="BottomNav">
        <div>
          <div>Home  |  Our Homes  |  Neighborhoods  |  Gallery  |  Financing  |  About Us  |  Contact Us </div>
        </div>
      </div>
      <div id="PriceAvail">
        <div>
          <div>Pricing and Availability are subject to change without notice</div>
        </div>
      </div>
      <div id="Footer">
        <div>
          <div>Copyright &copy; 2013 PreferredQualityHomes.com, pqualityhomes.com, pqhhomes.com, &amp; Preferred Quality Homes, L.L.C. All rights reserved. Last updated 10/31/12</div>
        </div>
      </div>
    </div>
    <script type="text/javascript">
    var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1", {imgDown:"SpryAssets/SpryMenuBarDownHover.gif", imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
    </script>
    </body>
    </html>

  • How to change backgournd image with 7941 phones

    Hello,
    I followed the steps indicated to change the background image on my 7941 phones, but the only image I see when I try to change it on the phone, is the default one.
    I dont know where to look for answers.
    I join my list.xml file and the two background image, just in case.
    Thank you

    Hi Gabriel,
    The 320x212x12 is the wrong file for 7941G phones it should be 320x196x4. Have a look;
    Configuring a Background Image
    To create custom background images for the Cisco Unified IP Phone, follow these steps:
    Procedure
    Step 1 Create two PNG files for each image (a full size version and a thumbnail version). Ensure the PNG files comply with the format guidelines that are listed in the "PNG File Requirements for Custom Background Images" section.
    Step 2 Place the new PNG files that you created in the following folder on the TFTP server for each Cisco Unified CallManager in the cluster:
    C:\Program Files\Cisco\TFTPPath\Desktops\320x196x4
    Note Cisco recommends that you also store backup copies of custom image files in another location. You can use these backup copies if the customized files are overwritten when you upgrade Cisco Unified CallManager.
    Step 3 Use a text editor to edit the List.xml file. See the "List.xml File Format Requirements" section for the location of this file, formatting requirements, and a sample file.
    Step 4 Save your modifications and close the List.xml file.
    Note When you upgrade Cisco Unified CallManager, a default List.xml file will replace your customized List.xml file. After your customize the List.xml file, make a copy of the file and store it in another location. After upgrading Cisco Unified CallManager, replace the default List.xml file with your stored copy.
    Step 5 To cache the new List.xml file, stop and start the TFTP service by using Cisco Unified CallManager Serviceability or disable and re-enable the Enable Caching of Constant and Bin Files at Startup TFTP service parameter (located in the Advanced Service Parameters).
    From this doc for the 7941G/7961G;
    http://www.cisco.com/en/US/products/hw/phones/ps379/products_administration_guide_chapter09186a0080724691.html#wp1030692
    Hope this helps!
    Rob

  • Changing imported image with layers to movie clip

    Yes I have imported an .ai file into flash with several
    layers on it. When I then converted it to a movie symbol it
    flattened all the layers down. How can I convert it and keep the
    layers editable?

    They are editable, just within the movie clip. Double click
    it either on the stage or in the library.

  • Images with Transparency

    I am wondering if anyone can tell me the best way to supply a designer with an image for Final Cut that will hold its transparent background when imported? The designer claims that the psd, tiff and jpg with alpha channels that I sent over will only import with a white background. How can we prevent the white background from happening?

    Welcome to the family.
    JPG doesn't support alpha so, umm, don't use that one.
    Test it before it leaves your shop. This simple operation saves lots of hassles with uptight Photoshop folks who have absolutely no clue what video is all about. Wait till she asks you for more dpi.
    There's no secret to exporting a still image with an alpha channel but there must be actual transparency and there must be no underlying layer in your sequence. What filter are you using to generate the key or matte? Is it rendered?
    From the information you have provided in your post, there's no way for us to know if your sequence is set up properly or that the element you are trying to export even has an alpha channel.
    bogiesan

  • Save an image with partial transparen​cy

    There appears to be no way to preserve alpha channel information when saving an image out of labview, even when using the IMAQ vision functions. That is to say, you can create a partially transparent image using labview, but you can't save it to disk. Is this correct?
    global variables make robots angry

    The issue boiled down to bad documentation. LabVIEW is cool,
    but I really can’t wrap my head around how, given the very limited amount of
    documentation, so much of it could contain goofy mistakes. The documentation
    says that LabVIEW can’t handle a 32-bit image, and that it can only render
    transparency as a binary mask.
    Attached is a VI that demonstrates how to create partial
    transparency in LabVIEW by building a 32-bit image with an alpha channel.
    LabVIEW has no problem saving it out as a PNG. You can’t display it properly
    with the picture indicator, but you can display it properly with the 3d picture
    control. You have to ignore the documentation and switch the image bit depth
    value to 32 and order the image data as groups of 4 bytes, alpha, red, green,
    blue for each pixel.
    Also, if you create a binary picture mask to be used with a
    picture indictor, you need to add an extra column of bytes for no identifiable
    reason. You’ll find that when LabVIEW reads in a PNG with an alpha channel, it
    reads it in properly and creates a binary mask. You can save it out properly
    and alpha channel info is preserved. The mask will be larger than expected
    because of the weird extra column of bytes that isn’t mentioned in the
    documentation. For instance, if you load a 600 x 400 PNG with an alpha channel,
    the mask will be 30400 bytes long instead of 30000 bytes that would be expected
    if the description of how the binary mask works was right.
    Please note that there are two separate data structures (the
    32-bit image data with an alpha channel and the binary mask with the weird
    extra column) that are described incorrectly in the documentation for all of
    the picture function help pages. Note that there are several lines in each affected
    help page that need to be corrected.
    I like LabVIEW because it’s great for communicating with NI
    hardware, it’s easy to do parallel computing and it’s super easy to make a nice
    GUI. I’ve used LabVIEW to write real-time target tracking software that works
    on a wide range of targets in real video and I’ve used to it write a real-time
    3D simulation using real imagery and real video including ground imagery,
    transparent cloud imagery and real video of explosions. So, even though the
    function libraries are not terribly robust, I know that LabVIEW has a good deal
    of potential as a platform for serious programming work. I only started using
    LabVIEW less than two years ago, so that should tell you that LabVIEW is fairly
    intuitive to use.
    However, I’m a little disappointed and frustrated with it
    because I keep getting burned by poor documentation and silly bugs that eat up
    programming time. LabVIEW is expensive software, and while the function
    libraries are nice, they are somewhat limited. I think that National
    Instruments should either offer much more functionality or do a better job
    documenting and debugging the existing function libraries (of add-ons and
    toolkits, too) in order to justify the cost of LabVIEW software.
    Message Edited by Root Canal on 11-02-2009 05:33 PM
    Message Edited by Root Canal on 11-02-2009 05:35 PM
    Message Edited by Root Canal on 11-02-2009 05:37 PM
    global variables make robots angry
    Attachments:
    transparency.zip ‏724 KB
    nope.png ‏62 KB
    32 bit with alpha channel small.png ‏599 KB

  • Generate 32-Bit Images with MapViewer?

    Hi,
    is there any posibilitiy to generate 32-bit images with an alpha-channel (RGBA)?
    Currently I can only produce 24-bit images without an Alpha-Channel (RGB).
    Regards
    Kerstin

    It's been out for months.
    You're using CC, not CC 2014 -- it may already be installed, and you're just launching the wrong version.

  • I had this video file and I was trying to flip it to a format that would work with iMovie.  It used to have the Quicktime image with it.  So, I assume it was a QT file.  But, somehow I've changed the file from a video to a folder.

    I had a video file and I was trying to flip it to a format that would work with iMovie.  It used to have the Quicktime image with it.  So, I assume it was a QT file.  But, somehow I've changed the file from a video to a folder.  I've tried to undo the action.  No luck.  I wasn't running my Time Machine.  So, I can't go back.  Help.  It's the only copy of this video.

    I've tried to undo the action.
    How?
    Please detail ALL you have done so far in the way of troubleshooting?   Need this info to avoid the been there done that scenarios.
    it's the only copy of this video.
    Where did you get the video from?
    From the pic I noticed that the folder is 841.9mb.  What's inside?  Or what happens when you click on it?

  • I've been editing images with ease for a long time but now the changes are not being saved.

    I've been editing images with ease for a long time but now the changes are not being saved.
    Also, it is not liking me adding a large ammount of images in one go?

    Remember: we cannot see your machine. There are 9 different versions of iPhoto and they run on 8 different versions of the Operating System. The tricks and tips for dealing with issues vary depending on the version of iPhoto and the version of the OS.  So to get help you need to give as much information as you can. Basic things like :
    - What version of iPhoto.
    - What version of the Operating System.
    - Details. As full a description of the problem as you can. For instance: 'iPhoto won't export' is best explained by describing how you are trying to export, and so on.
    - History: Is this going on long? Has anything been installed or deleted?
    - Are there error messages?
    - What steps have you tried already to solve the issue.
    - Anything unusual about your set up? Or how you use iPhoto?
    Anything else you can think of that might help someone understand the problem you have.

  • Image with transparent background changes surrounding fill color when PMS...

    Hello.
    I have a .PSD image I'm using in InDesign CS3. It's a greyscale image with a transparent background. When I bring it into InDesign and set the background color of the image box to a Pantone and then print it, the PMS color within the area of the .PSD image size changes color compared to the rest of the page. But, when the same document is printed, but with "All Spot to Process" via the Ink Manager, the page prints fine. I get the same results on a number of different Canon and Xerox proofing printers. I have uploaded a PDF to my web server showing an example of the results I'm getting the PDF can be found here:
    http://theboyk.net/temp/PMSvsCMYK.pdf
    The first page is the document printed normally. You can see the color change in the green (Pantone Green). The second page is the same document printed with "All Spot to Process" via Ink Manager.
    Does anyone know why this happens when I leave it as printing a spot color?
    Any advice would be appreciated!
    Thanks,
    Kristin.

    I totally forgot to put that in my post.  Yes, I am putting logos with transparent backgrounds in front of colored rectangles.  That's how I noticed that this one logo is showing up with a white background.  The weird thing is that the other two logos are fine.  I did find a different version of this logo and this one works fine.  The one that works fine is a JPG and the one that shows up with a white background is a JPG.

  • Changing images with c#

    Hi,
    I am making a slotmachine. I have everything but only need an animation for changing the images. This is what i got(only the code for the animation). I can change 2 images but don't know how to do it with multiple images like 5.
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    namespace animatie
        public partial class Form1 : Form
            public Form1()
                InitializeComponent();
                Timer t = new Timer();
                t.Interval = 100;
                t.Tick += new EventHandler(t_Tick);
                t.Start();
            bool one;
            void t_Tick(object sender, EventArgs e)
                Image img;
                if (one) img = imageList1.Images[0];  
                else img = imageList1.Images[1];                      
                one = !one;
                pictureBox1.Image = img;

    Since it seems like you have it working for 2 images then expanding it to any # of images is straightforward. It looks like you're trying to animate the spinning wheel on the slot machine so that is the basis I'm working against.  I'm also assuming
    you want to stick with the image list but there are other approaches as well.
    Firstly make sure your images are all in the image list. Next I would recommend that you move the timer start logic out of your constructor.  You don't want it running when the form is created because it hasn't even been displayed yet.  If you
    want the spinning to start as soon as the form is displayed then override the OnLoad and start the timer at that point.  I would recommend that you move this functionality into a separate method because you'll probably want to be able to spin the wheels
    by clicking a button as well. 
    Since you're using an image list you'll need to keep track of the "current" image.  To do that a simple image index field should be fine.  Each time the timer fires you increment the index by 1.  If it gets to the end of the list
    (>= count) then reset it to 0.  Then set the PictureBox image to the image at that index.  This gives you the wrapping logic you want.  It won't give you a smooth transition image though, each image will basically just pop up. 
    If you want a smooth transition then you might need to look at using a single image with images on it and the timer is simply having the window viewport move "down" the image in a scrolling fashion.  When it gets to the bottom it loops back
    around.  For that kind of implementation a PictureBox is probably not a good idea, you'll want to use a simple custom control that handles its own painting instead.
    Since you'll need to do this 3 times (one for each window) you might consider moving the logic into a custom control that represents a single window, the timer logic, image selection and image list.  You can then use 3 instances on your form to emulate
    the slot machine.  Note that you'll want to add some randomness to the spinning because if each window spins at the same speed you'll always get the same behavior.  Therefore you should probably have each window randomly decide how long and how fast
    to spin to introduce randomness to the spinning.
    Michael Taylor
    http://blogs.msmvps.com/p3net

  • Resizing an image  with changes in quality factor

    Hello
    I have a requirement where in a image uploaded by the System has to create 2 new images of different sizes and changing the quality factor.
    The System is a web based interface with jsp as the presentation layer and application server as the middle layer.
    Can anybody suggest something for the same.
    Thanks

    See the Java Advanced Imaging API: http://java.sun.com/products/java-media/jai/

Maybe you are looking for