Choppy animations

I bought my first mac (mac mini) a week ago. And I experiecing distracting, choppy animations when resizing window, drag and drop operations, in application animations like sliding panels, launchpad animations, expose animations. I upgraded to 5GB ram but doesnt change for animations (programs running, startup very fast, but animations).
I cant work on Photoshop because its SLOWEST even in 1024x768 document!!!
This is my first apple product, and i really unhappy.
Here specs:
2.3GHz dual-core Intel Core i5
2GB memory (Upgraded to 5GB)
500GB hard drive1
Intel HD Graphics 3000
OS X Lion
My friend's Macbook Pro 13.3 have the same specs except 2.5Ghz and his mac have 4GB ram. But his mac doesn't have any choppy animations.
Why is that happening and how can i solve this problem.

While I don't have that Mini, I've never seen Intel Integrated Graphics that were worth their weight in feathers..
Open Activity Monitor, Show:>All Processes, sort on CPU%, see if anything using too much CPU% when this happens, click on Memory tab, do you have many Pageouts?
Open Console in Utilities & see if there are any clues or repeating messages when this happens.

Similar Messages

  • Jumpy, choppy animation (imported from Illustrator)

    Hello, I am having a problem with some vines I imported from illustrator having very choppy animation. Every other animation in my project thus far has been smooth, except for the vines which I just want to move slowly and slightly as if blowing in the wind. I did the same effect for some leaves in the background which animate fine, so its something to do with the vines in particular.
    I imported all the shapes from Illustrator (the vine shafts, leaves, and thorns) which came into flash as "drawing objects". I then turned every piece into individual movie clips, and then combined everything further into 4 seperate movie clips I could animate. The animation is very simple, just rotating back and forth ever so slightly accrost 250 frames.
    I uploaded the .swf in question which you can download here: http://www.filedropper.com/splashscreen10
    I appreciate any and all help! Thanks!

    From the sound of it, I'm having this exact same problem. Does anyone have suggestions for how to solve this problem?

  • Choppy Animations in Mac OS X 10.6.4

    Hi, I'm new to these forums and I have just recently encountered a graphics issue. This issue occurred after using AutoCAD for Mac yesterday. I have uninstalled AutoCAD and repaired Disk Permissions. So can anyone help me?
    Thank You,
    Brent

    Hi! Your problem not in Autocad (or any third party soft), choppy animation is very old problem. Try this http://www.youtube.com/watch?v=gmoWoeNrkOs and post your result.

  • Filling Large Rectangle Causes Choppy Animation

    <Font Size = 2>Hello everyone,
    I hope you guys can help me with this.
    I am working on an application that needs to fade in a large rectangle matching the size of its container. What I have noticed is I can easily achieve smooth animations at sizes up to 1000x1000 however when reaching sizes such as 1500x1500 the animations begin to appear choppy. It gets even worse if I make the window the size of my screen resolution which is 2560x1440. I have created a SSCCE to demonstrate the problem. I have the paint method painting several large rectangles just to amplify the problem I am experiencing. So I was wondering is there anyway to get rid of these choppy animations so that the rectangle(s) appear to fade in smooth.
    Thank you for your help :)
    import java.awt.*;
    import javax.swing.*;
    import java.util.concurrent.*;
    public class Lag {
        public static void main(String[] args) {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    new Lag();
        Toolkit kit = Toolkit.getDefaultToolkit();
        Dimension screenSize = kit.getScreenSize();
        float opacity = 0f;
        PaintSurface canvas = new PaintSurface();
        JFrame frame = new JFrame();
        public Lag() {
            ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
            executor.scheduleAtFixedRate(new AnimationThread(), 0L, 20L, TimeUnit.MILLISECONDS);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setSize(screenSize);
            frame.setLocation(0,0);
            frame.add(canvas);
            frame.setVisible(true);
        public class AnimationThread implements Runnable {
            public void run() {
                canvas.repaint();
        public class PaintSurface extends JComponent {
            public void paintComponent(Graphics g) {
                Graphics2D g2 = (Graphics2D)g;
                if(opacity < 0.6f) {
                    opacity+=0.05f;
                } else {
                    opacity = 0f;
                g2.setColor(Color.black);
                g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
                g2.fillRect(0, 0, getWidth(), getHeight());
                g2.fillRect(0, 0, getWidth(), getHeight());
                g2.fillRect(0, 0, getWidth(), getHeight());
    }

    Maxideon wrote:
    Fill in a smaller rectangle, and copyArea() it to the other regions.<Font Size = 2>Thank you both that helps a lot but i've ran into a problem with the copyArea() method. It works like a charm and speeds up the animation a lot however this transparent rectangle is meant to be an overlay on top of other graphics to make it appear as though those other graphics are faded out. When I copyArea() as expected it copies everything in the region I specify and places it in the destination area that I specify. However this becomes undesirable when I have other graphics painted underneath the rectangle and it gets even trickier to solve knowing that I have to paint the transparent rectangle last so that it appears on top of the other graphics. Now the only thing I can think of that might fix this problem is if there were a way to copyArea() from another graphics and paste that copied area to the current graphics. Here an example of the problem below:
    Thank you for your help. I'm not sure if I should post this as another question but I think its still relevant to my first.
    import java.awt.*;
    import java.awt.event.*;
    import java.util.concurrent.*;
    import javax.swing.*;
    public class Lag {
      public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
          @Override
          public void run() {
            new Lag();
      float opacity = 0f;
      PaintSurface canvas = new PaintSurface();
      JFrame frame = new JFrame();
      int repaintCount, paintCount;
      Rectangle paintRect = new Rectangle();
      public Lag() {
        ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
        executor.scheduleAtFixedRate(new AnimationThread(), 0L, 20L, TimeUnit.MILLISECONDS);
        //frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.addWindowListener(new WindowAdapter() {
          @Override
          public void windowClosing(WindowEvent e) {
            System.out.println("Repaint count: " + repaintCount);
            System.out.println("Paint count: " + paintCount);
            System.exit(0);
        canvas.addComponentListener(new ComponentAdapter() {
          @Override
          public void componentResized(ComponentEvent e) {
            paintRect.width = canvas.getWidth();
            paintRect.height = canvas.getHeight();
        frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
        frame.add(canvas);
        frame.setVisible(true);
      public class AnimationThread implements Runnable {
        @Override
        public void run() {
          if (opacity < 0.6f) {
            opacity += 0.05f;
          } else {
            opacity = 0f;
          repaintCount++;
          canvas.paintImmediately(paintRect);
      public class PaintSurface extends JComponent {
        @Override
        public void paintComponent(Graphics g) {
          paintCount++;
          Graphics2D g2 = (Graphics2D) g;
          //background graphics get copied to. (as expected)
          g2.setColor(Color.red);
          g2.fillRect(100, 100, 300, 300);
          g2.setColor(Color.black);
          g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
          g2.fillRect(0, 0, 200, 200);
          for(int i = 0; i<getHeight(); i+=200) {
              for(int x = 0; x < getWidth(); x+=200) {
                  g2.copyArea(0, 0, 200, 200, x, i);
    }

  • Haswell rMBP choppy animations/transitions

    I am noticing some choppy tranistion animations when for example when I'm in Safara with multiple tabs and I pinch out with the gesture so I can navigate trough my other tabs. And no it's not because I've loaded several large pages, I just openend two pages on google to test this.
    Also when I press the button on some applications that support full screen it doesn't go so smooth to say the least.
    These are some examples and there are probably more out there
    Am I the only one having this?
    Thanks

    I also notice some choppy animations in my mavericks rmbp. It' s brand new. First of all the initial apple logo at startup. the animation of it swiping up is bit stuttering.
    And at the end of scrolling is somewhat choppy.
    When maximizing a window.
    When switching between tabs in safari

  • Still no solution against choppy animations?

    Hello,
    since Leopard came out, I am experiencing choppy dock and expose animations. Somewhere I found a solution which seems to work, its a terminal command.
    sudo defaults write /Library/Preferences/com.apple.windowserver Compositor -dict deferredUpdates 1
    However it lags now as soon as I utilize my computer, even when I copy files. That bugs me, so I reinstalled MacOS (Couldnt find a way to undo that command, putting the variable to 0 didn't help). So now I have these annoying choppy windows again.
    When is Apple finally going to fix this? I'm about to sell my MacBook Pro to get a Air eventually if this is not fixed soon, this bugs me really bad.
    Bye,
    Luka

    I tried running that command, but when it asks me to input my password, my keys don't do anything/ It just won't let me type anything when it comes time to enter it.

  • Choppy animation RAM preview & rendered

    Hi
    I'm using After Effects CS5.5 Version 10.5.0.253
    i'm working on an iMac 2.66 GHz Intel Core i5 -- 8 GB RAM, OXS Version 10.7.4.
    i'm creating a fairly simple animation in After Effects, manipulating the position and scale of a still image. i've imported a JPEG i created in Photoshop. my problem is that i have to start zoomed in quite far on a detail of the image, and then zoom out all the way so i need to keep it pretty hi-res in order to have a decent quality when scaled at 150%….the smallest file size/resolution i've tried that has not gotten pixelated at full size is a JPEG 4667x3121 pixels @ 200 dpi resulting in a file size 1.4 MB
    but the animation is still jumpy and choppy -- both in RAM preview as well as when rendered.
    not sure if it makes a difference or not, but i have motion blur turned on
    any help would be appreciated -- how can i make the smoothest animation possible?
    is it exporting the still image in a different format or size or does it have to do with something i'm doing inside After Effects?
    thank you

    i've attached a number of screen shots, and i hope they help understand my project and problem better. sorry for the insufficient information so far, and thanks for offering to help.
    here's a more detailed description:
    the animation is 24 seconds long. starts zoomed in on a part of an image -- and as it pans around it in a circular motion, also zooms out.
    attached photos called AE project position 1 - 3 show the beginning, middle and end points of the movements. you can see the keyframes for both position and scale. Rick, i took your advice regarding scale and used a file size that at 100% is almost the size i need. rather than zooming in to 150%, now i only have to start at 116%. in the first screenshot, i left the preview size at such a tiny zoom so that you could see the rather large size of the source image i'm using....much larger than the 1440x900 frame.
    i have tried using keyframe interpolation and the curve on the position parameter to smooth out the speed. screenshot called AE project position curve shows this.
    of course the problem is that if i do 'rove across time' with keyframe interpolation on the position keyframes, then i have to change the placement of the scale keyframes in order for the movement to still work as desired.
    i have turned on motion blur on the layer.
    i have then pre-composed the layer and in a new composition, added Timewarp effect (for the motion blur only). as you can (screenshot called AE project composition with effects) i set the shutter angle really high to get lots of blur to try to mask the choppiness.
    i pre-composed the layer so that i could turn on the little rasterize button. to be honest, i don't know what this does or why it's not available on a layer before it's pre-composed, but it was recommended to me to have it turned on.
    when i RAM preview that at about 25% display size, it is ALMOST perfectly smooth -- minus a couple small jitters that are practically negligible.
    when i RAM preview at 100% it is very choppy.
    i have tried rendering a few times with different settings. i have tried a few with Photo-JPEG codec at about 75% quality, both at full size as well as half (i'd like to keep it to 1440x900 export if possible)
    i have also tried rendering to Apple ProRes 422, also 75% quality, tried both full size and half.
    when i watch any of these rendered results in Quicktime 7, they are jittery. some more than others, but nothing has been satisfactorily smooth...
    hope this helps understand my issue a bit better. if you have any advice about how i can make this the smoothest possible, i'd appreciate it.
    thanks

  • Very choppy animation when maximizing window on some movies

    Hi when playing some movies using Quicktime X and Perian, when I click the maximize window, the animation is very choppy. Sometimes the dock won't even disappear. On movie trailers it's perfectly smooth though. Is this normal? thanks

    Anyone else have this?

  • Mountain Lion choppy animations

    Hey,
    MacBook 13 inch mid-2012 here.
    When i was on Lion 10.7.4 all animations were great snappy and awesome.
    When i updated to 10.8 Mission control, app folder open, calendars app are 10 fps down - still usable but choppier. Although switching between spaces, scrolling in Safari and many other are great like 60+ fps.
    After i wake-up i have really smooth animations, smoother than Lion for something like 5 seconds. Then after - again the same chippy animations.
    Anyone experiencing something like this? Suggestions?
    Probably going to be fixed in future updates...

    You are not alone, Martin. I'm having exactly the same problem - really lovely performance in Lion on my 2 month old i7 MacBook Air 13", and annoying choppiness on Mountain Lion.
    A quick google around shows that others are having trouble with ML and our hardware, too.
    I suspect this is a graphics driver issue and I really hope they sort it out soon!
    NB No such issues on my mid 2011 iMac i5. I upgraded that first, and completely happy with the performance I went ahead with the Air. Big disappointment.

  • Choppy animated dynamic wallpaper on lockscreen.

    Hi all,
    I'm currently using iPhone 5S, but when i had set my lockscreen to the new dynamic wallpaper, the animation seems to be choppy. Had tried to update and restore to iOS 7.0.1, but the issue seems to be persisting. Any solution for this? Or is the iPhone faulty?

    I have same problem on my iphone 5s ios 8.1

  • Choppy animation

    I have imported (embedded) a MOV file into my scene but when
    the animation is played back in flash it's choppy. I have tried
    different settings (low res...) but it's still no good. Any ideas?
    Thanks

    Flash recommends not embedding video files for this reason -
    anything over 20 seconds isn't recommended at all, but in general
    it's a bad idea because of playback issues.
    The other options work better if it is in flv format, and I
    believe you can export as an flv righ from flash, or if you're
    working on a mac, use iMovie to export the flv format, and then
    import back into flash as a linked file...
    If you know it's not being posted to a flash server, choose
    "progressive download" as the link option (linking to an external
    movie file.) In the download wizard tool that allows importing the
    files this way, there are links throughout which take you to the
    tech notes which walk you through the process.
    As long as your movie is linked in the same directory folder
    as the final .swf, it should play well from your hard drive as a
    test, but you may have trouble playing back from your hosted web
    server - it will need to be checked to see if it is configured to
    accept .flv format movies...
    If you have trouble with that - these are the tech notes
    someone provided me
    A couple of things to check:
    If you are getting the can't find file issue while in the
    Flash development environment, I found that placing the file on the
    server, and then trying to view the file separately through its own
    URL in Internet Explorer on the machine you're developing on for
    some reason allows the Flash IDE to find the file. I guess it must
    be in some interdependent with Internet Explorer..
    If you can't access the file separately from its own URL then
    its possible your web server hasn't had the MIME type for .FLV set
    up, and doesnt allow it to be served. You can check this by
    reviewing the MIME settings:
    http://blogs.ittoolbox.com/c/engineering/archives/adding-flv-mime-type-in-iis-4198
    http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm ?context=Flash_MX_2004&file=00000868.html
    Hope that helps,
    Jesse

  • Choppy Animation After Thunderbolt Updates?

    When I first purchased my 2011 13" i7 Macbook Air back in July, it had buttery smooth animations. After installing the many software updates pushed for my machine, I have been continuously disappointed to see the deterioration of the Mission Control animation and the fluidity of scrolling between Spaces and in Safari. I believe the root of the problem is the Thunderbolt updates (there have been two), as performance hits can be seen only after installing those updates. This is very dissatisfactory; I use Mission Control and Spaces frequently. Has anyone else experienced this problem, and/or know of a fix or upcoming fix? I believe this issue only plagues devices that are Thunderbolt-enabled. Thanks.

    Something similar here: using my MBP late 2011 13", Intel 384MB graphics. When I connect the Thunderbolt, after some time the mouse and keyboard respond erratically, sometimes the mouse pointer jumps across the screen and keystrokes are repeated for now reason. It seems to be happening sooner when I play for example YouTube video or other graphics-intensive applications.
    Exact same happens when the MBP early 2011 13" of my girlfriend is connected, so I guess that rules out any hardware problem with my MBP, right?
    Any thoughts?
    Note: both machines are fully patched with all updates.

  • Java swing choppy animation: PLEASE HELP

    jklh;j
    Edited by: 806886 on Nov 2, 2010 5:21 AM

    Hi, [url http://forums.oracle.com/forums/ann.jspa?annID=1391]Welcome to the new home(Announcement:the code tags)
    Sorry to change the subject, but your code seems to cause an IllegalArgumentException:
    //RGB[0] = random.nextInt(255);
    //randomizeColor[0] = 1+random.nextInt(3);
    //randomizeColor[0] = 1+random.nextInt(3);
    //randomizeColor[0] = 1+random.nextInt(3);
    randomizeColor[0] = 1+random.nextInt(4);
    randomizeColor[1] = 1+random.nextInt(4);
    randomizeColor[2] = 1+random.nextInt(4);
    //ball colors change
    //for (int i = 0; i < RGB.length; i++)
    //    if (RGB[i] >= 250 || RGB[i] <= 4)
    //        randomizeColor[i] = -randomizeColor;
    //RGB[0]+= randomizeColor[0];
    //RGB[1]+= randomizeColor[1];
    //RGB[2]+= randomizeColor[2];
    for (int i = 0; i < RGB.length; i++) {
    RGB[i] += randomizeColor[i];
    if(RGB[i]>255) {
    RGB[i] = 255;
    randomizeColor[i] = -Math.abs(randomizeColor[i]);
    }else if(RGB[i]<0) {
    RGB[i] = 0;
    randomizeColor[i] = Math.abs(randomizeColor[i]);
    color = new Color(RGB[0],RGB[1],RGB[2]);
    Edited by: aterai on 2010/11/02 19:52                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

  • Why are the animations so choppy?

    I just did an upgrade to Yosemite and the animations (like entering Mission Control) are quite choppy. I have a late 2013 rMBP with 16GB of RAM, 2.6GHz Quad Core i7, NVIDIA GeForce GT 750M, and 1TB SSD. Mavericks had no issues and was always smooth. I have verified and repaired permissions. I also notice that it helps to disable the automatic graphic switching, but really, that shouldn't be necessary when it was fine before. Has anyone else experienced laggy/choppy animations on Yosemite? I'm hoping we'll see some bug fixes soon.

    I think is too much expensive as well. I do not know but i do not really think that movie developers control the prices. I think Apple control it. I see it fast same as video shops. They had not the prices from movie developers but they had their own prices (atleast in my country). But whatever, its not necessary to know who control the prices cause one (movie industry) or second (Apple) is stupid in this things.
    About 10years back i was registrated in some movie shop i payed about 1$ for movie for a day. Now when i find the prices its on 2$. Apple rental is 5$. Sorry, but in poor countries they rather get the film somewhere on the internet.
    If Apple reduce the prices i guess many people with Apple TV instead of get the film by non-legal way will rent the film for 1.5-2.5$. The movie developers, producers, actors, apple will get some money.
    For example if any movie will be about 2$ for a day. I will rent film every day. In one year they will get about 500$ (if i will not rent every single day) from me only. Now they got 0$ for a year for me because i do not really want to pay 5$ cause its really too much.

  • Choppy/Jerky animations iPhone 5c 16GB iOS 8

    After updating my iPhone 5c to iOS 8/8.1 it's really choppy.  Choppy animations/scrolling in the Notification Center. Choppy animation when pinching in/out of cities in Weather. Is there someone who has got any similar problems with the iPhone 5c? Is it normal because it has the old A6 Chip or is it because of iOS 8?

    I Have the same problem on both my iPad Air and iPhone 6.
    For me,  the only way to fix this is to turn off automatic updates.
    Does someone knows how to fix this with automatic updates on ?
    thanks

Maybe you are looking for

  • Can I get Bell Mobile TV from my iPhone onto Apple TV?

    Doesn't seem to be an AirPlay Mirroring button option on the phone when running Bell Mobile TV.

  • Can anyone help with Address Book problem ?

    Hello ! I hope someone can help. I just tried to open my Address Book application, which I guess I haven't done since our upgrade...and I am unable to open the app. message comes up saying: "You can't use this version of the application Address Book

  • Booting without initrd - what am I missing [solved]

    Can one use the contents of the system's kernel.img to determine exactly what needs to be built into the kernel to avoid booting with the initrd image, and boot to the kernel directly? For example, initially, I found 5 modules in the image: bsdtar -t

  • LMS 3.2 syslog connection refused

    Hi, I get the following error: SyslogCollector - [Thread: SyslogObjectForwarder] ERROR, 27 Mar 2012 09:02:12,254, Could not send syslogs, removing the subscriber...Connection refused: connect SyslogCollector - [Thread: SyslogObjectForwarder] ERROR, 2

  • Market penetration of version 2.6, 7, 8

    Hello, I am a Product Manager working to define requirements for an Enterprise application. I am looking for the market penetration of the various version of Solaris operating systems (version 2.6,7,8). I am told that 2.6 has the highest market penet